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Team Guide by Guest

IZB

By Guest | Updated on April 22, 2010

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Choose Champion Build:

  • LoL Champion: Pantheon
    IgnatioQ
  • LoL Champion: Sion
    blue300
  • LoL Champion: Singed
    Zet0x
Array ( [display_name] => IgnatioQ [champion_id] => 44 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 8 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 8 [client_id] => 0 [display_name] => Fortify [url] => fortify [description] => Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. Spell is no longer available. [icon] => Spell_SummonerFortify.png [level] => 5 [cooldown] => 300 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 1 [is_deleted] => 0 [comment_count] => 14 [last_comment_ts] => 2013-08-31 09:08:52 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 2 [3] => 3 [4] => 3 [5] => 4 [6] => 1 [7] => 3 [8] => 3 [9] => 1 [10] => 4 [11] => 1 [12] => 1 [13] => 2 [14] => 2 [15] => 2 [16] => 2 [17] => 4 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 44 [display_name] => Pantheon [url_str] => pantheon [title] => The Artisan of War [key] => Pantheon [description] => Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar who still revere combat and war as ultimate artforms. They remember the Rune Wars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon. This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish. "I was hoping they had more reinforcements." - Pantheon, standing amidst the pieces of a brutalized Noxian battalion. [spotlight_embed_url] => http://www.youtube.com/watch?v=h2yjpxzTNvs [role] => Fighter [defense_rating] => 4 [magic_rating] => 3 [attack_rating] => 9 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 579 [health_increase] => 80 [mana] => 317 [mana_increase] => 32 [movement_speed] => 355 [armor] => 27.7 [armor_increase] => 3.66 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55.6 [attack_damage_increase] => 2.778 [critical_strike] => 2 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0.105 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.04 [attack_range] => 150 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.967 [health_18] => 2058 [mana_18] => 844 [movement_speed_18] => 355 [armor_18] => 94 [magic_resistance_18] => 53.4 [attack_damage_18] => 104.9 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 15 [attack_range_18] => 150 [tip_playing_as] => * Using Aegis of Zeonia quickly followed by heartseeker strike can devastate your enemies. * Using spear shot frequently in a battle, along with attack speed items can help defensively by charging Aegis Protection. * Using Grand Skyfall to assist your allies across the map can quickly turn the tides of battle, putting your allies at an advantage. [tip_playing_against] => * Keeping yourself hidden in brush can make it harder for Pantheon to target you with Grand Skyfall. * Watch out for when Pantheon has a stunning or snaring partner in lane with him (example: Morgana, Sion) as he can cause devastating damage with his Heartseeker Strike. * Pantheon's Aegis Protection shield will block a single champion basic attack or turret shot, but he's vulnerable until he brings it back up again by attacking or using abilities. [client_id] => 80 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 48966 [view_count] => 9374674 [comments] => 2 [comment_count] => 12 [votes] => 18 [vote_count] => 24 [community_tier_list_vote_count] => 487 [community_tier_list_score] => 0.450103 [community_tier_list_rank] => 2 [score] => 16 [lastpost_ts] => 2011-12-27 06:58:18 [last_comment_ts] => 2014-08-02 12:42:03 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 328 [create_ts] => 2010-02-02 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 219 [champion_id] => 44 [display_name] => Aegis Protection [unranked_description] => After attacking or casting spells 4 times, Pantheon will block the next tower or champion basic attack. [ranked_description] => After attacking or casting spells 4 times, Pantheon will block the next tower or champion basic attack. [description] => After attacking or casting spells 4 times, Patheon will block the next normal attack that deals more than 40 damage to him. [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0080_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-02-19 20:40:33 ) [1] => Array ( [ability_id] => 220 [champion_id] => 44 [display_name] => Spear Shot [unranked_description] => Pantheon hurls his spear at an opponent, dealing damage plus a percent of his attack in physical damage. [ranked_description] => Pantheon hurls his spear at an opponent, dealing {75/110/155/195/235} (+1.4 per bonus attack damage) physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health. [description] => Pantheon hurls his spear at an opponent. [icon] => [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 4 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0080_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2010-11-06 21:11:40 ) [2] => Array ( [ability_id] => 221 [champion_id] => 44 [display_name] => Aegis of Zeonia [unranked_description] => Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack. [ranked_description] => Pantheon leaps at the target enemy and deals {60/85/110/135/160} {1} magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection. [description] => Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon redies himself to block the next attack. [icon] => [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 20 [cost_rank_1] => 55 [cost_rank_2] => 55 [cost_rank_3] => 55 [cost_rank_4] => 55 [cost_rank_5] => 55 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0080_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-05-09 04:44:35 ) [3] => Array ( [ability_id] => 222 [champion_id] => 44 [display_name] => Heartseeker Strike [unranked_description] => Pantheon focuses and unleashes 3 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health. [ranked_description] => Passive: Pantheon gains 100% critical strike chance against targets below 15% of their max health. Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals {33.3/50/66.6/83.3/100} (+1.0 per bonus attack damage) physical damage. This ability deals 60% damage to minions and monsters. [description] => Pantheon focuses and unleashes 5 swift strikes to the area infront of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 20% health. [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9 [cooldown_rank_3] => 8 [cooldown_rank_4] => 7 [cooldown_rank_5] => 6 [cooldown] => 30 [cost_rank_1] => 45 [cost_rank_2] => 50 [cost_rank_3] => 55 [cost_rank_4] => 60 [cost_rank_5] => 65 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0080_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-01-07 16:43:28 ) [4] => Array ( [ability_id] => 223 [champion_id] => 44 [display_name] => Grand Skyfall [unranked_description] => Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage. [ranked_description] => Pantheon gathers his strength channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals {400/700/1000} {1} magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 30 seconds. [description] => Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage. [icon] => [cooldown_rank_1] => 150 [cooldown_rank_2] => 135 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 5500 [range_rank_2] => 5500 [range_rank_3] => 5500 [range_rank_4] => 5500 [range_rank_5] => 5500 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0080_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-19 09:39:02 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 80 [mobafire_id] => 44 [name] => Pantheon [url] => pantheon [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 29 [rankings] => 50 [rankingsCount] => 58 [winRate] => 54 ) ) ) 1

Spells:

LoL Summoner Spell: Fortify

Fortify

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Top Lane
Ranked #29 in
Top Lane
Win 54%
Get More Stats
Array ( [display_name] => blue300 [champion_id] => 6 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 3 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 3 [client_id] => 7 [display_name] => Heal [url] => heal [description] => Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds. Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds. [icon] => Spell_SummonerHeal.png [level] => 1 [cooldown] => 240 [range] => 850 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 8 [last_comment_ts] => 2012-09-15 21:04:30 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 3 [3] => 2 [4] => 3 [5] => 4 [6] => 2 [7] => 1 [8] => 3 [9] => 2 [10] => 4 [11] => 2 [12] => 1 [13] => 2 [14] => 3 [15] => 1 [16] => 1 [17] => 4 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 6 [display_name] => Sion [url_str] => sion [title] => The Undead Juggernaut [key] => Sion [description] => "BLOOD. SMELL IT. WANT. ACHING. NEED! CLOSE NOW. THEY COME. NO CHAINS? FREE! KILL! IN REACH. YES! DIE! DIE! Gone. Too quick. No fight. More. I want... more. A voice? Unfamiliar. I see him. SwainSquare.png The Grand General. My general. He leads. I follow. Marching. To where? I should know. I can't remember. It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long... since I've tasted victory. The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs! There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily. Who gave the order to halt? The underlings don't answer. No familiar faces. If I do not remember, neither will history. The cage is opened. Finally! No more waiting. WE CHARGE! Slings and arrows? The weapons of children! Their walls will not save them! I can taste their fear. They shrink at every blow as their barricades splinter. SOON! Noxian drums. Demacian screams. Glory isn't accolades; glory is hot blood on your hands! This is life! A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It's over too quickly! Just one more... The men stare. There's fear in their eyes. If they're afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General's eyes, only approval. He is pleased with this conquest. Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like BeatriceSquare.png his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company. Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live? Why do we mill about? The waiting eats at me. I'm left to my own devices. The bird watches. It's unsettling. Were it anyone else's, I would crush it. Fatigue sets in. I've never felt so... tired. Boram? Is that you? What are you whispering? Where am I? Captured? Kenneled like some dog. How? There was... the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can't remember. I was wounded. I can feel the ragged gash... but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me. Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot. I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don't remember letting go. Is this your vengeance, Jarvan? I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets! No one came. I heard no struggle. No retreat. Did I imagine it? There is no aching in this stump. I barely noticed the iron boot. It's caked in rust. When did I lose my leg? I still smell the blood. Battle. It brings comfort. The hunger gnaws. I have not slept. Time crawls. So tired. How long? So dark. This pit. I remember. Grand General. His whispering. What was it? Not who I think. Fading. Mustn't forget. Message. Cut. Remember. SION – Beware ravens. FREE ME! BLOOD." [spotlight_embed_url] => https://www.youtube.com/watch?v=4mWWFC9SRfA [role] => Tank [defense_rating] => 9 [magic_rating] => 3 [attack_rating] => 5 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 543 [health_increase] => 104 [mana] => 326 [mana_increase] => 25 [movement_speed] => 345 [armor] => 23 [armor_increase] => 3.25 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 59.7 [attack_damage_increase] => 3.1875 [critical_strike] => 2.2 [critical_strike_increase] => 0.3 [health_regeneration] => 9 [health_regeneration_increase] => 0.2 [mana_regeneration] => 8 [mana_regeneration_increase] => 0.04 [attack_range] => 175 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.753 [health_18] => 1784 [mana_18] => 1040 [movement_speed_18] => 345 [armor_18] => 74 [magic_resistance_18] => 53.4 [attack_damage_18] => 127.7 [critical_strike_18] => 0 [health_regeneration_18] => 23 [mana_regeneration_18] => 18.2 [attack_range_18] => 175 [tip_playing_as] => *You only have very slight turning ability during Unstoppable Onslaught, so make sure to use it in straight paths. *Roar of the Slayer is a great setup ability to land a very powerful Decimating Smash. *The Soul Furnace buff displays how much shield strength is remaining, use this information to time its explosion perfectly. [tip_playing_against] => *Even if Sion still hits a Decimating Smash, making him release the charge earlier reduces its impact. *Use the time after Sion has died to reposition and prepare for his return. [client_id] => 14 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3134.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29821 [view_count] => 5638722 [comments] => 2 [comment_count] => 14 [votes] => 14 [vote_count] => 19 [community_tier_list_vote_count] => 440 [community_tier_list_score] => 0.476818 [community_tier_list_rank] => 2 [score] => 15 [lastpost_ts] => 2011-02-22 11:12:01 [last_comment_ts] => 2012-12-27 13:23:25 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 397 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 683 [champion_id] => 6 [display_name] => Glory in Death [unranked_description] => Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but begins to drain a percentage of his maximum health per second, draining faster the longer he is alive. Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against monsters). Additionally, Sion gains the ability to cast Death Surge using any learned ability. [ranked_description] => Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but begins to drain (1 + level) health for the first tick and increasing by (0.7 + (0.7 x level)) health per tick. Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against monsters). Additionally, Sion gains the ability to cast Death Surge using any learned ability. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0014_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-01-25 02:31:24 ) [1] => Array ( [ability_id] => 685 [champion_id] => 6 [display_name] => Decimating Smash [unranked_description] => First cast: Sion starts channeling, increasing the damage of Decimating Smash over the next 2 seconds. If Sion's channel is interrupted by crowd control, Decimating Smash will have a reduced cooldown. Second cast: Sion smashes his axe into the ground, dealing physical damage in an area in front of himself and briefly slowing enemies hit. If he charges Decimating Smash for at least 1 second, enemies hit will also be knocked up for a minimum of 1.25 seconds, up to 2.25 seconds if Decimating Smash is fully channeled. Minions take 60% damage. [ranked_description] => First cast: Sion starts channeling, increasing the damage of Decimating Smash over the next 2 seconds. If Sion's channel is interrupted by crowd control, Decimating Smash will have a reduced cooldown. Second cast: Sion smashes his axe into the ground, dealing somewhere between a minimum of {30/50/70/90/110} (+{0.45/0.525/0.6/0.675/0.75} per attack damage) and a maximum of {60/120/180/240/300} (+{1.35/1.5/1.65/1.8/1.95} per attack damage) physical damage in an area in front of himself - depending on channel time - and briefly slowing enemies hit. If he charges Decimating Smash for at least 1 second, enemies hit will also be knocked up for a minimum of 1.25 seconds, up to 2.25 seconds if Decimating Smash is fully channeled. Minions take 60% damage. Monsters take 80% damage. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9 [cooldown_rank_3] => 8 [cooldown_rank_4] => 7 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 686 [champion_id] => 6 [display_name] => Soul Furnace [unranked_description] => Sion passively gains bonus health when he kills enemies. Upon activation, Soul Furnace shields Sion for a few seconds. Soul Furnace can be recast to detonate the shield, dealing damage to nearby enemies. [ranked_description] => Passive: Sion permanently gains 4 bonus health whenever he kills a unit, increased to 15 against large units and champion kills and assists. Active: Sion surrounds himself with a shield that absorbs {30/55/80/105/130} {0.4} (+{8/9/10/11/12}% of Sion's maximum health) damage for up to 6 seconds. After 3 seconds, Soul Furnace can be recast to detonate the shield if it hasn't been destroyed, dealing {40/65/90/115/140} {0.4} (+{10/11/12/13/14}% of target's maximum health) magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds. Soul Furnace can be activated and detonated while using any of his abilities. [description] => [icon] => [cooldown_rank_1] => 11 [cooldown_rank_2] => 11 [cooldown_rank_3] => 11 [cooldown_rank_4] => 11 [cooldown_rank_5] => 11 [cooldown] => 0 [cost_rank_1] => 65 [cost_rank_2] => 70 [cost_rank_3] => 75 [cost_rank_4] => 80 [cost_rank_5] => 85 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0014_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 687 [champion_id] => 6 [display_name] => Roar of the Slayer [unranked_description] => Sion bellows in the target direction, dealing magic damage to the first enemy he hits, as well as slowing it and reducing its armor. If the target is not a champion, it will be knocked back - dealing increased damage to all enemies it passes through and slowing them by the same amount for 2.5 seconds. Minions and monsters cannot be knocked through terrain. [ranked_description] => Sion bellows in the target direction, dealing {65/100/135/170/205} {0.55} magic damage to the first enemy he hits, as well as slowing it by {40/45/50/55/60}% and reducing its armor by 20% for 4 seconds. If the target is a minion or non-epic monster, they are knocked back 775 units, dealing the same damage and applying the same effects to all enemies they pass through. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 11 [cooldown_rank_3] => 10 [cooldown_rank_4] => 9 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 35 [cost_rank_2] => 40 [cost_rank_3] => 45 [cost_rank_4] => 50 [cost_rank_5] => 55 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 725 [range_rank_2] => 725 [range_rank_3] => 725 [range_rank_4] => 725 [range_rank_5] => 725 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0014_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 688 [champion_id] => 6 [display_name] => Unstoppable Onslaught [unranked_description] => Sion charges in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow. If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing physical damage and knocking up enemies nearby enemies, while slowing enemies further away. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds respectively. [ranked_description] => Sion charges in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow. If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing a minimum of {150/300/450} (+0.4 per bonus attack damage) physical damage and knocking up enemies nearby enemies, while slowing enemies further away. The base damage and crowd control duration increase over the first few seconds of the charge, capping at {400/800/1200} damage and 1.75 seconds respectively. [description] => [icon] => [cooldown_rank_1] => 140 [cooldown_rank_2] => 100 [cooldown_rank_3] => 60 [cooldown_rank_4] => 60 [cooldown_rank_5] => 60 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0014_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 14 [mobafire_id] => 6 [name] => Sion [url] => sion [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 17 [rankings] => 71 [rankingsCount] => 58 [winRate] => 52 ) ) ) 1
Array ( [display_name] => Zet0x [champion_id] => 18 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 7 [1] => 2 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 7 [client_id] => 1 [display_name] => Cleanse [url] => cleanse [description] => Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite). [icon] => Spell_SummonerCleanse.png [level] => 6 [cooldown] => 210 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2013-08-20 10:11:07 ) [1] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 2 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 2 [7] => 1 [8] => 2 [9] => 1 [10] => 4 [11] => 2 [12] => 1 [13] => 3 [14] => 3 [15] => 3 [16] => 3 [17] => 4 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 18 [display_name] => Singed [url_str] => singed [title] => Mad Chemist [key] => ChemicalMan [description] => Singed descended from a long line of Zaun's revered chemists. Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots. It came as no surprise to anyone when he was selected for apprenticeship by the infamous Warwick, master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within Warwick's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh. When the uneasy peace created by the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns - accidents of shadow and flame - mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, makes Singed a force to be reckoned with on the Fields of Justice. "My deadliest dose shall bear my patron's name!" - Singed, having just christened the Insanity Potion [spotlight_embed_url] => http://www.youtube.com/watch?v=ZOpT__qwjdQ [role] => Tank [defense_rating] => 8 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 580 [health_increase] => 78 [mana] => 291 [mana_increase] => 45 [movement_speed] => 345 [armor] => 27.9 [armor_increase] => 4.2 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62.3 [attack_damage_increase] => 3.375 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0.07 [attack_range] => 125 [attack_speed] => 0.613 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.802 [health_18] => 2025 [mana_18] => 1056 [movement_speed_18] => 345 [armor_18] => 87.