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Team Guide by sungy062255

Fiddlesticks-The destroyer

By sungy062255 | Updated on August 28, 2010

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Choose Champion Build:

  • LoL Champion: Fiddlesticks
  • LoL Champion: Cho'Gath
  • LoL Champion: Teemo
  • LoL Champion: Corki
  • LoL Champion: Urgot
Array ( [display_name] => [champion_id] => 38 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 6 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 3 [3] => 2 [4] => 3 [5] => 4 [6] => 3 [7] => 1 [8] => 3 [9] => 1 [10] => 4 [11] => 1 [12] => 2 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 38 [display_name] => Fiddlesticks [url_str] => fiddlesticks [title] => The Harbinger of Doom [key] => FiddleSticks [description] => For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning. What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him. Those who say 'you have nothing to fear but fear itself' have not yet felt the crows. [spotlight_embed_url] => http://www.youtube.com/watch?v=uc_-ms5ADhk [role] => Mage [defense_rating] => 3 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 524 [health_increase] => 80 [mana] => 400 [mana_increase] => 59 [movement_speed] => 335 [armor] => 20.9 [armor_increase] => 3 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 48.4 [attack_damage_increase] => 2.625 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 5.6 [health_regeneration_increase] => 0.12 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.09 [attack_range] => 480 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 1884 [mana_18] => 1352 [movement_speed_18] => 335 [armor_18] => 80.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 93 [critical_strike_18] => 0 [health_regeneration_18] => 15.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 480 [tip_playing_as] => *Use Dark Wind to rack up many minion kills, and try to use Drain on minions to get the maximum health drain. *Use Terrify on enemies before starting up Crowstorm or Drain to ensure maximum damage. [tip_playing_against] => *Avoid attacking while close to your allies. Dark wind will bounce between you and your allies extending the duration of its silence. *If Fiddlesticks has used Crowstorm, try casting a stun or slow and moving out of range until the spell dissipates. [client_id] => 9 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d39.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29833 [view_count] => 6277953 [comments] => 3 [comment_count] => 13 [votes] => 12 [vote_count] => 17 [community_tier_list_vote_count] => 523 [community_tier_list_score] => 0.659273 [community_tier_list_rank] => 3 [score] => 15 [lastpost_ts] => 2011-04-17 07:56:07 [last_comment_ts] => 2016-10-02 05:59:26 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 187 [champion_id] => 38 [display_name] => Dread [unranked_description] => After standing still or channeling for 1.5 seconds, Fiddlesticks gains Dread, granting him bonus movement speed which lasts for 1.5 seconds once he starts moving. Immobilizing crowd control resets this timer. [ranked_description] => After standing still or channeling for 1.5 seconds, Fiddlesticks gains Dread, granting him {25/30/35/40}% bonus movement speed which lasts for 1.5 seconds once he starts moving. Immobilizing crowd control resets this timer. [description] => Nearby enemy champions have their Magic Resist reduced by 16. [icon] => /content/spell/312e302e302e37302d392d35. [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-02-26 09:35:55 ) [1] => Array ( [ability_id] => 188 [champion_id] => 38 [display_name] => Terrify [unranked_description] => Strikes a target unit with fear, preventing it from taking any actions and causing it to run away from Fiddlesticks with impaired movement. [ranked_description] => Strikes a target unit with fear, preventing it from taking any actions and causing it to run away from Fiddlesticks with impaired movement for {1.25/1.5/1.75/2/2.25} seconds. [description] => Strikes a target unit with fear, causing it to flee in terror for a duration. [icon] => /content/spell/312e302e302e37302d392d31. [cooldown_rank_1] => 15 [cooldown_rank_2] => 14 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12 [cooldown_rank_5] => 11 [cooldown] => 13 [cost_rank_1] => 65 [cost_rank_2] => 65 [cost_rank_3] => 65 [cost_rank_4] => 65 [cost_rank_5] => 65 [cost_type] => mana [attack_range] => 525 [range_rank_1] => 575 [range_rank_2] => 575 [range_rank_3] => 575 [range_rank_4] => 575 [range_rank_5] => 575 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0009_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-15 23:27:42 ) [2] => Array ( [ability_id] => 189 [champion_id] => 38 [display_name] => Drain [unranked_description] => Fiddlesticks channels and leashes to a target for 5 seconds, dealing magic damage each second and healing himself for a percentage of the damage done. If the target leaves the range of Fiddlesticks leash, he will stop channeling. [ranked_description] => Fiddlesticks channels and leashes to a target for 5 seconds, dealing {80/105/130/155/180} {0.45} magic damage each second and healing himself for {60/65/70/75/80}% of the damage done. If the target leaves the