Twitch Build Guide by Fruxo
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
Not many people play Graves ADC, rather as Jungle but dodge his Q whenever he tries to use it for wave-clear (If he use it). Try to dodge his smoke + R. Be careful of ganks.
This Support isnt played very often but could still be a serious treat. Just try to kill her pre6.
Kog'maw is pretty much useless because of the latest patches. But all you really do is try to harass him early game. And never try to 1vs1 him late game, because he will delete you.
Yasuo against Twitch shouldnt be super hard. Many people play him but just poke him down and if he tries to trade with you just use ur poison to your advantage + E and you will be okay :)
This Support isnt played very often but could still be a serious treat. He has CC and can do a ton of damage with his Adc if you are not careful.
Not many people play Heimer adc, But if you face one. take care of his turrets and he wont be able to do anything. Dodge his stun or you might possibly die because of it.
This Support isnt played very often but could still be a serious treat. He can silence you which will keep you from using ur abilities + he has stun, So be careful!
Don't take long trade.
Try to dodge his rockets.
Try to bait out her spellshield or she will block your E. Should be otherwise quite an easy matchup just dodge her Q poke. Take short trade.
Be safe of his fourth bullet. Besides Jhin's good laning phase and utility, he is very weak late-game. Just make sure to avoid his skill-shots (DONT GET SNARED!) and hit your own, while keeping your farm up to your first powerspike. Late game you destroy him 1v1 because of your AS, Crit and LS. He'll be dead before even having hit you with his 4th shot.
Try to avoid his Q's to ur best ability. Same goes for his R, try to avoid it. A Varus without his ult (R) is very vulnerable, Take advantage of that.
Avoid her Q bouncing from a minion to you. You should be able to win her but if she hit's her ult on you for couple of seconds you probably will die. Care of her ultimate on team fight.
Her tornadoes are predictable to maneuver, however, her ultimate can push you away from your potential target as well as healing the target.
Stay out of her W range.
Dodge his E to ur best ability and be careful of his lvl 6 spike.
This Support isnt played very often but could still be a serious treat. The only best tip against this support is to try to dodge the R.
Whenever you see him moving forward, try to not be in his E range. Whenever you trade with him and the ADC and he R's, then back off.
Do not get stunned by (E). And take help from the jungler if its really hard.
Don't try to 1vs1 her.
Vayne Can be annoying after 6 with her stealth. However you can beat her if you can root her when she comes out of stealth and burst her there.
Can be a really annoying champion to face. Try to avoid her Q's and E's to ur best ability. Take advantage of her abilities being on cd. Focus more on her rather then the Adc because she will just heal the Adc. Get Mortal Reminder and it will be easier. :)
He can do good damage and stun you, stay behind your minions as well as keep a good distance from them as well to prevent getting stun through your minions. Try to stay far of your minions and his Q spell.
Don't get caught by her and the support. Annoying poke when you attempt to escape with her Q, also annoying range with her W and its slow is quite annoying at the same time.
Not a champion often seen in the Adc Role, but it can happen. Try to dodge his Q's to ur best ability. Try not to let him get his 3 passive proc's since it will stun you. Be careful of his lvl 6 spike (Ult). And ask jungler for ganks if in deep trouble against this matchup.
Recommend control wards or Oracle Alteration to reveal Teemo's traps. Avoid mushrooms, try if possible to indicate with pings where possible mushrooms could be, that way you can dodge them and u wont get the harass damage from Teemo. Beware of his Q and the poison damage it will do.
Try to fight them before Zilean 6.
Has cc which cripples you pretty badly after 6. Try to dodge her ult with yours and avoid getting hit by her w as it can lead you to a bad spot since you are pretty immobile.
Annoying poke and you can't really outdamage him early. Just farm up and see if your supp or jungler can get a good engage on the enemy.
Annoying with her poke but you should win her if you can CC her as otherwise she will just jump away. Carefull of her bomb burst.
Possibly quite threatening as he has a lot of CC and you are immobile. Try to stay out of his range and only go in if you are confident you can kill their ADC before they can finish you off. Stay out of his combo range.
Just do your best to dodge his hook and you should be fine. If you however get hooked it might be the end of you if your summoners and ult is down. Don't get Grab !
