Zilean Build Guide by lkycch
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Runes: (Please See Chapter 2)
+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Ability Order Q>W>E
Threats & Synergies
Ekko is the only assassin that is strong early, mid and lategame. Most assassins have to risk themselves in order to waveclear, but Ekko's Q allows him to do that without fear. His ultimate is on a low CD and allows him to escape, whilst dealing damage as well! As Zilean, you need to ult the person he focuses, then Q+W+Q his rewind location to stun him, which is extremely difficult.
The lane dominance and bullying that Heimerdinger is capable of will put you under turret all throughout laning phase. Try your best to CS under turret. Don’t waste your mana trying to destroy his turrets with your bombs, as you will get pushed in anyways due to your high cooldowns early on. Remember: Summoner's Rift is a 5V5, not a 1v1. You don't have to stay in lane and suffer a losing matchup!
Do not let her get into range to stun you and when she jumps onto your allies, use E+Q+W+Q to stop her. She will try to dash away, so you must followup quick. If she has an enchanter like Lulu or Yuumi protecting her, she will be extremely powerful so I would ban her if possible. Remember: Summoner's Rift is a 5V5, not a 1v1. You don't have to stay in lane and suffer a losing matchup!
He has insane poke and is one of the best lane bullies out there, making your life hell. Luckily, he has no escapes so if you TS+GLP him, your Q+W+Q combo is guaranteed. Remember: Summoner's Rift is a 5V5, not a 1v1. You don't have to stay in lane and suffer a losing matchup!
You need to E her if she engages so that she wastes her Shunpo earlier. If she starts to spin, Q+W+Q her as quickly as you can; the less time she spins for the less damage she does. Don't let her Shunpo onto you, as you don't want to waste your ult on yourself. Remember: Summoner's Rift is a 5V5, not a 1v1. You don't have to stay in lane and suffer a losing matchup!
Follow her roams and don't let her snowball off your allies. Stay far away and don't let her land her full combo on you, as you don't want to waste your ult on yourself. Remember: Summoner's Rift is a 5V5, not a 1v1. You don't have to stay in lane and suffer a losing matchup!
Literally impossible to stun with Q+W+Q as he has too many opportunities to dodge things. It's true that your ult can negate his one, but his roaming potential is too strong for Zilean to deal with. It's important to bully Pyke in the laning phase and shutting him down early will help you win the game. However, Zilean just isn't that great for bullying as he only has one damage ability. Overall, Zilean isn't a strong laner but shines in teamfighting, so call for ganks and use your jungler to shut down Pyke.
Aight, don't underestimate her burst damage. Respect her like you're respecting Talon's level 2 first blood potential. She is very difficult to hit and has a devastating stun which separates her from other assassin champions. This means that your positioning in teamfights is highly important; if you get stunned it's game over since you can't ult. Once her dashes are down, you must E+Q+W+Q her so that she can't escape. It's important to coordinate ganks with your jungler to shut her down early. Remember: Summoner's Rift is a 5V5, not a 1v1. You don't have to stay in lane and suffer a losing matchup!
He will steal your ultimate and give his team a free revive, meaning that your speciality is no longer... well, special. Your jungler can gank him early and shut him down, so that even if he does steal your ult, he won't have the damage himself to be useful. Remember: Summoner's Rift is a 5V5, not a 1v1. You don't have to stay in lane and suffer a losing matchup!
Many players misunderstand her role, thinking that she is a poke mage. She is actually an upgrade to Veigar, a mage assassin type champion. That's why Exhaust is so good against her. She has short range to deal her burst combo, so make sure you E+Q+W+Q her as punishment! Syndra is very good at shoving in the wave and bursting you down post-6. This means that you need to farm the best you can pre-6 and ensure that you don't fall too farm behind. Use TS+GLP to setup Q+W+Q stuns from afar; you can't afford to get close and let her stun you. If she focuses your ally, revive them quickly as her ult waits for no-one! Remember: Summoner's Rift is a 5V5, not a 1v1. You don't have to stay in lane and suffer a losing matchup!
You need to be able to save your allies as he will do his very best to roam and snowball. Shutting down Talon early is the only way to beat him, so make sure you don't let him get fed. He can only jump onto you if he gets too close, so respect his range and his W in lane, so that he can't get you low. Remember: Summoner's Rift is a 5V5, not a 1v1. You don't have to stay in lane and suffer a losing matchup!