range of Fiddlesticks' leash, he will stop channeling. If Drain's target dies before the channel completes, the remaining duration is applied as cooldown reduction. [description] => Fiddle sticks saps the life force of an enemy, dealing damage while healing himself. [icon] => /content/spell/312e302e302e37302d392d32. [cooldown_rank_1] => 4 [cooldown_rank_2] => 3.75 [cooldown_rank_3] => 3.5 [cooldown_rank_4] => 3.25 [cooldown_rank_5] => 3 [cooldown] => 12 [cost_rank_1] => 80 [cost_rank_2] => 90 [cost_rank_3] => 100 [cost_rank_4] => 110 [cost_rank_5] => 120 [cost_type] => mana [attack_range] => 450 [range_rank_1] => 575 [range_rank_2] => 575 [range_rank_3] => 575 [range_rank_4] => 575 [range_rank_5] => 575 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0009_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-05-09 05:50:06 ) [3] => Array ( [ability_id] => 190 [champion_id] => 38 [display_name] => Dark Wind [unranked_description] => Fiddlesticks throws a crow that strikes an enemy target, then continues to bounce from that enemy unit to another nearby enemy unit up to 5 times, dealing magic damage on every bounce and silencing every target it hits for the first time for 1.25 seconds. Dark Wind prioritizes enemies being Drained or ones it has not yet hit. Deals double damage to monsters. [ranked_description] => Fiddlesticks throws a crow that strikes an enemy target, then continues to bounce from that enemy unit to another nearby enemy unit up to 5 times, dealing {60/80/100/120/140} {0.45} magic damage per bounce and silencing every target it hits for the first time for 1.25 seconds. Dark Wind prioritizes enemies being Drained or ones it has not yet hit. Deals double damage to monsters. [description] => A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims. [icon] => /content/spell/312e302e302e37302d392d33. [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 15 [cost_rank_1] => 70 [cost_rank_2] => 75 [cost_rank_3] => 80 [cost_rank_4] => 85 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 750 [range_rank_2] => 750 [range_rank_3] => 750 [range_rank_4] => 750 [range_rank_5] => 750 [keybind] => E [video_url] => [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-11-21 19:21:27 ) [4] => Array ( [ability_id] => 191 [champion_id] => 38 [display_name] => Crowstorm [unranked_description] => Fiddlesticks targets a nearby location and then channels for 1.5 seconds; he then flashes to the target location with a flock of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units in the area each second. [ranked_description] => Fiddlesticks targets a nearby location and then channels for 1.5 seconds. After the channel, he then flashes to the target location with a flock of crows flying wildly around him for 5 seconds, dealing {125/225/325} {0.45} magic damage to all enemy units in the area each second. [description] => A murder of crows flock wildly around Fiddlesticks, dealing damage each second to all enemy units in the area. [icon] => /content/spell/312e302e302e37302d392d34. [cooldown_rank_1] => 140 [cooldown_rank_2] => 110 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 150 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 800 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0009_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => location [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-05-08 19:57:56 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 9 [mobafire_id] => 38 [name] => Fiddlesticks [url] => fiddlesticks [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 8 [rankings] => 80 [rankingsCount] => 41 [winRate] => 52 ) ) ) 1

Spells:

LoL Summoner Spell: Teleport

Teleport

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Support Role
Ranked #8 in
Support Role
Win 52%
Get More Stats

Ability Order

Dread

Fiddlesticks Passive Ability

Array ( [display_name] => [champion_id] => 22 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 11 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 3 [3] => 1 [4] => 2 [5] => 4 [6] => 1 [7] => 3 [8] => 2 [9] => 1 [10] => 4 [11] => 1 [12] => 2 [13] => 3 [14] => 2 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 22 [display_name] => Cho'Gath [url_str] => chogath [title] => The Terror of the Void [key] => GreenTerror [description] => There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity. If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance. Woe betide the day when Cho'Gath grows weary of the League. [spotlight_embed_url] => http://www.youtube.com/watch?v=GJ8QI_7puvU [role] => Tank [defense_rating] => 7 [magic_rating] => 7 [attack_rating] => 3 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 574 [health_increase] => 80 [mana] => 272 [mana_increase] => 40 [movement_speed] => 345 [armor] => 28.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.2 [attack_damage_increase] => 4.2 [critical_strike] => 2.5 [critical_strike_increase] => 0.31 [health_regeneration] => 8.9 [health_regeneration_increase] => 0.17 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.778 [health_18] => 1934 [mana_18] => 952 [movement_speed_18] => 345 [armor_18] => 88.