Avoid her Q's and try not to die from her combo's (Q+E+R). Ask jungler for help if in deep trouble.
Annie support might be rarely seen, but she can be really annoying with her stuns, which pretty much get you killed if they have enough damage up when she stuns you. She has low range so try to stay away when her stun is up and pay attention when her flash his up.
Has a long range and can poke you quite a lot for free since she outranges you. Farm up and demolish her in teamfights as your teamfight capability is much better than hers. Don't take far trade.
Stay away of her E range as if she catches you with her stun you are pretty much dead without your summoners and ult.
Try to don't take short trade.
Has incredible burst damage, can be a serious treat if not taken seriously. Be careful of her lvl 6 since she can turn you into dust in an instant if you are not prepared for it. Ask for ganks from jungler if it is really hard to deal with.
Take care of her slow and W.
Avoid his pulls. Otherwise, he's not a threat. If he tanks, don't target him in team fights.
Stay out of her Q range.
Vel'Koz support is usually always played. His amazing burst and true damage will make botlane a serious treat. Be careful of his lvl 6 and dont try to get hit by his stun (E).
Do not underestimate his damage as although he relies on mana for damage, make attempts to maneuver his skill shots.
Braum's ability is to block skill shots and ultimates, make attempts to go from the side or from the rear as he can only use it in only 1 direction.
Stay out of her feathers, otherwise she will be able to use her E to stun you and you might die because of it. Be careful of her R.
Using your [E] as much as possible to avoid the snare and extra damage that comes along with it.
Dont get hit by his long ranged Q and try to dodge his E to ur best ability. Try make him "waste" his ultimate or dodge it (somehow).
Don't get Grab ! And dont underestimate this champion.
Although his ultimate can drain your health away as well as suppress you, recommend getting Mercurial Scimitar to break off from suppression.
Get's harder as the game goes on. Try to CC him so he can't catch his axes. Don't take long trades with him as he will outtrade you with his axes. Highly adviced to ask for ganks.
Careful to her lvl 6 on lane. Dodges your root and your feathers very easily with her quto attack quick jump, try catch her out and follow her positioning.
Very serious treat if underestimated. Be careful of her missiles (Q). And try to dodge her W since that will be the ability to harass you from a distance. Keep check of the support or things might end up bad.
Just a super bad support, dont pick xD He is super squishy (especially early game) and cant really do anything at all but to silence with his (E). But otherwise completely useless if hes not able to get a good trade where he can use his (Q) + (E) to peel, but most often even if that the support will be there to stop him from doing so with their CC.
Bard is very useless for you unless he knows what he is doing. The only way for you to be able to win your lane with Bard Support is if Bard manages to his a lot of his (Q)'s on the enemy team as it benefits your potential for damage. also making good use of his (W) and (E) for his healing that he puts on the ground or for the good portals, also has an average ultimate that can both stop a player from moving for 2.5 seconds but also stop towers from attacking.
Not a very good champion to pick, Karma isnt bad but she isnt that good at all. She only has her (W) as her stun, making it hard for you to be able to do the amount of damage that you need on the enemy team. Her (Q) is a decent poking ability together with her (E) that shields you and gives you movement speed. Her (R) boosts her abilities buy a little bit. (like a stronger shield, better Q with more damage or the exact same stun.)
Veigar is good if he gets a good early game, if veigar loses early as your support then its pretty much over. He has a stun with his (E) but is very vulnerable without it. Also alot of dmg with his (Q), (W) and (R).
Okay support, not really that bad at all. Has a (Q) + (W) used for a lot of damage along with her (W) that both shields her and stacks her passive with 1 stack with each (W) and each (Q) and (E). At 4 stacks she will be able to stun an enemy champion, together with her (R) + you and Tibbers, you will be able to annihilate enemy champions.
Tahm is a lil bit meh to be honest, He does have his (Q) which deals damage and his (W) to be able to swallow you so that you can escape a trade that went wrong or swallow an enemy to make sure you get the kill in the end. Also has his (E) which makes him sort off a tank for a lil bit. His (R) is completely useless unless used for splitpushing or to quickly access a teamfight.
