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Anivia Build Guide by Hiramar


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League of Legends Build Guide Author Hiramar

Freezy Bird: Fly to High Elo!

Hiramar Last updated on October 15, 2017
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Ability Sequence

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Ability Key Q
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Ability Key W
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Ability Key E
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16
Ability Key R

Masteries

12 Ferocity

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18 Cunning

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0 Resolve

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Threats to Anivia with this build

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Threat Champion Notes
1
Veigar Dodge his moves and then inbetween his long cool downs burst him down with a snap of your feathers. Post six don't get caught in his stun or you're going to end up a omelette.
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Teemo Shitmo isn't a bad champ, but for Anivia he will be breakfast. Watch out level 1-3 for his poke as his autos will chunk you. Post six enjoy the buffet! If you're having trouble with shrooms buy a red ward
Guide Top

Introduction

Hello! This is my first time making a guide for, well, anything, so critiques and suggestions are more than welcome! I want to start off by saying, I am in no way the best Anivia out there, or come even close to that. I do however have over 600k mastery on her and have come to know her quite well. I also think that because I am only platinum that I will be able to give more practical and helpful advise that will better the gameplay of lower ELO players looking to climb. So, without further ado, my Anivia guide!


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Zhonyas


I disagree with the other guides on Mobafire... THERE I SAID IT! "But Hiramar you're just a lowely platinum trash scrub" I KNOW! However, with the changes to the way Anivia's R (Glacial Storm) works Zhonyas is a much better item on her than it was before. For those of you who are new to Anivia, or just dont know, her ult will continue to channel, like Swains, even while Zhonyas or Bard ult is active on her. At low ELO this makes for some insane out plays. I have won games because I could 1v2 the ADC and mid with zhonyas. At lower ELO people prioritize kills a lot more than they probably should. Zhonyas makes it tremendously easier to outplay a fed Vayne or Sivir.
If you can get an ult off and then bait them into the center to try and kill you, then zhonyas and watch the squishy ADC and mid lane melt like glue. A well times Zhonyas with ult active can deal massive damage to enemies in a team fight who are not paying attention and trying to kill the beefy tank while you are invulnerable.


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ZZ Rot


I know that they changed the way ZZ worked to make it a more offensive attacking item, however it is still a great utility and defensive buy. If they're team is full of heavy pushers and your team is behind a ZZ can change that. Good ole GG rot can shove out a lane for you which gives your team more accessibility for objective control. While the enemy team is backed clearing their lanes it opens an opportunity for your team to swipe the drake or take a side lane tower.


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Anivia's Spells

Anivia has a killer kit that can zone enemies off of objectives, divide opponents in team fights for a pick, stun, and achieve multi stuns during clumped fights.


Flash Frost!

Flash Frost, is Anivia's stun, and it comes with a pretty big mana cost at level 1. This is one of the slowest moving projectiles in LoL and it is very easy to dodge, you will have to be crafty to effectively use this ability in and out of lane. A good thing to do is try and use your opponents vision against them. Ward around corners and things to give make it so you can see them, but they CANT see you. Throw your Q, more often then not, they will be caught off guard and get hit. I do this constantly to pick the enemy ADC and force a fight 4v5. Something I see many people do (who are new to Anivia) is they will detonate their Q as soon as it touches the target. Thats a big no-no. ANIVIA'S Q DOES TWO SETS OF DAMAGE. The damage that is dealt as it passes through, and the damage as it detonates. This may not seem like too big a deal, but with a fully maxed q the pass through damage can land you an extra 100-150 damage. Also this is very important when it comes to abilities and items like Spell Shield and Banshee's Veil If you use flash frost and do the double tick ability these items dont effect you. This is great for a solid pick because they will expect to walk up and out play you, but you have this card up your sleeve. Spell Shield and Banshee's Veil block the first magical ability. Meaning magic damage. So it negates the first set of damage of Flash Frost passing through, it does not block the stun. This is a truly essential part of properly using her Q.



Crystallize!


Crystallize is Anivia's wall. This costs quite a bit of mana and has a long cool down, but is well worth it with its limitless possibilities for peel, outplay, and escape. Crystallize should be used after and R,E combo to block the enemy from leaving your Glacial storm, getting another E in and stunning them. If you can complete that long combo pretty much any mid laner will go down. When you place your wall the character who you block will automatically run in the direction they can get around it faster due to the games coding. That is your opportunity to throw out your Q and then E again. So, full combo would be ULT -> E -> W -> Q -> E. That is one example of what you could do, this is circumstantial and is subject to change based on the situation. Use Anivias wall to provide vision so you don't have to face check bushes. This wall can make or break a team fight. A bad wall can allow people to escape or trap the initiating tank. A good wall can split up the enemy team and win you a team fight.



Frostbite!



Frostbite is Anivia's main damage source and is a point and click ability. Enemies who are have been chilled by glacial storm or flash frost take DOUBLE DAMAGE. Other than desperate finishers against enemies who are trying to run and have around 50 to 100 health, it really wont do too much damage unless you have procked the chill de-buff.

Glacial Storm!




Glacial Storm is Anivia's ult. It is an amazing move that when fully formed not only zones opponents, but deals surprisingly high amounts of damage. Use this move when ganking lanes to make escaping a lot harder. When ganking a lane you want to place glacial storm in the enemy laner's path back to their tower so that it is easy damage for you and will almost guarantee the kill or flash.


Rebirth!