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 132.6 [critical_strike_18] => 0 [health_regeneration_18] => 23.4 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => *Use of Rupture and Feral Scream can lead to mana starvation, but if partnered with a champion such as Soraka or one with a Mana Manipulator, using both skills early can yield positive results. *If you're having difficultly feasting upon champions, try eating minions until you're larger. *Using Rupture on creeps in combination with Carnivore is a good way to gain health and mana. [tip_playing_against] => *Purchasing a few HP items decreases the chances of Cho'Gath killing you quickly. *Focus on preventing Cho'Gath from reaching his max size, or obtaining it again after you've killed him. [client_id] => 31 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3331.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29817 [view_count] => 9090565 [comments] => 2 [comment_count] => 10 [votes] => 10 [vote_count] => 18 [community_tier_list_vote_count] => 536 [community_tier_list_score] => 0.425746 [community_tier_list_rank] => 2 [score] => 18 [lastpost_ts] => 2010-10-17 23:04:40 [last_comment_ts] => 2017-11-08 15:36:45 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-06-26 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 107 [champion_id] => 22 [display_name] => Carnivore [unranked_description] => Whenever Cho'Gath kills a unit, he recovers a small amount of Health and Mana. [ranked_description] => Whenever Cho'Gath kills a unit, he recovers 20 - 71 (+2.83 each level) Health and 3.5 - 7.75 Mana (+0.25 each level). [description] => Whenever Cho'Gath kills a unit, he recovers 40 - 82 (based on level) Health. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-08-31 08:10:25 ) [1] => Array ( [ability_id] => 108 [champion_id] => 22 [display_name] => Rupture [unranked_description] => Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. [ranked_description] => Ruptures the ground at target location. After a delay of 0.5 seconds, enemies are launched into the air for 1 second, dealt {80/135/190/245/300} {1.0} magic damage, and have their movement speed slowed by 60% for 1.5 seconds. [description] => Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 9 [cooldown_rank_2] => 9 [cooldown_rank_3] => 9 [cooldown_rank_4] => 9 [cooldown_rank_5] => 9 [cooldown] => 10 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 950 [range_rank_1] => 950 [range_rank_2] => 950 [range_rank_3] => 950 [range_rank_4] => 950 [range_rank_5] => 950 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-29 02:22:54 ) [2] => Array ( [ability_id] => 109 [champion_id] => 22 [display_name] => Feral Scream [unranked_description] => Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. [ranked_description] => After 0.5 seconds, Cho'Gath screams in a cone in front of him, silencing enemies for {1.6/1.7/1.8/1.9/2} seconds and dealing {75/125/175/225/275} {0.7} magic damage. [description] => Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 16 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-10-04 17:16:11 ) [3] => Array ( [ability_id] => 110 [champion_id] => 22 [display_name] => Vorpal Spikes [unranked_description] => Cho'Gath's next 3 basic attacks have bonus range and launch a volley of spikes in a line, dealing magic damage and applying a decaying slow to enemies hit. [ranked_description] => Cho'Gath's next 3 basic attacks have 50 bonus range and launch a volley of spikes in a line, dealing {20/30/40/50/60} {0.3} (+ 3% of target's maximum health (+ 0.5% per Feast stack)) magic damage and applying a {30/35/40/45/50}% slow that decays over 1.5 seconds to enemies hit. Vorpal Spikes resets Cho'Gath's autoattack timer. [description] => Cho'gath's attacks passively release deadly spines, dealing damage to all enemy units in front of him. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 7 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 30 [cost_rank_2] => 30 [cost_rank_3] => 30 [cost_rank_4] => 30 [cost_rank_5] => 30 [cost_type] => mana [attack_range] => 40 [range_rank_1] => 500 [range_rank_2] => 500 [range_rank_3] => 500 [range_rank_4] => 500 [range_rank_5] => 500 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-08-31 08:49:09 ) [4] => Array ( [ability_id] => 111 [champion_id] => 22 [display_name] => Feast [unranked_description] => Devours an enemy unit, dealing true damage that ignores armor and magic resist. If the target is killed, Cho'Gath grows, gaining maximum health, size and attack range. [ranked_description] => After 0.5 seconds, Cho'Gath devours an enemy unit, dealing {300/475/650} {0.5} (+10% of bonus health) true damage. Against non-champions, the base damage is increased to 1000. If the target is killed, Cho'Gath grows, gaining {80/120/160} extra health. Each stack of Feast gives Cho'Gath {4.9/6.2/7.5} attack range, up to {49/62/75} bonus range. Cho'Gath can only gain 6 stacks from minions and non-epic monsters, but Feast can stack infinitely. [description] => Devours an enemy unit, killng champions at low health and most minions instantly. Every successful Feast increases Cho'Gath's health. Maximum 6 growths. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 80 [cooldown_rank_2] => 80 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 60 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 275 [range_rank_1] => 175 [range_rank_2] => 175 [range_rank_3] => 175 [range_rank_4] => 175 [range_rank_5] => 175 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => unit [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-11-16 06:33:03 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 31 [mobafire_id] => 22 [name] => Cho'Gath [url] => chogath [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 35 [rankings] => 40 [rankingsCount] => 58 [winRate] => 51 ) ) ) 1