Understand that he has highly potent waveclear and poke, so don't waste your mana trying to poke him in lane. Focus on waveclear and let him push, so that your jungler can gank. Use TS+GLP to setup Q+W+Q stuns on him from afar, so that he can't combo you down and has to focus on running away. Be smart about which angle you engage on him, as running together in a straight line with your teammates means he can hit you all with his ult simultaneously. Remember: Summoner's Rift is a 5V5, not a 1v1. You don't have to stay in lane and suffer a losing matchup!
By the time you realise he's engaged onto you, it's already too late. His stealth makes him impossible to predict and the only way to beat him is to shut him down early. If you let him pickup kills on your allies, you have not done a good job. Be sure to follow his roams and don't let him get fed. As the game goes on, he will become useless since he will dive in and kill himself with no burst damage. However, if he has enough kills, he will be able to burst down several targets. Remember: Summoner's Rift is a 5V5, not a 1v1. You don't have to stay in lane and suffer a losing matchup!
Use TS+GLP to setup Q+W+Q stuns on him, but never get too close to let him stun you. In lane, try your best to move diagonally as soon as he releases his Q, so that you can dodge it. It takes tons of practise to react quick enough, which is why he's one of the best poke mages out there! Remember: Summoner's Rift is a 5V5, not a 1v1. You don't have to stay in lane and suffer a losing matchup!
His windwall will make you waste your Q+W+Q combo, so you need to approach him at a different angle if he uses it. Use your E to slow him, then throw out one Q. He will windwall to stop your second Q, so W+E yourself to re-position yourself, then try and land your bomb from a different angle. It's difficult, I know, so don't feel disheartened if you can't do it. Yasuo is a superb duelist, so it's better off ganging up on him with your teammates. In lane, dodge his tornado and let your jungler gank. Shutting down Yasuo early is the way to beat him, so make sure you follow his roams and don't let him get fed. Remember: Summoner's Rift is a 5V5, not a 1v1. You don't have to stay in lane and suffer a losing matchup!
There is a myth out there saying that Zilean counters Zed. In reality, Zilean is actually weak against Zed, because he can't pressure him hard enough early game. His W+E+Q shadow switch combo can easily catch you out and kill you, so respect his W range. Just farm and stay alive until you have purchased Lost Chapter. Then, you can shove the wave and pressure bot or top. If Zed roams, ward and follow. You can prevent him from killing your allies and turn a bad situation into your favour (e.g. Zed roams bot -> 3V2 situation -> Zed All-ins your ADC -> You save your ADC with Ult -> Zed has burned his W -> You E yourself up to him and land Q+W+Q combo -> Your ADC respawns and your support also follows up -> Enemy ADC and support join the fight -> 3v3 situation, but Zed is now low on health -> Zed dies -> 3V2 -> Enemy backs off). Ping Drake whenever it is up, so that your jungler is aware. Zilean outshines Zed in skirmishes and teamfights, but will always lose in a 1v1. Remember: Summoner's Rift is a 5V5, not a 1v1. You don't have to stay in lane and suffer a losing matchup!
Zoe's bubble on its own can force you to burn Zilean's ultimate ability, making it very hard to deal with. Treat her similarly to Leblanc, where you rush Lost Chapter so that you can shove in the wave and roam to other lanes. Don't waste time trying to kill something you can't! Remember: Summoner's Rift is a 5V5, not a 1v1. You don't have to stay in lane and suffer a losing matchup!
Alistar must get in range in order to knockup his enemies, so Zilean's E is perfect for this. The amount of cc he provides is just too good for Zilean, since they can both lock down enemies for days!
Amumu must get in range in order to cc his enemies, so Zilean's E is perfect for this. The amount of cc he provides is just too good for Zilean, since they can both lock down enemies for days!
Great synergy since her autos slow and makes your life easier to land Q+W+Q in lane! At level 6, an easy all-in with Ashe R is possible and is fantastic for getting picks even in the lategame!
Darius gets kited very easily and if he doesn't get to his enemies quick enough, his efforts will be wasted. Therefore, Zilean's E would be the perfect tool to help him get into range. Furthermore, Zilean can revive Darius if they manage to focus him down, so they will have waste resources to kill him again!
