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Team Guide by Guest

gfgfc

By Guest | Updated on July 31, 2010

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Choose Champion Build:

  • LoL Champion: Karthus
  • LoL Champion: Mordekaiser
  • LoL Champion: Annie
  • LoL Champion: Warwick
  • LoL Champion: Shaco
  • LoL Champion: Alistar
  • LoL Champion: Pantheon
  • LoL Champion: Teemo
  • LoL Champion: Udyr
  • LoL Champion: Morgana
Array ( [display_name] => [champion_id] => 21 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 9 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 9 [client_id] => 13 [display_name] => Clarity [url] => clarity [description] => Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies. Only available on Howling Abyss. [icon] => Spell_SummonerClarity.png [level] => 1 [cooldown] => 144 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 17 [last_comment_ts] => 2014-06-12 10:13:26 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 21 [display_name] => Karthus [url_str] => karthus [title] => The Deathsinger [key] => Lich [description] => Karthus is a harbinger of oblivion, zealously devoted to the beauty and clarity of death. Even in his youth, he was utterly obsessed with mortality, growing ever more relentless in the pursuit of his dark desires. Yearning to be one with death itself, Karthus journeyed to the Shadow Isles and willingly offered himself to undeath. Karthus transformed into the Deathsinger, a dread lich existing solely to deliver the blessed gift of annihilation. [spotlight_embed_url] => https://www.youtube.com/watch?v=zSKw3m7JGvg [role] => Mage [defense_rating] => 2 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 2 [health] => 516 [health_increase] => 75 [mana] => 373 [mana_increase] => 61 [movement_speed] => 335 [armor] => 20.9 [armor_increase] => 3.5 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 45.7 [attack_damage_increase] => 3.25 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 6.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.08 [attack_range] => 450 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 1791 [mana_18] => 1410 [movement_speed_18] => 335 [armor_18] => 80.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 100.9 [critical_strike_18] => 0 [health_regeneration_18] => 15.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 450 [tip_playing_as] => *Ask your allies to help point out when you should use Requiem to get kills in different lanes. *Lay Waste is very strong at farming minions and harassing enemy champions. [tip_playing_against] => *Karthus can cast spells for a short duration after his is killed. Move away from his corpse to be safe. *Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal. [client_id] => 30 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3330.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 17991 [view_count] => 3304217 [comments] => 3 [comment_count] => 8 [votes] => 15 [vote_count] => 15 [community_tier_list_vote_count] => 411 [community_tier_list_score] => 0.597567 [community_tier_list_rank] => 3 [score] => 11 [lastpost_ts] => 2011-03-19 07:47:03 [last_comment_ts] => 2012-06-15 08:27:48 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-06-12 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 102 [champion_id] => 21 [display_name] => Death Defied [unranked_description] => Upon dying, Karthus enters a spirit form allowing him to continue casting spells for 7 seconds. During this time his abilities cost no mana. [ranked_description] => Upon dying, Karthus enters a spirit form allowing him to continue casting spells for 7 seconds. During this time his abilities cost no mana. [description] => On Death, Karthus enters a spirit form where he can cast spells while dead. [icon] => /content/spell/312e302e302e37302d33302d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0030_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-12-25 01:16:44 ) [1] => Array ( [ability_id] => 103 [champion_id] => 21 [display_name] => Lay Waste [unranked_description] => Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. [ranked_description] => Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals {50/70/90/110/130} {0.3} magic damage to each nearby enemy. This deals double damage if it hits only a single unit. [description] => Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. [icon] => /content/spell/312e302e302e37302d33302d3 [cooldown_rank_1] => 1 [cooldown_rank_2] => 1 [cooldown_rank_3] => 1 [cooldown_rank_4] => 1 [cooldown_rank_5] => 1 [cooldown] => 1 [cost_rank_1] => 20 [cost_rank_2] => 26 [cost_rank_3] => 32 [cost_rank_4] => 38 [cost_rank_5] => 44 [cost_type] => mana [attack_range] => 875 [range_rank_1] => 875 [range_rank_2] => 875 [range_rank_3] => 875 [range_rank_4] => 875 [range_rank_5] => 875 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0030_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-29 14:28:47 ) [2] => Array ( [ability_id] => 104 [champion_id] => 21 [display_name] => Wall of Pain [unranked_description] => Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their move speed, armor, and magic resistance reduced for a period. [ranked_description] => Karthus creates a {800/900/1000/1100/1200} distance wide wall at the target location for 5 seconds. The wall reduces the magic resistance of enemies who pass through it by 15% for 5 seconds and applies a {40/50/60/70/80}% slow which drops to half effectiveness after 1 second and then decays over the remaining debuff duration. [description] => Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their move speed, armor, and magic resistance reduced for a period. [icon] => /content/spell/312e302e302e37302d33302d3 [cooldown_rank_1] => 15 [cooldown_rank_2] => 15 [cooldown_rank_3] => 15 [cooldown_rank_4] => 15 [cooldown_rank_5] => 15 [cooldown] => 22 [cost_rank_1] => 70 [cost_rank_2] => 70 [cost_rank_3] => 70 [cost_rank_4] => 70 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 1000 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => W [video_url] => [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-10-29 01:03:39 ) [3] => Array ( [ability_id] => 105 [champion_id] => 21 [display_name] => Defile [unranked_description] => Karthus passively steals energy from his victims, gaining mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana. [ranked_description] => Toggle Off: When Karthus kills a unit, he restores {20/27/34/41/48} mana. Toggle On: Drains {30/42/54/66/78} Mana to deal {30/50/70/90/110} {0.20} damage to nearby enemies each second. [description] => Karthus passively steals energy from his victims, gaining mana on each kill. Alternatively, Karthas can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana. [icon] => /content/spell/312e302e302e37302d33302d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 1 [cost_rank_1] => 30 [cost_rank_2] => 42 [cost_rank_3] => 54 [cost_rank_4] => 66 [cost_rank_5] => 78 [cost_type] => mana [attack_range] => 550 [range_rank_1] => 425 [range_rank_2] => 425 [range_rank_3] => 425 [range_rank_4] => 425 [range_rank_5] => 425 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0030_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 106 [champion_id] => 21 [display_name] => Requiem [unranked_description] => After channeling for 3 seconds, Karthus deals damage to all enemy champions. [ranked_description] => After channeling for 3 seconds, Karthus deals {250/400/550} {0.75} magic damage to all enemy champions (regardless of distance). [description] => After channeling for 3 seconds, Karthus deals damage all enemy champions. [icon] => /content/spell/312e302e302e37302d33302d3 [cooldown_rank_1] => 200 [cooldown_rank_2] => 180 [cooldown_rank_3] => 160 [cooldown_rank_4] => 160 [cooldown_rank_5] => 160 [cooldown] => 180 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => global [target_type] => self [comment_count] => 12 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-02-22 11:45:10 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 30 [mobafire_id] => 21 [name] => Karthus [url] => karthus [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 25 [rankings] => 57 [rankingsCount] => 58 [winRate] => 52 ) ) ) 1

Spells:

LoL Summoner Spell: Clarity

Clarity

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Middle Lane
Ranked #25 in
Middle Lane
Win 52%
Get More Stats
Array ( [display_name] => [champion_id] => 46 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 3 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 3 [client_id] => 7 [display_name] => Heal [url] => heal [description] => Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds. Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds. [icon] => Spell_SummonerHeal.png [level] => 1 [cooldown] => 240 [range] => 850 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 8 [last_comment_ts] => 2012-09-15 21:04:30 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 46 [display_name] => Mordekaiser [url_str] => mordekaiser [title] => The Iron Revenant [key] => Mordekaiser [description] => The vicious wraith Mordekaiser is among the most terrifying and hateful of spirits that haunt the Shadow Isles. Entombed in ancient armor, the Master of Metal is said to be the first of the unliving, a revenant who existed even before the Shadow Isles were wrought. His twisted soul thrives on his own suffering, as well as the anguish he inflicts upon others. Those who dare face Mordekaiser in battle risk a horrific curse: he enslaves his victims' souls to become instruments of destruction. [spotlight_embed_url] => [role] => Fighter [defense_rating] => 6 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 2 [health] => 525 [health_increase] => 76 [mana] => 0 [mana_increase] => 0 [movement_speed] => 325 [armor] => 20 [armor_increase] => 3.31 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.18 [attack_damage] => 61 [attack_damage_increase] => 3.278 [critical_strike] => 2.5 [critical_strike_increase] => 0.425 [health_regeneration] => 4 [health_regeneration_increase] => 0.104 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.694 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.953 [health_18] => 1766 [mana_18] => 0 [movement_speed_18] => 325 [armor_18] => 83.8 [magic_resistance_18] => 53.4 [attack_damage_18] => 146 [critical_strike_18] => 0 [health_regeneration_18] => 9.1 [mana_regeneration_18] => 0 [attack_range_18] => 175 [tip_playing_as] => *You can control a pet by holding down the alt key and using the right mouse button. *Sometimes the best defense is more offense; use Mordekaiser's abilities to charge up his shield. *Remember that Children of the Grave can be used defensively because of its lifesteal component. [tip_playing_against] => *Mordekaiser's abilities charge up his shield, making him tougher to kill over time. Try focusing fire on Morderkaiser to burst him down. *Keep your distance and don't stand near creep waves since he'll be aiming Siphon of Destruction at them. [client_id] => 82 [riot_points] => 585 [influence_points] => 1350 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 40035 [view_count] => 5515462 [comments] => 5 [comment_count] => 18 [votes] => 12 [vote_count] => 12 [community_tier_list_vote_count] => 520 [community_tier_list_score] => 0.742692 [community_tier_list_rank] => 4 [score] => 12 [lastpost_ts] => 2011-04-05 05:37:23 [last_comment_ts] => 2018-07-11 13:30:05 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 278 [create_ts] => 2010-02-24 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 229 [champion_id] => 46 [display_name] => Iron Man [unranked_description] => Mordekaiser shields himself for 25% of the damage dealt from abilities, absorbing incoming damage (shield generation is only half as effective against minions). The maximum shield strength is equal to 25% of Mordekaiser's maximum Health, while the shield decays by 1.5% of his base Health every second. Once the shield reaches 25% of its maximum value, it no longer decays. [ranked_description] => Mordekaiser shields himself for 25% of the damage dealt from abilities, absorbing incoming damage (shield generation is only half as effective against minions). The maximum shield strength is equal to 25% of Mordekaiser's maximum Health, while the shield decays by 1.5% of his base Health every second. Once the shield reaches 25% of its maximum value, it no longer decays. [description] => 20% of the damage dealt from ability is converted in to a temporary shield. Maximum shield strength is 450.00 health. The shield decays by 15.00 per second. [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-09-26 11:03:01 ) [1] => Array ( [ability_id] => 230 [champion_id] => 46 [display_name] => Mace of Spades [unranked_description] => Mordekaiser's next 3 basic attacks are empowered and deal bonus magic damage, with the first and second hit dealing an equal amount while the third hit deals double damage. [ranked_description] => Mordekaiser's next 3 basic attacks are empowered. The first and second attack deal {10/20/30/40/50} (+{0.5/0.6/0.7/0.8/0.9} per attack damage) {0.6} bonus magic damage, while the third attack deals double that amount at {20/40/60/80/100} (+{1.0/1.2/1.4/1.6/1.8} per attack damage) {1.2} bonus magic damage. [description] => On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to three nearby targets, dealing his attack damage plus bonus damage. If the target is alone, the bonus damage is doubled. [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 8.5 [cooldown_rank_3] => 7 [cooldown_rank_4] => 5.5 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 20 [cost_rank_2] => 23 [cost_rank_3] => 26 [cost_rank_4] => 29 [cost_rank_5] => 32 [cost_type] => health [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0082_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-09-26 11:31:19 ) [2] => Array ( [ability_id] => 727 [champion_id] => 46 [display_name] => Harvesters of Sorrow [unranked_description] => Passive: If Mordekaiser shares experience with an ally, his experience penalty for sharing a kill is only 50% of what it would normally be. Active: Mordekaiser targets an allied minion, champion or himself. For the next 4 seconds, Mordekaiser and the target allied champion gain 75 bonus movement speed when moving towards each other. When near enough to each other, they also each deal magic damage per second to nearby enemies for the duration. At the end of Harvesters of Sorrow's duration (or when Mordekaiser reactivates it), he deals magic damage to all nearby enemies and heals both himself and his ally from up to 2 targets hit. [ranked_description] => Passive: If Mordekaiser shares experience with an ally, his experience penalty for sharing a kill is only 50% of what it would normally be. Active: Mordekaiser targets an allied minion, champion or himself. For the next 4 seconds, Mordekaiser and the target allied champion gain 75 bonus movement speed when moving towards each other. When near enough to each other, they also each deal {35/45/55/65/75} {0.225} magic damage per second to nearby enemies for the duration. At the end of Harvesters of Sorrow's duration (or when Mordekaiser reactivates it), he deals {50/85/120/155/190} {0.3} magic damage to all nearby enemies and heals both himself and his ally from up to 2 targets hit for the same amount (healing is reduced to 25% against minions). [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 11 [cooldown_rank_3] => 10 [cooldown_rank_4] => 9 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 25 [cost_rank_2] => 35 [cost_rank_3] => 45 [cost_rank_4] => 55 [cost_rank_5] => 65 [cost_type] => health [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0082_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 232 [champion_id] => 46 [display_name] => Siphon of Destruction [unranked_description] => Mordekaiser damages enemies in a cone in front of him, dealing magic damage. For each champion hit, Siphon of Destruction also generates a percentage of Iron Man's maximum shield. [ranked_description] => Mordekaiser damages enemies in a cone in front of him, dealing {35/65/95/125/155} (+0.6 per attack damage) {0.6} magic damage. For each champion hit, Siphon of Destruction also generates {15/17.5/20/22.5/25}% of Iron Man's maximum shield. [description] => Mordekaiser deals damage to enemies in a cone-shaped area in front of him. For each unit hit, Mordekaiser's shield absorbs energy. [icon] => [cooldown_rank_1] => 6 [cooldown_rank_2] => 5.75 [cooldown_rank_3] => 5.5 [cooldown_rank_4] => 5.25 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 24 [cost_rank_2] => 36 [cost_rank_3] => 48 [cost_rank_4] => 60 [cost_rank_5] => 72 [cost_type] => health [attack_range] => 0 [range_rank_1] => 700 [range_rank_2] => 700 [range_rank_3] => 700 [range_rank_4] => 700 [range_rank_5] => 700 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0082_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-15 09:32:03 ) [4] => Array ( [ability_id] => 233 [champion_id] => 46 [display_name] => Children of the Grave [unranked_description] => Passive: Mordekaiser's basic attacks and abilities curse the Dragon for 10 seconds. If Mordekaiser's team slays it, the Dragon's soul is enslaved and follows him around. Enslaving the Dragon disables Children of the Grave while it remains active and kills Mordekaiser's current ghost. Active: Mordekaiser curses an enemy, stealing a percent of their life each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser for 30 seconds. [ranked_description] => Passive: Mordekaiser's basic attacks and abilities curse the Dragon for 10 seconds. If Mordekaiser's team slays it, the Dragon's soul is enslaved and follows him around. Enslaving the Dragon disables Children of the Grave while it remains active and kills Mordekaiser's current ghost. Active: Mordekaiser curses an enemy, dealing an initial {6.25/7.5/8.75}% (+1% per 100 ability power) of the target's maximum Health as magic damage. For the next 10 seconds, an additional {1.875/2.25/2.625}% (+0.3% per 100 ability power) of the target's maximum Health is dealt to the target as magic damage every second. If the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains 25% of their bonus Health and 30% of their Ability Power. Meanwhile, the spirit gains Mordekaiser's bonus attack damage and 15% of Mordekaiser's maximum Health. Pets can be controlled by holding the alt key and using the right mouse button. [description] => Mordekaiser curses an enemy, stealing a percent of their life each second. If the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains some of their ability power, attack damage, and health. [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 105 [cooldown_rank_3] => 90 [cooldown_rank_4] => 90 [cooldown_rank_5] => 90 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0082_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-01-17 03:17:33 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 82 [mobafire_id] => 46 [name] => Mordekaiser [url] => mordekaiser [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 23 [rankings] => 60 [rankingsCount] => 58 [winRate] => 51 ) ) ) 1