Array ( [display_name] => [champion_id] => 9 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 1 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 3 [3] => 1 [4] => 3 [5] => 4 [6] => 3 [7] => 1 [8] => 3 [9] => 1 [10] => 4 [11] => 3 [12] => 1 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 9 [display_name] => Teemo [url_str] => teemo [title] => The Swift Scout [key] => Teemo [description] => Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos. While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear. "Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend." - Tristana [spotlight_embed_url] => http://www.youtube.com/watch?v=Qj48qHM1MXE [role] => Marksman [defense_rating] => 3 [magic_rating] => 7 [attack_rating] => 5 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 516 [health_increase] => 77 [mana] => 267 [mana_increase] => 40 [movement_speed] => 330 [armor] => 24.3 [armor_increase] => 3.75 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 49.5 [attack_damage_increase] => 3.3 [critical_strike] => 2.85 [critical_strike_increase] => 0.4 [health_regeneration] => 5.7 [health_regeneration_increase] => 0.13 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 500 [attack_speed] => 0.687 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.082 [health_18] => 1910 [mana_18] => 947 [movement_speed_18] => 330 [armor_18] => 88.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 100.5 [critical_strike_18] => 0 [health_regeneration_18] => 16.8 [mana_regeneration_18] => 14.9 [attack_range_18] => 500 [tip_playing_as] => * Teemo's mushrooms can be used to farm creep waves very effectively. * Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them. [tip_playing_against] => * Teemo's Toxic Shot punishes players who get hit and back out, stay at a safe range until you're ready to commit. * It can be valuable to use Oracle's Lens (Trinket) to destroy mushrooms around key locations. [client_id] => 17 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3137.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 32836 [view_count] => 10717099 [comments] => 5 [comment_count] => 34 [votes] => 14 [vote_count] => 25 [community_tier_list_vote_count] => 530 [community_tier_list_score] => 0.547547 [community_tier_list_rank] => 3 [score] => 21 [lastpost_ts] => 2011-04-10 10:25:18 [last_comment_ts] => 2018-02-28 02:35:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 42 [champion_id] => 9 [display_name] => Guerrilla Warfare [unranked_description] => If Teemo stands still and takes no actions for 1.5 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed for a short duration. In addition, moving inside brush for 1.5 seconds also allows Teemo to become stealthed. [ranked_description] => If Teemo stands still and takes no actions for 1.5 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by {20/40/60/80}% for 2 seconds. In addition, moving inside brush for 1.5 seconds also allows Teemo to become stealthed. [description] => Teemo leaves a trail behind him for <6/8/10/12/14/16> seconds, leaving a vision trail and hastening allied champions that walk on it. [icon] => /content/spell/312e302e302e37302d31372d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0017_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-07-04 13:40:29 ) [1] => Array ( [ability_id] => 43 [champion_id] => 9 [display_name] => Blinding Dart [unranked_description] => Obscures an enemy's vision with a powerful venom, dealing magic damage to the target unit, blinding them and causing all their attacks to miss for the duration. [ranked_description] => Obscures an enemy's vision with a powerful venom, dealing {80/125/170/215/260} {0.8} magic damage to the target unit, blinding them and causing all their attacks to miss for {1.5/1.75/2/2.25/2.5} seconds. [description] => Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. [icon] => /content/spell/312e302e302e37302d31372d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 11 [cost_rank_1] => 70 [cost_rank_2] => 75 [cost_rank_3] => 80 [cost_rank_4] => 85 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 680 [range_rank_1] => 680 [range_rank_2] => 680 [range_rank_3] => 680 [range_rank_4] => 680 [range_rank_5] => 680 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0017_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-10-24 22:48:51 ) [2] => Array ( [ability_id] => 44 [champion_id] => 9 [display_name] => Move Quick [unranked_description] => Passive: Grants increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret. Active: For 3 seconds,Teemo gains double his passive movement speed and will not lose it even if he is hit. [ranked_description] => Passive: Grants {10/14/18/22/26} % increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret. Active: For 3 seconds, Teemo gains double his passive movement speed and will not lose it even if he is hit. [description] => Teemo scampers around, increasing his movement speed until he is struck by an enemy. [icon] => /content/spell/312e302e302e37302d31372d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 17 [cooldown_rank_3] => 17 [cooldown_rank_4] => 17 [cooldown_rank_5] => 17 [cooldown] => 6 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0017_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-12-12 21:56:00 ) [3] => Array ( [ability_id] => 45 [champion_id] => 9 [display_name] => Toxic Shot [unranked_description] => Passive: Each time Teemo attacks to an enemy, he will poison the target, dealing damage on hit and each second for 4 seconds. The duration of this poison will be refreshed with every subsequent attack, but the damage does not stack. [ranked_description] => Passive: Each time Teemo attacks an enemy, he will poison the target, dealing {10/20/30/40/50} {0.3} magic damage on hit and {6/12/18/24/30} {0.1} each second for 4 seconds. The duration of this poison will be refreshed with every subsequent attack, but the damage does not stack. [description] => Each of Teemo's attacks will poison the target, dealing damage each second for 5 seconds. [icon] => /content/spell/312e302e302e37302d31372d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0017_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 03:36:18 ) [4] => Array ( [ability_id] => 46 [champion_id] => 9 [display_name] => Noxious Trap [unranked_description] => Teemo places a trap which stealths and arms in 1 second. It detonates if an enemy steps on it, dealing magic damage by poisoning nearby enemies, applying a slow and revealing them for 4 seconds. The traps last 5 minutes. Teemo will store one every several seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, Teemo respawns with 2 mushrooms. Casting traps on existing Noxious Traps causes them to bounce further in the direction they were originally tossed. [ranked_description] => Teemo places a trap which stealths and arms in 1 second. It detonates if an enemy steps on it, dealing {200/325/450} {0.5} magic damage by poisoning nearby enemies, applying a {30/40/50}% slow and revealing them for 4 seconds. The traps last 5 minutes. Teemo will store one every {30/25/20} seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, Teemo respawns with 2 mushrooms. Casting traps on existing Noxious Traps causes them to bounce {3/4/5} Teemos further in the direction they were originally tossed. [description] => Teemo places a explosive poisonous trap. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time. [icon] => /content/spell/312e302e302e37302d31372d3 [cooldown_rank_1] => 1 [cooldown_rank_2] => 1 [cooldown_rank_3] => 1 [cooldown_rank_4] => 1 [cooldown_rank_5] => 1 [cooldown] => 20 [cost_rank_1] => 75 [cost_rank_2] => 75 [cost_rank_3] => 75 [cost_rank_4] => 75 [cost_rank_5] => 75 [cost_type] => mana [attack_range] => 230 [range_rank_1] => 400 [range_rank_2] => 650 [range_rank_3] => 900 [range_rank_4] => 900 [range_rank_5] => 900 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0017_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => location [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-04-18 11:09:59 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 17 [mobafire_id] => 9 [name] => Teemo [url] => teemo [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 15 [rankings] => 74 [rankingsCount] => 58 [winRate] => 54 ) ) ) 1
Array ( [display_name] => [champion_id] => 31 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 1 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 3 [3] => 1 [4] => 2 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 1 [12] => 2 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 31 [display_name] => Corki [url_str] => corki [title] => The Daring Bombardier [key] => Corki [description] => When Heimerdinger and his yordle colleagues migrated to Piltover, they embraced science as a way of life, and they immediately made several groundbreaking contributions to the techmaturgical community. What yordles lack in stature, they make up for with industriousness. Corki, the Daring Bombardier, gained his title by test-piloting one of these contributions - the original design for the Reconnaissance Operations Front-Line Copter, an aerial assault vehicle which has become the backbone of the Bandle City Expeditionary Force (BCEF). Together with his squadron - the Screaming Yipsnakes - Corki soars over Valoran, surveying the landscape and conducting aerial acrobatics for the benefit of onlookers below. Corki is the most renowned of the Screaming Yipsnakes for remaining cool under fire and exhibiting bravery to the point of madness. Before the League, he served several tours of duty, often volunteering for missions that would take him behind enemy lines, either gathering intelligence or delivering messages through hot zones. He thrived on danger, and enjoyed nothing more than a good dogfight in the morning. More than just an ace pilot, Corki also made several modifications to his copter, outfitting it with an arsenal of weapons which some speculate were more for show than