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Irelia Build Guide by Klaastz

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League of Legends Build Guide Author Klaastz

How to Irelia: The Queen of Top Lane

Klaastz Last updated on January 18, 2013
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Top Lane
Ranked #20 in
Top Lane
Win 50%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 14

Honor Guard

Defense: 9


Utility: 7

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Hi everybody!

I wanted to write this guide for Irelia since I've been playing here for pretty much and I think she's pretty much the queen of top, with very several counters and in certain situations she can 1v2 easily. So, here we go with the chapters!

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My Statistics on Irelia.

This is my actual ranked statistics on Irelia, by today 15th January 2013.

I posted this to let you see that you can trust the reliability of this guide. I'm actually at 1373 ELO with a lifetime totals (with Irelia) of 99/43/74, 11 double kills and 1 triple kill.

EDIT on 18th January 2013:

My first loss on Irelia. She really needs a good team to break through the enemy's defenses, I started good with a 6/2 but mid lost really hard to Cassiopeia, so in the end we lost. Pretty bad :(

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Marks: 9x Standard as almost every AD top, some damage early won't hurt.

Seals: 9x . NECESSARY as a top laner.

Glyphs: 9x . I choose mr/level instead of flat mr because in very few cases you will see an ap top, so for late game mr/level glyphs will do for some durability.

Quints: As quints, you can choose between two types: of quints. I actually prefer the ARMOR quints because of some durability in the very early part of the game, where you have already a good amount of damage but you also take loads of it. If you wanna go super-aggressive, choose AS quints, otherwise go for Armor.

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x4 - +4% Attack Speed: NECESSARY.
x4 - +12 AD at level 18: Good mastery; will help you keep up your damage in late game and by taking all 4 points into this you can pick up Weapon Expertise.
x1 - +8% Armor Penetration. Almost useless early game, but on late game this helps ALOT in your damage, when your W is off cooldown.
x3 - +2% Damage. Actually the best mastery suitable for almost every offensive character in this game (since Frenzy is useful only for people who rely on critical strikes)
x2 - +3 Attack Damage. This is kinda a "filler", since your 2 points cannot go in more useful places; and a little bit of AD won't even bother anyone :p


x4 - +108 Health at level 18 (+6 health per level). Irelia NEEDS a good amount of health, because being a melee champion (who happens to dive) = taking a good amount of hits in your face.
x3Hardiness=64 - +5 Armor, useful since you're going to face an AD Top (switchable with x3 Resistance <- magic resist.)
x1 - Pretty much a filler, in case you're not going to face an AP Top. Mainly used to unlock Veteran's Scars.
x1 - +30 Health; As I said for Durability, health is needed, and even if it is only 30 it can actually help (I lucked several times with something like 15hp!)


x3 - +2% increased Movement Speed when out of combat. Awesome for chasing targets who are trying to escape.
x1 - +1 Mana Regen per 5 seconds: since Irelia spends a good amount of Mana for trading, a little bit of Mana Regen will help you.
x3 - +180 Mana at level 18 (+10 mana per level). As I said for Meditation, Mana is never a bad choice for Irelia.

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Summoner Spells.

Absolutely needed. You can't go without Flash; I find myself using at least 1 time a game the Flash-Q combo to close the gap on a target; and also, since Irelia is easily gankable at earlier stages, Flash is needed to escape bad situations (sometimes your stun will not be enough to save your life).

Standard for almost every top laner. Awesome summoner spell for killing your targets and for healing negation (useful to handle laners like Sion or Warwick).


Is also viable for Irelia. I've seen different people choosing Teleport to gank or to split-push, but...

...Why is Ignite better than Teleport (in my opinion)?

As I said, Irelia's power is her laning phase. Usually, if you don't get fed in lane your power will decrease ALOT in late game. Ignite will allow you to pick up easy kills without crazy dives because the enemy is at 150hp, and without it Sion and Warwick would just laugh at you while you hit them.

I've seen some people using on Irelia (also against me). This may sound a bit rude, but GHOST IS A BAD SUMMONER SPELL FOR IRELIA. You totally don't need it;

- Your , and will give you enough movement speed to chase the enemy targets.

- Your E stuns/slows.

So, don't take it, it's a waste for Irelia.

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- Ionian Fervor (Passive):

Reduces the duration of stuns, slows, taunts, fears, snares, immobilizes, blinds and silences for each nearby enemy champion.

1 Champion: 10%
2 Champions: 25%
3 Champions: 40%

- Bladesurge (Q):

Range: 650 CD: 14/12/10/8/6 seconds Mana Cost: 60 / 65 / 70 / 75 / 80

Active: Irelia dashes forward to strike her target, dealing physical damage. This applies on-hit effects. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 mana.