Now that Diana can dash pre-6, her jungle ganks are a lot more potent. You have a crazy combo-combo with her: E her so that she gets in range to dash in then followup with Q+W+Q. She will reel in all the enemies around her for multiple stuns, then combo that down with her ult to deal serious damage. It's like a Malphite engage, but with a lot more damage. You can then ult her if she doesn't have Zhonya's yet.
His biggest weakness is that he gets kited easily, but with Zilean's E it completely resolves this issue. Your opponents will expend all their abilities just to finally kill him, but then Zilean's R will revive him again! Since you'll be building AP as Mid Lane Zilean, you'll be able to revive him almost back to full health!
Synergy approved by KingStix himself! The speed boosts that Zilean provides is just too good and lets her get into range to cast her charm much easier. This leads into a free Q+W+Q stun! However, there are moments where his ult could be wasted since she escapes situations anyway using her own ult.
Fiddlesticks has a fear ability which can be easily chain cc'ed by Zilean's Q+W+Q. You can also use Zilean's E to speed him up while he's ulting into the enemy team. Zilean's R can revive Fiddle if Zhonya's is not available.
The beyblade must enter the arena before it starts spinning, so Zilean's E is perfect for this. Garen is already hard enough to kill, so Zilean's R makes it even worse!
Zilean's E will make Hecarim's engage even scarier and you can chain cc with Q+W+Q when he ults in and fears the target. You can then use R to revive him as well, since he will often take a lot of damage diving into the backline.
J4's ult is the perfect arena for a Q+W+Q combo. Zilean's AoE stun is guaranteed if J4 is able to lock in some enemies. Using Zilean's E, J4 can get into range easier and setup magnificent engages.
Whether it's Assassin or Bruiser Kayn, Zilean can compliment them both. Zilean can get Kayn into range with his E, or chain cc if Bruiser Kayn does a knockup. We all know how hard Kayn is to kill right? Well Zilean's R makes it even harder!
Malphite's main issue is that he gets kited easily, so Zilean's E is perfect for him to get in range. Malphite's ult is also the perfect opportunity for Zilean's Q+W+Q AoE stun; a beautiful wombo combo!
Maokai must get in range in order to root enemies, so Zilean's E is perfect for this. The amount of cc he provides is just too good for Zilean, since they can both lock down enemies for days!
Master Yi is the notorious hypercarry that works wonders with speed boosts, so who better to pick than Zilean? The revive makes Yi even deadlier, as focusing him down once will not be enough to stop him!
Nautilus must get in range in order to cc enemies, so Zilean's E is perfect for this. The amount of cc he provides is just too good for Zilean, since they can both lock down enemies for days!
Nunu & Willump
Nunu gets kited easily and lacks reliable engage, so Zilean's E is the perfect remedy. The slows and CC that Nunu provides really synergises well with Zilean, as a followup Q+W+Q means that Nunu can channel his ult without fear of his enemies escaping. Furthermore, Zilean is fantastic at helping Nunu escape after counter jungling!
With Zilean's E, Olaf is even more unstoppable. How do you beat something that is already immune to cc but has a speed boost, plus a free Guardian Angel? Exactly, you can't!
Quinn works very well with movement speed, so her synergy with Zilean's E is extremely overpowered! She's a very unique marksman that is designed to assassinate, rather than deal consistent DPS, meaning that she gets herself into dangerous situations in order to burst down opponents. Therefore, Zilean's ultimate would be perfect for her to survive after annihilating her chosen target.
Rammus must get in range in order to taunt his enemies, so Zilean's E is perfect for this. The amount of cc he provides is just too good for Zilean, since they can both lock down enemies for days!
Sejuani must get in range in order to cc her enemies, so Zilean's E is perfect for this. The amount of cc she provides is just too good for Zilean, since they can both lock down enemies for days!
Just like Darius, Sett gets kited easily and needs to get real close to deal damage. That's why Zilean's E is perfect for this scenario! Your revive will also make Sett even harder to deal with!
Singed relies on speed, which Zilean's E can provide. Zilean's R can also make Singed even more annoying! Make sure to followup with E+Q+W+Q after Singed flings his target towards you!
Skarner needs as much movement speed as possible to get in range and drag his chosen target towards his team. Zilean's E can provide this, making him unstoppable!
