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Build Guide by xGeneral

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League of Legends Build Guide Author xGeneral

Jax The Unlimited damage & dodge

xGeneral Last updated on October 20, 2010
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Jungle Role
Ranked #16 in
Jungle Role
Win 53%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

jax ... in my opinion jax is form the best killers on lol
whenever u play with jax try to be carefull coz jax is not a tank but he has a big health(at lvl18 )..
jax Runes is dodge and attack speed


- Ninja Tabi
- The Blood Thirister
- Phantom Dancer
- Frozen Mallet
- Infinity Edge
- Atma's Impaler

in a gang be smart try to join to the gang after a tank and don't be the angery one ..
attack the killers not anyone else .

i think in my build thats what jax reqiur not else

This build is designed mostly for Twisted Treeline, because:
1) After the nerf, Jax can't go into team fights like he once did and pentakill (though he still has one of the greatest damage potentials in the game), so you'll have to settle with a triple kill most of the time *sigh*. Seriously, it's way easier to jump in against 3 distracted heroes than against a ZOMG NUKED TO DEATH 5 hero team
2) Most Twisted Treeline players use physical heroes, like Master Yi, who is easily the most advantaged in this map. Except Jax, of course. Use this build, and you'll pwn yi in 1 vs 1 easily (well not really, you still need some skill outside bashing QUER). You'll have Yi screaming "OMG ITS JAX! RUN". Only 2 heroes i see posing a problem are Olaf, with his ulti, and Tryndamere.

There is only one weakness in this build that i can thank a Galio for showing it to me. Basically, you'll be dealing so much damage, that you can kill yourself against rammus, and thornmail bearers, in general. Rammus' defensive curl and thornmail return a percentage of the true damage you deal, that is without any resistance or armor reduction involved. That means you may get more damage thrown back at you than you may deal, and at about 500 damage per hit due to tri-force and ultimate, plus the awesome attack speed you have, you will not have an easy life, so remember to play as safe as possible under those circumstances.

- About the Rune Build -
For the runes, it's optimal to go for dodge quints and seals, such that you're able to counterstrike alot even early game, Attack speed marks, because jax is all about the 99hit combo, altough a good alternative is to get magic penetration marks, so your abilities hit harder. The more damage you get in, the better. Magic resistance glyphs are quite helpful, because your role is that of a DPS hunter, mostly, so casters will deal alot of damage to you. The more you can deflect, the better. I was considering Attack damage marks and Ability power, to benefit from your innate, but i find their bonuses too little to consider. You're free to use them, though. more damage, more life. But I believe that my suggestion gives more.

- About the Masteries -
Jax goes full offense. No question here. You'll take 9 in offence for a bit more magic resistance, and most important, the dodge and nimbleness are what interest you. In offence, we go for crit chance, some ability power and attack speed also go nice. However, you may want to choose reduced cooldowns and magic penetration for your skills. I also pick extra minion damage for better farming. Armor penetration, Crit damage, Attack damage, and Havoc help you hit harder. Nuff said, let's move on

- About the Summoner spells -
For Jax, I use Exhaust and Clarity. Exhaust is self-obvious, and a must have. I choose to use clarity because early on, and maybe even later on, you may run out of mana, and there's nothing more upsetting than not being able to last hit *insert champ name here* with a leap strike because you can't afford the cost. Also, early on you need it to spam empower to farm minions. If you prefer something else, go ghost for awesome speed, though you have tri-force and phantom., or ignite for more burst.
- About the Skill Build -
The first point i put is in leap strike. Early on, you're quite vulnerable, so you need it as an initiation/escape mechanism. It is very dependant on the minions in the area, so practice alot to be effective with it. Only one point goes to It, because as this Jax, you won't be focusing on dealing initiation damage. you're focusing on crushing the enemy with an endless flurry of blows. you just need to get there.
Second point goes to Empower. Empower is very useful for farming, and you need that farming early on, because you're very item dependant. Use it before leapstriking to compensate for the lack of damage you'll have on it until you hit 15. this way, you'll have an aoe initiation.
Third point goes to Counterstrike. Counterstrike is an awesome ability, it's your dps killer. To maximise it's effect, you should try to fight near enemy minions, but ONLY AFTER you're resilient enough to take a little punishment. Don't take empty risks.
From now on, your priority is Relentless Assault, Empower, Counterstrike, and Leap Strike