Sylas Build Guide by JoshAy
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Runes: Normal Sylas
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Ability Order Normal Melee Matchup
Threats & Synergies
Her ground will kill you. You rely on mobility. She also outscales you. Good ult to take for teamfights.
He will outscale you and is a counter to most mages. Very bad ult to steal
He is strong early where you aren't. Play your lane safe and don't let him snowball off you. If the Talon is good and roams punish him by pushing waves, if he stays keep the lane in a safe position. Good ult for roams or skirmishes if you know how to use it.
Unless you are really good this matchup will haunt your dreams. You can't kill his turrets with Q and get poked out if you try to get rid of them otherwise. Try to push and roam. BAD ULT TO STEAL, WILL CHANGE YOUR ABILITES DONT TAKE IT
Don't let him poke you down and you'll be fine. He is mobile so hitting your E will be hard especially with windwall. Try and get onto him with a W before so he can't windwall you. Your E2 is a knockup so you can use his ult. Ult is okay for 1v1 and can be really good in teamfights if you have a knockup on your team.
He is you but, better? Don't let him hit his empowered Q and stay behind minions for his E. Back off from his R when fighting. He is immobile and you aren't. Try and bait out his pool before you go for E2. Mediocre ult to steal
Play passive until 6. If you hit 6 on your side of the lane you can run her down with her ult. Decent ult to steal
If she hits an ability back off so she can't get an empowered auto. Season 10 Akali can't spam Q as hard anymore. Remember her R1 is Champion Targeted. Try to fight when Shroud is down. If she tries to finish you off with R either cancel it with E2 or W. Good ult for skirmishes or solo kills.
You can't kill her early, especially not twice. She can freeze lanes really well with her wall. Try and roam. Not a popular champion so you won't see a lot of her. Mediocre ult to take.
He scales well but you can abuse your mobility. If he wastes his Q then you can easily maneuver away with E1/E2. Stay out of his soldiers range and you'll be fine. He can hard push so roams will be punished. Good ult to take.
Your chances of seeing this champion are very low. Just don't get hit by his passive. Take care of his stun. Warn your teammates if he's MIA because his roams are good.
Don't engage in long fights. His damage comes from his passive (hitting things 3 times will deal more damage). Don't stand in his circle it will stun you. His E1 is a dash and E2 is a blink. Good ult to steal.
Don't let him chunk you pre-6 because he will try and all in you as soon as he can. Dodge his ult as much as you can. He is a melee AP assassin so he shouldn't be able to bully you out of lane if you play smart. Be careful if he roams and gets kills. Don't E2 if he has his E up. Take his ult for skirmishes/ganks/roams/solo kills.
Her level 3 and 6 powerspike are strong but your powerspike at 6 is strong as well. Avoid her Q poke. Try and trade when her W is down if you can. If you get caught in her ult try and hit E2 or W to survive. Very good ult to steal. Play safe early.
If you survive early you can easily win. Be careful of taking her ult, it will copy her last spell when you steal it. Wait for her to use an ability that you want before you steal it. BAD ULT to steal.
If she stacks up her passive back off. Her ult is bad to steal. Just play to scale. Her W won't block AP damage. She will destroy you if you give her early kills so play safe.
His ult will #$%* you up hard. It's also a pain to buy QSS to stop it. (Buy QSS or die a lot your choice). His silence can shut down a combo quick. His minions make your already awful waveclear even more abysmal. Be careful of his Malefic Visions because they will do a lot of damage and it's hard to see. Good ult to steal for picks
If you don't get hit by her binding you will be fine. Don't get poked by her E and you'll be fine. Her ult is decent to steal but there are better to steal.
She will look to root you when you are behind minions (it lasts longer). Don't get rooted. Her Q does a lot of damage early if it gets all 3 procs so don't stand still. Her W makes her autos deadly so respect the range and farm safe. Her W makes your E2 irrelevant if you hit a clone, if it is running in a straight line its probably a clone. She has one of the BEST ULTS to steal, big AoE stun with lots of damage and scaling. Remember you can cast her R and then use E1/E2/Flash/Protobelt/Blast Cone for a short while to reposition yourself. You outscale her if she doesn't snowball. STEAL HER ULT FOR TEAMFIGHTS.
I have NO IDEA HOW TO BEAT THIS CHAMPION. Beware of her ball, it will chunk you hard if it hits you. Her ult is similar to Diana's and is good to take. Her passive makes extended auto trades an automatic loss (she gains more damage the longer she autoattacks the same target)
If they cheese you with a pantheon pick just play safe, you outscale him. His W blocks all damage from the front so be wary. His E is point and click but can be stopped with your E2. His ult is good for ganking and roaming. His poke with Q must be avoided.
Play the lane safe. Rock will do more damage if you are low, grass makes invisible patch, water stuns you. Stay away from walls, and steal her ult for fights it is very good.