functionality. When open hostilities ceased as part of the agreement surrounding the formation of the League, Corki was forced into a retirement, which he felt ''cut the engines and clipped the wings''. He tried to make do with stunt flying and canyon running, but it was never the same without the refreshing smell of gunpowder streaking through the air around him. When Heimerdinger joined the League of Legends, it was no surprise to see Corki follow soon after, eager to test his mettle against the best the world has to offer. He is Corki - death from above! [spotlight_embed_url] => http://www.youtube.com/watch?v=ABYix52iBj0 [role] => Marksman [defense_rating] => 3 [magic_rating] => 6 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 513 [health_increase] => 82 [mana] => 350 [mana_increase] => 37 [movement_speed] => 325 [armor] => 23.4 [armor_increase] => 3.5 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 3 [critical_strike] => 2.5 [critical_strike_increase] => 0.25 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.07 [attack_range] => 550 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.887 [health_18] => 1907 [mana_18] => 928 [movement_speed_18] => 325 [armor_18] => 82.9 [magic_resistance_18] => 38.5 [attack_damage_18] => 115 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 16.8 [attack_range_18] => 550 [tip_playing_as] => *Valkyrie can be used defensively as well, try using it for a quick escape. *Corki can continue to attack while using Gatling Gun. Maximizing Gatling Gun is key to mastering Corki. [tip_playing_against] => *Watch out for Corki's Missile Barrage. They deal splash damage, so you can get hit even when behind minions. *Corki is vulnerable right after he uses Valkyrie, so try switching focus to him if he uses it to enter a fight. [client_id] => 42 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3432.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 18474 [view_count] => 4720258 [comments] => 3 [comment_count] => 9 [votes] => 13 [vote_count] => 22 [community_tier_list_vote_count] => 410 [community_tier_list_score] => 0.566829 [community_tier_list_rank] => 3 [score] => 9 [lastpost_ts] => 2011-04-03 01:45:21 [last_comment_ts] => 2012-12-30 04:05:19 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 845 [create_ts] => 2009-09-19 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 737 [champion_id] => 31 [display_name] => Hextech Munitions [unranked_description] => Corki's basic attacks are permanently modified to deal 20% physical damage and 80% magic damage. After 8 minutes, Corki can return to base to pick up The Package, gaining extreme out-of-combat movement speed and can cast Special Delivery for 60 seconds. A new package appears 4 minutes after the last was used. [ranked_description] => Corki's basic attacks are permanently modified to deal 20% physical damage and 80% magic damage. After 8 minutes, Corki can return to base to pick up The Package, gaining extreme out-of-combat Movement Speed (150% while in base, 40% outside) and can cast Special Delivery for 60 seconds. A new package appears 4 minutes after the last was used. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0042_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 153 [champion_id] => 31 [display_name] => Phosphorus Bomb [unranked_description] => Corki launches a bomb at a target 250-radius area, granting sight of the location as it travels and for 6 seconds afterward. Enemies within the area take magic damage and Corki gains sight of them for 6 seconds. [ranked_description] => Corki launches a bomb at a target 250-radius area, granting sight of the location as it travels and for 6 seconds afterward. Enemies within the area take {75/115/155/195/235} {0.5} (+0.5 per bonus attack damage) magic damage and Corki gains sight of them for 6 seconds. [description] => Corki fires a flash bomb at a target location, blinding targets in and around the blast. This attack reveals stealthed units around the impact area as well. [icon] => /content/spell/312e302e302e37302d34322d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 8 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 825 [range_rank_2] => 825 [range_rank_3] => 825 [range_rank_4] => 825 [range_rank_5] => 825 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0042_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-30 11:13:14 ) [2] => Array ( [ability_id] => 154 [champion_id] => 31 [display_name] => Valkyrie [unranked_description] => Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire. This ability is temporarily replaced with Special Delivery when Corki acquires The Package. [ranked_description] => Corki surges to target location creating a trail of destruction that deals {60/90/120/150/180} {0.4} magic damage per half second for 2.5 seconds to enemies in the fire left along his path. This ability is temporarily replaced with Special Delivery when Corki acquires The Package. Special Delivery: Travels further and drops bombs along the path that knock aside enemies and leave a burning trail in the area for 5 seconds. Enemies in the trail are slowed by 90% and burn for magic damage equal to 30-100 at levels 1-18 (+1.5 bonus AD) (+0.2 Ability