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I came in like a Rek'ing ball
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Fury of the Xer'Sai (PASSIVE)
Rek'Sai Passive Ability
Threats & Synergies
Pre-6 she could possibly kill you if you do not play it right but typically you will win a duel with her. Post 6 her only upper hand is her ulti, if she misses she has no capabilities of taking you out (1v1). Be careful in teamfights though, she can initiate a fight and if the team follows up you will most likely die in a half of a second.
She has burst but no sustain. Plus you have vision on her when in tunnel mode.
1v1 he can out trade you if he gets the advantage of surprise. Play smart and eventually you'll outscale him and be able to take him out easily with your knock up>Q>E combo.
Rengar can be problematic due to his sustain and damage output. Like Kha, if he gets the advantage of surprise, you may be in trouble. But with proper play making skills you can take him out.
Unless you are low on health and have no fury, you should win every duel. As long as you aren't underfed.
Early game he isnt an issue but mid game he can sustain your burst damage and kill you. Be careful and make plays around dragon. He will be there most likely trying to solo it.
He can stick on you, out burst you, and have the sustain needed to keep up with you. He is strong vs rek sai but if you avoid 1v1ing him until you surpass him you can win duels.
Early game is in your favor but late game, be wary. His ulti will wreck you, his tank is hard to break alone, and is almost never alone. Win early to mid game and he shouldn't be too much of an problem.
His kit is pretty strong against yours so avoid matching up with a grag. If you do, gank as often and keep eyes on dragon. Avoid engagements where you are forced on the front line vs him. He will melt you without proper communication from your team.
He's a slippery one so fighting him 1v1 is either a waste of time or he knows he can kill you. If Hecarim duels you while you have a lead, then take advantage of it.
His kit counters yours. Your only chance of winning duels with him is early game, even then, it would be a tough one. Do not fight without allies nearby.
Only one problem with this match up. Tryndamere ulti. If he has it you are most likely dead. If he doesn't, you might win but I wouldn't bet on it. GA is a must vs Tryn.
She can keep up with your mobility, has a shield, and armor pen. Although, with a proper lead you can easily beat her. Randuins and Hydra are two core items vs her.
She is very squishy so if you catch her off guard, you can kill her. If she lands couple spears just run away she will face melt you.
pre-6 he is no problem but obviously, thats not where his power lies. Post 6 he can eat you up if he has enough ultimate stacks. Be careful trying to 1v1 him. Always have friends and never be close to him when you are low hp.
He can keep up with your mobility, out dps you, and has the sustain.
He is the bane of your existance. Only chance of winning is by beating him early game. Gank, gank, and gank.
- Strong lane presence
- Strong dragon and baron presence
- Incredible camp clear and wave clear
- Good ganks and counter jungling
- Burrowed vision is very beneficial to you and your team
- Highly mobile
- Teleport as an ultimate
- E does true damage with full fury
The Cons are:
- Burrow vision can be an issue at times
- Lacks a damage dealing ultimate
- susceptible to hard CC
- lacks CC aside from her knockup
I usually start with grump to set up for a gank down bot or mid on my second rotation. First rotation is usually Grump (Smite) > Blue > Wolves > Red (Smite) > Raptors and then recall. Take the route down to bot lane and in the mean time, look for a opportunity for a gank at mid lane or bot lane. If there are none, either take the dragon scuttle and continue jungling or venture into the enemy jungle. Whichever way you take, roam up top after you pick up raptors (Smite) and then pick up the scuttle there as well. When you are getting the scuttle crabs make sure you use your knock up, you will kill it faster due to it registering as hard CC. If all lanes are good or you have done a gank or two, recall and pick up a Vision Ward. Place it near the mid lane river bushes and prepare for dragon. Usually I'll take 3-5 pots at this time to make sure I can solo it and if anything happens, I can abandon it or kill the enemy jungler before resuming the dragon slaying.
During this time, you should have your Devourer, Homeguards, and atleast a Tiamat. Gank lanes that are yield the most rewards and help out the lanes that need it. I typically don't counter jungle unless 2/3 lanes are winning hard. In teamfights, wait for your front line to go in or once they engage, dive into one of the two positions:
1.) Knock up the most enemies you can and do your aoe damage. You may or may not die but you'll be a thorn in the side and sets up for a good initiation or counter engagement. Even saving your carries!
2.) Dive into the back line and kill off the squishies. Knock up, Q (3 times) > Activate Hydra/Tiamat > E.
This is the time where you should be roaming from lane to lane, helping everyone you can and making plays. Grab jungle camps in transitions. During this time, it should only take 5-10sec to clear at max.
Your role in the end game is to follow up on your teammates and picking off squishies. If they are already dead/being dived on by an assassin/figher that can handle himself, then help out the front line. Always stay in burrowed and keep the burrowed vision passive up for your team. ALWAYS have tunnels up! Bot lane, Mid lane, and Top lane, or in between them should have atleast 1 tunnel. This allows you to fall back to clean up creeps from pushing a tower or to run away after a failed engagement. The strongest part of this build for Rek is diving in, doing your Q burst in a quick manner, and basically using your knock up to its full advantage. If you are low hp, go clear some waves or camps to regen. Her sustain is incredible and allows for prolonged laning. Her strongest advantage is being everywhere. Use this as the tip of your kit and you will win. As a team fight breaks out, tunnel in from a flank and split the attention of the carries to you. With ur high burst and sustain, you will usually win. If not, give enough time for your team to breakdown their front line.
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