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Team Guide by Guest

Holy ****

By Guest | Updated on August 3, 2010

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Choose Champion Build:

  • LoL Champion: Kayle
  • LoL Champion: Garen
Array ( [display_name] => [champion_id] => 2 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 11 [1] => 9 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) [1] => Array ( [summoner_spell_id] => 9 [client_id] => 13 [display_name] => Clarity [url] => clarity [description] => Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies. Only available on Howling Abyss. [icon] => Spell_SummonerClarity.png [level] => 1 [cooldown] => 144 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 17 [last_comment_ts] => 2014-06-12 10:13:26 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 3 [3] => 1 [4] => 2 [5] => 4 [6] => 3 [7] => 1 [8] => 2 [9] => 3 [10] => 4 [11] => 1 [12] => 2 [13] => 3 [14] => 4 [15] => 4 [16] => 2 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 2 [display_name] => Kayle [url_str] => kayle [title] => The Judicator [key] => Judicator [description] => In a world far away where an ancient war still rages, Kayle was a great hero - the strongest of an immortal race committed to destroying evil wherever it could be found. For ten thousand years, Kayle fought tirelessly for her people, wielding her flaming sword forged before time itself. She shielded her delicate features beneath her enchanted armor, the sole remaining masterpiece of an extinct race of craftsmen. Though a beautiful, striking creature, Kayle, now as then, avoids showing her face; war has taken a terrible toll upon her spirit. In her quest for victory, she sometimes would try to lift the wicked up from their morass of evil, but more than often she instead purged those she herself deemed beyond redemption. To Kayle, justice can so often be an ugly thing. Ten years ago, Kayle's war against evil was nearly won... until her rebellious sister Morgana, a pariah amongst their people, suddenly gained powerful new allies: magicians of a hitherto unknown world called Runeterra. Morgana traded servitude to a number of the summoners in Runeterra's League of Legends for powerful new abilities that, if mastered, threatened to bring Kayle and her people to their knees. To save her world, Kayle had no choice but to make a pact with the League herself. She approached the leader of the League, High Counselor Reginald Ashram, with a deal of her own. In exchange for a thousand years of Kayle's service, Ashram halted all League interference on Kayle's world. With Ashram's disappearance five years ago, Kayle has new causes on Valoran: find out who or what caused Ashram to disappear, defeat her sister Morgana upon the Fields of Justice, and bring her own brand of justice to the League of Legends. "In the League of Legends, Justice comes on swift wings." [spotlight_embed_url] => http://www.youtube.com/watch?v=kn-Y6jawdHM [role] => Fighter [defense_rating] => 6 [magic_rating] => 7 [attack_rating] => 6 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 3 [health] => 574 [health_increase] => 98 [mana] => 322 [mana_increase] => 40 [movement_speed] => 335 [armor] => 26.9 [armor_increase] => 4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51 [attack_damage_increase] => 3 [critical_strike] => 2.55 [critical_strike_increase] => 0.45 [health_regeneration] => 8.3 [health_regeneration_increase] => 0.15 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.877 [health_18] => 2155 [mana_18] => 1002 [movement_speed_18] => 335 [armor_18] => 86.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 98.6 [critical_strike_18] => 0 [health_regeneration_18] => 21 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => *Using Intervention on a high-dps ally can turn the tides of battle by giving your ally free reign to attack. *Kayle can effectively do large amounts of damage or support her allies depending on her team build. *Kayle benefits greatly from attack damage and ability power, making hybrid items like Nashor's Tooth and Trinity Force very effective on her. *If you wish to support your allies, items like Locket of the Iron Solari can help you assist teammates. [tip_playing_against] => *Intervention only grants Kayle or her allies immunity to damage. Slows and stuns can still be applied, so trap them if they're being overzealous. *Kayle is usually a fragile target. Once you see her ultimate cast, switch to attacking her. *Be sure to look at what items Kayle is building to determine what role she is fulfilling on her team. [client_id] => 10 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3130.