Power). [description] => Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire. [icon] => /content/spell/312e302e302e37302d34322d3 [cooldown_rank_1] => 20 [cooldown_rank_2] => 19 [cooldown_rank_3] => 18 [cooldown_rank_4] => 17 [cooldown_rank_5] => 16 [cooldown] => 20 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 700 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0042_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-03-20 15:54:13 ) [3] => Array ( [ability_id] => 155 [champion_id] => 31 [display_name] => Gatling Gun [unranked_description] => Corki's gatling gun fires multiple shots every qaurter second dealing half magic and half physical damage and shredding the armor and magic resist of enemies who are under continuous fire. [ranked_description] => Corki's gatling gun fires at all targets in front of him every quarter second for 4 seconds, dealing a total of {120/170/220/270/320} (160% bonus AD) damage, split between magical and physical damage, and shredding up to {8/11/14/17/20} armor and magic resistance after 8 ticks. At max shred, further ticks against the same target refresh the shred duration. [description] => Corki's gatling gun fires multiple shots every half second dealing a quarter of his total damage, and shredding the armor of enemies who are under continuous fire. [icon] => /content/spell/312e302e302e37302d34322d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 16 [cooldown_rank_3] => 16 [cooldown_rank_4] => 16 [cooldown_rank_5] => 16 [cooldown] => 16 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0042_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 156 [champion_id] => 31 [display_name] => Missile Barrage [unranked_description] => Corki fires a missile towards his target location that will collide with the first enemy it hits, dealing damage to units around the target. Corki stores one missile every 14 seconds up to 7 missiles total. Every 3rd missile will be a Big One. [ranked_description] => Corki fires a missile towards his targeted location that will collide with the first enemy it hits. Each missile deals {75/100/125} (+{0.14/0.45/0.75} per attack damage) {0.2} magic damage in an area. Corki stores one missile every {12/11/10} seconds up to 7 missiles at any given time. Every 3rd missile will be a Big One, dealing {150/200/250} (+{0.3/0.90/1.5} per attack damage) {0.4} in a larger radius than a normal missile. After dying, Corki will respawn with 4 missiles. [description] => Corki fires a missile towards his target location that will collide with the first enemy it hits, dealing damage to units around the target. Corki stores one missile every 14 seconds up to 7 missiles total. Every 4th missile will be a Big One. [icon] => /content/spell/312e302e302e37302d34322d3 [cooldown_rank_1] => 2 [cooldown_rank_2] => 2 [cooldown_rank_3] => 2 [cooldown_rank_4] => 2 [cooldown_rank_5] => 2 [cooldown] => 1 [cost_rank_1] => 20 [cost_rank_2] => 20 [cost_rank_3] => 20 [cost_rank_4] => 20 [cost_rank_5] => 20 [cost_type] => mana [attack_range] => 1200 [range_rank_1] => 1200 [range_rank_2] => 1200 [range_rank_3] => 1200 [range_rank_4] => 1200 [range_rank_5] => 1200 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0042_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-12-05 12:52:30 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 42 [mobafire_id] => 31 [name] => Corki [url] => corki [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 49 [rankings] => 16 [rankingsCount] => 58 [winRate] => 49 ) ) ) 1
Array ( [display_name] => [champion_id] => 58 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 9 [1] => 2 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 9 [client_id] => 13 [display_name] => Clarity [url] => clarity [description] => Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies. Only available on Howling Abyss. [icon] => Spell_SummonerClarity.png [level] => 1 [cooldown] => 144 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 17 [last_comment_ts] => 2014-06-12 10:13:26 ) [1] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 3 [12] => 2 [13] => 2 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 58 [display_name] => Urgot [url_str] => urgot [title] => The Dreadnought [key] => [description] => Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain. ''There is only one way to measure a man. Tear him… into… pieces.'' --Urgot [spotlight_embed_url] => https://www.youtube.com/watch?v=AEd1aq77tBo [role] => Fighter [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 8 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 585 [health_increase] => 0 [mana] => 300 [mana_increase] => 0 [movement_speed] => 330 [armor] => 39 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 63 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0 [attack_range] => 350 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.024 [health_18] => 2081 [mana_18] => 1065 [movement_speed_18] => 330 [armor_18] => 111.3 [magic_resistance_18] => 53.4 [attack_damage_18] => 131 [critical_strike_18] => 0 [health_regeneration_18] => 19.4 [mana_regeneration_18] => 17.5 [attack_range_18] => 350 [tip_playing_as] => [tip_playing_against] => [client_id] => 6 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 9308 [view_count] => 2450078 [comments] => 