Sona is an Ok champion, she is very squishy making it hard for you to be able to survive in lane if the enemy team has a lot of poke + CC. She does have her (Q) for pokes + (E) and (W) which is a heal and movementspeed which is both very beneficial for you. Also has a (R) that will stun enemies, really good for engaging a fight or disengaging a fight.
Really strong pick in my opinion, not very ideal all of the time but still a good pick. He has a hook (Q) that will take an enemy champion towards blitzcrank upon hit, this together with his (E) is very good for you and your own combos. He also has his (R) that both deals damage and silences the enemies from using any form of spells.
Brand is a strong champion if played correctly. He has his kit of basically trying to deal as much damage as possible. He has a stun that goes active if a champion as already been hit by his (W) and then hit by his (E). If (Q) or (E) is casted first, and then (W), (Q) or (E) then the stun will not commence and instead a circle of fire will come and deal more damage to enemies around them. His (R) is a great ability that is able to bounce to both champions and minions.
Lux is not very ideal, she can be strong but not very ideal at all. She does have stun capabilities, slows + shields together with her (Q), (W) + (E). And her (R) being a massive beam of light that does tons of damage. She is still not very viable as she is a super squishy champion that can be focused down easily.
Soraka is considered Strong for me, she doesnt really "completely" fit in into being an Ideal champion together with Kai'sa, but she is still not a bad support. She has her (E) which is able to Silence your enemies making it a complete hell for them to be able to cast any abilites at all, + being able to get free heals from her (W) will make your poking potential even better.
Very strong champion, not the best or most ideal champion since the latest nerfs. But still a very strong champion. His (Q) is a snare if it manages to hit a champion and he is able to go in with his (Q) after hit and use his (E) to be able to take the enemies towards you. His (W) gives you a lantern which is great for escaping tricky situations and together with his (R) that slows enemies that passes through the edges of it, Thresh will be a really strong force.
Great champion, very strong. If able to hit both of his (Q)'s it will stun the enemy. He can both boost you and reduce the enemies speed with his (W), along with his (E) that removes the cooldown on all his abilities (except R). And of course the (R) which is an insta mess up for you.
Alistar is an ideal champion because of the fact that he has a decent amount of CC (like Braum has). He has both his (W) + (Q) to be able to knockup any champion which will make it easy for you to position yourself in order for a kill potential. His (E) stacks up to 5 times, at the 5th time it will stun the target on his next basic attack. Alistar is also an unbelievable tank together with his (R) that reduces both Physical and Magic damage for the next 7 seconds, making him a super strong tank for teamfights.
Braum is a super ideal champion together with Kai'sa. His super strong CC kit will make your enemies live a complete hell. Has (Q) for poking, his passive stacks 4 times and at the 4th time it will stun the target. He can jump to you with his (E) while also (like most Braum players) use his (W) to shield you from any damage that may come towards you. His amazing knockup (R) will be amazing for both you and your teammates during trades and teamfights.
Janna is very squishy, but if you play her right and smart she will still be very ideal. Her (Q) is a knockup tornado that is really amazing for you when going in for trades. Sometimes Janna will go very aggressive with her (W) which is a mini damage + slow, so be careful and only trade when you feel like it will benefit you. She has her (E) which is your amazing shield, if you are about to die then Janna will always be able to shield ur face from death. :) Her (R) is a insta mess up, if you manage to miss a combo or you are about to die (Or janna is about to die) then she can use her (R) which will knock away any enemies around the circle + heal you, her and other teammates in the circle.
Very ideal, her (Q) is a shield making her be able to go in for trades almost at all times. her (W) her way of going in for a trade, if it hits an enemy champion it will root them for 0.5 seconds + her (W) will go through minions. She has her (E) which is a stun that will stun targets making it easier for you to pick up a kill + her (R) that is a stun if it hits a champion if it doesnt hit it will only be a slow.
Lulu is an ideal champion because of the fact of her unique kit. Her (Q) is a poke, she has her (W) which will both give bonus attack speed while cast on an ally but polymorphs for a short duration if cast on an enemy. Her (E) will shield while casted on an ally, but deal magical damage + give true sight if casted on an enemy. She has her (R) which will both heal you up and knockup enemies that are very close to you along with the slow that comes with it.
