Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ignite
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
Fizz, such a fun amazing champion, definitely worth the RP or IP, he is a pretty diverse champ, and who doesn't like seeing a giant shark pop out of the ground.
I play Fizz as an AP champ seeing as his abilities all scale of of AP and his burst damage is pretty insane. If you think he should be played differently, tell me how and why and I'll probably include it.
I max W first, this is due to its amazing DoT. Fizz has been out for a few day, but I've already had numerous kills where and enemy has flashed away, under their turret and they've died from the DoT on this spells active.
I grab Q second for the ability to jump and catch up to an enemy champ. I max this last as E's damage is much better, well I feel it is anyway.
I max E second, this is due to it's damage, and it's usefulness.
Fizz's ultimate, well, I love it, it is amazing. It slows, knocks up, deals a ton of damage and looks freaking amazing. It's cooldown isn't too bad.
I grab Q second for the ability to jump and catch up to an enemy champ. I max this last as E's damage is much better, well I feel it is anyway.
I max E second, this is due to it's damage, and it's usefulness.
Fizz's ultimate, well, I love it, it is amazing. It slows, knocks up, deals a ton of damage and looks freaking amazing. It's cooldown isn't too bad.
I grab Flash and Surge, because of the great benefits they serve.
I've escape from situations being ganked by tridenting away and if they manage to catch up flash will definitely get you over a wall or by a turret.
Surge is great for you burst damage, you can probably half health you opponent of even 3/4's from your surge, E, W, Q combo. This is at level 3. And you just keep getting stronger.
Ignite is also viable and syncs well with your DoT, it is there for the moment due to surge not being added.
I've escape from situations being ganked by tridenting away and if they manage to catch up flash will definitely get you over a wall or by a turret.
Surge is great for you burst damage, you can probably half health you opponent of even 3/4's from your surge, E, W, Q combo. This is at level 3. And you just keep getting stronger.
Ignite is also viable and syncs well with your DoT, it is there for the moment due to surge not being added.
You must be logged in to comment. Please login or register.