Array ( [display_name] => [champion_id] => 1 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 1 [display_name] => Annie [url_str] => annie [title] => The Dark Child [key] => Annie [description] => In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Gray Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple: Gregori Hastur, the Gray Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Gray Order's colony managed to thrive in a land where so many others would have failed. Years after the exodus, Gregori and Amoline had a child: [[Annie]]. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear ''Tibbers'' by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state that would have exiled her parents had they not fled beforehand. "[i]Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult.[/i]" [space][space][space]- High Councilor Kiersta Mandrake [spotlight_embed_url] => [role] => Mage [defense_rating] => 3 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 512 [health_increase] => 76 [mana] => 334 [mana_increase] => 50 [movement_speed] => 335 [armor] => 19.2 [armor_increase] => 4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50.4 [attack_damage_increase] => 2.625 [critical_strike] => 2 [critical_strike_increase] => 0.25 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.08 [attack_range] => 625 [attack_speed] => 0.579 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.713 [health_18] => 1804 [mana_18] => 1184 [movement_speed_18] => 335 [armor_18] => 87.2 [magic_resistance_18] => 38.5 [attack_damage_18] => 95 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 625 [tip_playing_as] => [tip_playing_against] => [client_id] => 1 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d31.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 24119 [view_count] => 7417046 [comments] => 3 [comment_count] => 17 [votes] => 11 [vote_count] => 20 [community_tier_list_vote_count] => 471 [community_tier_list_score] => 0.468365 [community_tier_list_rank] => 2 [score] => 18 [lastpost_ts] => 2011-04-07 15:24:04 [last_comment_ts] => 2017-03-03 23:27:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 37 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 2 [champion_id] => 1 [display_name] => Pyromania [unranked_description] => After casting 4 spells, Annie's next spell will stun the target for a short duration. [ranked_description] => After casting 4 spells, Annie's next offensive spell will stun its target for {1.25/1.5/1.75} seconds. The duration changes every 5 levels. [description] => Every 5 spell casts, Annie's next spell will stun the target for 1.75 seconds. [icon] => /content/spell/312e302e302e37302d312d35. [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-28 11:51:11 ) [1] => Array ( [ability_id] => 3 [champion_id] => 1 [display_name] => Disintegrate [unranked_description] => Annie hurls a mana infused fireball at her target, dealing damage. If Disintegrate deals a killing blow, the cooldown is reduced by half and the mana cost is refunded. [ranked_description] => Annie flings a mana infused fireball at her target, dealing {80/115/150/185/220} {0.8} magic damage. If Disintegrate deals a killing blow, the cooldown is reduced by half and the mana cost is refunded. [description] => Annie hurls a mana infused fireball, dealing damage and refunding the mana cost if it destroys the target. [icon] => /content/spell/312e302e302e37302d312d31. [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 4 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 625 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-24 08:23:09 ) [2] => Array ( [ability_id] => 4 [champion_id] => 1 [display_name] => Incinerate [unranked_description] => Annie casts a blazing cone of fire, dealing damage to all targets in the area. [ranked_description] => Annie casts a cone of fire dealing {70/115/160/205/250} {0.85} magic damage to all enemy targets in the area. [description] => Annie casts a blazing cone of fire, dealing damage to all targets in the area. [icon] => /content/spell/312e302e302e37302d312d32. [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 8 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 625 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 5 [champion_id] => 1 [display_name] => Molten Shield [unranked_description] => Shields Annie from harm, reducing damage she takes and returning damage to melee attackers. [ranked_description] => Places a shield around Annie for 3 seconds, reducing the damage she takes by {16/22/28/34/40}% for the duration. Additionally, enemies will be dealt {20/30/40/50/60} {0.2} magic damage whenever they use auto attacks on her while the shield is active. [description] => Shields Annie from harm, reducing damage she takes and returning damage to melee attackers. [icon] => /content/spell/312e302e302e37302d312d33. [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 30 [cost_rank_1] => 20 [cost_rank_2] => 20 [cost_rank_3] => 20 [cost_rank_4] => 20 [cost_rank_5] => 20 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:20:22 ) [4] => Array ( [ability_id] => 6 [champion_id] => 1 [display_name] => Summon: Tibbers [unranked_description] => Annie releases her bear Tibbers from his toy prison, dealing magic damage to enemy units in the summon area. For the next 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing magic damage to surrounding enemies. On summon, using Pyromania on an enemy champion or if Annie dies while Tibbers is summoned, Tibbers becomes enraged, ignoring unit collision and gaining 275% bonus attack speed and 100% bonus movement speed which decays over 3 seconds. In addition, Tibbers regenerates 50% of his missing Health and automatically targets Annie's killer if she dies while he's summoned. While out of combat for at least 5 seconds, Tibbers gains movement speed when moving toward Annie and regenerates 6.0% of his maximum Health every second. [ranked_description] => Annie releases her bear Tibbers from his toy prison, dealing {150/275/400} {0.65} magic damage to enemy units in the summon area. For the next 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing {10/15/20} {.1} magic damage to surrounding enemies. Tibbers has {1200/2100/3000} health, {30/50/70} armor and magic resist and deals {50/75/100} {0.15} magic damage per auto attack. On summon, using Pyromania on an enemy champion or if Annie dies while Tibbers is summoned, Tibbers becomes enraged, ignoring unit collision and gaining 275% bonus attack speed and 100% bonus movement speed which decays over 3 seconds. In addition, Tibbers regenerates 50% of his missing Health and automatically targets Annie's killer if she dies while he's summoned. While out of combat for at least 5 seconds, Tibbers gains movement speed when moving toward Annie and regenerates 6.0% of his maximum Health every second. [description] => Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him. [icon] => /content/spell/312e302e302e37302d312d34. [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => location [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-05-25 12:13:24 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 1 [mobafire_id] => 1 [name] => Annie [url] => annie [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 16 [rankings] => 72 [rankingsCount] => 58 [winRate] => 54 ) ) ) 1
Array ( [display_name] => [champion_id] => 11 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 11 [display_name] => Warwick [url_str] => warwick [title] => The Uncaged Wrath of Zaun [key] => Wolfman [description] => Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city's depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him. [spotlight_embed_url] => https://www.youtube.com/watch?v=Rro20bR4jnQ [role] => Fighter [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 9 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 593 [health_increase] => 98 [mana] => 240 [mana_increase] => 30 [movement_speed] => 345 [armor] => 25.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 62.4 [attack_damage_increase] => 3.375 [critical_strike] => 2.6 [critical_strike_increase] => 0.4 [health_regeneration] => 8.4 [health_regeneration_increase] => 0.16 [mana_regeneration] => 8.1 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.679 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.011 [health_18] => 2259 [mana_18] => 750 [movement_speed_18] => 345 [armor_18] => 85.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.8 [critical_strike_18] => 0 [health_regeneration_18] => 22 [mana_regeneration_18] => 18.3 [attack_range_18] => 125 [tip_playing_as] => * Follow your Blood Hunt trails to low health enemy champions. * Infinite Duress (R)'s distance scales with any movement speed you gain, even from ally buffs and summoner spells. * Jaws of the Beast (Q) will follow enemies who run, dash or teleport if you keep the button held down. [tip_playing_against] => * Warwick's attacks heal him at low health. Save your disables to finish him off. * Warwick is empowered versus low health enemies. Manage your health to keep him at bay. * Warwick's ultimate cast range scales with his movement speed. [client_id] => 19 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3139.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 34775 [view_count] => 10668826 [comments] => 7 [comment_count] => 14 [votes] => 19 [vote_count] => 26 [community_tier_list_vote_count] => 571 [community_tier_list_score] => 0.409807 [community_tier_list_rank] => 2 [score] => 16 [lastpost_ts] => 2011-02-28 16:16:01 [last_comment_ts] => 2018-02-13 11:28:22 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 505 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 800 [champion_id] => 11 [display_name] => Eternal Hunger [unranked_description] => Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples. [ranked_description] => Warwick's basic attacks deal 10-44 (based on level) bonus magic damage on-hit. While below 50% maximum health, Warwick's basic attacks also heal him for the same amount, with the healing tripled to 30-132 (based on level) while below 25% maximum health. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 801 [champion_id] => 11 [display_name] => Jaws of the Beast [unranked_description] => Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. [ranked_description] => Warwick dashes to the target enemy and bites them, dealing 120% AD {0.9} (+ {6/6.5/7/7.5/8}% target's maximum health) magic damage, applying on-hit effects and healing himself for {30/40/50/60/70}% of the damage dealt. If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing around to their far side. Warwick is unable to act while swinging around his target, and will move wherever they move until he jumps off. [description] => [icon] => [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 350 [range_rank_2] => 350 [range_rank_3] => 350 [range_rank_4] => 350 [range_rank_5] => 350 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-01-27 21:01:02 ) [2] => Array ( [ability_id] => 802 [champion_id] => 11 [display_name] => Blood Hunt [unranked_description] => Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 25%, he frenzies and these bonuses triple. [ranked_description] => Passive: Warwick gains {50/65/80/95/110}% bonus attack speed against all enemies below 50% of their maximum health. Enemy champions below that amount are also Blood Hunted, granting him {35/40/45/50/55}% bonus movement speed while moving toward them as well as highlighting their position to Warwick in the form of a scent trail. The bonus movement and attack speed are tripled against enemy champions below 20% maximum health. Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health. Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 105 [cooldown_rank_3] => 90 [cooldown_rank_4] => 75 [cooldown_rank_5] => 60 [cooldown] => 0 [cost_rank_1] => 70 [cost_rank_2] => 70 [cost_rank_3] => 70 [cost_rank_4] => 70 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 5000 [range_rank_2] => 5000 [range_rank_3] => 5000 [range_rank_4] => 5000 [range_rank_5] => 5000 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 803 [champion_id] => 11 [display_name] => Primal Howl [unranked_description] => Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. [ranked_description] => Warwick reduces all incoming damage by {35/40/45/50/55}% for up to 2.5 seconds, or until Primal Howl is reactivated. Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to flee for 1 second. Landing Infinite Duress will automatically reactivate Primal Howl, but the target will not flee. [description] => [icon] => [cooldown_rank_1] => 15 [cooldown_rank_2] => 14 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12 [cooldown_rank_5] => 11 [cooldown] => 0 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 56 [champion_id] => 11 [display_name] => Infinite Duress [unranked_description] => Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first enemy champion he collides with for 1.5 seconds. [ranked_description] => Warwick leaps in a direction (range = 250% current movement speed), suppressing the first enemy champion he collides with for 1.5 seconds. Warwick channels over the duration, dealing {175/350/525} (+1.675 per bonus attack damage) magic damage to his target and applying on-hit effects 3 times, while healing himself for the damage dealt. Warwick is unstoppable during the leap but can be interrupted during the channel. [description] => Warwick lunges at an enemy Champion, stunning them and dealing damage for a few seconds. [icon] => /content/spell/312e302e302e37302d31392d3 [cooldown_rank_1] => 110 [cooldown_rank_2] => 90 [cooldown_rank_3] => 70 [cooldown_rank_4] => 70 [cooldown_rank_5] => 70 [cooldown] => 100 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 700 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-07 11:08:07 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 19 [mobafire_id] => 11 [name] => Warwick [url] => warwick [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 11 [rankings] => 78 [rankingsCount] => 50 [winRate] => 52 ) ) ) 1
Array ( [display_name] => [champion_id] => 41 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 41 [display_name] => Shaco [url_str] => shaco [title] => The Demon Jester [key] => Jester [description] => Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing summoned from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malfeasant figure is allowed to remain at large. Whatever the truth of his history might be, Shaco has joined the League of Legends for reasons only he knows. He is a terrifying figure, typically shunned by both his fellow champions and the media at large. Only the summoners in the Institute of War know why such a creature was allowed into the League, but most Runeterrans suspect it to be a means that allows the power that be to keep an eye on the ever-elusive Shaco. Unsurprisingly, this champion is popular in places where madness can openly reign, such as among the power-hungry summoners of Zaun and Noxus. Whatever you do, don't tell him you missed the punch line. [spotlight_embed_url] => http://www.youtube.com/watch?v=Q9m48jiVWL4 [role] => Assassin [defense_rating] => 4 [magic_rating] => 6 [attack_rating] => 8 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 582 [health_increase] => 80 [mana] => 297 [mana_increase] => 40 [movement_speed] => 350 [armor] => 24.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 57.6 [attack_damage_increase] => 3.5 [critical_strike] => 2.05 [critical_strike_increase] => 0.45 [health_regeneration] => 8.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.694 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.048 [health_18] => 2010 [mana_18] => 977 [movement_speed_18] => 350 [armor_18] => 84.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 117.1 [critical_strike_18] => 0 [health_regeneration_18] => 17.7 [mana_regeneration_18] => 14.8 [attack_range_18] => 125 [tip_playing_as] => * Using Deceive over terrain can help you make a clean escape. * Try getting items with on-hit effects. These will also benefit your Hallucination clone. * Deceive's damage can be increased with increased Critical Damage effects like Infinity Edge. [tip_playing_against] => * If Shaco is doing well early-game, its is worth the investment to buy Vision Wards. * If Shaco uses Deceive to enter a fight he won't be able to quickly use it again to get away. Work with your team to quickly focus him down. [client_id] => 35 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3335.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 33039 [view_count] => 7171100 [comments] => 1 [comment_count] => 17 [votes] => 21 [vote_count] => 26 [community_tier_list_vote_count] => 446 [community_tier_list_score] => 0.534978 [community_tier_list_rank] => 3 [score] => 18 [lastpost_ts] => 2011-03-23 22:08:57 [last_comment_ts] => 2016-12-21 06:19:55 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 549 [create_ts] => 2009-10-10 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 208 [champion_id] => 41 [display_name] => Backstab [unranked_description] => Upon attacking a unit from behind, Shaco critically strikes them. Shaco can't Backstab the same unit for a short duration. [ranked_description] => Upon attacking a unit from behind, Shaco critically strikes them for 1.3 per total attack damage {0.4}, increased to 2.0 per total attack damage {0.4} against monsters. Shaco can't Backstab the same unit for 3 seconds, affected by cooldown reduction. [description] => Shaco deals 25% bonus damage when striking from behind. [icon] => /content/spell/312e302e302e37302d33352d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-10-04 03:12:57 ) [1] => Array ( [ability_id] => 204 [champion_id] => 41 [display_name] => Deceive [unranked_description] => Shaco stealths himself and blinks to the target location. [ranked_description] => After a 0.125 second delay, Shaco blinks to the target location, becoming invisible for {1.5/2.25/3/3.75/4.5} seconds and causing his next basic attack within 2.5 seconds to reduce Deceive's cooldown by 2.5 seconds. If Shaco attacks within 0.25 seconds of exiting stealth, the attack deals {10/20/30/40/50} (+0.4 bonus attack damage) {0.3} bonus physical damage. Deceive's invisibility is not removed when Shaco casts Hallucinate, while casting Jack in the Box causes him to shimmer without removing it. [description] => Shaco stealths himself instantly and teleports to target location. [icon] => /content/spell/312e302e302e37302d33352d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 15.5 [cooldown_rank_3] => 15 [cooldown_rank_4] => 14.5 [cooldown_rank_5] => 14 [cooldown] => 10 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 500 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0035_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-06-04 07:52:34 ) [2] => Array ( [ability_id] => 205 [champion_id] => 41 [display_name] => Jack In The Box [unranked_description] => Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby. Casting Jack In The Box breaks stealth. [ranked_description] => Shaco creates a Jack in the Box at the target location with 150 health. It will Stealth after 2 seconds, and pop out when an enemy comes near (300 range), fearing nearby enemies for {0.5/0.75/1/1.25/1.5} second(s) causing them to run away from the Jack In The Box and attacking them. It deals {35/50/65/80/95} {0.2} damage, and lasts 60 seconds while stealthed or 5 seconds while firing. Casting Jack In The Box does not break stealth, but briefly reveals Shaco's location. [description] => Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby. [icon] => /content/spell/312e302e302e37302d33352d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 16 [cooldown_rank_3] => 16 [cooldown_rank_4] => 16 [cooldown_rank_5] => 16 [cooldown] => 16 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 425 [range_rank_2] => 425 [range_rank_3] => 425 [range_rank_4] => 425 [range_rank_5] => 425 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0035_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-04-07 06:39:36 ) [3] => Array ( [ability_id] => 206 [champion_id] => 41 [display_name] => Two-Shiv Poison [unranked_description] => Shaco's Shivs passively poison targets on hit, slowing them. He can throw a Shivs to deal damage and slow the target. [ranked_description] => Passive: While Two-Shiv Poison is ready to cast: Shaco's basic attacks poison his target, reducing their movement speed by {10/15/20/25/30} % for 2 seconds. Affected minions and monsters also have their attack speed reduced by {20/22.5/25/27.5/30} %. Active: Shaco throws a dagger to target enemy, poisoning them for 3 seconds and dealing {55/80/105/130/155} {0.75} (+{0.6/0.75/0.9/1.05/1.2} per bonus attack damage) physical damage, plus up to 50% additional damage based on target's missing health. The passive is deactivated during the cooldown. [description] => Shaco's Shivs passive poison targets on hit, giving them a miss chance and slowing them. He can throw his Shivs to deal damage and poison them. [icon] => /content/spell/312e302e302e37302d33352d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 13 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0035_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-10-16 01:23:09 ) [4] => Array ( [ability_id] => 