Nautilus is an ideal champion because he has a great CC kit, even if it isnt the best kit it is really good. His (Q) is a sorta 1 second stun if it hits a champion which is really good for trades. He is able to tank a lot of damage together with his (W). He has his (R) which is a guaranteed knockup making it really easy for you to pick up a kill with your combo.
If you know how to play Nami properly she is a complete ideal champion, if your Support is an average Nami player she drops down to being a Strong champion. Her (Q) is a knockup if it hits a champion, making it easy for you to quickly do a combo for tons of damage. her (W) can heal you (Same as if you would have a Soraka) + together with her (E) you will be able to gain three bonus damage auto attacks aswell. Has a great knockup (R) that can be very useful during teamfights.
If done right, very ideal champion. Has stun potential with her (Q) and a bit of damage together with her (W). Her shield (E) will be really beneficial for you if you are facing a match up that has some decent CC. Has a good stun with her (R) making it easier to pick up good trades, aswell as win team-fights.
Very strong ideal champion, has grabbing potential with his (Q), if done right hes able to aim his (Q) towards you in order for you to quickly burst down the target and get a kill. Has (E) that will stun, making it easier again for your combos + the most amazing (R) that can oneshot any champion once they get a Red health bar, giving you gold aswell while Pyke takes the kill if you are in the area.
Very ideal champion, Has CC together with his (W), (Q) heals you both if the ability hits an enemy champion. He is able to go directly to you from pretty far distance with his (E) twice, and of course his charm (R) will make your damage capabilities during trades and teamfights go skyhigh.
Taric is a really ideal champion. He has his (Q) is a small heal for you, his (W) will shield both you and Taric when active, really great when going in for trades together with his (E) which is a stun coming from both you and Taric that will stun upon hitting an enemy champion. He also has his amazing (R) that will upon use make you and Taric invulnerable for the next 2.5 seconds, making Taric an amazing support for teamfights.
Vel'koz is an ideal support champion because of his kit. He has a (Q) that he can use to damage enemies and apply a stack of his passive, his (W) does more damage and applies more stacks to his passive. He has a knockup (E) which makes it easy for you and your combos. And he has his (R) together with his other abilities to be able to shred champions like crazy.
Zyra is very ideal in my opinion, She is able to snare the enemies with her (E) making it really easy for you to do your own combo for a quick burst of damage and a potential for a kill. Also together with her (R) she will be a dominant force together with you.
Champion Build Guide
✔️ I demand a sandwich!By Fruxo
Hello, I'm Fruxo, and this is my Twitch Guide.
My real name is Timothy, but i dont mind at all if you call me something else. I have been playing League of Legends for a decently long time (started back in Season 4) and finished in Gold 5 in season 7. I'm a Marksman lane main who mainly plays Twitch, Xayah, Kai'Sa, Sivir and Caitlyn but i do play other roles sometimes as well. I have been playing Twitch for a really long time. I really love the champion, his abilities, his super unique play style. and so fourth. To me Twitch Is an amazing champion that more people needs to try out. :)
My Twitch.tv: Fruxo02
> Attack speed steroid
> Amazing late game
> Fun champ to play, due to his stealth
> You can do Sneaky plays with his camouflage
> You can totally snowball a game if you get a lead
> Easy to gank
> Weak earlygame
> No Mobility except movement speed.
> Weak to CC
> Small range (auto-atack)
> No escapes (dash)
> Long cooldowns on spells
Same as most AD Carries down in the Botlane, Precision and Sorcery is usually the runes that you need to go
|Deadly Venom (Passive): Twitch's basic attacks infect the target, dealing 1 / 2 / 3 / 4 / 5 true damage every second for 6 seconds, stacking up to 6 times. The amount is increased every 4 levels.|
Now this passive does also work with your Contaminate as well which is one of your main sources of damage because it is based on the stacks you have from your passive, that means getting these stacks on your enemy as quickly as possible is very important especially in those short engages and in teamfights, this is one of the many reasons Twitch will want a nice chunk of attack speed so that he can quickly get his passive onto his targets so that he can expunge them with his Contaminate
|Ambush (Q): Twitch becomes Camouflaged and gains 10% Movement Speed for 10/11/12/13/14 seconds. This bonus triples when he is nearby an enemy champion that cannot see him. Twitch gains 30/35/40/45/50% Attack Speed for 5 seconds after exiting Ambush. Ambush resets when a champion dies while affected by Deadly Venom.|
This camouflage duration will be really great when you are looking to go for a trade, that way you can use it to your advantage to get to the enemies blindspot and punish them there whenever they walk up.