Like Kassadin he outscales you. His ult is also awful to steal and is only good for flanks, roams, or getting to lane faster.
You can easily avoid his root and his ult is very good to take. Don't let him proc electrocute early. He can snowball really hard so play safe.
His cage is not fun. Don't let him hit you with abilities. He can only stack up AP if his abilities hit champions or his Q last hits. His R is good for skirmishes but lackluster in teamfights. Keep his stacks low and don't get hit by cage. Without cage he is deadmeat though.
Play him like most mages, farm safely early and all in him at your powerspikes. His ult requires solid positioning.
If you are laning against him you probably won't be able to snowball but he can. Good ult to steal, has two casts.
Play back and dodge his skillshots. He cannot hurt you without hitting a skillshot. Ult can be decent in fights but at the tail end of a fight (for cleanup, not engage)
A matchup I personally despise. Don't let him hit Q's because that is most of his early damage. His ult is nice for assassinations. Play safe so he can't all in you early.
Very annoying because he can poke you HARD. Ult is good, and he can disengage pretty well. He will demolish your tower so pick roam timers carefully. Not played often.
She will #$&* you up early. She gets extra damage after casting spells with her passive. Don't take ignite, because if you use it she can use it. Take TP or Cleanse. Her Q is AoE but hard to land, stay away from it. She also gets 3 orbs of damage from her W when she uses it which will make you lose trades if you don't expect it. Stay away from walls her E is the game changer. If you don't get hit by her E you won't get hit by her 1 shot combo (hopefully). Her R is a temporary blink, focus where she came from not where she is going. DO NOT STEAL HER ULT IT IS GARBAGE FOR YOU. You win fights if she wastes E or Q. If you can get on her she can't get away without summoner spells.
Lots of CC allows you to hit abilities.
(As a jungler): Roaming with Diana creates high burst roams with lots of good CC and mobility
CC, Damage, Mobility. Basically he's you as a jungler.
Strong early ganker can help snowball you and other lanes.
You can lock enemies down for her cc or vice versa. Both of you deal a lot of damage, however she takes some time to come on line.
Lots of CC for you. Lots of damage for you.
More damage and cc for you.
Provides cc for you but doesn't provide any special advantage early game
He provides CC and blue buffs.
Really good engage to combo with you
Both champions will provide cc for each other to lockdown opponents.
Strong lategame and he can deal lots of damage in ganks but he is weak early. Vulnerable to jungle skirmishes which Sylas likes to engage in.
Really good to roam and gank with Kayn.
Lots of burst for roams
Her ultimate is a double edged sword for you. It can save you and give you time to get your cool downs but if used improperly it can be disastrous for skirmishing.
He scales really hard. He's really nothing special besides damage.
Good damage, and a small amount of CC. However if the Nidalee doesn't hit her spear then meh.
Takes a long time to come online. Has some cc but not great.
Nunu & Willump
Very strong roams. A good Nunu will make your early game problems nonexistent.
Strong skirmishes especially early. Jungle skirmishes and roams with an Olaf and Sylas will punish the enemy team hard.
He has a point and click stun, nearly global ultimate, and can shield you from damage.
Strong ganks and he's a tank, takes pressure away from you in teamfights if played well.
I don't know what this champion does.
You can lockdown opponents for him a little bit but he doesn't really give you anything.
SImilar to Rammus and Nunu/Willump.
A strong? jungler. Pretty self reliant and his boxes are very useful for skirmishing. If you find yourself with a Shaco on your team pull enemies to where he plants boxes so he can stay out of the frontline.
A nice engage for you to follow up with.
This isn't a real champion. But in truth his suppression (among the rest of his cc) is ridiculously strong for skirmishing and teamfights.
Very straightforward champion.
Tanky junglers are very nice for Sylas. Trundle also slows and has a pillar.
He has a stun which is okay but I literally know nothing else about him.
Very strong with early ganks and skirmishes. A good Vi is very fun to play with.
Lots of CC and he's tanky. Will update when his rework comes out.
Strong early game champion that can help you get ahead well. He has great roams and skirmishes. Follow the Warwick and snowball the game. Good puppy.
Is he even played Jungle anymore? He's very strong.
Strong early game jungler with good skirmishing power.
Another tanky jungler with CC. Zac can also dive ok with his passive up.
Champion Build Guide
As for Sylas. Sylas is a mage with great mobility and damage output. But he is most well known for his ultimate: Hijack which can steal the ultimate ability of an enemy champion and freely cast it for himself.
Last Updated 4/24/2020 12:10 AM
I am a bit of a nerd and I really enjoy looking around the Sylas community. Here is my take on his position in the game:
The general consensus from the r/sylasmains community is that Sylas feels really clunky to play right now. People feel as if he has lost skill expression and he is mainly a Kingslayer spamming champion right now. The desire is more waveclear/power shift back to Chain Lash so that his Kingslayer is not his most important ability. As for Sylas in the game state, he has a sub 50% winrate but he is extremely strong. Very prone to abuse in early laning phase but his ability to scale makes him a terrifying presence, "Feast or Famine" is how he is described. Because Sylas builds CDR as his core he is able to pump out high damage spells, mobility spells, and healing in fights. He is not necessarily sleeper OP but he is a nuisance to deal with if played right. Let's see if the balancing team picks up on this.
