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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is a build that I found on leagueoflegends.com. I am not sure who cam up with the skill build, but he called it openheimer. I like it and I found that it helps early game for minion kills.
Greater Quintessence of Insight-Magic Penetration
Greater Mark of Insight-Magic Penetration
I did this to help with Magic penetration. It will take away most of the enemy team's basic Magic Resist. This way, you dont not have to waste money on a Void Staff. Only get the void staff if the enemy team gets Magic Resist items.
Greater Seal of Alacrity-Attack Speed
This is will help with your basic attack speed and enable you to not only rely on your abilities. You can substitute this with your choice. But to me, the other seals dont have enough bang for the buck. The only ones are maybe health, dodge, and armor.
Greater Glyph of Focus-Cooldown Reduction
Enough said with that.
For the masteries I did a basic 9/0/21. This gives mass Cooldown Reduction for your abilities and summoner spells.
For items I like to start off with the Sapphire Crystal for maximum mana. Then finish off Tear of the Goddess for extra mana everytime you use an ability.
For boots, I suggest Sorcerer's Shoes, again for Magic Penetration. You can replace those with Boots of Swiftness if you like.
After that you wanna finish off the Archangel's Staff. This way you get a conversion from mana into Ability Power.
After that you get Rabadon's Deathcap. This increases your Ability Power by 30%.
At this point is when you have your choices. You can go either straight Ability Power, or more survivability.
If you go the Ability Power route, continue to build Archangel's Staffs for your mana increase and your Ability Power increase.
For more survivability and/or situational items, you can get Ryali's Crystal Scepter for some slow; Void Staff for more Magic Penetration; and Hextech Gunblade for lifesteal and spellvamp. If you do go the Ability Power route, I have been able to get him up to 1069 in Ability Power after all six items. Due to your farming so easily, it makes it simple to buy these items earlier than other champs get their items.
Mastering your turrets and your grenade is key. You will max your turrets by level 9, and your grenade by level 10. Your turrets will help you farm. Also if an enemy is coming after you and they aren't paying attention to your turrets, then you can hit them with your concussion grenade and stun them, plus deal massive damage from your grenade and your turrets. You wont really need your rockets or your ultimate until later levels. You can substitute rockets with a grenade, however its not very often that you will need it. You won't start ganking until you get to level 8-10. At which point your grenade and turrets will do the job. Levels 11 and 12 you get your ultimate. This helps to slow, and due to the new buff will allow you to throw your grenade faster. Level 13 is when you start to get your rockets. After that you finish your ultimate at level 16 and then finish your rockets out. When you use your ultimate, it enables you to throw 5 grenades instead of 3, and as mentioned earlier, you throw your grenade faster(due to the new buff).
I choose Flash and Ignite. Flash is a good one to have, however you can trade it out with Teleport, Ghost, or Exhaust. To me, Ignite is the greatest thing to have because you can finish off your kills with it. No matter what champion I am, I always like to have Ignite.
This build gives you a lot of Ability Power and enables you not to only be a support. I have actually carried some games due to my teammates not being so good. But if anything, your grenade and turrets will help your team be able to kill enemies in seconds. You should play around with this build. Try the Ability Power items and try the Survivability items and see which ones you like. It also depends on the other teams items. I like the skill build because it helps you focus on two abilities and making them good, instead of having more abilities that only do ok. It also helps your stun have a lesser cooldown, which helps in every situation from ganking to getting ganked.
Please comment and give me some advice. And PLEASE try out this build before you judge and vote!