The other reason this ability is fantastic is because you are granted a bunch of bonus attack speed, which you can use to quickly stack your Deadly Venom onto targets in order to set them up for your Contaminate.
|Venom Cask (W): Twitch hurls a cask that adds a stack of Deadly Venom to all enemies struck and leaves behind a toxic cloud that persists for 3 seconds. Enemies that remain within the cloud have 25/30/35/40/45% reduced Movement Speed and receive an additional stack of Deadly Venom each second.|
Now during the lane phase this will be a really decent ability because you can always use this to throw it around minions to make sure you zone the enemies away from certain sections. Of course, they are not gonna want to go inside and start recieving Deadly Venom stacks and be slowed.
In teamfights you can always drop this at the front line as well to help with kiting the enemies with that slow percentage and to also be able to apply your stacks, it doesnt apply direct damage however the only thing that changes is the slow percentage so you are not usually gonna want to put too many points in this ability early on.
|Contaminate (E): Deals 20/30/40/50/60 physical damage plus 15/20/25/30/35 (+20% Ability Power) (+0) per stack of Deadly Venom to all nearby enemies affected by Deadly Venom.|
This ability is great to be able to delete the enemies health bar in a quick burst, you should be looking to use this ability whenever one or two of the enemy team has six Deadly Venom stacks. That way you will be able to put out the maximum amount of damage from your ability in order to secure atleast one of those kills.
This will also be the ability that is going to be able to hit your enemies really hard if you manage to get the full stacks as mentioned before, it is also a really great way to execute them after you auto attack them six times. Keep in mind as well that your (W) and your (R) both hit multiple targets so you will want to activate those abilities in order to be able to use your (E) to the maximum potential.
|Spray And Pray (R): For 5 seconds Twitch gains 300 Attack Range and 20/30/40 Bonus Attack Damage. For the duration, his basic attacks become piercing bolts that deal 20% less damage to subsequent targets, down to a minimum of 40% damage.|
So basically, if Twitch can position himself safely with his (Q), together with the attack speed your (Q) also provides he will be able to destroy an entire enemy team in just this five seconds, the proper use of this ability will be able to completely turn a teamfight into your favor.
Spray and Pray is an absolutely broken ultimate but you still have to make sure you position yourself safely so you will be able to hit multiple targets and not have anybody get on top of you.
|Personally i think maxing Contaminate first out of your basic abilities and i feel like it is the way to go as it deals a ton of damage, especially when you are able to get your full passive stacks. Second i would max Ambush because the invincibility is very useful, also lets you be in stealth for a lot longer the more you level it up. Lastly max your Venom Cask and of course take those points on your Spray and Pray whenever it is possible.|
|Doran's Blade is one of the items you usually go when playing Twitch, if you are going for a really aggressive lane. It will give you a decent amount of AD, Health but also Life steal. Doran's Blade is the one item that you usually pick if you are against a matchup that should be significally easy for you, that way together with this item you will do way more damage in the early game. Buying this item, will only leave a spot for one Health Potion and that is it, if you play safe, then just having one potion will be enough.|
|This item is the other option you can go, mostly used if you are facing a matchup that is really agressive, and you feel like going defensive, also a really good item if you have a Support that isnt usually very aggressive either, like Lulu or Soraka etc. Doran's Shield will regenerate 30 health for you in the time of 10 seconds (based on your missing health, which has a cap on 25%), which will make it very great for laning and/or poking if possible. You will not have the same poking damage as if you went with Doran's Blade but going Doran's Shield is still a very good option.|