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.7 [critical_strike_18] => 0 [health_regeneration_18] => 17.4 [mana_regeneration_18] => 16.9 [attack_range_18] => 125 [tip_playing_as] => *Poison Trail is very effective at farming and harassing, allowing Singed to dominate the flow of whatever lane he's in. *Insanity Potion is very useful for pushing towers. *Flinging enemies into your tower can deal heavy amounts of damage to them. [tip_playing_against] => *Keep your distance to avoid being Flung back into Singed's allies *Singed needs to run close to your team to be effective, take advantage of this by using crowd control effects on him while attacking his allies. [client_id] => 27 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3237.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 18756 [view_count] => 4156768 [comments] => 1 [comment_count] => 8 [votes] => 9 [vote_count] => 16 [community_tier_list_vote_count] => 449 [community_tier_list_score] => 0.555457 [community_tier_list_rank] => 3 [score] => 16 [lastpost_ts] => 2011-03-24 15:22:50 [last_comment_ts] => 2013-10-03 01:42:27 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 391 [create_ts] => 2009-04-18 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 823 [champion_id] => 18 [display_name] => Noxious Slipstream [unranked_description] => When Singed passes close to a champion, he drifts off of them, gaining bonus movement speed. This effect has a champion-unique 10 second cooldown. [ranked_description] => When Singed passes within 225 range of a champion, he drifts off of them, gaining 20% bonus movement speed for 2 seconds. This effect has a champion-unique 10 second cooldown. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 88 [champion_id] => 18 [display_name] => Poison Trail [unranked_description] => Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. [ranked_description] => Toggle: Singed leaves a poison cloud behind him for 3.25 seconds. Enemies standing in the cloud's trail are poisoned for 2 seconds, taking {5/7.5/10/12.5/15} {0.1} magic damage every 0.25 seconds for the duration (continually refreshes while remaining in the affected area), for a total of {40/60/80/100/120} {0.8} magic damage over 2 seconds. [description] => Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 1 [cost_rank_1] => 13 [cost_rank_2] => 13 [cost_rank_3] => 13 [cost_rank_4] => 13 [cost_rank_5] => 13 [cost_type] => mana_per_second [attack_range] => 0 [range_rank_1] => 20 [range_rank_2] => 20 [range_rank_3] => 20 [range_rank_4] => 20 [range_rank_5] => 20 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0027_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-02-03 15:44:08 ) [2] => Array ( [ability_id] => 89 [champion_id] => 18 [display_name] => Mega Adhesive [unranked_description] => Singed covers the target area with a potent adhesive for 3 seconds, slowing and grounding all enemies within. [ranked_description] => Singed covers the target area with a potent adhesive for 3 seconds, slowing by 40% and grounding all enemies within. [description] => Throws a vial of mega adhesive on the ground causing all enemies who touch it to be slowed for the duration. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 16 [cooldown_rank_3] => 15 [cooldown_rank_4] => 14 [cooldown_rank_5] => 13 [cooldown] => 14 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 1000 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0027_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-04 04:04:12 ) [3] => Array ( [ability_id] => 90 [champion_id] => 18 [display_name] => Fling [unranked_description] => Flips an enemy behind Singed (500 units), dealing damage to it when it lands. If the flung enemy lands into Mega Adhesive Zone, they will be snared for a short duration. [ranked_description] => Singed flings an enemy over his shoulder (500 units), dealing {50/65/80/95/110} {.75} (+ {4/5/6/7/8%} of target's maximum health) as magic damage. If the flung enemy lands into Mega Adhesive Zone, they will be snared for {1/1.25/1.5/1.75/2} seconds. [description] => Flips an enemy behind Singed, dealing damage to it when it lands. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 80 [cost_rank_2] => 95 [cost_rank_3] => 110 [cost_rank_4] => 125 [cost_rank_5] => 140 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 125 [range_rank_2] => 125 [range_rank_3] => 125 [range_rank_4] => 125 [range_rank_5] => 125 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0027_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-16 15:44:00 ) [4] => Array ( [ability_id] => 91 [champion_id] => 18 [display_name] => Insanity Potion [unranked_description] => Singed drinks a potent brew of chemicals, granting him increased combat stats. [ranked_description] => Singed drinks a potent brew of chemicals, granting him {30/55/80} ability power, armor, magic resistance, movement speed, health regeneration per 5, and mana regeneration per 5 for 25 seconds. [description] => Singed drinks a potent brew of chemicals, granting him increased combat stats. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 110 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-11-22 05:51:18 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 27 [mobafire_id] => 18 [name] => Singed [url] => singed [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 7 [rankings] => 88 [rankingsCount] => 58 [winRate] => 50 ) ) ) 1
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