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Garen Build Guide by Darthdbzilla

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author Darthdbzilla

Garen: Demacian Might

Darthdbzilla Last updated on June 4, 2012
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Off Tank

[VS]

Full Tank

Ability Sequence

1
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

Hello and thank you for taking the time to look at my guide for Garen, The Might of Demacia! Garen is one of the first champions I ever played on League of Legends and he has remained one of my favorites since. While his play style and skills are pretty straight forward, he is still a very fun and rewarding champion to play! My particular build for Garen has been developed over time and experience. While I am still exploring new options, these are the two builds I currently use.

I believe that Garen should be played as either a tanky dps or pure tank. He's skills best suit these two roles. So I focus my Runes, Masteries, and Items around heavy damage early game, while having good survivability late game. Movement speed is also a big component of Garen's play style. Nearly all of your damage requires you to be in melee range of your opponent. Thus, being able to keep up with them is highly important.


Guide Top

Pros / Cons

PROS:

    *Very High Sustained Damage Early Game
    *Great Combination of Damage and Survivability Late game
    *Very good at taking down both AD and AP carries during team fights
    *Very good against most Solo Top Melee champs.

CONS:
    *Very vulnerable to kiting.
    *Very vulnerable to CC.
    *At a disadvantage when skills are on Cooldown.
    *Hard to carry when you are the only one fed on your team.