|Health Potion's is a really good item for you, as a ranged Marksman , you will always be in danger every single time by the enemy teams Marksman because he/she will try to poke you down. Health Potion's will give you the necessary health needed in order to survive and maybe get a really clutch kill in the end that you got from just being lucky, and that you can be proud of, it will also make it easier for your Support if you are able to go in for trades whenever your Support does.|
|Warding Totem is and will always be your first -starting- totem. You will get this item together with your Doran's Blade or Doran's Shield together with the number one Health Potion at the very start of the game. This totem will let you place down wards all around the map, it can stock 2 wards and has a cooldown of 90-120 seconds based on the average level of your team. Try to use your Warding Totem to place wards all around the botlane bushes, (if your Support hasn't done so already). That way you will always be aware when the enemy teams Jungler is preparing to gank you.|
Trinkets & Consumables
|Control Ward's is really useful for you to be able to keep an eye out in bushes that the Jungler tends to go into in order to prepare a gank. It has five hits before it goes down and it will show any hidden enemy wards while being in the bush. You can stock two Control Ward's at a time of every buy.|
|You usually tend to buy Farsight Alteration when you enter the late game. Farsight Alteration is really useful to be able to ward places like the Baron pit, Dragon pit, bushes where the enemy team might go into, or other useful places. It has one use before going on cooldown and it has only one hit before going down.|
|Pretty self-explanatory, you buy Elixir of Wrath lastly once you have maximum items, it gives you 30 Attack damage and a buff that will heal you whenever you deal physical damage to a champion, will last for 3 minutes.|
|Pretty standard boots for ADC's. Gives you attack speed and movespeed. In some cases you can substitute for Ninja Tabi but in my opinion this is important for your DPS especially early.|
|This item is good for giving you some sustain while giving you the % hp damage to deal with more tanky champions. The attack speed boost is also nice, although it's not as big as it used to be.|
|This item has a super great synergy with Twitch. First off, the bolts that you fire increases in range depending on your champion's auto-attack range. Together with Spray and Pray, Twitch has the highest auto-attack range in the game at 850 range, which means he's the best champion for potentially hitting the most enemies with Runaan's Hurricane’s bolts. Secondly, each bolt will apply a stack of Deadly Venom, which increases Twitch's AoE when he can use Contaminate on multiple enemies. It's also a really good item to be able to waveclear.|
|Infinity Edge is a really good first item at the minute on Twitch. You will get 80 AD and 25% Critical Strike Chance which is really good to have early on, and will help you be able to put out the damage needed for the early game.|
|Thanks to (@galvapheonix), i added this item to the Core. So, this item works really well on Twitch, has a Lifeline passive that shields you when you drop below 30% health. Spectral Waltz triggers on basic attacking an enemy champion, you gain 7% movement speed and pass through units.|
|Dominik's is really great to pick up if the enemy team has a lot of Tank 's, this item will help you with dealing with them, Since the item ignores 35% of a Tank 's armor, it will be a very useful item to have for your team.|
|This item is really good if you are struggling with AP matchups like LeBlanc, it will give you some magic resist and the cooldown reduction is always a great thing to have. You will also get a great shield which will absorb some magic damage, and the damage you get is always good.|
|This is a really good item that you can use if you have your full build and you want to get some extra attack speed for poking or if you need the 25% crit chance to get that 100% to be able to deal a ton of damage.|
|This is a really good item to pick up if the enemy team has a lot of healing, especially like Soraka, it will the healing she can give others, and it will reduce regeneration by 40%. The armor penetration you get from it is always a good thing to have aswell.|
Good item to get if enemy AP carries/carry is fed and you can't avoid their damage.
Gives nice amount of damage and also gives you some sustain after the shield procs.