10.1 Rework + 10.4 Hotfix
Base Stat Changes
- Base Health: 525 --> 585 Buff
- Health Growth: 95 --> 115 Buff
- Base Armor: 32 --> 27 Nerf
- Armor Growth: 3 --> 4 Buff
- Base Magic Resist: 39 --> 32 Nerf
- Magic Resist Growth: 1.25 --> 1.75 Buff
Sylas' next basic attack is modified to whirl his chains around him, dealing 130% attack damage (+25% of ability power) converted into magic damage to his primary target, and 40% attack damage (+20% of ability power) in magic damage to nearby secondary targets.
Damage to secondary targets executes minions below 25 health.
The empowered attack applies on-hit effects to the primary target but disables Sylas' critical strikes' bonus damage. Spell effects only apply to secondary targets.
- Primary Target AP Damage Ratio: 20% AP > 25% AP Buff
- Primary Target AD Damage Ratio: 110% AD > 130% AD Buff
- Charge Storage: 2 > 3 Buff
- Area of Effect: 400 > 300 Nerf
- NEW: 80% Bonus Attack Speed (with 1 or more charges)
- NEW: Damage to Secondary target executes minions below 25 health
Sylas's passive was changed massively. All of Sylas's auto attack resets (shown later) were taken out and instead he was granted an additional 80% attack speed to compensate. His passive also has way more damage than it did in Season 9 albeit with a decreased range. This rewards the player for auto-attacking with an active passive as much as they can.
After a 0.6-second delay, the chains' intersection detonates, dealing 60 / 115 / 170 / 225 / 280 (+80% of ability power) in magic damage. Against minions and monsters the detonation deals 60% reduced damage for 100 / 170 / 240 / 310 / 380 (+120% of ability power) in total.
Sylas can no longer cast this ability together with E - Abduct.
- Cooldown: 9s-5s --> 10s-6s Nerf
- Base Damage: 45-145 --> 40-120 Nerf
- AP Ratio: 60% --> 40% Nerf
- Removed: Chain Lash no longer slows on intersection
- Detonation Base Damage: 45-145 --> 60-195 Buff
- Detonation AP Ratio: 60% --> 80% Buff
- Detonation Damage Reduction (monsters): 45% --> 60% Nerf
Against enemy champions, Sylas is also healed for 30 / 60 / 90 / 120 / 150 (+50% of ability power), which is increased by 0% − 100% (depending on Sylas' missing health).
The ability will not reset Sylas' basic attacks.
- Removed: Auto Attack Reset
- Removed: Execute (50% more damage) against targets below 40% max health
- Removed: Healing no longer increased by 75% when Sylas below 40% health
- New: Healing increased 0-100% based on missing health
- AP Ratio: 65% --> 85% Buff
- Base Heal: 70-150 --> 30-150 Nerf Early
- Cool Down Reduction: 14-12 --> 13-7 Buff
- Mana Cost: 40-60 --> 70-110 Nerf
Kingslayer, while it still heals was changed a lot. Because the heal is now based on missing health rather than increased at lower health it is a more consistent heal (it is easier to get healed a lot). They removed the execute damage from but increased the ratio damage. The base healing is much weaker early (maxing W makes it stronger faster). The Auto Attack reset function of W was also removed. This makes W easier to use. It costs more, but does more damage, heals more, and comes up more often to use. This rework shifted Sylas so his new bread and butter ability became his W and not Q.
Abduct: Sylas whips out his chains in the target direction, dealing 80 / 130 / 180 / 230 / 280 (+100% of ability power) magic damage and stunning the first enemy hit, pulling himself towards them, and knocking them up for 0.35 seconds upon arrival.
- Removed: Auto Attack Reset
- Removed: Shield on Abscond
- Removed: Cannot Cast Chain Lash while using Abduct
- New: Lockout on Abduct 0.2s --> .05s
- New: Sylas can Auto Attack before Abduct hits
- Cool Down Reduction: 14 --> 14-10 Buff
- Base Damage: 70-130 --> 80-280 BIG BIG BIG BUFF
- AP Ratio: 20% --> 100% MASSIVE MASSIVE MASSIVE BUFF
Lots of things were removed from both Abscond and Abduct, it is now simpler and better. While there is no shield, no auto attack reset, and no Chain Lash combo, there is DAMAGE. Like, a LOT of damage. Sylas now depends on hitting Abduct to deal his massive damage. The cooldown was also reduced which increases his mobility and damage. And again, a LOT of damage. Abduct is crucial in combos.
