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Nocturne Build Guide by PsiGuard


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League of Legends Build Guide Author PsiGuard

Haunt the Jungle

PsiGuard Last updated on October 11, 2018
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1
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JefferXpr3ss | October 16, 2018 11:06am
When i play this champion, i feel like he struggles against udyr, is this supposed to be a struggle or not?
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PsiGuard (1274) | October 16, 2018 4:26pm
Udyr can be a real pain to deal with. Whether or not you can fight him depends on how the early game goes and what items you have. Some games you may get strong enough to take him on 1v1 at any time, while in other cases you'll have to avoid him. If he gets going, Tiger Udyr can kill squishies in around 4 basic attacks.

Just remember you have a major mobility advantage with your ult, so you should be able to make more plays than him with that. Udyr is much weaker when fighting multiple targets, especially if your team has CC and/or kiting champions. Safety in numbers.

If he's a huge problem for you personally at your rank, you could consider throwing a ban at him. Depends if you already have something better to ban or not.
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Kholinar | October 12, 2018 5:24pm
I struggle against both Hecarim and Jax, any tips for this particular matchups?
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PsiGuard (1274) | October 12, 2018 6:13pm
Jax is super rough, whether he's in top lane or jungle. You have a decent shot at blocking his stun with your spell shield but he can still power through and kill you 1v1 in a lot of cases. Avoid fighting him 1v1 and only use your ult on him if he's already at like half health or if you have an ally already fighting him and you can 2v1 him. You can win the game by killing his team but it's pretty rare that you'll be able to fight him directly. If he's your biggest problem you can throw a ban at him as well.

Hecarim isn't as bad. He's pretty weak early game and you should be able to fight him before he finishes Trinity Force. After that it kinda depends how ahead you are. The annoying part is he can usually press E and run away from you, but that still gives you control of whatever area you're in, so you should be able to contest scuttlers for example. He performs better than Nocturne in team fights so you'll want to build an advantage before he gets his items and his team groups up. If you can't catch him and kill him, just push him off and save your ults to clean him up when he's low unless he's blown all his cooldowns already. In a lot of cases you'll just want to get to 6 and ult the enemy laners. You can also countergank him if he burns E at the start of a gank and runs into one of your allies.
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Nellcube (1) | October 11, 2018 4:36pm
Great guide but still dont understand these runes
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PsiGuard (1274) | October 11, 2018 5:06pm
The Lethal Tempo setup became popular shortly before the changes to the Rift Scuttler and jungle camps. Nocturne can eventually reach the point where he can nearly instantly kill squishy targets, but against tankier enemies or against anyone in the early game, Lethal Tempo gives him a bunch of dueling power so he can fight the enemy jungler or kill a laner after his fear goes off.

Electrocute is the other main contender for keystones, but it was nerfed a couple patches ago and doesn't deal as much burst damage. Dark Harvest was also nerfed in 8.20, so these alternatives are even less attractive now.

It took me a little while to come around to this setup but once I'd played a handful of games with it I understood why it was preferable. Dueling power is super important on a champion without any way to escape fights, and it's also really useful for snowballing.

Think of it as an early game rune that lets you win early fights, which gives you a gold advantage that you use to buy items. Once you have your lethality items, you can kill people quickly without needing a dedicated keystone for it.

Celerity also gives a ton of AD on Nocturne btw because he gets a bunch of movespeed from Duskbringer.
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Nellcube (1) | October 12, 2018 4:32am
Makes sense to me. Thank you very much for the detailed reply.
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Mkcoolness (2) | September 21, 2018 10:32pm
Good job on the guide! Can't believe it actually got rank 1 featured and has insane numbers of views and votes. I am always amazed by how good your guides are. Quick question though, Is Essence Reaver viable on Nocturne?
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PsiGuard (1274) | September 22, 2018 4:39pm
Short answer: yes it's viable but I think other items are generally better.

Essence Reaver and Stormrazor are both items I've seen on Nocturne in the late game but I haven't really settled on a reason to buy either of them.

Reaver gives an unnecessary 20% CDR (Warrior, Duskblade and Ghostblade already get you to 30%) and it's sort of backloaded in terms of the passive's usefulness. Rather than bursting a target as quickly as possible, Reaver rewards you for staying in the fight for several seconds and casting multiple round of cooldowns. It's feels kind of good but I'm not sure if I can spend 3200 gold on an item that may end up being useless if I die shortly after entering combat. Being able to get 2 quick fears off on a target may be one reason to buy the item, but you'd have to be in a late game situation where you can already survive team fights for a while, so idk how likely that is to happen realistically.