|Really decent item in my opinion. It gives you a one time use which will remove all crowd control debuffs from your champion and it will give you 50% movement speed for 1 second. Then it will go on cooldown for 90 seconds. Could be a complete life saver in a teamfight if you got hit by a stun in the start of the teamfight but then use ur Mercurial Scimitar in order to cancel out the effects and to possibly save the day for your team.|
|Really good item if the enemy team has a lot of AP, it will give you some magic resist, although it isn't a lot and if you get a magic resist item it will be better but Mercury's Treads will give you the necessary magic resist in order to survive those AP champions a bit longer.|
|Really great item if you are facing a matchup that has a ton of AD damage. This item will help you be able to survive against those matchups atleast for a bit longer.|
|This is a very good item when you know you're going to have a hard time surviving team-fights. Only build it as a 5th or 6th item, though you can build Cloth Armor sooner if the armor is really that important. It replaces either The Bloodthirster or Lord Dominik's Regards, depending on which item is more important for you.|
|Great item in my opinion. It gives you AD, HP and CDR. It also has a passive which grants attack speed and reduces basic ability cooldowns on basic attack after casting your ultimate which is perfectly amazing for Twitch.|
When you are looking to all in you want to use the camouflage from your Ambush because it will also give you that extra attack speed and will open up a great opportunity to activate your ultimate. It will give you a nice chunk of extra attack damage and also give you a really solid range as said before you will have to position yourself safely because if you get caught by any kind of crowd control you are going to die, and if you dont have Flash there isn't much else that you will be able to do in order to escape from a bad situation.
What Is Kiting?
First things first, kiting is moving in between your auto attacks to keep distance from your opponent. This can also be called Stutter stepping or Blocking, but we'll call it Kiting for short. Every champion has a delay in which they can auto attack, during this time it is very efficient to keep on walking because you can't auto attack anyways and it keeps distance from the enemy player. While this can be used to create distance between you and your opponent it can also be used to stick on to someone while trying to deal damage.
For example if you're chasing someone and you want to be able to deal damage to be able to kill him, it might be better to fit in some auto attacks while you are chasing your opponent which is way more effecient and it will have a higher chance of not letting him get away because, the more time you waste, the more time your opponent is going to have to get away.
How do i Kite?
There is a spot during your auto attack animation that is not necessary to dealing damage as part of the animation is called the rewind animation, and is the ending animation of your auto attack, this is where your character sets up for the next upcoming Auto attack animation. It has to reset back to its original attack animation state so, you can use that little bit of time to walk away from your opponent while still dealing damage in the meantime.
The basic kite is that you auto attack and while the rewind animation is going, you proceed to walk away from your opponent. For an example lets say a random melee champion like Riven is going very aggressive on to you, you want to be able to deal damage to her while not letting her get close to you, you auto attack her and while the animation is about to rewind, you walk away from Riven to keep distance from her but also to be able to avoid her specific abilities. And then you start over again, so you continue to auto attack and move away from Riven until she either dies, or you die.
The time you have to walk away is something you will have to get used to, sometimes you have more movement speed so you can keep your distance by just taking one step, or you have less movement speed so it will take longer for you when moving. Practice tool is something that is the best way in order to train on how to kite, just put in a dummy and train your auto attacks and movement on to it. It is only practice, practice and more practice in order to become better with it.
Fighting is one of the most important skills of any Marksman in the Ad Carry role to practice, because this is one of the core-mechanics of the role. Keeping distance from a bruiser that tries to chase you happens all the time, and being prepared for that is the key to winning the game for your team.
I think Twitch is an amazing champion that i have been playing for a super long time, i think he is really fun and you should try him out, i am sure he won't disappoint you. :) And with that note, this concludes my Twitch guide, i hope you will like!
If you enjoyed the guide, please upvote it if you want as it will always make my day better, or downvote if absolute necessary and please, tell me what i did wrong or if i did any mistakes, so that i can make the guide better to try and fit your expectations. If my guide was helpful to you then feel free to also give me a +Rep too as it means a lot. Feel free to give me a PM or leave a comment in the discussion section if you have any questions and I will try to get back to you as soon as i can. :)
There is a few people I'd like to thank:
- jhoijhoi, Jamespongebob, IceCreamy and Foxy Riven for their amazing coding guides.
- Hoppermh for the amazing guide icons used in this guide.
- Jovy for making all of the amazing banners, table of contents and back to toc's used in this guide and in most of my other guides!
- This guide was created
- Added proper build that works
- Chapters were added
- Added matchup/counter section
- Added Support's in the matchup/counter section
- Change Log was created
- Updated the guide to be reliable in patch 8.23
- Updated Item section
- Updated Builds
- Changed Celerity into Absolute Focus
- Updated Threats Section
- New Synergies Section Added
- Updated guide to be reliable in patch 8.24
- Revamped Chapter Section Completely
- Updated guide to be reliable in patch 9.3