207 [champion_id] => 41 [display_name] => Hallucinate [unranked_description] => Shaco creates an illusion of himself near him, which can attack nearby enemies. (Deals half damage to turrets.) Upon death, it explodes, dealing damage to nearby enemies and spawning a nest of Jack-in-the-Boxes [ranked_description] => Shaco stealths for half a second and creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives 50% increased damage. The clone takes double damage from turrets and deals 35% damage to turrets and inhibitors. The clone lasts up to 18 seconds. On death, the illusion deals {200/300/400} {1} magic damage to nearby enemies. Upon clone death, a nest of Jack-in-the-Boxes is created for 6 seconds. Boxes in the nest activate together and receive damage together. The nest lasts 6 seconds and fears enemies for 0.75 seconds. The boxes deal {25/50/75} {0.15} per attack and gain 210-950 bonus health (from levels 6-18). [description] => Shaco creates an illusion of himself near him, which can attack nearby enemies. Upon death, it explodes, dealing damage to nearby enemies. [icon] => /content/spell/312e302e302e37302d33352d3 [cooldown_rank_1] => 100 [cooldown_rank_2] => 90 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 250 [range_rank_2] => 250 [range_rank_3] => 250 [range_rank_4] => 250 [range_rank_5] => 250 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0035_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-31 12:36:08 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 35 [mobafire_id] => 41 [name] => Shaco [url] => shaco [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 2 [rankings] => 96 [rankingsCount] => 50 [winRate] => 55 ) ) ) 1
Array ( [display_name] => [champion_id] => 4 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 4 [display_name] => Alistar [url_str] => alistar [title] => The Minotaur [key] => Minotaur [description] => As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus' elite, slaughtering them by the hundreds. Only the intervention of some of Noxus' most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus' wealthy leaders. Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends. "If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that." [spotlight_embed_url] => [role] => Tank [defense_rating] => 9 [magic_rating] => 5 [attack_rating] => 6 [difficulty_rating] => 7 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 2 [health] => 613 [health_increase] => 114 [mana] => 279 [mana_increase] => 33 [movement_speed] => 330 [armor] => 24.4 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.1 [attack_damage_increase] => 3.375 [critical_strike] => 3.5 [critical_strike_increase] => 0.45 [health_regeneration] => 8.7 [health_regeneration_increase] => 0.17 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.851 [health_18] => 2415 [mana_18] => 925 [movement_speed_18] => 330 [armor_18] => 83.9 [magic_resistance_18] => 53.4 [attack_damage_18] => 122.6 [critical_strike_18] => 0 [health_regeneration_18] => 23.1 [mana_regeneration_18] => 22.1 [attack_range_18] => 125 [tip_playing_as] => *Using Pulverize can allow you to establish better positioning for Headbutt. *Innervating Locket with Triumphant Roar allows Allistar to sustain his team's pushes. *Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt. [tip_playing_against] => *Alistar can be a highly disruptive force, but its is sometimes better to ignore him in favor of more fragile targets. *Wit's End can drain Alistar of the mana he requires to sustain his effectiveness. When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him. [client_id] => 12 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3132.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22301 [view_count] => 6736419 [comments] => 3 [comment_count] => 14 [votes] => 12 [vote_count] => 20 [community_tier_list_vote_count] => 447 [community_tier_list_score] => 0.439821 [community_tier_list_rank] => 2 [score] => 12 [lastpost_ts] => 2011-01-18 08:51:01 [last_comment_ts] => 2018-08-20 15:11:49 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 17 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 17 [champion_id] => 4 [display_name] => Triumphant Roar [unranked_description] => Alistar gains Triumph stacks when applying hard crowd control to enemy champions, and when nearby units die. At 7 stacks, Alistar heals himself and all nearby allied champions. Triumphant Roar instantly procs whenever an epic monster or enemy champion dies. [ranked_description] => Alistar gains Triumph stacks when applying hard crowd control to enemy champions, and when nearby units die. At 7 stacks, Alistar heals himself for 13 (+7 per level) and all nearby allied champions for twice that amount. Triumphant Roar instantly procs whenever an epic monster or enemy champion dies. Alistar cannot gain stacks for 3 seconds after Triumphant Roar procs. [description] => Alistar deals 20/40/60% additional damage to Turrets. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 18 [champion_id] => 4 [display_name] => Pulverize [unranked_description] => Alistar smashes the ground where he is standing, dealing magic damage to all enemies in the area and tossing them into the air, knocking them up. [ranked_description] => Alistar smashes the ground where he is standing, dealing {60/105/150/195/240} {0.5} magic damage to all enemies in the area and tossing them into the air, knocking them up for 1 second. [description] => Alistar smashes the ground, tossing all nearby enemies into the air. On landing, enemies take damage and are stunned. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 16 [cooldown_rank_3] => 15 [cooldown_rank_4] => 14 [cooldown_rank_5] => 13 [cooldown] => 15 [cost_rank_1] => 65 [cost_rank_2] => 70 [cost_rank_3] => 75 [cost_rank_4] => 80 [cost_rank_5] => 85 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 365 [range_rank_2] => 365 [range_rank_3] => 365 [range_rank_4] => 365 [range_rank_5] => 365 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:16:16 ) [2] => Array ( [ability_id] => 19 [champion_id] => 4 [display_name] => Headbutt [unranked_description] => Alistar rams a target with his head, dealing damage and knocking the target back. [ranked_description] => Alistar dashes to an enemy, taking its position and rams them, dealing {55/110/165/220/275} {0.7} magic damage and knocking them back a distance of 650. [description] => Alistar rams a target with his head, dealing damage and knocking the target back. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 14 [cooldown_rank_2] => 13 [cooldown_rank_3] => 12 [cooldown_rank_4] => 11 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 65 [cost_rank_2] => 70 [cost_rank_3] => 75 [cost_rank_4] => 80 [cost_rank_5] => 85 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-09 11:36:24 ) [3] => Array ( [ability_id] => 20 [champion_id] => 4 [display_name] => Trample [unranked_description] => Alistar tramples the ground for 5 seconds, periodically damaging nearby enemies. Trampling enemy champions for 2.5 seconds causes Alistar's next basic attack to deal bonus magic damage and stun the target. [ranked_description] => Alistar tramples the ground, dealing {100/125/150/175/200} {0.4} damage over 5 seconds to nearby enemies, ticking every 0.5 seconds. Every trample pulse that hits at least one enemy champion grants Alistar 1 Trample stack, capped at 5. At 5 Trample stacks, Alistar's next basic attack against a champion deals 40 (+15 per level) additional magic damage and stuns the target for 1 second. [description] => Alister lets out a commending war cry, instantly restoring health to all nearby friendly units. Can be cast more often if nearby enemies are dying. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 11.5 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10.5 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 275 [range_rank_2] => 275 [range_rank_3] => 275 [range_rank_4] => 275 [range_rank_5] => 275 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-15 00:00:29 ) [4] => Array ( [ability_id] => 21 [champion_id] => 4 [display_name] => Unbreakable Will [unranked_description] => Alistar lets out a wild roar, removing all debuffs on himself and reducing incoming physical and magical damage for the duration. [ranked_description] => On cast, Alistar removes all disables on himself and reduces incoming physical and magic damage by {55/65/75}% for 7 seconds. [description] => Alistar lets out a wild roar, gaining bonus damage, removing all debuffs on himself, and reducing incoming physical and magical damage for the duration. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-16 21:22:35 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 12 [mobafire_id] => 4 [name] => Alistar [url] => alistar [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 15 [rankings] => 63 [rankingsCount] => 41 [winRate] => 51 ) ) ) 1