Rebirth
In my opinion this is the best passive in the game. When you die you become an egg and the enemy has to kill that too. Whatever health you have when you become an egg is given to you when you come back after six seconds. Be careful at low level as the egg actually has negative MR and Armor. whenever you die try to make it under your tower so that the enemy cant attack your egg. This has a 4 minute cooldown. If the enemy team doesn't have a lot of knockups or silences you can take TP to perform an egg tp. The tp has to be started BEFORE you turn into an egg. Its a very rewarding and flashy play that can save your life. Any form of cc will interrupt the TP. Thresh lantern can also be greabbed right before dying and you will be transported as an egg.


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Teleport



Teleport is also a viable option for Anivia as it gives the relatively slow champion great map pressure. If you're playing Anivia top lane keep an eye on the minimap to make a good teleport to the bot lane. You can also teleport to a team fight that is happening by dragon and turn the fight for your team. Be careful not to teleport into a bad situation and end up getting killed, do not be afraid to cancel your teleport. Teleport can also be used to make a crowd pleasing and incredibly satisfying play "the egg TP." In order to egg TP you have to start the TP while alive and then when you egg the tp will still take place. A good time to do this is if you see a fight going poorly. This will generally make them focus you and your egg allowing you (hopefully) and your team to escape. Here is a video of myself performing a successful egg TP:


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Gameplay

Anivia's farm is poo poo. It is legit garbage pre six. You have to deal with a really slow moving attack on top of a really long animation all for an auto attack that does about 64 damage. Learn to cs under tower with her. If you have no minions then the front line of minions is one auto, two tower shots, one auto. The caster minions are 1 auto, 1 tower shot, one auto. 2 Q's will clear back line pre six. Post six the farming becomes substantially easier and you can shove a lane with the snap of your feathers. However constantly be watching your mana bar. Anivia without mana is literally useless. Be sure to have vision whenever you're pushing. If you get flanked when pushing up Anivia will likely be too slow to make a clean escape.

This being said Anivia can shove a lane as soon as the enemy leaves. SO WHAT DO YOU DO WITH THAT TIME!? Well, you could push tower, back, wander, or get camps. Tower shoving doesnt do that much with Anivia because its like throwing a snowball at a statue... You will be there for a quite some time. If you have a spare ward look into taking the enemy raptors to get ahead and deprive the enemy team. Wandering top is generally a free kill if you coordinate cc with your laner. Bot can be tricky because its such a volatile lane. Its more dangerous to go but more rewarding if successful. Bot is also much more susceptible to counter ganks because at lower ELO everyone camps bot.

Dont be afraid to ask your jg for blue. Anivia with blue is so powerful because mana is one of Anivia's biggest set backs. Use this advantage to get either a quick kill on your laner, take camps from enemy jg, or shove the lane immediately and roam bot if they are pushed up.


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Team Fights

One of my biggest problems with Anivia is my positioning. I will get ahead of myself and end up in front of the front line. Anivia is not a tank and needs to stay in the back. Getting a stun on the ADC and E'ing them can win a teamfight. Anivia has a great 2v2 and 2v3 potential because of wall and glacial storm. Lower levels your wall can block off an entire path in the jg forcing a flash or a fight. Place your Ult where the initiating and the fighting happens and then retreat to the back line. With your ult where the fighting is you will be free to throw Q's and E's safely from the back of the fight. Use zhonyas if you find your self in to deep when you're placing your ult to change the focus from you to someone else giving you enough time to get to the back line.

Aiming Q's in the epicenter of a fight can result in the fabled "multi stun." Make sure that you don't use Q on a target thats already stunned until the stun is about to end for chain CC.

Do not use your wall at the first sign of an enemy. During a team fight your wall can stop people from escaping alive, or in a not so favorable fight can help your team escape unharmed. If a team fight breaks out in the jg use the wall to split the team apart so that your team can shred the poor souls that got separated from their group and then clean up the rest.

The part of the team fight than no one really talks about is the post team fight. When I'm climbing out of bronze and silver I constantly see people win a team fight practically unscathed and then back directly next to the live drake, baron, or pushed in tower. The point of winning fights is to take objectives easier because the enemy's cant stop you.


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Some General Tips

If you're ahead build aggressive, if behind build defensive.

Don't blame your team mates. There are so many people who are stuck because they don't realize they are a part of the problem. Even though you maybe not the main problem, you can still help your team mates. A lot of people are under the assumption that a kill is worth so much more on them than it is on anyone else. Thats very selfish. League is a team game and once you get a kill or two, you should help to get your team mates fed. Say you wander to the bot lane and you do well and get an enemy laner in a situation where they could not possibly survive. This is a secured kill. Give it to your bot laner. Any "bad player" can do better when they have a blatant advantage over their laner. By recognizing that you can change a game by not doing well yourself and by helping teammates you will start to climb. Yes there are trolls, AFK's, and people who tilt WAYYYYYYYY too easy. Believe me, I know, In platinum everyone tilts after one death because their team mates are *******s (Generally.)

Tilting brings me to my next point: Don't flame your team!!!!! Flaming only makes them perform worse! And if you are the one getting flamed, don't flame back. Just mute everyone. League is as much of a mind game is it is a physical point click game. Also a big thing would be to record your game play. Watch your playing and look at what you could improve on. For example if you get caught a lot observe why it happens and then try and find the reason why it consistently happens. For me, it was my warding when I was stealing enemy camps, I would constantly die because I didn't look at the map, and I did have wards placed to see if the jungler or enemy laner was near by. Its a game, have fun with it.