Twitch Build Guide by SubSequence
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Carry Jungle Twitch
+9% attack speed and +9 ability power or +5 attack damage, adaptive
Mid Game Build
Threats to Twitch with this build
|Rammus||Buy a Lord Dominik's Regards and crack his shell.|
|Ezreal||Dodge the Mystic Shot and you'll be fine. He does out-DPS you but if you aren't getting smacked by his Q, you'll come out on top.|
So much for weekly updates! Update rolling out on December 1, 2017
Thank you for your patience!
Welcome to Pre-Season 8!
During the production of this guide, I am also actively playing Twitch to find favorable matchups, as well as doing numerous tests to figure out optimal builds for carrying in solo queue. I will update this guide as I go, and I hope you all enjoy the journey as I update and optimize this guide and make it the best and most descriptive Twitch Jungle Guide on Mobafire!
The first off-meta jungler I played was Twitch back in Season 4, right after the Visual Update, so he's always gonna hold a special place on my roster and, honestly, he is a load of fun to play!
This guide is pretty much inspired by Aqua Dragon 33, who pretty much gave me the confidence to go out and do off-meta picks. Shout out to Jay, check out his stream, he's a great player and a really nice guy. Go give him some love!
AquaDragon's MobaFire Guides
Also, a smaller shout out to Rat IRL, who helped with a few pointers on this guide as well. He may have given a little sarcasm and deleted me after my mini-interview, but it was still helpful. Love!
I also have started to right another guide for Xayah Jungle! Be sure to check it out, I'm updating it as I go along.
Runes [Under Construction]
Press the Attack: No doubt, this is the absolute best Keystone for Twitch, nothing else even comes close. It helps you in the early game and the late game and can help you literally 3-tap people. 12% bonus damage after auto-attacking 3 times makes Enchantment: Warrior a much more reliable source of damage.
Triumph: This is an amazing rune. Being able to return 15% of your missing health as well as give you bonus gold on a kill help you stay healthy and team fights and get your self a little extra gold in the early game.
Legend: Alacrity: I just like this more on a Marksman than the other two to be honest.
Coup de Grace: This helps with executing on your Contaminate and really helps Twitch turn into an Assassin.
Sudden Impact: When you can enter stealth for as long as you can with Twitch, this is an astounding rune for early pressure.
Eyeball Collection: Stacking AD for getting kills? That's okay with me.
- Enchantment: Warrior: Press the Attack is INSANE. Just having this item can make your Contaminate do an insane 84 more damage than Bloodrazor, making your ganks and dueling potential crazy strong. Enchantment: Bloodrazor is still better for the late game, but it comes down to preference mostly. Right now I'm on a Warrior kick.
- Berzerker's Greaves: With the removal of Bloodrazor from the core build, the attack speed granted by these boots is more valuable.
- Mercurial Scimitar: This item is just nearly perfect defense to CC, even if you take the damage the abilities dealt to you, you get a decent amount of Life Steal . Not to mention the fairly high amount of damage you get from this, being a defensive item.
- Blade of the Ruined King: Situational item, useful for team fights if you're not too far ahead.
- Runaan's Hurricane: This is possibly my favorite item for Twitch, either making him a monster in team fights when ahead, or an extremely efficient split pusher when the team needs pressure, this item never fails me for efficiency. The synergy with Spray and Pray is astounding, making quick work in teamfights, or even cutting off and catching out multiple enemies that thought they escaped.
- Lord Dominik's Regards: If for some reason tanks are giving you a hard time, you can slap this onto your build and reduce their Bonus Armor by almost half, as well as doing insane bonus damage. Overly, its a situational item, but very strong.
- Farsight Alteration: This trinket is possibly the best trinket for Ranged champions, assassins, split pushers, all the like. Being able to scope out bushes, objectives, lanes, etc. The item is just good. If nobody on your team has built it yet, definitely build it yourself. Vision wins games.
- Oracle's Lens: Much like providing vision, denying vision is just as good and helpful for your team. Its also a counter to invisible champs, its just a very helpful item for you and your team.
- Guardian Angel: I shouldn't have to explain this. Guardian Angel saves lives, literally.
- Duskblade of Draktharr: This item is horrific on Twitch. You get to proc it every single time you fight, and you're not missing out on anything by building it. It gives you everything you need to make an Assassin. Definitely a strong item to start off with after building your Bloodrazor.
