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Recommended Items
Runes: TASTES OF JHIN -TOP/MID/ADC/JG-

Precision
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
TASTES OF JHIN -TOP/MID/ADC-

Flash
Ghost
Items
Ability Order TASTES OF JHIN -TOP/MID/ADC/JG-

Whisper (PASSIVE)
Jhin Passive Ability
Champion Build Guide
Buliding focus-- Improve Jhin's Essence
Hi :)
This build born by want to scale the champion just as it is, understand himself essence, him potential.
--Gameplay:
This jhin spins around "Lotuses". Why?. Him innate ability scale him attack damage with critical strike chance, by level and attack speed, but the attack speed is the least important because scale least porcentual of Jhin's AD in him innate and gain movement speed when taking risk with slow animation of basic attacks, this last buff is little useful, In much build the people conbine this buff with other runes and objects of movement speed, all those things make jhin can do damage, retreat to avoid taking damage and reload with the four basic attack, in late or mid game, it make with all him basic attacks, this utility is very situational, because in game have much abilities to reach you quickly. Surprise!, that utility situational, jhin just have that with him lotuses, as?, the lotuses slowed much to enemies creating adventage of movement speed to jhin, plus four basic attack. Lotuses are spam able (low cooldown), and other surprise XD, "are the best jhin's concentrated damage" WTF!?, you can spam much lotuses in same spot, when your rival active this, you make secure that damage with your [W] and buff that damage with sorcerer's shoes, he still is not dead, you have [R] XD, R.I.P.
Much people use very little [E], this jhin can spam it , and are him secure trades with [w], not [Q] and [W] to poke, only in useful moments. This jhin require prepare the terrain.
--Combos: -"Prepare your scenes"-
--Defensive scene:
at same spot, [E] x2 or more, in towers to clear waves without you are there.
--Adaptative scene:
in fights, cast [E] near to you, to have slow and damage to avoid damage rival and to win the fight. Same concept to protect alllies.
pre fights, lotuses near to allies, objectives, hallways to escape or poke.
--Epic scene:
at same spot [E] x3 or more, when rival active it, [W], [R]. can you apply this scene as defensive scene, that is the best moment when enemies trust in to siege the tower.
-at the end of the scene [ctrl + 4]- XD
good luck :)
This build born by want to scale the champion just as it is, understand himself essence, him potential.
--Gameplay:
This jhin spins around "Lotuses". Why?. Him innate ability scale him attack damage with critical strike chance, by level and attack speed, but the attack speed is the least important because scale least porcentual of Jhin's AD in him innate and gain movement speed when taking risk with slow animation of basic attacks, this last buff is little useful, In much build the people conbine this buff with other runes and objects of movement speed, all those things make jhin can do damage, retreat to avoid taking damage and reload with the four basic attack, in late or mid game, it make with all him basic attacks, this utility is very situational, because in game have much abilities to reach you quickly. Surprise!, that utility situational, jhin just have that with him lotuses, as?, the lotuses slowed much to enemies creating adventage of movement speed to jhin, plus four basic attack. Lotuses are spam able (low cooldown), and other surprise XD, "are the best jhin's concentrated damage" WTF!?, you can spam much lotuses in same spot, when your rival active this, you make secure that damage with your [W] and buff that damage with sorcerer's shoes, he still is not dead, you have [R] XD, R.I.P.
Much people use very little [E], this jhin can spam it , and are him secure trades with [w], not [Q] and [W] to poke, only in useful moments. This jhin require prepare the terrain.
--Combos: -"Prepare your scenes"-
--Defensive scene:
at same spot, [E] x2 or more, in towers to clear waves without you are there.
--Adaptative scene:
in fights, cast [E] near to you, to have slow and damage to avoid damage rival and to win the fight. Same concept to protect alllies.
pre fights, lotuses near to allies, objectives, hallways to escape or poke.
--Epic scene:
at same spot [E] x3 or more, when rival active it, [W], [R]. can you apply this scene as defensive scene, that is the best moment when enemies trust in to siege the tower.
-at the end of the scene [ctrl + 4]- XD
good luck :)




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