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Gnar Build Guide by hahadead7777

Top Gnarly Off Meta

By hahadead7777 | Updated on July 24, 2019

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Runes: Tank

1 2 3 4
Resolve
Grasp of the Undying
Demolish
Conditioning
Overgrowth

Precision
Triumph
Legend: Tenacity
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Aggressive Summoners
LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Top Lane
Ranked #50 in
Top Lane
Win 50%
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Threats & Synergies

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Extreme Threats
Ideal Synergies

Champion Build Guide

Gnarly Off Meta

By hahadead7777
Who are you?
Well random person who likely finds my guide to be bizarre. I am hahadead7777 and a 400k currently gold Gnar main. I'm fond of running non meta and it works for me quite often. That's why I regularly run no flash in top lane and build odd items. This guide is purely from my own playstyle and not something that a pro does. After all not much changes if we all mimic the pros
What is Gnar like? Back to Top
Gnar is one of the few champions who can shape shift in League of Legends allowing them to change their abilities.

Mini Gnar: This is his normal form that you will be in most often. While mini you will have more Kiting capability than most champions and can also burst at the same time. However if anyone can get in your face you tend to lose the fights

Mega Gnar: This is your enraged form. When you build up rage while fighting you transform into a larger form gaining HP, AD, and resistances. Unlike his mini form that is mobility with 1 slow, while Mega your abilities change/empower. Your abilities gain more CC to keep the enemy where you want them.
Mini Gnar Abilities Back to Top
This is going to go over what each Mini Gnar ability does and some uses for them

Mini Gnar

Passive: Rage gene- Taking or dealing damage builds rage allowing you to transform into Mega form when it's full either after casting an ability or waiting a short period of time.

Passive: Uses- Managing this is important. Making sure you go mega at the right time can ensure a fight goes according to plan

Q: Boomerang throw- You throw a boomerang in a line. After reaching max range or hitting an enemy the boomerang will return based off of where you're going, slowing all hit, and catching it will reduce cooldown. The first enemy hit will take full damage and any afterwords will receive reduced damage.

Q: Uses- This is your main poke damage however it has a couple other uses. This can be curved to an extent to hit enemies hiding behind minions or other champions. It can also be throw to the side or in front of you and avoid catching it. The boomerang returns fast and will be hard to dodge

W: Hyper- Attacking an enemy with your Q or auto will apply 1 stack. At 3 stacks you will receive movement speed and your enemy will take %MaxHP magic damage. You also receive the movement speed buff when leaving your Mega form.

W: Uses- This is a useful way to engage and disengage. By attacking and walking right after the animation you can get an extra boost of speed.

E: Hop- This allows you to leap in a direction gaining a small attack speed boost and slowing if an enemy is targeted. Leaping onto an enemy or ally alows you to bounce 1 more time and if you have full rage you will turn Mega.

E: ues- This is your main engage/disengage but it also is very handy for an engage when you are about to turn mega. It's handy to keep your E ready if you do not have vision and are at/past the river.

R: Gnar!- Your W Hyper movement speed is increased
Mega Gnar abilities Back to Top
This is going to go over what each mega Gnar ability does and some uses for them

Mega Gnar

Passive: Rage gene- Once you go mega you gain HP, Attack Damage, Armor, and Magic resistance.

Q: Boulder throw- Your Q now slows as an AOE and stops when it hits an enemy or reaches max range. The Boulder will stay there for a short time and walking onto it reduces your Q cooldown

Q: Uses- This is a better engage for team fights than your Mini Q due to the AOE slow. It's also easier to land over terrain

W: Wallop: You slam down in a line stunning and damaging all enemies inside.

W: Uses- 1 use is to do it right as you're about to go into mini form. your ability loses it's animation when you change forms. It's also handy to use this after your R if you stun someone as they cannot move out of the way.

E: Crunch- Your jumps can no longer bounce but all enemies in an AOE get damaged and enemies in the center get slowed.

E: Uses- This can be handy for jumping over a wall that an enemy is on the other side and then ult them.

R: Gnar!- While mega your R moves all enemies in a circle in the direction you are casting damaging them. If they hit a wall they become briefly stunned and take more damage.

R: Uses- This can also be used to throw enemies towards your team or into objectives.
Ending for now Back to Top
This is pretty much all I thought is needed for my guide to be complete. If this guide somehow takes off I can add more things based off of what the community wants. Like more in depth on certain parts or even visuals of how to do certain things
League of Legends Build Guide Author hahadead7777
hahadead7777 Gnar Guide
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Gnarly Off Meta