Udyr synergises perfectly with movement speed, which Zilean can provide with his E. Zilean can also give Udyr clean escapes after counter jungling, similarly to how Nunu works.
To stop getting kited easily, Zilean can E Urgot and get him into range to deal damage. Urgot needs to land his ult on a squishy target, so often risks taking a lot of damage just to get close enough. Fear not, as Zilean has a revive!
Free Q+W+Q setup with his R! Very strong lategame chain cc potential. The way his ult spreads and roots enemies in range is perfect if Zilean lands his Q+W+Q immediately after the initial engage!
If Veigar manages to trap an enemy in his cage, Zilean can cast a guaranteed Q+W+Q. A glass cannon really would benefit from a free GA, which Zilean can provide everytime Veigar risks himself to oneshot a target!
Zilean's E can give Vi that little extra distance to gap close instantly on a squishy target with her R. Afterwards, Zilean can followup with Q+W+Q and a sweet revive.
Getting Vlad into the backline is all you need to do to win teamfights, so Zilean's E is perfect for this situation! What's more, is that your revive can be used to save Vlad who's already extremely difficult to kill, how annoying!
Warwick synergises well with movement speed and his fear will give Zilean an easier time landing Q+W+Q.
The ultimate wombo combo! Zilean casts E on Wukong, so that he can stealth in and knockup several targets! This will allow Zilean to land a gorgeous AoE stun with Q+W+Q! Moreover, Zilean has a free Guardian Angel for Wukong!
Yorick can trap enemies to setup Zilean's Q+W+Q combo! The speedboost is also crucial for helping Yorick stick to enemies.
Zac's engage is now even deadlier with Zilean's Q+W+Q wombo combo! Giving Zac double revives with his passive makes it even more annoying!
Champion Build Guide
- Synergises with GLP!
- Allows you to land Q+W+Q combo in a group of enemies without the fear of missing
- Perfect disengage tool for peeling
- You need to focus on buying your mana items, so it's a no-brainer for free boots
- For mid lane, you only have one damage ability, so killing the large cannon minions are a pain.
- Allows 45% Max CDR
- Lowers cooldown of summoner spells
- Lowers cooldown of GLP and Twin Shadows
Presence of Mind:
- Mana gained amplifies Seraph’s Shield
- Tenacity will give you a lot more time to react and help you time your R
In order to play Zilean Mid effectively and gain some sweet winstreaks in solo Q, you must relax and respect your opponents. Your objective is to win the game, not your lane.
Zilean is a weak laner and can't compete with the meta mid laners in 1-to-1 combat. However, you have fantastic waveclear and roaming potential, so you can use this to your advantage! Carry by influencing other lanes and lead your teammates to victory!
When your Q reaches level 3:
- One Q+W+Q combo to clear the backline caster minions.
- Fastest way to push before your Q reaches level 4.
- Rely on your minions to lower the health of the melee minions, or lure them into your turret.
When your Q reaches level 4:
- One Q+W+Q combo to clear the frontline minions and bring caster minions down to single autos.
Once your Q reaches level 5:
- Stun duration will last long enough to clear both melee and caster minions (the entire wave of minions, except the Large Cannon minion):
1. Walk up to the wave, approaching the first three melee minions
2. Melee minions start bunching together horizontally
3. Q+W+Q the melee minion in the middle
4. Run away from the wave horizontally
5. As the caster minions catch up to the melee minions whilst they're stunned, the bomb explodes, clearing the entire wave
You can also wait till your opponent pushes the wave first:
1. As they last hit your final minion, throw out a Q+W+Q on the ground.
2. Let the enemy minions walk up to the bombs.
3. The melee minions get stunned and the caster minions catch up, getting cleared.
How To Actually Guarantee Landing Your Bombs?
The trick is to use your E to slow your enemies and WAIT 2 seconds! Your E duration lasts for 2.5 seconds, meaning that after 2 seconds you still have half a second to cast your Q+W+Q combo.
This works because your target will often think that you're not going to use your Q+W+Q combo, since you did not cast Q straight away. Also, by being patient and waiting it out, they might even burn their flash, who knows!
All-in-all, patience is key. Just wait out the 2 seconds, then quickly cast Q+W+Q. They won't suspect it!