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Gragas Build Guide by

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Happy hour, incoming! Jungle Gragas

Last updated on November 24, 2014
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Jungle Role
Ranked #24 in
Jungle Role
Win 46%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

Threats to Gragas with this build

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Threat Champion Notes
Warwick Gragas is a great counter to Warwick. He has two forms of CC to cancel Warwicks Ultimate and has much stronger ganks pre-6. However, your positioning needs to be perfect as Warwicks itemisation in the new jungle combined with his ult is simply broken. Nerfs inc.
Shaco The new jungle items greatly improved Shaco's damage potential. Gragas has many tools to counter a split pushing Shaco (Wave clear and poke in a 1v1 and pick potenial in a 5 vs 4). However a good shaco will always be hard to deal with when ahead as he can always decieve away should you get your spell rotation off.
Udyr Udyr's high mobility and superior farming + innate tankiness make him difficult to deal with late if ahead. He can dive you through you CC in a 1v1 and rejoin teamfights extremely quickly in a 5 vs 4.
Fiddlesticks Easy to counter his ultimate with your own both to cancel the channel and to separate him from team mates. However, a good scarecrow can easily carry a game when ahead.
Lee Sin Has similar levels of mobility and can follow you in your jungle.

Pre-Season 5 Jungle Gragas

Gragas is an absolute beast in the new jungle!

The Magus enchantment is so cost efficient on him. 80 AP and 20%CDR. With flat AP Quints and Glyphs, you can easily have 120 AP by the 10 minute mark. This let's you start to build tanky whilst still dealing good damage because of the champs high AP ratios.

Combined with the slow from Barrel Roll (Q) and the knock-up from Body Slam (E), the 50% slow from Chilling smite makes his ganks very effective levels 1-5 - BUT they become almost unavoidable once you hit 6 and level Exploding Cask (R). The slows stack, pratically rooting the enemy and allowing you to aim your ult with ease.

He clears camps fine. Roll out a Q, hit W, auto-attack into an E and let his Q time out. Now the camp is at 50% HP without taking any damage. One more Q and a few AA's and it's done. Combined with his health regen passive, gragas can farm the jungle without using smite - allowing him to save it for ganks.

Always start either Gromp or the Golems, and smite immediately. The smite passive from these camps (mini-Thornmail or stun procs every 5 AA's) is much more useful than the health or mana gain you get from Blue or Red camp. Smiting immediately means it will be back up for the ******** HELL CHICKENS which destroy you in your first clear otherwise. (NB. If you start Blue-side, you'll have to miss this camp and do wolves first as your smite will still be down)

Example clears:

- Blue-side

Golems (Smite immediately), Red (pot up), - skip Chickens - Wolves (pot up), Chickens (Smite), Gromp - recall - (Stalkers, 2 pots and a Pink Ward) - Blue (don't smite, pot up) - gank top or mid

- Red-side

Gromp (Smite immediately), Blue (pot up), Wolves (pot up), Chickens (Smite), Golems - recall - (Stalkers, 2 pots and a Pink ward) - Red (don't smite, pot up) - gank top or mid

You'll be very low before you recall and it is risky to leave a buff up, but your trinket should be up to alert your laners if the enemy jungler tries to take it.

The risk is worth it in my opinion as you're now level 4 at 4.30 with strong gank potential, good vision control and plenty of sustain.

NB. This clear is only possible with ASPD marks. These are good marks to have in the jungle anyway due to the Machete passive.

21/9/0 masteries:


Take both the Martial and Arcane mastery skills (the AD and AP buffs) as the extra AD is nice with your ASPD. The extra 5% ASPD is not significant when you already have 15%, so take the 5%CDR instead. Dangerous Game is nice (5% health and mana gain on kill), but I find the % damage skills (DB Sword, Expose Weakness, Executioner and Havoc) and the % Arpen/Mpen make your ganks more effective. Skip Expose Weakness if you really want it. I don't take the Weaving masteries as these are meant for sustain damage champions which Gragas is not.

Defense: Whilst Bladed Armor is weak on it's own, it really improves your clear speed when combined with the smite passive from Gromp. Although Unyielding might mitigate some damage over the course of the game, it won't be hugely beneficial in small skirmishes or team fights.

I really think Gragas might be a Tier-1 Jungler in Season 5. He can easily clear the jungle and has good sustain. His high mobility allows him to both enter and leave fights instantly. He excels in team fights as his utility can both distance carries from their team and lock them down for easy kills. He has strong peel for your carries should they get in trouble. He can both engage and poke depending on the context. AND HE'S SUPER FUN TO PLAY! :D

I strongly recommend you try it out! And let me know how you go.


If you needed more proof, here is the god DiamondProx trying out a very similar build.