1 [comment_count] => 5 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 522 [community_tier_list_score] => 0.551724 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 2011-04-04 06:22:33 [last_comment_ts] => 2015-05-16 12:46:23 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 474 [create_ts] => 2017-07-26 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 839 [champion_id] => 58 [display_name] => Echoing Flames [unranked_description] => Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage. [ranked_description] => Urgot's six legs each conceal a shotgun that covers an arc, together forming a full circle of cover around him. Each shotgun has one shell and an individual reload timer. The next basic attack in the direction of a loaded shotgun causes it to fire, dealing 40-100 (based on level)% AD (+ {2/3/4/6/8}% of target's maximum health) physical damage to all enemies hit within, up to 60-360 (based on level) against monsters. Echoing Flames deals 10% reduced damage to enemies recently damaged in the last 5 seconds, stacking up to 3 times. [description] => [icon] => [cooldown_rank_1] => 30 [cooldown_rank_2] => 20 [cooldown_rank_3] => 10 [cooldown_rank_4] => 5 [cooldown_rank_5] => 2.5 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 490 [range_rank_2] => 490 [range_rank_3] => 490 [range_rank_4] => 490 [range_rank_5] => 490 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 840 [champion_id] => 58 [display_name] => Corrosive Charge [unranked_description] => Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion. [ranked_description] => Urgot launches a canister at the target location that explodes after a 0.6 seconds, dealing {25/70/115/160/205} (+ 0.7 per total attack damage) physical damage and slowing all enemies hit by {45/50/55/60/65}% for 1 second. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 11 [cooldown_rank_3] => 10 [cooldown_rank_4] => 9 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 842 [champion_id] => 58 [display_name] => Purge [unranked_description] => Urgot shields himself, slowing himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames. [ranked_description] => Passive: Urgot's other abilities apply Purge to enemy champions for a few seconds. Active: Urgot shields himself for {60/90/120/150/180} (+ 30% bonus health) and autonomously attacks the nearest enemy for the next 4 seconds, without interrupting his movement, prioritizing enemy champions marked for Purging. Casting Purge also refreshes the duration of the locked-on debuff. Urgot attacks with 3.0 attack speed but deals 12 (+ {20/24/28/32/36}% AD), with only 33.3% on-hit damage and cannot critically strike. Attacks deal a minimum of 50 damage against minions. While active, Urgot also gains 40% slow resistance and ignores unit-collision versus non-champions but attacking reduces his base movement speed by 125 for 1 second. [description] => [icon] => [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 0 [cost_rank_1] => 45 [cost_rank_2] => 50 [cost_rank_3] => 55 [cost_rank_4] => 60 [cost_rank_5] => 65 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 841 [champion_id] => 58 [display_name] => Disdain [unranked_description] => Urgot charges in a direction, trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way. [ranked_description] => After a brief delay, Urgot dashes in the target direction, dealing {60/100/140/180/220} (+ 0.5 per total attack damage) physical damage to all enemies in the way and knocking them aside. Urgot comes to a stop upon colliding with an enemy champion, stunning them for 0.75 seconds and flinging them over himself. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 15 [cooldown_rank_3] => 14 [cooldown_rank_4] => 13 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 843 [champion_id] => 58 [display_name] => Fear Beyond Death [unranked_description] => Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them. [ranked_description] => First Cast: Urgot fires a chem-drill forward that impales the first enemy champion struck, dealing {50/175/300} (+ 0.5 per total attack damage) physical damage, leashing them for 4 seconds and slowing them by 0%-75% (based on target's missing health). If the target is below 25% of their maximum health, Fear Beyond Death can be re-activated, and automatically does so after 3 seconds if the target is within the threshold. Second Cast: Urgot begins channeling as he launches chains at the target, suppressing them on impact and reeling them in over X seconds, during which they are untargetable by other effects. The channel can only be interrupted by Urgot's death. If the channel is successful, the target is executed and surrounding enemies are Fear icon terrified for 1.5 seconds. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 95 [cooldown_rank_3] => 70 [cooldown_rank_4] => 70 [cooldown_rank_5] => 70 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 6 [mobafire_id] => 58 [name] => Urgot [url] => urgot [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 9 [rankings] => 84 [rankingsCount] => 58 [winRate] => 51 ) ) ) 1
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League of Legends Build Guide Author sungy062255
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