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 27756 [view_count] => 7224449 [comments] => 1 [comment_count] => 11 [votes] => 10 [vote_count] => 10 [community_tier_list_vote_count] => 430 [community_tier_list_score] => 0.53907 [community_tier_list_rank] => 3 [score] => 6 [lastpost_ts] => 2011-03-19 17:39:22 [last_comment_ts] => 2018-11-11 19:26:03 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 550 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 7 [champion_id] => 2 [display_name] => Holy Fervor [unranked_description] => Kayle's basic attacks against enemy champions reduces their armor and magic resistance by 3% for 5 seconds (stacks up to 5 times). [ranked_description] => Kayle's basic attacks against enemy champions reduces their armor and magic resistance by 3% for 5 seconds (stacks up to 5 times). [description] => Kayle's presence inspires her allies, increasing the Attack Speed of all nearby champions, including herself, by 10%. If an ally dies while under the effects of her aura, Kayle receives twice their Attack Speed bonus for 10 seconds while she attempts to avenge them. [icon] => /content/spell/312e302e302e37302d31302d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-11 13:00:29 ) [1] => Array ( [ability_id] => 8 [champion_id] => 2 [display_name] => Reckoning [unranked_description] => Blasts a target, dealing magic damage, applying a stack of Holy Fervor and slowing its Movement Speed by for a short duration. [ranked_description] => Blasts a target, dealing {60/110/160/210/260} {.6} (+1.0 per bonus attack damage) magic damage, applying a stack of Holy Fervor and slowing its Movement Speed by {35/40/45/50/55}% for 3 seconds. [description] => Blasts an enemy unit with angelic force, dealing damage and slowing. [icon] => /content/spell/312e302e302e37302d31302d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 8 [cost_rank_1] => 70 [cost_rank_2] => 75 [cost_rank_3] => 80 [cost_rank_4] => 85 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 500 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0010_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-10 12:47:29 ) [2] => Array ( [ability_id] => 9 [champion_id] => 2 [display_name] => Divine Blessing [unranked_description] => Blesses a target allied champion, healing them and increasing their movement speed for 2.5 seconds. [ranked_description] => Blesses a target allied champion, healing them for {60/105/150/195/240} {0.45} health and increasing their movement speed by {18/21/24/27/30} (+7% per 100 ability power) % for 3 seconds. [description] => Blesses a target friendly champion, granting increased movement speed. [icon] => /content/spell/312e302e302e37302d31302d3 [cooldown_rank_1] => 15 [cooldown_rank_2] => 15 [cooldown_rank_3] => 15 [cooldown_rank_4] => 15 [cooldown_rank_5] => 15 [cooldown] => 15 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 1200 [range_rank_1] => 900 [range_rank_2] => 900 [range_rank_3] => 900 [range_rank_4] => 900 [range_rank_5] => 900 [keybind] => W [video_url] => [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 10 [champion_id] => 2 [display_name] => Righteous Fury [unranked_description] => Passive: Kayle's basic attacks deal bonus magic damage on hit. Active: Kayle harnesses her righteous fury to increase her attack range by 400 for 10 seconds. These attacks splash, dealing additional magic damage to her target with nearby units take a percent of her attack damage plus magic damage. This splash damage does not affect turrets. [ranked_description] => Passive: Kayle's basic attacks deal {10/15/20/25/30} {.15} magic damage on hit. Active: Kayle harnesses her righteous fury to increase her attack range by 400 for 10 seconds. These attacks splash, dealing {20/30/40/50/60} {0.3} additional magic damage to her target with nearby units taking {20/25/30/35/40} % of her attack damage plus magic damage. This splash damage does not affect turrets. [description] => Ignites Kayle's sword with a holy flame, granting Kayle a ranged splash attack. [icon] => /content/spell/312e302e302e37302d31302d3 [cooldown_rank_1] => 18 [cooldown_rank_2] => 17 [cooldown_rank_3] => 16 [cooldown_rank_4] => 15 [cooldown_rank_5] => 14 [cooldown] => 25 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 450 [range_rank_1] => 300 [range_rank_2] => 300 [range_rank_3] => 300 [range_rank_4] => 300 [range_rank_5] => 300 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0010_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-12 01:56:27 ) [4] => Array ( [ability_id] => 11 [champion_id] => 2 [display_name] => Intervention [unranked_description] => Kayle bathes a target ally champion (or herself) in a holy light, rendering them immune to all damage for a few seconds. [ranked_description] => Kayle bathes a target ally champion (or herself) in a holy light, rendering them immune to all damage for {2/2.5/3} seconds. [description] => Shields Kayle or an ally for a short time, causing them to be immune to damage. [icon] => /content/spell/312e302e302e37302d31302d3 [cooldown_rank_1] => 100 [cooldown_rank_2] => 90 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 90 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 1300 [range_rank_1] => 900 [range_rank_2] => 900 [range_rank_3] => 900 [range_rank_4] => 900 [range_rank_5] => 900 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0010_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-02-12 12:31:16 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 10 [mobafire_id] => 2 [name] => Kayle [url] => kayle [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 6 [rankings] => 90 [rankingsCount] => 58 [winRate] => 53 ) ) ) 1

Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Clarity

Clarity

LeagueSpy Logo
Top Lane
Ranked #6 in
Top Lane
Win 53%
Get More Stats
Array ( [display_name] => [champion_id] => 51 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 1 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 3 [3] => 1 [4] => 2 [5] => 4 [6] => 3 [7] => 1 [8] => 2 [9] => 3 [10] => 4 [11] => 1 [12] => 2 [13] => 3 [14] => 1 [15] => 4 [16] => 2 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 51 [display_name] => Garen [url_str] => garen [title] => The Might of Demacia [key] => [description] => Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades. Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence. "The most effective way to kill an opponent is to slice through the man next to him." - Garen, on front line strategy [spotlight_embed_url] => https://www.youtube.com/watch?v=Q7oyW6LjxrA [role] => Fighter [defense_rating] => 7 [magic_rating] => 1 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 3 [utility_rating] => 1 [health] => 616 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 340 [armor] => 27.5 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 57.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.933 [health_18] => 2049 [mana_18] => 0 [movement_speed_18] => 340 [armor_18] => 78.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 134.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.3 [mana_regeneration_18] => 0 [attack_range_18] => 175 [tip_playing_as] => *Garen's regeneration greatly increases if he can avoid receiving damage for several seconds. *Courage increases the effectiveness of defensive items. Be sure to itemize appropriately against your opponents damage types. *Garen is only constrained by cooldowns, making items such as Youmuu's Ghostblade and Brutalizer very effective for him. [tip_playing_against] => *Stack armor items to lower the large amount of physical damage that Garen deals out. *Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice. *Be careful about attacking Garen in a brush. It often will lead to taking full damage from Judgment. [client_id] => 86 [riot_points] => 260 [influence_points] => 450 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 31782 [view_count] => 9410378 [comments] => 2 [comment_count] => 24 [votes] => 9 [vote_count] => 15 [community_tier_list_vote_count] => 485 [community_tier_list_score] => 0.51299 [community_tier_list_rank] => 2 [score] => 13 [lastpost_ts] => 2011-04-05 20:13:28 [last_comment_ts] => 2017-12-02 04:22:09 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 879 [create_ts] => 2010-04-27 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 254 [champion_id] => 51 [display_name] => Perseverance [unranked_description] => Garen regenerates a small percentage of his maximum health per second after not receiving damage for a certain amount of time. Until level 11, the regenerative state will stop if Garen receives damage from any source other than lane minions. After that, Perseverance is also no longer removed by non-epic monsters. [ranked_description] => Garen regenerates {2/8}% of his maximum health per 5 seconds after not receiving damage for {9/4} seconds (at levels 1/11). The regeneration increases to {4/16}% maximum health per 5 seconds when Garen is below {25/50}% health (at levels 1/11). Until level 11, the regenerative state will stop if Garen receives damage from any source other than lane minions. After that, Perseverance is also no longer removed by non-epic monsters. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0086_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-08-25 16:04:53 ) [1] => Array ( [ability_id] => 255 [champion_id] => 51 [display_name] => Decisive Strike [unranked_description] => Garen removes all slows on him and gains bonus movement speed. His next melee attack within 4.5 seconds will deal physical damage and silence his target for 1.5 seconds. This attack can critically strike. [ranked_description] => Garen removes all slows on him and gains 30% movement speed for {1.5/2/2.5/3/3.5} seconds. His next melee attack within 4.5 seconds will deal {30/60/90/120/150} (+0.4 per attack damage) physical damage and silence his target for 1.5 seconds. This attack can critically strike. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0086_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-08-20 10:01:31 ) [2] => Array ( [ability_id] => 256 [champion_id] => 51 [display_name] => Courage [unranked_description] => Passive: Killing units permanently grants Armor and Magic Resistance (up to a maximum). Active: Garen places a defensive shield on himself, decreasing all damage taken for several seconds. [ranked_description] => Passive: Garen permanently gains 0.25 bonus armor and bonus magic resistance every time he kills an enemy unit, up to a maximum of 40 bonus resistances. Active: Garen reduces incoming damage by 60% and has 60% Tenacity for the first 0.75 seconds. For the rest of the {2/3/4/5/6} second duration, Garen reduces incoming damage by 30%. [description] => [icon] => [cooldown_rank_1] => 24 [cooldown_rank_2] => 23 [cooldown_rank_3] => 22 [cooldown_rank_4] => 21 [cooldown_rank_5] => 20 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0086_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-01-05 05:15:21 ) [3] => Array ( [ability_id] => 257 [champion_id] => 51 [display_name] => Judgment [unranked_description] => Garen rapidly spins his sword around his body a set number of times over 3 seconds, ignoring unit collision and dealing physical damage per spin to nearby enemies. This damage is increased by 33% when striking a single target. Enemies hit 4 times have their armor reduced. Garen can deactivate Judgement early by activating the ability again after 1 second, which reduces the cooldown by the remaining duration of the spin. Garen cannot use Decisive Strike or Demacian Justice while Judgement is in effect. [ranked_description] => Garen rapidly spins his sword around his body {5/6/7/8/9/10} times over 3 seconds (permanently increases every 3 levels), ignoring unit collision and dealing {14/18/22/26/30} (+{0.36/0.37/0.38/0.39/0.4} per attack damage) physical damage per spin to nearby enemies. This damage is increased by 33% when striking a single target. Enemy champions hit 4 times have their armor reduced by 25% for 6 seconds (hits after the 4th refresh the duration) Garen can deactivate Judgement early by activating the ability again after 1 second, which reduces the cooldown by the remaining duration of the spin. Garen cannot use Decisive Strike or Demacian Justice while Judgement is in effect. [description] => [icon] => [cooldown_rank_1] => 9 [cooldown_rank_2] => 9 [cooldown_rank_3] => 9 [cooldown_rank_4] => 9 [cooldown_rank_5] => 9 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 325 [range_rank_2] => 325 [range_rank_3] => 325 [range_rank_4] => 325 [range_rank_5] => 325 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0086_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 9 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-04-30 06:27:08 ) [4] => Array ( [ability_id] => 258 [champion_id] => 51 [display_name] => Demacian Justice [unranked_description] => Passive: Garen marks the enemy champion with the highest killing spree as the Villain, causing his basic attacks and each spin of Judgment against them to deal a percentage of the target's maximum health as bonus true damage. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked as the Villain. Active: Garen brings down Demacian Justice on his opponent, dealing magic damage plus additional damage per amount of health his opponent has already lost. If his target is the Villain, Garen deals true damage instead of magic damage. [ranked_description] => Passive: Garen marks the enemy champion with the highest killing spree as the Villain, causing his basic attacks and each spin of Judgment against them to deal 1% of the target's maximum health as bonus true damage. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked as the Villain. Active: Garen brings down Demacian Justice on his opponent, dealing {175/350/525} magic damage plus {28/33/40}% of the target's missing health. If his target is the Villain, Garen deals true damage instead of magic damage. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0086_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-12-30 00:36:18 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 86 [mobafire_id] => 51 [name] => Garen [url] => garen [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 2 [rankings] => 97 [rankingsCount] => 58 [winRate] => 54 ) ) ) 1
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