This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Shaco Build Guide by Guest
How to kill a carry who focused on damage within a secondBy Guest | Updated on June 26, 2015
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
One-second wonder glass canon
Split pusher of doom
Your jungle's mine
Threats & Synergies
He's got some damn burst. But not impossible to deal with.
Theoretically, it is hard. But to be honest, no one will expect that they'll die within one second particularly with this kinda build.
There is a slight chance that he can ult away.
This is a tank. It's impossible.
Usually not built as a tank, but is still as hard as hell for a target.
Threats & Synergies
Travels through tunnels.
A very long range gap closer.
This can travel very fast (perhaps the fastest sustained speedster in the game)
This is a very good counter for split pushers.
Can boost in a lane from the spawning pool within (more or less) 15 seconds and a wave clear
This depends on how he set his bombs.
Has a semi-global ult.
Threats & Synergies
Fairly easy. She can't catch up.
If this catches on you up, you'll probably die or run low on health.
This doesn't happen often. But in case he catches you up, you can just land a box and shiv and deceive.
Has a gap-closing stun. But is a bit slower that you.
This hurts if he catches you up.
The silence will not let you go.
You're good against this on lvl 4 but is actually not on lvl 3.
He's got a slow and a dueling potential unlike any other pre-6 or not.
Don't you ever use shaco on this.
The vision keeps you seen wherever you go unless she's not burrowed.
For some obvious reasons.
He's really good when you don't have ult or any boxes.
Never ever engage with a ferocity up
I'm also not good at this. So please don't expect too much of me.
You can have your own runes the way you like it if it doesn't make you comfortable though.
What makes me a fan of this champ is that I dealt a damage of 1997 physical dmg in just one hit on squishy carries. It is enough to take down the armorless without getting caught or at least take another target before dying.
As much as possible, don't you ever engage first because you're not a tank. If your laner chickened out, then don't risk it. Take another chance from other lanes. And if others don't, consider jungling on your enemy jungle or at least do counter-gank.
Always instruct your allies whenever you gank to stay as calm as possible so that no one will notice you coming and say go if you're in a good position.
Don't waste time on ganking too much. Apply 15-second rule. Use 15 seconds to analyze a gank, then hit it. If that fails, then go back to a jungle camp and head for another run on the same lane to apply pressure. No matter how many times you've failed, You've already sent the message.
Shaco's ult needs a high level of psychological warfare in order to make use of it effectively. Since I don't, I can't tell you how. But I'm pretty sure the key's about being calm.
The first thing to do is to look for the weakest link and hit him hard. Whoever is the squishiest will be your target. But always aim for the carries (marksmen and mages) before heading for the support as your last resort.
Then plan a route to initiate your Deceive with ease and without getting detected by wards. If ever they changed positions, abort mission.
And then plan an escape route in order to leave safely. The main mission is to kill your target as fast as possible or at least make em go home.
Always hit the target from the back to deal maximum damage.
The combo goes decieve, hit, Hydra active, shiv, and another hit or maybe two. Apply ignite and smite whenever you feel using it.
Reserve box to cover your exfil.
If the target didn't die within 2-3 seconds, consider bailing out by popping ult and head to the box. If the target died, do the same.
Wait for your skills to cool down and do another run to someone who is squishy enough.
This should take about 30 seconds to one minute or at least before you die to see the results. And since you blew their carry up sky high, That will buy some time for your team to take down what's left because you got a marksman and a mage with you.
Pick this if:
the top laner took a tank-type
the enemy jungler took something that doesn't counter you first
the enemy marksman chose a non-mobile champ
your mid took a high-cc or high burst damage champ
NEVER EVER INITIATE A TEAM FIGHT... EVER
counterjungling your counter
pick this if you hate thinking too much
pick this if you don't have any tank to begin with
get scared on straying through your own backyard
get carried away if ever you killed someone within less than a second