Array ( [display_name] => [champion_id] => 44 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 44 [display_name] => Pantheon [url_str] => pantheon [title] => The Artisan of War [key] => Pantheon [description] => Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar who still revere combat and war as ultimate artforms. They remember the Rune Wars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon. This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish. "I was hoping they had more reinforcements." - Pantheon, standing amidst the pieces of a brutalized Noxian battalion. [spotlight_embed_url] => http://www.youtube.com/watch?v=h2yjpxzTNvs [role] => Fighter [defense_rating] => 4 [magic_rating] => 3 [attack_rating] => 9 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 579 [health_increase] => 80 [mana] => 317 [mana_increase] => 32 [movement_speed] => 355 [armor] => 27.7 [armor_increase] => 3.66 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55.6 [attack_damage_increase] => 2.778 [critical_strike] => 2 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0.105 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.04 [attack_range] => 150 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.967 [health_18] => 2058 [mana_18] => 844 [movement_speed_18] => 355 [armor_18] => 94 [magic_resistance_18] => 53.4 [attack_damage_18] => 104.9 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 15 [attack_range_18] => 150 [tip_playing_as] => * Using Aegis of Zeonia quickly followed by heartseeker strike can devastate your enemies. * Using spear shot frequently in a battle, along with attack speed items can help defensively by charging Aegis Protection. * Using Grand Skyfall to assist your allies across the map can quickly turn the tides of battle, putting your allies at an advantage. [tip_playing_against] => * Keeping yourself hidden in brush can make it harder for Pantheon to target you with Grand Skyfall. * Watch out for when Pantheon has a stunning or snaring partner in lane with him (example: Morgana, Sion) as he can cause devastating damage with his Heartseeker Strike. * Pantheon's Aegis Protection shield will block a single champion basic attack or turret shot, but he's vulnerable until he brings it back up again by attacking or using abilities. [client_id] => 80 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 48966 [view_count] => 9374674 [comments] => 2 [comment_count] => 12 [votes] => 18 [vote_count] => 24 [community_tier_list_vote_count] => 479 [community_tier_list_score] => 0.449269 [community_tier_list_rank] => 2 [score] => 16 [lastpost_ts] => 2011-12-27 06:58:18 [last_comment_ts] => 2014-08-02 12:42:03 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 328 [create_ts] => 2010-02-02 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 219 [champion_id] => 44 [display_name] => Aegis Protection [unranked_description] => After attacking or casting spells 4 times, Pantheon will block the next tower or champion basic attack. [ranked_description] => After attacking or casting spells 4 times, Pantheon will block the next tower or champion basic attack. [description] => After attacking or casting spells 4 times, Patheon will block the next normal attack that deals more than 40 damage to him. [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0080_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-02-19 20:40:33 ) [1] => Array ( [ability_id] => 220 [champion_id] => 44 [display_name] => Spear Shot [unranked_description] => Pantheon hurls his spear at an opponent, dealing damage plus a percent of his attack in physical damage. [ranked_description] => Pantheon hurls his spear at an opponent, dealing {75/110/155/195/235} (+1.4 per bonus attack damage) physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health. [description] => Pantheon hurls his spear at an opponent. [icon] => [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 4 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0080_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2010-11-06 21:11:40 ) [2] => Array ( [ability_id] => 221 [champion_id] => 44 [display_name] => Aegis of Zeonia [unranked_description] => Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack. [ranked_description] => Pantheon leaps at the target enemy and deals {60/85/110/135/160} {1} magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection. [description] => Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon redies himself to block the next attack. [icon] => [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 20 [cost_rank_1] => 55 [cost_rank_2] => 55 [cost_rank_3] => 55 [cost_rank_4] => 55 [cost_rank_5] => 55 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0080_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-05-09 04:44:35 ) [3] => Array ( [ability_id] => 222 [champion_id] => 44 [display_name] => Heartseeker Strike [unranked_description] => Pantheon focuses and unleashes 3 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health. [ranked_description] => Passive: Pantheon gains 100% critical strike chance against targets below 15% of their max health. Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals {33.3/50/66.6/83.3/100} (+1.0 per bonus attack damage) physical damage. This ability deals 60% damage to minions and monsters. [description] => Pantheon focuses and unleashes 5 swift strikes to the area infront of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 20% health. [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9 [cooldown_rank_3] => 8 [cooldown_rank_4] => 7 [cooldown_rank_5] => 6 [cooldown] => 30 [cost_rank_1] => 45 [cost_rank_2] => 50 [cost_rank_3] => 55 [cost_rank_4] => 60 [cost_rank_5] => 65 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0080_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-01-07 16:43:28 ) [4] => Array ( [ability_id] => 223 [champion_id] => 44 [display_name] => Grand Skyfall [unranked_description] => Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage. [ranked_description] => Pantheon gathers his strength channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals {400/700/1000} {1} magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 30 seconds. [description] => Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage. [icon] => [cooldown_rank_1] => 150 [cooldown_rank_2] => 135 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 5500 [range_rank_2] => 5500 [range_rank_3] => 5500 [range_rank_4] => 5500 [range_rank_5] => 5500 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0080_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-19 09:39:02 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 80 [mobafire_id] => 44 [name] => Pantheon [url] => pantheon [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 29 [rankings] => 50 [rankingsCount] => 58 [winRate] => 52 ) ) ) 1
Array ( [display_name] => [champion_id] => 9 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 9 [display_name] => Teemo [url_str] => teemo [title] => The Swift Scout [key] => Teemo [description] => Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos. While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear. "Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend." - Tristana [spotlight_embed_url] => http://www.youtube.com/watch?v=Qj48qHM1MXE [role] => Marksman [defense_rating] => 3 [magic_rating] => 7 [attack_rating] => 5 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 516 [health_increase] => 77 [mana] => 267 [mana_increase] => 40 [movement_speed] => 330 [armor] => 24.3 [armor_increase] => 3.75 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 49.5 [attack_damage_increase] => 3.3 [critical_strike] => 2.85 [critical_strike_increase] => 0.4 [health_regeneration] => 5.7 [health_regeneration_increase] => 0.13 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 500 [attack_speed] => 0.687 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.082 [health_18] => 1910 [mana_18] => 947 [movement_speed_18] => 330 [armor_18] => 88.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 100.5 [critical_strike_18] => 0 [health_regeneration_18] => 16.8 [mana_regeneration_18] => 14.9 [attack_range_18] => 500 [tip_playing_as] => * Teemo's mushrooms can be used to farm creep waves very effectively. * Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them. [tip_playing_against] => * Teemo's Toxic Shot punishes players who get hit and back out, stay at a safe range until you're ready to commit. * It can be valuable to use Oracle's Lens (Trinket) to destroy mushrooms around key locations. [client_id] => 17 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3137.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 32836 [view_count] => 10717099 [comments] => 5 [comment_count] => 34 [votes] => 14 [vote_count] => 25 [community_tier_list_vote_count] => 518 [community_tier_list_score] => 0.550193 [community_tier_list_rank] => 3 [score] => 21 [lastpost_ts] => 2011-04-10 10:25:18 [last_comment_ts] => 2018-02-28 02:35:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 42 [champion_id] => 9 [display_name] => Guerrilla Warfare [unranked_description] => If Teemo stands still and takes no actions for 1.5 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed for a short duration. In addition, moving inside brush for 1.5 seconds also allows Teemo to become stealthed. [ranked_description] => If Teemo stands still and takes no actions for 1.5 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by {20/40/60/80}% for 2 seconds. In addition, moving inside brush for 1.5 seconds also allows Teemo to become stealthed. [description] => Teemo leaves a trail behind him for <6/8/10/12/14/16> seconds, leaving a vision trail and hastening allied champions that walk on it. [icon] => /content/spell/312e302e302e37302d31372d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0017_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-07-04 13:40:29 ) [1] => Array ( [ability_id] => 43 [champion_id] => 9 [display_name] => Blinding Dart [unranked_description] => Obscures an enemy's vision with a powerful venom, dealing magic damage to the target unit, blinding them and causing all their attacks to miss for the duration. [ranked_description] => Obscures an enemy's vision with a powerful venom, dealing {80/125/170/215/260} {0.8} magic damage to the target unit, blinding them and causing all their attacks to miss for {1.5/1.75/2/2.25/2.5} seconds. [description] => Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. [icon] => /content/spell/312e302e302e37302d31372d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 11 [cost_rank_1] => 70 [cost_rank_2] => 75 [cost_rank_3] => 80 [cost_rank_4] => 85 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 680 [range_rank_1] => 680 [range_rank_2] => 680 [range_rank_3] => 680 [range_rank_4] => 680 [range_rank_5] => 680 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0017_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-10-24 22:48:51 ) [2] => Array ( [ability_id] => 44 [champion_id] => 9 [display_name] => Move Quick [unranked_description] => Passive: Grants increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret. Active: For 3 seconds,Teemo gains double his passive movement speed and will not lose it even if he is hit. [ranked_description] => Passive: Grants {10/14/18/22/26} % increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret. Active: For 3 seconds, Teemo gains double his passive movement speed and will not lose it even if he is hit. [description] => Teemo scampers around, increasing his movement speed until he is struck by an enemy. [icon] => /content/spell/312e302e302e37302d31372d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 17 [cooldown_rank_3] => 17 [cooldown_rank_4] => 17 [cooldown_rank_5] => 17 [cooldown] => 6 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0017_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-12-12 21:56:00 ) [3] => Array ( [ability_id] => 45 [champion_id] => 9 [display_name] => Toxic Shot [unranked_description] => Passive: Each time Teemo attacks to an enemy, he will poison the target, dealing damage on hit and each second for 4 seconds. The duration of this poison will be refreshed with every subsequent attack, but the damage does not stack. [ranked_description] => Passive: Each time Teemo attacks an enemy, he will poison the target, dealing {10/20/30/40/50} {0.3} magic damage on hit and {6/12/18/24/30} {0.1} each second for 4 seconds. The duration of this poison will be refreshed with every subsequent attack, but the damage does not stack. [description] => Each of Teemo's attacks will poison the target, dealing damage each second for 5 seconds. [icon] => /content/spell/312e302e302e37302d31372d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0017_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 03:36:18 ) [4] => Array ( [ability_id] => 46 [champion_id] => 9 [display_name] => Noxious Trap [unranked_description] => Teemo places a trap which stealths and arms in 1 second. It detonates if an enemy steps on it, dealing magic damage by poisoning nearby enemies, applying a slow and revealing them for 4 seconds. The traps last 5 minutes. Teemo will store one every several seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, Teemo respawns with 2 mushrooms. Casting traps on existing Noxious Traps causes them to bounce further in the direction they were originally tossed. [ranked_description] => Teemo places a trap which stealths and arms in 1 second. It detonates if an enemy steps on it, dealing {200/325/450} {0.5} magic damage by poisoning nearby enemies, applying a {30/40/50}% slow and revealing them for 4 seconds. The traps last 5 minutes. Teemo will store one every {30/25/20} seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, Teemo respawns with 2 mushrooms. Casting traps on existing Noxious Traps causes them to bounce {3/4/5} Teemos further in the direction they were originally tossed. [description] => Teemo places a explosive poisonous trap. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time. [icon] => /content/spell/312e302e302e37302d31372d3 [cooldown_rank_1] => 1 [cooldown_rank_2] => 1 [cooldown_rank_3] => 1 [cooldown_rank_4] => 1 [cooldown_rank_5] => 1 [cooldown] => 20 [cost_rank_1] => 75 [cost_rank_2] => 75 [cost_rank_3] => 75 [cost_rank_4] => 75 [cost_rank_5] => 75 [cost_type] => mana [attack_range] => 230 [range_rank_1] => 400 [range_rank_2] => 650 [range_rank_3] => 900 [range_rank_4] => 900 [range_rank_5] => 900 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0017_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => location [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-04-18 11:09:59 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 17 [mobafire_id] => 9 [name] => Teemo [url] => teemo [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 15 [rankings] => 74 [rankingsCount] => 58 [winRate] => 53 ) ) ) 1
Array ( [display_name] => [champion_id] => 39 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 39 [display_name] => Udyr [url_str] => udyr [title] => The Animal Spirit [key] => Udyr [description] => The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony...but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars. On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it. A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time. [spotlight_embed_url] => http://www.youtube.com/watch?v=dK4PwnV59ik [role] => Fighter [defense_rating] => 7 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 7 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 593 [health_increase] => 99 [mana] => 270 [mana_increase] => 30 [movement_speed] => 345 [armor] => 25.5 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 58.3 [attack_damage_increase] => 3.2 [critical_strike] => 2 [critical_strike_increase] => 0.4 [health_regeneration] => 6 [health_regeneration_increase] => 0.15 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.957 [health_18] => 2276 [mana_18] => 780 [movement_speed_18] => 345 [armor_18] => 93.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 143.3 [critical_strike_18] => 0 [health_regeneration_18] => 18.8 [mana_regeneration_18] => 15.2 [attack_range_18] => 125 [tip_playing_as] => * Damage is applied to turtle shield post-mitigation. Therefore, buying defensive items can drastically increase your survivability. * Udyr is one of the best junglers in the game. Taking advantage of this can give your team a large XP advantage and map control. [tip_playing_against] => * Udyr players will often start in the jungle and only appear to gank in lanes. Try warding key locations to keep track of his movement. * Once the initial shield effect has faded, Turtle Stance is weak against other champions. Press the attack to force him to switch stances and prevent him from regenerating health and mana. * Some Udyr players buy tank items to become very durable. If they do, focus their weaker teammates instead. [client_id] => 77 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3737.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29277 [view_count] => 12823540 [comments] => 0 [comment_count] => 13 [votes] => 8 [vote_count] => 17 [community_tier_list_vote_count] => 491 [community_tier_list_score] => 0.615886 [community_tier_list_rank] => 3 [score] => 15 [lastpost_ts] => 2011-04-14 04:58:37 [last_comment_ts] => 2017-07-21 13:51:14 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 470 [create_ts] => 2009-12-02 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 213 [champion_id] => 39 [display_name] => Monkey's Agility [unranked_description] => Entering a stance grants Udyr 10% attack speed and 4% bonus armor and magic resist for 5 seconds. This effect stacks 3 times. [ranked_description] => Entering a stance grants Udyr 10% attack speed and 5 bonus movement speed for 5 seconds. This effect stacks 3 times. [description] => Udyr's attack speed and chance to dodge are increased each time he switches forms for a short duration. This effect can stack. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2010-11-03 22:23:26 ) [1] => Array ( [ability_id] => 209 [champion_id] => 39 [display_name] => Tiger Stance [unranked_description] => Udyr's first and every third basic attack after that while in Tiger Stance will deal bonus physical damage over 2 seconds, and Udyr's attack speed is increased for a 5 seconds. [ranked_description] => Udyr gains {30/40/50/60/70}% bonus attack speed for 5 seconds. While in Tiger Stance, Udyr's first and every third basic attack after that are Tiger Strikes which deal an additional {30/60/90/120/150} (+ {120/135/150/165/180}% total AD) physical damage over 2 seconds. Successive Tiger Strikes against the same target will instantly deal all remaining damage of the previous instance in addition to applying a new one. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => Udyr's next attack will deal three times his attack damage over 3 seconds. Persistent Effect: Udyr's attack speed and movement speed are increased. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 9 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-09-19 07:21:04 ) [2] => Array ( [ability_id] => 210 [champion_id] => 39 [display_name] => Turtle Stance [unranked_description] => Udyr shields himself for 5 seconds. While in Turtle Stance, Udyr's first and every third basic attack after that heal him based on his maximum health, increasing based on his missing health. [ranked_description] => Udyr shields himself for {60/95/130/165/200} {0.5} for 5 seconds. While in Turtle Stance, Udyr's first and every third basic attack after that heal him for 2.5% of his maximum health, increasing to up to 5% based on his missing health. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => Udyr gains a temporary shield that absorbs damage. Persistent Effect: Udyr's attacks cannot crit, but they restore his health and mana equivalent to a percentage of his damage dealt. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 9 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 211 [champion_id] => 39 [display_name] => Bear Stance [unranked_description] => Udyr gains a burst of movement speed for a few seconds. While in Bear Stance, Udyr's basic attacks stun the target for 1 second. This effect cannot occur on the same target more than once every few seconds. [ranked_description] => Udyr gains {15/20/25/30/35} % increased movement speed and ignores unit collision for {2/2.25/2.5/2.75/3} seconds. Udyr dashes slightly forward when attacking a target while the buff is still active, and only when he stuns the target. While in Bear Stance, Udyr's basic attacks stun the target for 1 second. This effect cannot occur on the same target for 6 seconds. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => Udyr charges forth, gaining a large movement speed increase for a short duration. Persistent Effect: Udyr's attacks hit with such force that they stun his target. This effect cannot occur on the same target for 5 seconds. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 9 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-09-05 11:20:47 ) [4] => Array ( [ability_id] => 212 [champion_id] => 39 [display_name] => Phoenix Stance [unranked_description] => Udyr sends out pulsing waves of fire, dealing damage to nearby enemies. While in Phoenix Stance, Udyr's first and every third basic attack after that send out a cone of flame in front of him that deals magic damage. [ranked_description] => Udyr unleashes pulsing waves of fire around himself for 4 seconds, dealing {10/20/30/40/50} {0.25} magic damage each second to all nearby enemies for the duration. While in Phoenix Stance, Udyr's first and every third basic attack after that send out a cone of flame in front of him that deals {40/80/120/160/200} {0.6} magic damage. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => For a short duration, Udyr radiates flames dealing damage to nearby foes. Persistent Effect: Every third attack, Udyr will release jets of flames from his hands that deal damage to enemies in front of him. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-03 11:45:23 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 77 [mobafire_id] => 39 [name] => Udyr [url] => udyr [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 1 [rankings] => 98 [rankingsCount] => 50 [winRate] => 55 ) ) ) 1
