Build Guide by Hubert
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Not Updated For Current Season
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This is more of a tank-killer build than anything else
Judgement is Geran's main skill where he spins around and does massive damage
decisive strike is for a short speed boost to get to mages, and silencing them
Courage gives Geran his durability. This is great for raise your physical and magic res passively or using it as a turret rushing tool
Demancian Justice is best used when your opponents health is low, it does more at that point.
I start out with a Long Sword and a health pot. This allows you too start out a lot of attack on level 1. After that i get Sword of Occult which can stack about to 100 attack damage at 20 stacks. This is a very good tool if you are good with garen.
I get Ninja Tabi because it makes my runes and masteries all the better, increasing dodge movement. Boots of mobility would also be good for Geran. If you feel as if you need a bit more speed, then choose this or get Youmuu's Ghostblade. If activated, ur speed increases by 30% for some amount of time. The cooldown is 60 seconds
Black Cleaver does not work with Judgement, neither does lifesteal or any other thing that really stacks or does anything. Black Cleaver is for armor penetration which is what this guide is aiming for. This is good for tank killing if you are pissed off when their physical defense is about 300 or so.
Frozen Mallet slows down enemies, but if you don't want this and want something extra, then go for Phage which slows enemies but there is a percentage chance is works. This is useful if you are pissed off if people are running away from you and you want more kills. This also increases your health making your survivability higher too.
From there get the Infinity's Edge for massive damage. At this moment, you may have more than 300 attack but with fully stacked Sword of Occult, you will have more than this amount.
- Heavy physical crit based champ.
- Superb execute skill (Demancian Justice)
- No mana or health required.
- Good tanking abilities even on DPS spec and items. (Courage)
- Great initiator and 1v1 killer
- Silence (Decisive Strike)
- GREAT farmer (Judgement)
- Good chaser (Decisive Strike)
- Good escape mechanism (Decisive Strike)
- Able to do massive damage in beginning (Judgement)
- Annoying mages are silenced easily with decisive strike
- Judgment works doesn't lifesteal or armor penetrate.
- Weak against mages (No range)
- No ranged attack
- No stuns, slows, or snares
- Slow atack speed
- Cooldown dependant