Stormrazor's identity matches the burst damage idea a bit better but it felt pretty underwhelming personally. It's a bit on the cheaper side so I tend to prefer other options in the late game.

As for buying either of these items earlier in the game, I don't think they're strong enough to warrant sacrificing/delaying stuff like Duskblade of Draktharr and Guardian Angel.
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igr155 (2) | September 15, 2018 4:50pm
Do you think Dead man's plate can be an good item on him if the enemy team have heavy ad?
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PsiGuard (1274) | September 16, 2018 3:52pm
It's not awful but I'm not a huge fan. Randuin's Omen is better against crit champions, but if they have no crit then Dead Man's Plate is an okay armor option. If you buy a full defense item your kill potential will drop off really sharply, so most of the time I recommend just getting Ninja Tabi and a Guardian Angel for armor and keep buying more damage.
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AP WormMaW Mid (11) | September 3, 2018 9:24am
I will never stop being impressed about amount of votes and views on this guide. Well done! :D

But anyways - didn't you try/think about build with some kind of survivability? Like The Black Cleaver + Sterak's Gage? Because usually it feels like you are just too squishy that way, but I am not sure, if it would really be beneficial or if it would just cost you your oneshot potential too much.
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PsiGuard (1274) | September 3, 2018 1:38pm
I had The Black Cleaver in my guide for a while but I removed it recently. Every time I build that item I feel like my kill potential just plummets. It never really feels worth it to me so I don't build it and finally asked myself why I'd have it in the guide if I wouldn't build it myself. Guardian Angel and Maw of Malmortius do a much better job of keeping you alive without sacrificing damage.

As for Sterak's Gage, it's all right alongside another health item like Cleaver or Randuin's Omen or something. Not a fan of the item on its own since the shield scales off bonus HP.

Honestly you're at the level where you can figure out whether you'd rather be durable or keep going damage in a given game. Most people who read this guide will be better off building damage so that's what I'll recommend for now. I almost think it's "riskier" to build defensive because you can kill your impact on the game.

Thanks so much for the commendation! <3
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AP WormMaW Mid (11) | September 4, 2018 7:41am
Yeah, that is pretty much what I thought, but I am not really jungler (it's probably my worst role that I am trying to avoid at all costs), so I was just curious.
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NocTopTurn | August 16, 2018 11:59am
Great guide!
have u tryed him on toplane?

Kepp up with the great work!
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PsiGuard (1274) | August 16, 2018 12:50pm
I've played very little lane Nocturne unfortunately. Both mid and top can work but I don't have enough experience with the matchups to be comfortable picking it in ranked. :P

I think top Nocturne is actually pretty effective if you get a good matchup though. Might be something I put more time into in the future.
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Azir the pigeon | August 16, 2018 6:28am
Can I max w after q for the attack speed?
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PsiGuard (1274) | August 16, 2018 10:17am
Yeah it's still all right. I currently prefer maxing E second because a longer fear duration means more time with bonus movement speed from Unspeakable Horror's passive and therefore a longer AD buff from Celerity. A long fear duration is also pretty nice when you have attack speed from Lethal Tempo too.

Both W and E have good rank-up benefits so it's not too bad to max W second if you really want to though.
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ApraxTheWeeb (1) | July 8, 2018 11:20am
Wow, i just played Nocturne first time ever and went 9/0/3. gg
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PsiGuard (1274) | July 9, 2018 12:00pm
Nice job, keep up the good work! :)
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ninja8135 (5) | June 28, 2018 1:01pm
Quick question: your guide says to max E 2nd instead of W. Every other guide I've read maxes W for the attack speed steroid. Why did you choose to max E instead?
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PsiGuard (1274) | June 28, 2018 2:25pm
Both skill orders have been viable for a while. NA players tend to favor maxing E second while Korea has been maxing W second for months. I was maxing W second while I was running Electrocute with the lethality build since you get virtually no attack speed from items.

I changed my build up a bit, notably adding Lethal Tempo which helps a lot in the attack speed department. Unspeakable Horror also has some synergy with Celerity. You get a big movement speed boost for as long as your target is feared, so maxing E for a longer fear duration will give you a longer AD buff from Celerity.

Either skill order is fine since they're both pretty good, but for now I recommend maxing E if you're running Lethal Tempo and Celerity.
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