Damage (physical): 20 / 50 / 80 / 110 / 140 (+ 100% AD)

- Hiten Style (W):

CD: 15 seconds Mana Cost: 40

Passive: Irelia's autoattacks restore health to her.

Active: Irelia's autoattacks deal additional true damage for 6 seconds. Hiten Style's passive health gain is doubled for the duration.

Health Restored: 5 / 7 / 9 / 11 / 13 (passive)
Health Restored: 10 / 14 / 18 / 22 / 26 (active)
Damage (true): 15 / 30 / 45 / 60 / 75 (active)

- Equilibrium Strike (E):

Range: 425 CD: 8 seconds Mana Cost: 50 / 55 / 60 / 65 / 70

Active: Irelia pierces her target, dealing magic damage and slowing the target by 60% for the duration. If the target has a higher health % than Irelia, she stuns the target for the same duration instead.

Damage (magic): 80 / 130 / 180 / 230 / 280 (+ 50% AP)
Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

- Trascendent Blades (R):

Range: 1000 CD: 70 / 60 / 50 seconds Mana Cost: 100

Active: Irelia summons 4 spirit blades which she can fire individually in a straight line to deal physical damage to enemies they pass through, and she heals for 25% of that damage vs champions and 10% vs minions.

Damage Per Blade (physical): 80 / 120 / 160 (+ 50% AP) (+ 60% Bonus AD)
Maximum Damage to One Target (physical): 320 / 480 / 640 (+ 200% AP) (+ 240% Bonus AD)

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Pros / Cons.


- EXCELLENT laning phase
- A lot of mobility
- Excellent passive for teamfights
- Very few counters
- Trade potential very high
- Decent sustain


- Very few counters, but when countered she will not be able to do much even in the late game
- Damage falls late game
- Doesn't have an AOE spell to farm except her ulti; bad farming after laning phase
- Needs a good team to actually be successful

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Laning as Irelia.

We should start with the REAL power of Irelia: her laning phase.

She's beastly, she has a very good sustain and with her stun she can escape very bad situations (in several cases, her Bladesurge also can save her life).

Why is she so strong?

- Her Hiten Style (W) is what makes her strong. For a bunch of seconds she gains bonus TRUE damage on her basic attacks, as well as healing her. (W's passive makes her basic attack to heal herself, while active the bonus is twice.) With a good amount of AS, she can destroy every kind of defense (that's why she's good vs tanks like Cho'Gath.)

- Her Bladesurge (Q) is also very useful, as farming. When Irelia kills a target with her Q, the cooldown refreshes and she gets back some mana she spent. EXCELLENT for last-hitting under your tower when you are pushed, or for a fast cleaning when you want to push your lane for a certain reason.

- Her Equilibrium Strike (E), the stun, if used good helps her win trades. Irelia, when casting E, she will STUN the target if she's at a less % of health than her target, otherwise she will only slow it.

- Her Trascendent Blades (R) can be used 4 times, and throws a rocket in a line that deals damage on all the enemies it passes through and heals Irelia for 25% of the damage against champions, and 10% against minions.

How to win trades:

You have to get harassed first. As soon as you are at less health % than your target, Hiten Style quickly into Bladesurge into Equilibrium Strike. Then continue auto-hitting your target for 2-3 hits and go back to setup your kill. When the target's around 20-25%, do the same combo again press Ignite and go away. Remember, always get harassed before going in.

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Laning Opponents/Counters.

I will now list you some frequent top laners, with details about the matchup and if you should be picking her against it or not.

Jax: Definitely not. If you pick Irelia against Jax, you will probably be destroyed; his trade potential, thanks to the stun and his third hit (after lvl6) makes him almost unbeatable in lane. VERY HARD MATCHUP

Olaf: His true damage makes him VERY strong in lane, piercing through your armor and making you lose almost all trades; also after lvl6 he will ignore your stun. VERY HARD MATCHUP

Darius: As soon as you get some armor, his harass will be almost none, so you will win trades. But you don't have nothing to counter his ultimate, so after lvl6 he will probably kill you. Play defensive, and wait for the jungler to go all in. HARD MATCHUP

Garen: Same as Darius, except with even less harass; but he has a silence. So he will make your life a bit harder. HARD MATCHUP

Cho'Gath: What is Cho'Gath's power? Life and armor. You destroy his armor, so you will be one of the only top laners who will actually be a pain for Cho'Gath. You should kill him in lane; just care after lvl6, his burst will be awesome. Try to deny his farm, because of his passive. EASY MATCHUP

Jarvan IV: EASIEST matchup against Irelia. He has no reasonable harass, and his armor will be useless against you. You shouldn't have any problem against him in lane. VERY EASY MATCHUP