The typical clear path for Twitch Jungle that I use is as follows:
For Level 2 Gank:
Red Buff -> Gank -> Blue Buff -> Gank -> Farm
Not suitable laners for Level 2 Gank:
Top-Side Buff -> Enemy Top-Side Buff ( Smite) -> Gank from behind if your team is pushed in / Fight enemy jungler.
Neither of the above apply to your game or are learning Twitch Jungle? Then simply do this clear
Bottom-Side Buff -> Wolf Camp -> Top-Side Buff ( Smite) -> Look for gank.
Twitch's jungle route is pretty basic.
Which Smite should I buy?
Generally, most champs have a Smite upgrade that is fairly staple, unfortunately League of Legends is not so dynamic. Your Smite depends on how you or your team is sitting. I will go over these, and the reasoning for each one when applied to Twitch.
Your general Item pathing will go as followed:
Enchantment: Warrior > Duskblade of Draktharr > Berserker's Greaves > Runaan's Hurricane
After Warrior, you should be able to do insane amounts of damage. Building Duskblade will make your early game even stronger, it makes you do way too much damage in the early game when combined with Sudden Impact. I've found going Razor - Duskblade - Hurricane - Infinity Edge - Statikk as the offensive Items is the most efficient build path.
Level 2 Gank
(Red Buff Start)
The reason you don't get your Venom Cask at level 2 when you go in for your gank is because you're already going to have the slow from your Red Buff, making it redundant, plus, the burst you get off from Contaminate is insane at level 2. You pretty much guarantee either First Blood or at least the Flash of the enemy laner.
Level 2 Gank
(Red Side Blue Buff Start)
This is the alternative start for ganking bot lane when starting on the Red Side of the map. If you have a support with good Level 1 CC, you can combine Venom Cask with whatever CC to keep the bot lane closer to your team. Much more likely to burn Heal than anything, but it still makes a returning gank much more simple.
Important things to remember:
- Approaching from the sidelines in a way that you can easily clear out the enemy back line with 3 or 4 auto attacks is key for running assassin Twitch. Remember that Duskblade will only proc on the first target hit by your enhanced Spray and Pray auto attacks.
- Wait for a hard initiation, don't ult instantly just because someone gets hit with an ability, or hooked by someone. If they initiate on your team, use your ult to peck the back line as your tanks defend you from their tanks.
- Don't forget the reset! Your Ambush resets if somebody dies while affected by your Deadly Venom! Use this for re-engages, escapes, or chases!
- Try to line your empowered auto attacks up with their team, hitting as many targets as possible!
Pros / Cons
Generally, your first gank is going to be immediately after taking your Red. Just walk up to brush, hit your Ambush and sneak on up. Slowing your victim with your buff, you and your teammate should be able to secure a kill, or pop Summoners. The first lane you should look to gank depends on who has the worst escape. Tanky top lane? Gank. Non-mobile mid lane? Gank. Non-mobile bot lane? Gank. 100% of your games you should be ganking right after taking Red buff, as well as any opportunity to punish pushing. Twitch's ability to just show up in a lane with a slow and high damage output from range makes him a pretty scary assassin.
Your gank path is:
Red Side Gank
Blue Side Gank
Generally when you gank you either want to be coming behind the enemy lanes, usually from behind tower, with the exception of ganking Red-Side bottom, and Blue-Side Top, UNLESS your lane is pushed up.
Generally, anytime you can have a teammate with some sort of snare or high damage output, its gonna be good for you. Here are a couple examples of champions that have the most potential to start a snowball for either them or yourself.
- Jhin: Ganking for a Jihn is amazingly easy. You walk up, throw your Venom Cask, he uses Deadly Flourish, plus any CC your Support might have. Makes it crazy to snowball either yourself or Jihn.
- Cassiopeia: Your poison counts for her Twin Fang bonuses, so after you drop the slow, she can start spamming it on them. Her Miasma makes it a little harder for the enemy to escape and after 6 everything gets crazy.
- Vel'Koz: CC and Burst make everything easier. True Damage on top of that makes for insane early damage, after Vel'Koz gets level 2, your ganks are smooth and easy. This counts for him being Mid or Support.
- Blitzcrank: He can keep an enemy still for 1.5 seconds, and silence them. Totally, between him and your ADC, you should be able to score a simple kill.
Return Ganking is also a thing that Twitch excels at. The ability to stealth in with your Ambush makes it a breeze since they will never know you're back again. Here's a clip showing the technique of return ganking as Twitch: