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Recommended Items
Runes:
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order
Contempt for the Weak (PASSIVE)
Zed Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Lissandra
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction
Who doesn't love Zed? I mean, being able to 100 to 0 practically any champion in the entire game and then proceed to recall over their dead body is what we think of him, but that assassin is much more than an infamous executioner. That aside, our shadowy ninja has been my main for over two years now. Having some great success in diamond/master Elo, I thought that sharing my experience with you guys would greatly benefit the ones that feel like Zed is the right one to main.
Pros / Cons
Pros
|
+ Outplay potential + High mobility + Great splitpusher + Insane snowball + Last hitting + Resetting tower aggro |
Zed is a great pick in solo queue if in good hands. While he doesn't have the greatest laning phase and he lacks any form of hard CC, his outplay potential and instant burst makes him a great splitpusher since backing out as Zed is quite easy. |
Cons
|
- Hard to master - High skill cap - Susceptible to CC - Lack of CC and sustain - Falls off late game - Does not do well if behind - Itemization against Zed |
It's not a secret that our shadowy fellow isn't the most versatile champion out there. Being difficult to master and having an extremely high skill cap, he is also highly susceptible to CC - in fact the most vulnerable moment is when he uses his ultimate. It will virtually annihilate him, having himself no CC and no sustain. He also falls off late game since items such as will be built. Exhaust is also quite the bother. |
Runes
Electrocute is a pretty obvious choice :/ You can go for Predator in low elo for more roaming efficiency, other than that as good as it may sound Dark Harvest is pretty troll and Hail of Blades isn't great on Zed, unless the enemy laner is melee OR a ranged champion without CC.
Due to this season being harsh to Zed with the exception of lethality items being buffed, this rune is a better choice since it offers more survivability. The extra damage from might be nice but it becomes irrelevant pretty quickly.
The other alternatives in this branch are pretty bad, so the bonus AD is the best option.
Further reducing your Death Mark CD is very important for Zed, allowing him to be even more deadly, and him not killing his target won't be as impactful as before.
Now that has been reworked, it no longer suits Zed's need to survive laning phase without falling behind. This rune is better since the meta revolves more around AP heavy midlaner nowadays. It also scales decently well in the mid to late game.
If you aren't going for a Black Cleaver, this rune will grant you the necessary CDR in order for Zed to be relevant.
Since you're already playing safe by going Resolve, this rune allows you to survive laning phase and safely sustain from a distance.
The other alternatives in this branch are pretty bad, so the bonus AD is the best option.
Further reducing your Death Mark CD is very important for Zed, allowing him to be even more deadly, and him not killing his target won't be as impactful as before.
Good rune to splitpush and also helpful when trying to get plates. Especially powerful if you're going the bruiser build.
This rune makes it harder for you to die during trades or just the laning phase in general. Great against champions like Talon, LeBlanc, etc.
Due to this season being harsh to Zed with the exception of lethality items being buffed, this rune is a better choice since it offers more survivability. The extra damage from might be nice but it becomes irrelevant pretty quickly.
The other alternatives in this branch are pretty bad, so the bonus AD is the best option.
Further reducing your Death Mark CD is very important for Zed, allowing him to be even more deadly, and him not killing his target won't be as impactful as before.
Even though Triumph is a useful rune for insuring a gold lead and extra health during a teamfight, the additional energy you get after each takedown and the amount restored you get helps you stay impactful during prolonged teamfights.
Now that Zed's base attack speed has been increased, combined with this rune his early game is now significantly better and his late game pushing power is now also safer, because W is no longer necessary to quickly shove lanes.
Due to this season being harsh to Zed with the exception of lethality items being buffed, this rune is a better choice since it offers more survivability. The extra damage from might be nice but it becomes irrelevant pretty quickly.
The other alternatives in this branch are pretty bad, so the bonus AD is the best option.
Further reducing your Death Mark CD is very important for Zed, allowing him to be even more deadly, and him not killing his target won't be as impactful as before.
Now that has been reworked, it no longer suits Zed's need to survive laning phase without falling behind. This rune is better since the meta revolves more around AP heavy midlaner nowadays. It also scales decently well in the mid to late game.
If you aren't going for a Black Cleaver, this rune will grant you the necessary CDR in order for Zed to be relevant.
Since you're already playing safe by going Resolve, this rune allows you to survive laning phase and safely sustain from a distance.
The other alternatives in this branch are pretty bad, so the bonus AD is the best option.
Further reducing your Death Mark CD is very important for Zed, allowing him to be even more deadly, and him not killing his target won't be as impactful as before.
Good rune to splitpush and also helpful when trying to get plates. Especially powerful if you're going the bruiser build.
This rune makes it harder for you to die during trades or just the laning phase in general. Great against champions like Talon, LeBlanc, etc.
Due to this season being harsh to Zed with the exception of lethality items being buffed, this rune is a better choice since it offers more survivability. The extra damage from might be nice but it becomes irrelevant pretty quickly.
The other alternatives in this branch are pretty bad, so the bonus AD is the best option.
Further reducing your Death Mark CD is very important for Zed, allowing him to be even more deadly, and him not killing his target won't be as impactful as before.
Even though Triumph is a useful rune for insuring a gold lead and extra health during a teamfight, the additional energy you get after each takedown and the amount restored you get helps you stay impactful during prolonged teamfights.
Now that Zed's base attack speed has been increased, combined with this rune his early game is now significantly better and his late game pushing power is now also safer, because W is no longer necessary to quickly shove lanes.
Summoner Spells
Choices
Flash: Is a great Get Out of Jail free card. Why would you not pick this? Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. |
Ignite: The best summoner spell for Zed. Brings even more lane pressure and kill potential to the table pre-6 and post-6. A kill a day makes the elo rain. |
Teleport: A pretty rare pick. If you don't think you'll be able to abuse your enemy laner and get a snowball going, this can come in quite handy. Also useful when you'll have to split a lot (Going bot for superior Baron control). |
Exhaust: Unusual pick on Zed, gotta agree. I usually pick this when the enemy laner either has insane burst like Talon or Jayce, or when he is a big bully. Safe choice but don't expect to snowball early. |
Cleanse: Truly odd, to be honest. It's only useful when they have an early jungle bully such as Elise that has some form of CC AND a midlaner along the lines of Cassiopeia. Smart choice but not optimal on Zed. |
Abilities
If you're being pushed in under tower and you have difficulty csing OR when it's a melee matchup, go for Shadow Slash most of the time. Else pick Living Shadow second, as it is a safer choice.
Max Razor Shuriken as it is your main source of damage in lane and during the game overall. It also reduces the energy cost and the cooldown.
Then max Shadow Slash for the reduced cooldown, and the increased damage and slow.
Lastly, Living Shadow should be the last spell you max since it doesn't directly grant Zed more damage. However putting a second point in it before maxing Shadow Slash slightly reduces the cost and the cooldown by 2, which is significant. I rarely do that though.
Combos
Explanations
Honestly Zed has an insane amount of outplay potential, which makes his combos purely situational. Don't compare him to Yasuo for example with his
Combos
Shadow Slash
Zed's most basic combo. Since Shadow Slash doesn't require any form of channel, auto attacking and using this spell might require some practice to getting the perfect timing. Combined with Duskblade of Draktharr, it can actually deal a ridiculous amount of damage for close to no effort.
[0:32] Combo: E -> AA
Swift Strike
This combo let's you quickly burst squishies without burning Living Shadow, Zed's core basic spell. Use Razor Shuriken then combine it with the first combo. This will also proc Electrocute.
[0:45] Combo: Q -> E -> AA
Bread And Butter
This is the harass combo that you'll undoubtedly spam during laning phase. If you want to use your W offensively, throw Living Shadow on top of your enemy then proceed to apply your Shadow Slash slow to secure your double Razor Shuriken to then proc Electrocute. If you time well your combo, you can apply another Shadow Slash on the enemy right before your shadow disappears. Another way to use this combo more passively is to walk up to the enemy and send your Living Shadow towards your tower, then trade with your opponent. I don't really encourage this since they can heavily harass you while you walk up to them.
[0:57] Combo: W -> E -> Q/E -> W -> Q
In For The Kill
This combo is basically an all in pre-6. If the enemy is around 50 to 70% of their maximum health it'll usually result in a well-earned kill. start by executing Zed's third combo, then wait some time so they won't suspect an all in from you. If possible apply Shadow Slash's slow again for a greater chance of getting the kill, then immediately switch back to your Living Shadow, AA and Ignite him and voilà! You got yourself a kill. I recommend using this combo only when the enemy laner burned his spells beforehand since Zed will become insanely vulnerable, having no energy and cooldowns whatsoever.
[1:15] Combo: W -> E -> Q -> W -> E -> AA
Mark of Demise
Both the most generic and simple ultimate combo, it is undemanding to execute yet deadly. This will usually kill their carry if they do not receive any heals or shields. You can always throw in an Ignite just to make sure they die.
[1:38] Combo: R -> E -> AA -> AA -> Q -> R
Restless Pursuit
[2:00] Combo: W -> W -> R -> E -> AA -> Q -> R
Instant Execution
[2:20] Combo: W -> R -> E -> AA -> W -> Q -> R
Unseen Shadow
[2:42] Combo: R -> E -> AA -> W -> Q -> R -> W -> Flash -> E -> AA
Shuriken Spear - The Line
[3:07] Combo: R -> E -> AA -> W -> Q -> R
Sudden Obliteration
[3:29] Combo: W -> R -> E -> AA -> Flash -> Q -> R -> W -> E -> AA
Misery From Afar
[3:44] Combo: W -> R -> E -> AA -> Q -> W -> R -> Flash -> E -> AA -> Q
Concealed Darkness
[4:18] Combo: W -> R -> E -> AA -> W -> Q -> R -> Flash -> E -> AA
ll Stylish Special
[X:XX] Combo: Flash -> R -> E -> AA -> W -> Q -> R -> W
Trivia
- Zed's Shadow Slash does not require any form of channel. This gives him the chance to decrease his Living Shadow cooldown while swiftly running away.
- If you use Death Mark on a target but he dies before you even appear, the cooldown will be set to 5 seconds.
- When you W -> E -> Q a wave, you will regain energy since your Razor Shuriken will both hit the minions, making usage of Living Shadow's passive.
- After casting Death Mark, you have to wait at least 0.5 seconds to switch back to that shadow.
- While ulting Zed becomes untargetable for 0.75 seconds, thus avoiding damage from Requiem, Chum the Waters, etc.
Items
Starting Items
Long Sword |
Doran's Shield |
Core Items
Duskblade of Draktharr |
Youmuu's Ghostblade |
The Black Cleaver |
Maw of Malmortius |
Lord Dominik's Regards |
Mortal Reminder |
Guardian Angel |
Situational Items
Mercurial Scimitar |
Death's Dance |
Blade of the Ruined King |
Edge of Night |
Sanguine Blade |
Unconventional Items
Titanic Hydra |
Sterak's Gage |
Dead Man's Plate |
Phantom Dancer |
Statikk Shiv |
Boots
Mercury's Treads |
Ninja Tabi |
Boots of Swiftness |
Ionian Boots of Lucidity |
Early Game
If the lane is easy and your other lanes are winning.
Continue to abuse your laner. If you intend to roam in order to destroy other turrets, have more pressure on the map, catch the jungler in their jungle or get objectives like blue/reds, rift herald or Drake, get Youmuu's Ghostblade first, as it'll allow you to roam more efficiently.
If you however intend to get even more fed and strong, ask your jungler to come dive mid (when the turret is fairly low) IF possible in order get the final plates, the first blood turret and to open up the map. Also, grab a Duskblade of Draktharr instead of a Youmuu's in order to have even more kill potential and overall damage.
If the lane is easy and your other lanes are losing.
Just roam. Grab yourself Youmuu's Ghostblade and Mobility Boots in order to roam faster and more effectively in order to help out your team come back into the game. Sacrificing a little your lead by missing out on xp/cs IS worth it if it means winning the game.
If the lane is hard and your other lanes are winning.
If you are able to shove lanes without being punished too hard or even killed, roam around the map to get some free kills in order to get back into the game and be relevant. Objectives and kills will give you more freedom to dominate the game. If you aren't able to shove the lane, then wait for a gank so you can kill the laner, push the wave after and if you're healthy enough to make a play, go with your teammate.
If the lane is hard and your other lanes are losing.
Not much to say other than buckle up, because if you die too much or your laner gets ahead to a point where you can't stop him, you become completely irrelevant. Safely farm, make smart plays and place deep wards in the enemy jungle. Never force something because dying when already behind as Zed may be the worst thing to happen.
Out of Lane
Mid game:
At this point of the game you need to split a side lane, because mid lane just isn't made for Zed. Farm as much solo xp and gold as you can, and join teamfights only if you know that you will come out on top OR if you are your team's only way of getting on their damage dealer. Try to assassinate their carries as much as possible in order to shut them down and contest objectives, but never die for them unless it is game changing.
Late game:
Continue to split for baron and/or drake pressure. At this point of the game Zed is an extremely good duelist in most cases, so if you get a kill don't forget to push because of long death timers. If however you cannot kill the enemy splitter, try to get a pick and group with your team to get a game winning objective. Also, if they have a better late game comp than your team, it is better to group with your team instead of splitting in order to not throw the game.
At this point of the game you need to split a side lane, because mid lane just isn't made for Zed. Farm as much solo xp and gold as you can, and join teamfights only if you know that you will come out on top OR if you are your team's only way of getting on their damage dealer. Try to assassinate their carries as much as possible in order to shut them down and contest objectives, but never die for them unless it is game changing.
Late game:
Continue to split for baron and/or drake pressure. At this point of the game Zed is an extremely good duelist in most cases, so if you get a kill don't forget to push because of long death timers. If however you cannot kill the enemy splitter, try to get a pick and group with your team to get a game winning objective. Also, if they have a better late game comp than your team, it is better to group with your team instead of splitting in order to not throw the game.
Conclusion
If some stuff feels rushed (Combos and the 2 last chapters), it's because I felt like I had to finish it even if I had no interest in doing so.
However, I hope you guys learnt crucial stuff regarding Zed. If you have any questions regarding this guide or anything in general feel free to contact me.
As of Season 10, Zed is in a really bad spot, having a poor winrate compared to many other champions. If you want to climb efficiently, I recommend staying far away from him. Until they buff him that is.
As always, good luck in solo queue and have a wonderful day.
- Totally not Gbay99
My Youtube channel if any of you guys are interested: https://www.youtube.com/channel/UCjmtoMVW6TKbf4CjHOg8bFg
IGN: Prømëtheus
However, I hope you guys learnt crucial stuff regarding Zed. If you have any questions regarding this guide or anything in general feel free to contact me.
As of Season 10, Zed is in a really bad spot, having a poor winrate compared to many other champions. If you want to climb efficiently, I recommend staying far away from him. Until they buff him that is.
As always, good luck in solo queue and have a wonderful day.
- Totally not Gbay99
My Youtube channel if any of you guys are interested: https://www.youtube.com/channel/UCjmtoMVW6TKbf4CjHOg8bFg
IGN: Prømëtheus
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