Active: Sylas casts his hijacked ultimate ability without cost, scaling based on Hijack's rank and his own statistics.
All Hijacked ultimates and abilities that do not scale with ability power have their attack damage ratios converted to ability power ratios, scaling with 0.6% AP per 1% total AD, and 0.4% AP per 1% bonus AD.
Sylas cannot reset his basic attack while casting Hijack onto an enemy champion.
- Removed: Auto Attack Reset
What does this all mean?
- Passive is a stronger ability over all, deals more damages and can execute minions. Passive is big part of wave clear. New attack speed replaces auto attack resets.
- Chain Lash nerfs made his early push potential weaker and his farming ability weaker. Now no longer his main ability.
- Kingslayer changes made healing easier to use. Now Sylas is easier to use with basic combos at the cost of high costs on Kingslayer
- BIG DAMAGE
|Inspiration secondary helps to combat Sylas' weak early game. Biscuit Delivery and Time Warp Tonic provide more sustain if you are unable to snowball early.|
|While it is mostly used in the Jungle, Domination second can help increase Sylas' healing a little bit.|
|Sorcery second is the best option if you do not take inspiration. Inspiration is about surviving early game while Sorcery increases Sylas' relevancy late game. Gathering Storm gives free adaptive damage the longer the game goes on but the real hero is Transcendence which provides free 10% CDR at 10 minutes. Sylas is heavily dependent on his CDR.|
Buy Dark Seal on your first back as it increases the potency of your Corrupting Potion. Dark Seal gives you free Ability Power when you get a takedown or assist and can easily snowball you out of control if you manage to upgrade it into Mejai's Soulstealer.
Hextech Protobelt-01 and Luden's Echo are two very strong mage items that you want to build as soon as you can. Hextech Protobelt-01 is usually the better first item because it is cheaper, gives you health, and a good active to help with waveclear if you need it.
Once Hextech Protobelt-01 and Luden's Echo are finished Sylas has a very flexible item path. If you are playing engage and need to survive for teamfights build Zhonya's Hourglass. If you just need to statcheck somebody build Rabadon's Deathcap.
If the enemy team has a big healing champion i.e. Dr. Mundo Soraka Vladimir Soraka Sylas. Then build your Morellonomicon as it gives magic penetration and most importantly healing reduction through Grievious Wounds
If the enemy team builds lots of Magic Resist then build Void Staff as it provides a large amount of magic penetration. If the enemy team has a really hard to kill tank that has a lot of health build Liandry's Torment as it provides more damage the longer you are in combat.
Early game is Sylas' weakest phase. In order to properly survive you have to play safe. Do not trade pre-level 4. When you are farming sacrifice CS if it means keeping your health up. Try to stay relatively healthy and keep your mana high. If possible, freeze the wave outside your tower so it doesn't crash (Sylas is hard to CS under tower). When you trade post-level 4 try and save your W for the end of your combo so you heal the most. Optimally E1-AA-Q-AA-E2-AA-W-Back Away
Mid GameSylas scales very well but in order to combat his weak early game it is important to create a lead. Since his waveclear early is abysmal, the best way to get a lead early is to roam and skirmish. Sylas is a great early skirmisher because of his CC, healing, and ultimate (post-6 of course). Look to pick fights wherever you can and create a lead through fighting.
Late GameSylas is a very flexible but situational champion. If your team needs a frontline or an engage then you want to be stealing ultimates that keep you alive and lock down the enemy. If your team is strong on their own and can survive in potential 4v5 situations then look to splitpush. Be wary of the enemies ultimates as that can either save your split or lose it.
1 = Awful, 2 = Okay/Situational, 3 = Always good
WORK IN PROGRESS. CHAMPIONS "A" THROUGH "K" DONE. ONLY 87 MORE CHAMPIONS LEFT TO COVER
2An Aatrox ult can work in quick skirmishes but is not great for teamfights. It gives you movement speed, attack damage, and increased healing. The healing increase can keep you survive longer and the movement speed lets you stick onto targets easier. The extra AD is ok but nothing special. Don't prioritize this ultimate in team fights if there are better especially since the resurrection mechanic was removed.
3An Ahri ult is always one of the better ults to steal. As with the champion herself, it is best in early to midgame for skirmishing and sticking on targets. Spirit Rush loses luster in late game fights become more chaotic and group-oriented. Spirit Rush is still an amazing ultimate to steal as it gives you immense mobility.
3Stealing an Akali ultimate ( Perfect Execution) has changed. Since her initial cast, R1, was changed to champion target only it in theory reduces mobility. However, being able to target dash with Perfect Execution helps to land the rest of your kit. And of course you get TWO EXTRA DASHES OMG BROKEN *that is complete sarcasm but the ultimate is still very good*
3Alistar has a very nice ultimate to steal. Unbreakable Will essentially makes the champion tankier, breaking crowd control on cast and increasing magic and and physical resistances while active. This makes Sylas a terrifying bruiser-esque monstrosity. Even more than he really is. Take this ult when you need to be an engage or frontline for your team, especially if you are getting blown up.
3When you decide to take an ultimate from Amumu, make sure he doesn't think of you as a friend. His ultimate is an AoE cast that stuns and damages all enemies caught in it. Curse of the Sad Mummy also scales with ability power making it a potent source of damage. This is an amazing ult to steal, high damage, cc, instant cast. Curse of the Sad Mummy is always a good ult in any fight. Prioritize this ultimate and ultimates such as this. You can never go wrong with an Amumu ult.
2Anivia has a strong AP scaling ability. It is an AoE slow that deals damage over time. However, Glacial Storm is not the best ultimate to steal for every fight because it requires time to be at maximum effectiveness. It has a low cooldown however and it is good in skirmishing especially early game.
1Summon: Tibbers does not work well with Sylas and his playstyle. Annie's ultimate can be used especially in solo kills but do NOT prioritize taking this ultimate, it is not very good for you and extremely situational. Also if you don't know how to control it don't take it.
2OOF.... so let's talk about Aphelios and his ultimate; Moonlight Vigil. So when you steal Aphelios's ultimate it is similar to LeBlanc where you take the properties of whatever gun he is using. If you have stolen Moonlight Vigil when Calibrum, the Sniper Rifle is active and Aphelios then switches to Severum, the Scythe Pistol your stolen ultimate will keep the properties of Calibrum, the Sniper Rifle. So to explain how to use his ultimate, it is best to use it on a clump of enemies because it can hit multiple. In all honesty the specific weapons do not really change your usage of the Moonlight Vigil. Don't prioritize the ultimate as it is hard to use with Sylas.
3Enchanted Crystal Arrow is a nice ability to have. Because it has a global range it gives you more presence over the map. However, it is not great to chuck this ultimate across map for an insane snipe most of the time. Enchanted Crystal Arrow is however, really good for catching out enemies either to start a fight or end one. Use it when you an enemy is out of place or when an enemy thinks they can get away from you. Especially good for roaming bot with your jungler to set up ganks and snowball your botlane.
2Voice of Light is a very simple knockback and damaging ability. It can hit multiple people and it deals damage. It does knockback champions a short distance which can be a boon or a hindrance. Aurelion Sol is one of the more rare champions to see in-game so practice with Aurelion Sol in a practice tool if you really need to master Voice of Light. A decent ultimate but not tier 1.
3Emperor's Divide is a very good ultimate for pretty much every fight. The damage is pretty negligible but the crowd control it provides is amazing for teamfights. Remember you can you and your team can walk through Emperor's Divide but the enemy team can't. This allows you to zone off carries from fights or zone off tanks from carries. Just like Azir using this ultimate takes practice to master.
3Bard, Bard, Bard. His ultimate, Tempered Fate is strong for teamfight disruption, saving teammates, a lot of things. It is a very good ultimate. You can use it to Zhonya's yourself or catch out opponents or save teammates all the good things. Use it well it is very strong.
3If you have never been chained cced by a Blitzcrank it is a frightening and frustrating experience. Especially because of his ultimate Static Field. It is a BIG AoE silence that deals lots of damage. It also has quite a low cooldown as well. so you can take the ultimate more frequently.
2Pyroclasm as I like to call it the ultimate of ultimate anarchy. If you use Pyroclasm in the middle of a teamfight it forces fights to disperse. Brand's ultimate deals damage and bounces from enemy to enemy (up to 5 times). Without Blaze which is Brand's passive, you will lose a lot of damage which sucks because that is all it gives you. A decent ult which is best when enemies clump up together.
3A big skillshot ultimate that knocks up and slows. CC is very good for Sylas. The biggest downside to this ultimate is it is a skillshot. If you whiff with Glacial Fissure, nothing happens which is a waste.
1Caitlyn's ult is very situational. It is a massive range snipe that locks onto a target and deals significant damage (can be intercepted by other champions). Because you will generally be moving around lots in fights and using abilities Ace in the Hole is not the best ultimate to steal. Only take this ultimate if you can snipe someone who is running away or to force them away from objectives. Sylas converts AD scaling ultimates into AP but only .6% total AP per 1% AD and 0.4% AP for 1% bonus AD.
2Camille's Hextech Ultimatum is a targeted ability that knocks away enemy champions within its initial cast radius and then locks the target inside the area. Enemy champions other than the target can enter and exit the zone and the zone disappears if Camille dies or exits the zone. The ultimate also gives you extra magic damage on your basic attacks that additionally do 4-8% current health damage. A decent ultimate, it makes you untargetable on cast so you can dodge abilities, the damage buff is nice, and the lockdown on a single target can be useful against slippery targets. Good in skirmishes but not a replacement for a Mordekaiser ultimate.
2A big AoE stun ultimate. Petrifying Gaze is only a tier 2 ultimate because it requires champions to be facing you to get the crucial stun off. If you can hit this ultimate it is good if you miss it it is just a slow. It is harder to use than something like an Amumu ultimate. Not a bad ult to steal though, just be careful.
3This is a surprisingly good ultimate to steal. It is not just a meme sort of thing. fest deals a large amount of True Damage to a target (I believe there is an execute range indicator like with Pyke). If the target is killed Sylas / Cho'Gath gain permanent max health and their champion model grows in size. The size growth does nothing for you really but the max health is very very good. You can only gain 6 stacks from non-epic monsters/minions but Cho'Gath can scale infinitely with his health off epic monsters and champions. This ability makes Sylas massively tanky as he scales into the late game. Remember Kingslayer's heal increases based off of missing health so you heal very strong as well as having massive health pools. In addition to making Sylas a giga tank, Feast also deals True Damage essentially giving Sylas a massive execute. Feast scales off of AP and Health.
1You can argue that Corki's ultimate should be considered a tier 2 because it gives Sylas 7 extra missiles. It's not great. Also the idea of being able to take a Missile Barrage from Corki is laughable because he is barely ever played. Only take this ult if you are about to solo kill him or if you literally cannot take another single ultimate in a fight. Again, it's not the worst but it is very underwhelming.
1A budget Pyke ultimate. Without the Hemorrhage stacks the Noxian Guillotine will deal significantly less damage. Is is a point and click ultimate that does true damage. If you kill a champion you get a reset. A very lackluster ultimate that does nothing but deal damage. Doesn't provide any defensive stats, cc, or anything.
3Moonfall is a good ultimate for Sylas for the same reason it is strong on Diana. A very good ultimate for diving into fights or pulling people back into fights. Moonfall also scales well with AP providing a lot of damage.
Sadism sacrifices health for increased movement speed and health regeneration. A very simple ultimate. Decent early on but lackluster late because Sadism gives Health Regeneration rather than Healing. Sylas doesn't build stronger health regeneration or too much extra health. Prioritize stronger ultimates.
1Unlike an Ashe ultimate, Draven's Whirling Death provides nothing but damage. It is a global ultimate which can be very good in certain situations. Take the ultimate if you can easily pick somebody off or you can blow up squishy targets from a safe distance. Sylas's play style is usually more frontline/dive heavy so don't take Whirling Death if you are in a fight where you are taking a lot of damage, prioritize CC ultimates in that scenario.
Chronobreak is amazing, especially really early in the game. Sylas already heals a lot and can be darn near unkillable but with an Ekko ultimate his danger is ramped up massively. Chronobreak allows you to play much more aggressively and dangerously. Tower dives become very safe. Chronobreak is essentially a get out of jail free card. Very good ultimate in all situations. However, this is a "selfish" ultimate. Most of the time you are using this to dodge CC or reposition. In teamfights Chronobreak does not provide any CC or tactical advantage for your teammates (unless you one shot everything with it because it really hurts). Feel out the situation and decide if your team needs another ultimate over Ekko's. Last tip, you basically become ungankable once you hit 6 if the enemy has a mid or jungle Ekko, play aggressive when his ult is up because you can easily surprise the opponent.
There are very niche times when stealing an Elise ult can work, like using her Cocoon/ Rappel to tower dive or lockdown an enemy. Elise has what is called a "Transformation" ultimate. Sylas will transform into the opponent's alternate form (in this case Spider). It replaces his abilities with the transformed abilities. If not recast or killed, Sylas can stay transformed for up to five minutes. The reason you don't want to steal this ultimate is because Sylas loses his Kingslayer healing, and his mobility and damage from Abscond / Abduct.
Evelynn's ultimate, Last Caress is a pretty basic ability. You slash in an arc in front of you dealing increased damage to low health targets, become untargetable, and warp backwards a set distance. The damage, untargetability, and repositioning of this ultimate are actually amazing. You can utilize Last Caress similarly to Chronobreak. However, this is another "selfish ultimate" you have no crowd control for this ultimate and the AoE is not like a Neeko ultimate. It is an amazing ultimate, but there are situations where you may find there are better ones. Still, amazing ultimate, really awesome name that suits the champion well.
Trueshot Barrage is actually an amazing ultimate to steal and really fun. It has a 90% AP Scaling and it HURTS. Small side not I once got a triple kill because I respawned and used an Ezreal ult on the mid, support, and adc as they were hitting tower. It was FUN. Trueshot Barrage gives you very good AoE damage (if you can hit it). It can really impact teamfights. The limits of this ultimate (and other globals) is really dependent on your positioning and ability to estimate people (guess where they are going). This is such a fun ultimate but it can be EASILY wasted and countered pretty well. Like I've said before, CC is best for teamfights so don't prioritize this ultimate if there are better ones. Again, feel out the situation.
You will not be able to fear enemies with Crowstorm because his fearing passive is part of his Q ability. But Crowstorm is very good for fights because of its DoT and AoE properties. Crowstorm last for 5 seconds and damages enemies every .25 seconds. This means it has 20 ticks of damage. A rank 3 ultimate can deal 81.25 + 11.25% AP per tick. That means a Rank 3 Fiddlesticks ultimate will deal 1625 magic damage if you have 0 ap. Enemies have to respect the damage this ability puts out giving you good zone control. Remember, it is also a blink so you can engage really well.
Grand Challenge is weird to use with Sylas. I'm not sure if he gets the percent max health true damage from popping vitals. It is also good to remember that you have to actually proc the vitals in order for the ultimate to do anything. Sylas can reposition pretty well so proccing the vitals isn't the hardest thing to do. If you manage to get off the Grand Challenge you are rewarded with a healing aoe for you and your teammates which can be nice. Not an amazing ultimate to take.
While Chum the Waters is a huge burst spell it is in my opinion not amazing for Sylas for teamfights. The Fizz ultimate is best for skirmishing or diving/ganking your lanes because it is a nuke ability. Chum the Waters is really good if you can catch people off-guard with it. The damage and knockup increase the longer you throw it, but don't always LEROY JENKINS and max range the shot. It can be missed like any other line skillshot and will only knockup units in an area around the where the fish lands. This is a very big risk/reward ultimate. If you can land it it can change teamfights but if you whiff then you are A FISH IN OPEN WATERS. hahah fish jokes.
Galio is an annoying and painful matchup to play against. He can also gain a Magic Damage shield up to 20% of his maximum health making trading with him painful. The best part of the Galio matchup is the voice interactions Sylas has with him and of course, Hero's Entrance. It can be a little weird to use for people who don't have a lot of interactions with Galio's ult. Galio will leap from his location the the location of a ally at the time of cast, he becomes untargetable and leaps. He grants his magic shield to all allies in the radius of his landing and knocks up all enemies. Of course the ultimate scales with AP so it hurts as well. The only downside to this ability is it is a channel, not an instant cast so enemies can counter it with mobility, zhonyas, or untargetable effects.
This is THE BEST. Cannon Barrage scales entirely with AP and it deals Magic Damage. Also, Gangplank can upgrade Cannon Barrage to make it even more powerful. When Sylas steals a Cannon Barrage any upgrades to the ultimate are stolen as well. Gangplank's ultimate is global, slows, and deals massive amounts of magic damage. It is especially good at zoning as well. You can turn fights very well with a Gangplank ultimate. Because of it's global impact there is almost no better ultimate in the game than Cannon Barrage. Learn to love this one.
"Villainy never knows itself... eh, Garen?" Garen's ultimate is ridiculous for it's purpose, which is a single target execute. Demacian Justice deals true damage and the damage is increased by the target's missing health. Garen will deal true damage that increases with their missing health to execute them. That is it, that is the whole ability. A point and click execute that deals true damage. It provides nothing more than a single execute so be wary of taking it if a big teamfight is going to breakout and you can't 100-0 a carry.
I will be completely transparent with you, I have seen less than five Gnar players in my almost year of playing League. I have virtually no experience with his ultimate. Gnar only has one version of his ultimate so you will always become Mega Gnar. The ultimate GNAR! throws a everything around you forward and any enemy that hits a wall is stunned.
A weird ultimate to use. Big AoE explosion that deals magic damage and knocks enemies away. Really nice ultimate if you are looking to zone people off or catch them out.
Basically you use Collateral Damage like you would use an Aurelion Sol ultimate. Really lackluster for teamfighting. Very situational, it is a big damage shot basically.
Good ultimate for map presence. Especially good for flanks or roams. It is like a Kled ultimate but with a fear.
Don't. No. Never. Bad. Icky. This is another transformation ultimate. Garbage. Do not take. This is also one of the worst transformation ultimates to take as well. Garbage. Blech. YUCKY.
Sylas has a weird interaction with Illaoi and her ultimate. Leap of Faith will spawn a tentacle for each champion hit by the ultimate (there is a range indicator when using it) but that's it. Illaoi's tentacles only swing because of her passive Prophet of an Elder God and the healing comes from when a tentacle hits. So the ultimate is completely useless because the tentacles will not swing.
Really only good for slows. The damage is pretty negligible, especially with Sylas's AD to AP ratio not being amazing. The mark passive does not do anything for you. Take if you are chasing her down and need to slow her or something but it's not great.
Daisy! is not even that great of an ultimate for Ivern as someone I know would say. She is quite lackluster, like a Tibbers but less menacing. Don't take this ultimate. The best usage would be to use Daisy! as a shield for turret diving or stuff.
Monsoon is actually pretty nice. However, this is a lackluster engage ultimate. You can use it similar to a Fiora ultimate (for the healing zone). Or even try and peel for champions with it's knockback effect.
A great ultimate to engage with. While not quite as secluded as a Mordekaiser ultimate Cataclysm works well to force a champion to fight with you. Obviously, a Flash or mobility spell can get them over the walls. You can even zone enemies off from fights by using Cataclysm on a choke point. Be wary though, your allies also will be blocked off by the ultimate.
It's a stat buff. That's it. You get the passive portion of his ultimate as well. There is nothing special about this ultimate, it is a stat buffer. No CC no damage thats it. Not bad but not amazing.
Again gargbagio. Transformation ultimates, I'll say it again, are BAD because they CHANGE your abilities. Sylas is RELIANT upon his E mobility and his W healing. Without them he is like an Evelynn out of camouflage.
I dislike this ultimate. But for some reason it works for Jhin and for the same reason it works for Sylas. Either use it early to chunk down opponents, use it early to zone off opponents, or use it at the end of a fight to finish off low health enemies. Remember when using Curtain Call you press R don't right click and you are vulnerable so stay out of action in a safe place to use it.
It's a fun ultimate. It hurts a decent bit because it does percent missing health damage. Good for finishing off a champion who thought they escaped. Good for fights where the enemies are clumped. You can also synergize this with an ultimate like Diana or Orianna to pull enemies into range together.
Killer Instinct is a dash. There's nothing special about it other than that.
One thing to take note of, this ultimate can ONLY be cast on an "Oathsworn Ally". When there is a Kalista on the enemy team Sylas starts with a Black Spear as an item that can be bound to ONE ally. Fate's Call can only work on one ally. Use it to save a jungler during dives or sending your tank/bruiser/assassin into the backline. This is a very good utility ultimate to set up fights or saving allies.
Mantra is transformation ultimate but it is the best transformation ultimate because it you can only use one ability before you lose the ultimate charge. This means you can use any of Karma's abilities once and then you gain your regular abilities back. The only downside is the abilities are not amazing for Sylas. Q will deal damage, W will root and heal Sylas if the tether remains unbroken for a couple seconds, and E will grant a shield to you/an ally that can spread to nearby allies.
Not technically the most efficient ultimate to steal, but awesome to use. Allows for a lot of global presence. This ultimate never really falls off. It is great early to punish bad fights across the map, great mid game when fighting becomes more abundant, and amazing late game for the raw damage.
Awful ultimate to steal. Riftwalk is only good on Kassadin because he can recast it so many times. When you Hijack Riftwalk you gain one charge (the lowest cost riftwalk) and you lose the charge once activating it once. The ultimate is bad do not take it, basically ever. This is one of the worst normal ultimates to take in the game. I cannot stress this enough, do not take Riftwalk
It hurts and it's an AoE ability which is very nice. Not an amazing ultimate because the channel can be interrupted and you do not gain resets like Katarina does. Still a decent ultimate in most situations.
It's a Kayle ultimate. Being able to keep one ally alive throughout a teamfight is irreplaceable. You can ult yourself if you are the carry, you can ult an ADC so they stay alive and continue to fight, or my favorite, ulting a really fed bruiser/tank (i.e. Nasus, Cho'Gath, Dr. Mundo, Shen, etc) so just when your opponents think they are going to actually FINALLY be able to get rid of them they don't die.
Really good ultimate for assassinating, diving, and dodging damage. Because Sylas converts AD scaling ultimates into AP ratios the form of Kayn actually matters. If Kayn has become the Shadow Assassin the ultimate will have a longer cast range but deal significantly less damage. Rhaast is the better form of Umbral Trespass because it deals percent max health damage and heals you more.
It's basically a Fiddlesticks ultimate that does less damage. The downside of this ultimate is that you don't gain Kennen's passive so the ult will not stun anybody.
Void Assault is a very nice ultimate with a lot of potential. It is great for making picks and weaving in and out of harm's way. It has two charges when not evolved and three when evolved. Once late game hits the ultimate loses it's luster as you are in the middle of fights more and your Kingslayer healing and Abduct damage will be more useful (most of the time) then invisibility.
Can be a double edged sword. It is an amazing ultimate, saving multiple allies from death it is basically a Tryndamere ultimate with AoE. It allows for you to stall for cooldowns as well. However, it also grants immortality to your opponents as well as allies so be careful how you use it, where you use it, and when you use it because your enemies can take advantage of it as well. Don't cast it if the enemey Kindred has already used their ultimate, try and layer the effect when it is most beneficial for you.
It's a charge, just like the ability says. A pretty situational ultimate to use, but it does grant speed to allies like a Sivir ultimate. The shield and locking onto a target are also very nice. Use as an engage tool.
Not a good ultimate, you only get one charge just like with Kassadin. You can use it to snipe off an enemy from a distance or when they are trying to retreat. It has basically no other purpose, not a good ultimate. Lackluster, do not prioritize and for a general statement, do not take it. It's a waste of time.