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Fiora
Build Guide by Guest
Fiora, the ultimate sword master.
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Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Prelogue
It's the only champion that I start withinstead of a + 3x . That because of her helping her. Activate the skill once and you'll be like after one pot when it ends if you hit all the duration of it. A isn't necessary because of her DOUBLE BLINK! That's so much cheaty... You can use your twice so boots aren't really that necessary. When you are ready for a confrontation open , using it on neutral monsters is a waste of mana. Beware not to spam it, it's not necessary unless the enemy champion is hitting you.
Skills;
Against creeps;DO NOT use them on creeps unless you have blue buff(which you shouldn't get unless noone in your team really needs it, which is very unlikely). Fiora usually recalls when she wants to or when she's out of mana. Use your when you wanna heal and when you are completely sure it won't go wasted.
Against enemies;Start off with a , after the she will hit once, open your third ability, after that, reactivate the ability and hit once again. Use all of the potential of , Now if;
[*] He's low on health chase the enemy the gives you the speed to do so.
[*] You're low on health or you see it's not going in your advantage, after it grants you 4 stacks of your passive(a lot of HP regen) back off as the grants you bonus speed too, and if stacked 3 times it overpasses Enhanced Movement 2.
[*] If you are equal on health and he activates an ability that burns the ground for AoE or buffs himself or any other ability that doesn't CC you, activate your to deal massive damage, follow him completely(beware,he can use this in his advantage), and avoid being damaged completely(DoTs excluded). It also applies on hit effecta so if you use it when you have your and your it will do some massive life steal too.
[*] If you wanna tower dive be sure to activate to avoid all tower hits.
Skills;
Against creeps;DO NOT use them on creeps unless you have blue buff(which you shouldn't get unless noone in your team really needs it, which is very unlikely). Fiora usually recalls when she wants to or when she's out of mana. Use your when you wanna heal and when you are completely sure it won't go wasted.
Against enemies;Start off with a , after the she will hit once, open your third ability, after that, reactivate the ability and hit once again. Use all of the potential of , Now if;
[*] He's low on health chase the enemy the gives you the speed to do so.
[*] You're low on health or you see it's not going in your advantage, after it grants you 4 stacks of your passive(a lot of HP regen) back off as the grants you bonus speed too, and if stacked 3 times it overpasses Enhanced Movement 2.
[*] If you are equal on health and he activates an ability that burns the ground for AoE or buffs himself or any other ability that doesn't CC you, activate your to deal massive damage, follow him completely(beware,he can use this in his advantage), and avoid being damaged completely(DoTs excluded). It also applies on hit effecta so if you use it when you have your and your it will do some massive life steal too.
[*] If you wanna tower dive be sure to activate to avoid all tower hits.
Main ones;
; can be used to escape, to blink anywhere, to chase, to confuse and has many other functions, it's the best summoner spell out there.
; can counter any Heal, can lock your kill, can do medium-low damage. I usually play Flash-Ignite.
;Worth it if you are lower than level 12, otherwise someone else in your team should take it, not the AD carry.
;Not worth it, play it only for fun.
; No. You aren't the one who should take it.
; Not really worth it, you have double blink...
; You already have a lot of movement speed as you have Enhanced Movement 2 plus a or 2 if you manage to end the build, so it's a NO.
; can be used to escape, to blink anywhere, to chase, to confuse and has many other functions, it's the best summoner spell out there.
; can counter any Heal, can lock your kill, can do medium-low damage. I usually play Flash-Ignite.
;Worth it if you are lower than level 12, otherwise someone else in your team should take it, not the AD carry.
;Not worth it, play it only for fun.
; No. You aren't the one who should take it.
; Not really worth it, you have double blink...
; You already have a lot of movement speed as you have Enhanced Movement 2 plus a or 2 if you manage to end the build, so it's a NO.
Fiora is the one of the best AD carries, she has a perfect ulti, granting her invulnerability plus she can't be targeted, she has two blinks, a Movement and Attack speed buff, high base stats, a good passive against other champions and medium Survivability. If you end up slowed against two opponents with nothing to do, you're done so make sure you take one of them with you. Your life steal is pretty damn high too, use it on your advantage. You can 1v2 easily if you complete the build with your ultimate ability being your best weapon.
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