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Graves
Build Guide by Guest
Graves doin some work!
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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Introduction
Hello people and welcome to my first guide.
For the first time featuring Graves The Outlaw
please dont tell me anything about my English cause im Dutch :)

Well, at first u can pick the recommended runes that I suggested but we can talk about this ;)
First Red's
Greater Mark of Desolation u want to get these to shred their armour to pieces :D
Greater Mark of Strength u want to get these to get early game and last hit power.
Second Yellow's
Greater Seal of Resilience to get some armour to prevent the enemy adc to do more damage to u then u do to him. And ofcourse we dont want this :3
Greater Seal of Fortitude to gain more Health which is pretty useful early game!
Third Blue's
Pretty forward too same as Seals pretty much do U want sustain to keep in lane? Then U should get Greater Glyph of Warding to get magic resistance.
If U want some more base attack speed cause Graves is lacking of it in early game then U should get Greater Glyph of Alacrity
Quins
Straight forward if U know something about Attack Damage Carry's
U could choose Strength to boost ur Reds a bit but u can also choose to get some Desolation Quins
First Red's
Greater Mark of Desolation u want to get these to shred their armour to pieces :D
Greater Mark of Strength u want to get these to get early game and last hit power.
Second Yellow's
Greater Seal of Resilience to get some armour to prevent the enemy adc to do more damage to u then u do to him. And ofcourse we dont want this :3
Greater Seal of Fortitude to gain more Health which is pretty useful early game!
Third Blue's
Pretty forward too same as Seals pretty much do U want sustain to keep in lane? Then U should get Greater Glyph of Warding to get magic resistance.
If U want some more base attack speed cause Graves is lacking of it in early game then U should get Greater Glyph of Alacrity
Quins
Straight forward if U know something about Attack Damage Carry's
U could choose Strength to boost ur Reds a bit but u can also choose to get some Desolation Quins

IGNITE
Ignite, this spell is currently becoming the most preferable spell to take as a ranged ad carry. The recent patch nerfed Heal enough that you should seriously consider taking Ignite instead. You can pop it on the AD carry and focus him down with your burst with his/her healer being unable to over-heal your burst.
FLASH
Flash, as an AD Ranged carry you need the versatility in mobility that this spell provides you with. Just like with Exhaust this spell has so many possibilities. Use this spell to quickly close the gap for a finishing blow on a kill, for escaping unseen ganks, escaping out of a bad position (Over walls), dodging huge enemy spell nukes that would otherwise be devastating, and much more. I highly recommend taking this skill, especially for Ranked games.
Ignite, this spell is currently becoming the most preferable spell to take as a ranged ad carry. The recent patch nerfed Heal enough that you should seriously consider taking Ignite instead. You can pop it on the AD carry and focus him down with your burst with his/her healer being unable to over-heal your burst.
FLASH
Flash, as an AD Ranged carry you need the versatility in mobility that this spell provides you with. Just like with Exhaust this spell has so many possibilities. Use this spell to quickly close the gap for a finishing blow on a kill, for escaping unseen ganks, escaping out of a bad position (Over walls), dodging huge enemy spell nukes that would otherwise be devastating, and much more. I highly recommend taking this skill, especially for Ranked games.

Alistar
Pros/Cons? (Green = Pros Red = Cons, obviously)
Leona Personal Fav
Leona
Pros/Cons? (Green = Pros Red = Cons, obviously)
Leona Personal Fav
Leona
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