Nidalee: Until she builds her Warmog's, she's really weak. Dodge her spears, harass when possible. Very easy, you should be able to kill her a good amount of times if you time yourself right. VERY EASY MATCHUP

Vladimir: Not a problem. Your trading skills are pretty much equal, probably you are a bit forward; wait for his pool to use your stun, then just care after lvl6 for his ultimate. EASY MATCHUP

Yorick: Nothing to say about it; INCREDIBLE sustain. He won't kill you probably, but you will totally not do it. Try to go in when he's low on mana, so he won't be at least a danger for you. VERY HARD MATCHUP

Fiora: She takes a lot of damage, but she will outdamage you too. After lvl6, she will try to kill you; play as most defensive as possible, recall when you are near 30-35% health. HARD MATCHUP

Pantheon: Pretty equal. Your harass is pretty equal on the overall, the most skilled one wins here. NORMAL MATCHUP

Kennen: You should win before lvl6; after lvl6 he will be more of a danger. NORMAL MATCHUP

Gangplank: Easy, easy matchup. He will ignore your stun, but even without it you should outharass him. EASY MATCHUP

Akali: She doesn't have enough damage to burst you down; you will win this lane pretty easily. VERY EASY MATCHUP

Dr. Mundo: Too. Much. Health. Build Blade of The Ruined King as soon as possible. Not an easy matchup though. HARD MATCHUP

Jayce: The only thing that makes Jayce power it's his awesome harassing combo; at lvl5, you will outharass him. Not a danger. EASY MATCHUP

Kayle: (as soon as she builds a decent amount of armor) Nice harass, good sustain, slows too, and after lvl6 she will be unkillable for a matter of time. Very hard to lane against her; she's just too good in lane, otherwise in teamfight you will be better than her. VERY HARD MATCHUP

Malphite: Build Mercury's Treads and Wit's End. GG. EASY MATCHUP

Nasus: DON'T LET HIM FARM FOR ANY REASON. As soon as he gets close, W->Q->E into him and make him go away. You will be cool then. Even better if your mid doesn't need blue, tell the jungler if you can take it and you will harass without running out of mana. EASY MATCHUP

Poppy: Normal matchup. You will do some good trades with an equal amount of damage; just care for her dives after lvl6. NORMAL MATCHUP

Shen: Build some magic resist very early, then go for some attackspeed. (Wit's End!). You should be cool then, even though you will probably not be able to kill him. NORMAL MATCHUP

Singed: A pain in the ***. To attack him you need to get all of his poison to the face. So, don't do it. HARD MATCHUP


Trundle: Too stronk. Even though hardly ever played, his sustain is kinda ridicolous and his damage output too. VERY HARD MATCHUP

Rengar: Pretty much easy, as soon as you build armor his damage will be under your control. EASY MATCHUP

Warwick: Too much sustain for your harass. Care. HARD MATCHUP

Vi: Easy matchup; pretty much free harass. EASY MATCHUP

Xin Zhao: Build armor FAST, REALLY FAST (quick Chain Vest). After that, you will be cool and able to harass and win trades. EASY MATCHUP

Volibear: Look Sion. (just, as soon as he builds some health, you will have some problems) NORMAL MATCHUP

Zed: Just as Akali, his burst will not be enough; but he has a pretty good harass too. Care, dodge his shurikens and destroy him when possible. NORMAL MATCHUP

Udyr: He stuns and his tiger stance will give him a lot of damage. Your trades will be lost most of the times. Play defensive. HARD MATCHUP

Renekton: His damage output in the 3-4 early levels is too high for you. As soon as you get level 5, you can trade pretty equally. DO NOT EVER DIVE or go all in, his ultimate gives him a lot of HP and regenerates fury over time, so he will probably do a powered W (so, his damage will be insane) or a powered Q (regains a good amount of health). NORMAL MATCHUP

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Teamfight Presence.

Your role in teamfight, as Tanky/Assassin will be to kill their AD Carry. Stay a bit separated from your teammates and wait for the engage. As soon as the engage has been done, Bladesurge into the AD Carry and stun/slow him. Continue auto-attacking with your Hiten Style to kill him. As soon as he's done, switch onto the AP Carry and just autoattack, you will have your W on CD by that time. After that, the teamfight will probably be over; if it's not over, switch onto the Top or Jungler (the tank) as soon as your W is available again, and destroy him by ignorating his armor. With some Statikk Shiv procs, you will be able to be a pain in the *** in teamfights.

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So, thank you everyone for reading this guide; give me some feedback on this, it's my first guide and I know it's a bit vague but Irelia is not really hard to play, you just have to know some basics that will help you a lot during her lane phase. Then, by experiencing her in ranked/draft picks, you will get the hand of it.

Pls, dont beeeee ruud :(

Bye! <3