Array ( [display_name] => [champion_id] => 16 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 16 [display_name] => Morgana [url_str] => morgana [title] => Fallen Angel [key] => FallenAngel [description] => There is a world far away populated by graceful and beautiful winged beings gifted with immortality, where an ancient conflict still rages. Like so many conflicts, this war split families. One side proclaimed themselves as beings of perfect order and justice, fighting to unite the world under their law and strong central governance. Those that fought against them saw their kin as tyrants, creatures incapable of seeing the larger view, who would sacrifice individuality and freedom for the illusion of efficiency and safety. Morgana was one who fought against what she perceived as the tyranny of her kind, and for that she was branded ''fallen.'' Morgana was not innocent, having plumbed forgotten ways to gather forbidden might to become a powerful mistress of the black arts. This goal was driven by her obsession to defeat the general of the opposition's army - her sister, Kayle. While the two were in fact birth-sisters, Kayle struck the first blow by disowning any filial connection when Morgana refused to join her cause. Eventually, Morgana grew in power enough to not only reach, but challenge Kayle. As the time approached when the two would meet in what could be their final conflict, Morgana was suddenly summoned to Valoran. At first, Morgana made a deal with the League's summoners to fight in exchange for greater power. With the advent of Kayle into the League, Morgana now willingly fights in the League of Legends for the privilege of being able to destroy her sister again, and again, and again. She lies in wait for the day the bonds of the Institute of War no longer hold her, and on that day she plans to destroy Kayle once and for all and return home a hero. "There is no rest while Kayle's brand of tyranny still exists." - Morgana [spotlight_embed_url] => [role] => Mage [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 1 [difficulty_rating] => 1 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 548 [health_increase] => 86 [mana] => 341 [mana_increase] => 60 [movement_speed] => 335 [armor] => 25.4 [armor_increase] => 3.8 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55.5 [attack_damage_increase] => 2.8 [critical_strike] => 1.9 [critical_strike_increase] => 0.3 [health_regeneration] => 5.7 [health_regeneration_increase] => 0.12 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.09 [attack_range] => 450 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.788 [health_18] => 2010 [mana_18] => 1361 [movement_speed_18] => 335 [armor_18] => 90 [magic_resistance_18] => 38.5 [attack_damage_18] => 115 [critical_strike_18] => 0 [health_regeneration_18] => 15.9 [mana_regeneration_18] => 22.1 [attack_range_18] => 450 [tip_playing_as] => *Shrewd use of Black Shield can determine the outcome of team fights. *Items that provide survivability allow Morgana to become extremely difficult to kill in conjunction with Black Shield and Soul Shackle. [tip_playing_against] => *Focus on killing Morgana early to prevent her from obtaining late game items. *Morgana often needs to land Dark Binding to setup her other attacks, try to keep minions between you and her as shields against Dark Binding. [client_id] => 25 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3235.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 23919 [view_count] => 7142461 [comments] => 1 [comment_count] => 12 [votes] => 12 [vote_count] => 12 [community_tier_list_vote_count] => 498 [community_tier_list_score] => 0.402008 [community_tier_list_rank] => 2 [score] => 12 [lastpost_ts] => 2011-02-07 20:41:18 [last_comment_ts] => 2017-07-21 12:53:25 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 285 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 77 [champion_id] => 16 [display_name] => Soul Siphon [unranked_description] => Morgana heals for a percentage of the damage her abilities deal to champions, large minions, and large monsters. [ranked_description] => Morgana heals for 20% of the damage her abilities deal to champions, large minions, and large monsters. [description] => Morgana is healed for 5% of any Magic Damage she deals. [icon] => /content/spell/312e302e302e37302d32352d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-09-20 12:12:11 ) [1] => Array ( [ability_id] => 78 [champion_id] => 16 [display_name] => Dark Binding [unranked_description] => Morgana releases a sphere of dark magic. Upon contact with an enemy unit, the sphere will deal magic damage and force the unit to the ground for a period of time. [ranked_description] => Fires a bolt of dark energy towards a target location, binding the first unit hit to the ground for {2/2.25/2.5/2.75/3} seconds and dealing {80/135/190/245/300} {0.9} magic damage. [description] => Morgana releases a sphere of dark magic. Upon contact with an enemy unit, the sphere will force the unit to the ground and deal damage over time. [icon] => /content/spell/312e302e302e37302d32352d3 [cooldown_rank_1] => 11 [cooldown_rank_2] => 11 [cooldown_rank_3] => 11 [cooldown_rank_4] => 11 [cooldown_rank_5] => 11 [cooldown] => 15 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 1300 [range_rank_1] => 1300 [range_rank_2] => 1300 [range_rank_3] => 1300 [range_rank_4] => 1300 [range_rank_5] => 1300 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0025_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 79 [champion_id] => 16 [display_name] => Tormented Soil [unranked_description] => Infects an area with desecrated soil, causing enemy units who stand on the location to take continual damage. [ranked_description] => Curses a large area of the ground. Enemies on it are dealt {8/16/24/32/40} {0.11} magic damage each half second. This damage is increased by up to 50 % based on the enemy's missing health. Lasts 5 seconds. Tormented Soil's cooldown is reduced by 5% whenever Soul Siphon triggers. [description] => Infects an area with desecrated soil, causing enemy units who stand on the location to take continual damage. [icon] => /content/spell/312e302e302e37302d32352d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 12 [cost_rank_1] => 70 [cost_rank_2] => 85 [cost_rank_3] => 100 [cost_rank_4] => 115 [cost_rank_5] => 130 [cost_type] => mana [attack_range] => 900 [range_rank_1] => 900 [range_rank_2] => 900 [range_rank_3] => 900 [range_rank_4] => 900 [range_rank_5] => 900 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0025_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 80 [champion_id] => 16 [display_name] => Black Shield [unranked_description] => Places a protective barrier around an allied champion, absorbing magical damage and preventing disables until penetrated or the shield dissipates. [ranked_description] => Places a shield around target friendly champion, absorbing the next {70/140/210/280/350} {0.7} magic damage the unit would take. While active, Black Shield prevents the application of all disables. Lasts 5 seconds or until the shield has been depleted. [description] => Places a protective barrier around an allied champion, removing all negetive status effects and absorbing magical damage until penetrated or the shield dissipates. [icon] => /content/spell/312e302e302e37302d32352d3 [cooldown_rank_1] => 23 [cooldown_rank_2] => 21 [cooldown_rank_3] => 19 [cooldown_rank_4] => 17 [cooldown_rank_5] => 15 [cooldown] => 17 [cost_rank_1] => 80 [cost_rank_2] => 80 [cost_rank_3] => 80 [cost_rank_4] => 80 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0025_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:43:10 ) [4] => Array ( [ability_id] => 81 [champion_id] => 16 [display_name] => Soul Shackles [unranked_description] => Latches chains of energy onto nearby enemy champions, dealing initial damage to them and slowing their move speed by 20%, and then echoing the pain 4 seconds later and stunning them if they remain close to Morgana. [ranked_description] => Deals {150/225/300} {0.7} magic damage to nearby enemy champions and slows their movement speed by 20% for up to 3 seconds. Additionally, if Morgana stays within 600 range of the targets for the full 3 seconds, they are dealt the same magic damage again and become stunned for 1.5 seconds. [description] => Latches chains of energy onto nearby enemy champions, dealing initial damage to them and slowing their move speed by 30%, and then echoing the pain 4 seconds later and stunning them if they remain close to Morgana Le. [icon] => /content/spell/312e302e302e37302d32352d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 110 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 100 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 1000 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0025_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-12-04 14:17:59 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 25 [mobafire_id] => 16 [name] => Morgana [url] => morgana [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 7 [rankings] => 83 [rankingsCount] => 41 [winRate] => 50 ) ) ) 1
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