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Lee Sin Build Guide by markcf

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author markcf

Flexible Lee Sin

markcf Last updated on October 1, 2011
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Jungle Role
Ranked #18 in
Jungle Role
Win 49%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 13

Strength of Spirit
Veteran's Scars

Defense: 3

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 11

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Pros / Cons


Extremely High Mobility
Huge damage on Squishies
good crowd control with cripple, and ulti

Easily focused if not tanky
Energy costs are a bit high, you need to use your passive to regain energy between spells
Completely dependent on hitting skillshots

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Creeping / Jungling

Creep Order:
wolves, wraiths (smite the big one), little golems, recall, buy boots, gank top, get blue, get wolves, wraiths, little golems, recall.

After this gank and jungle whatever makes sense

For ganks, remember to lead into the gank with you're q, then e, then ulti them back towards your team

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Role In Fights - Tank

As tank lee sin you're role is fairly simple, you need to take all the damage, this however is a bit of a problem, because lee sin doesn't have the best crowd control in the game, in comparison to true tanks, in order to receive agro from enemies. The way to deal with this is fairly simple, since you'll be very hard to kill if you're going tank lee sin and doing well, you can use your q to get into their team before the rest of your team, and hopefully you'll be able to absorb a lot of high damage spells before your team arrives. After the fight begins, you should be looking for opportunities to get off a dragon kick to help your team, as well as shielding your team and crippling as much as possible. You also do a good amount of damage even as tank lee sin, so make sure you're attacking squishies the whole time, he's especially good at hunting ranged carries with escaped moves since he can put a q on them before they jump, and then jump to wherever they jumped to.

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Role in Fights: Off-Tank Lee Sin

Off tank lee sin isn't too hard to play, you pretty much do a ton of damage, and can get in and out of fights easily.

At the start of a teamfight, you should hit a squishy opponent with your q, jump to them, get the sheen proc attack on them, and then use your w to get out of the battle, if you're confident in having enough energy you can use your e as well, but energy will be a problem in fights, so only use it if you think it will make a large difference. At this point you wait for your q to be off cooldown. By the time it is, at least one person on the enemy team should be getting below half health, hit them with your q, jump to them, use your e twice, and just stay in the fight using q and e every time their off cooldown and keeping your e ready in case you get low.

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Unique Skills

Ultimate: Dragon Kick

Dragon kick is an extremely complex move to use properly, because it can be used in a ton of ways, your priorities for it should be as follows (in order from most to least important):
-Kicking someone who is aoeing your team away, for example, if fiddles is ultying inside your team, kick him in the face, the same goes for kennen
-Removing a tank, your ulti is a great way to get the enemy tank out of the battle so that your team has easy access to the squishies, just make sure to only ulti the tank, you don't want to focus him, you just want to get him out of the way
-Kill combo: If you need to kill a squishy quickly, you can hit him with a q once, then e twice, then ulti, then q to use the q proc from before, at this point you should be right beside him and he'll pretty much be dead

q-resonating strike
This one isn't too complex, just remember that it does more damage if your opponent is low, so try to use it on low health champions

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After you get the core build of a Mercury's Treads and Wriggle's Lantern you're items become very situational.

If you're going tank you'll grab a Warmog's Armor and then an Atma's Impaler, after this you can either get mr (your choice) or a Sunfire Cape

If you're going an off tanky dps build, you'll follow the wriggle's lantern with a Trinity Force. After the trinity force you have a lot of options. You can go tankier, a Quicksilver Sash works well int his case, or you can go for more dps. For more dps, you should go for a Last Whisper and then a The Bloodthirster

After you get to the end of those build paths, you can get some luxury items (listed from best to worst)
Guardian Angel
Frozen Mallet
another The Bloodthirster
The Black Cleaver
Wit's End
Aegis of the Legion

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Skill Sequence

The skill sequence listed above is a jungle sequence, in the lane, you're first 3 spells will be q, w, e instead of e,w,q.

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Summoner Spells

For the jungle, of course you'll want Smite, and you're secondary spell should be either Flash so you can hop around even more, or Exhaust to make your ganks even better.

If you're not in the jungle, you should probably run Flash Exhaust, although flash can be replaced with Ghost or Teleport.

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Ranked Play

Before you play ranked, make sure you can reliably hit your q, that you can play as a tank or an off tank, and that you can jungle or lane.