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Shyvana Build Guide by

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Jungle Shyvana

Last updated on November 8, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 21

Strength of Spirit

Utility: 9

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Shyvana is a tanky dps bruiser that utilizes her skill set very well in the jungle. With fast clear and high mixed damage throughout the game, makes Shyvana one of the best hyper aggressive junglers.

I adapted a bit the guide from Saintvicious, 90% of the work was made by him.

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Attack Speed for clearings creeps in the jungle
Flat Armor so you dont die
I prefer flat Magic Resist over scaling, because i really focus on getting an advantage in the early game, however many people prefer scaling instead, pick the ones you love the most
Movement speed quints for ganks, jungle clear time and invading

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Full defensive masteries with 9 points on utility for faster recall, buff duration and movement speed

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Boots and 3 health pots has become the most common item start for many junglers and Shyvana is no different. Meshes well with her high mobility early game that will make her untrackable.

Wriggle's Lantern matched with Shyvana's aggressive map control playstyle syncs very well. A free ward deep in enemy jungle can allow safe counter jungling as well as map control. You can also get double Wriggles proc with the auto reset on Twin Bite.

Aegis of Legion is a core item on many junglers as of recent. Much like Wriggles, Aegis meshes well with Shyvana entirely. In Dragon form the Armour/Magic Resist bonuses double with the added resistances of Aegis makes Shyvana incredibly tanky.

Shyvana's usual end game build normally capitlizes on sticking to enemy carries with massive movespeed debuffs. Both Frozen Mallet and Randuins make this very possible.

"Why get Wit's End on Shyvana?"

A vast majority of people's opinion's on whether Wit's End is a viable item on Shyvana is focused around just the fact that Twin Bite procs it. If that was the case then why not get an item like Black Cleaver? or even Ionic Spark? Yes Wit's End does give the Magic Resist bonus stack on per hit. Which is a very very good stat and a reasonable reason why Wit's End is one of the best items in the game at the moment. However lets look at it in a stand point of damage. Shyvana's skill set is focused on Twin Bite (physical damage), auto attacks (physical damage) and Flame Breath granted 15% Armour Reduction on targets. With such a set of abilities and their function, Armour would be a great counter to Shyvana, being that her usual build doesn't grant any hard physical damage items. With Wit's End and the magic dmg from Burnout and raw damage from Flame Breath, Shyvana's damage output is reasonable uncounterable. Thus making her one of the more "broken" tanky dps.

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Summoner Spells

You need smite for securing dragon and baron kills, buffs, and obviously steal the enemy ones
Flash is the best summoner spell in the game, a must on every champion

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Shiv is a CONTROL JUNGLER - this means that you control the map, the vision and the pace of the game. This means you should spend a lot of your time not ganking lanes but clearing wards with oracle, warding deep into the enemy jungle


You should focus your time on farming, gaining levels, counter jungling when you see the enemy jungler go into lanes and gank. Do not focus on ganking lanes. You can control the map, clear wards and farm, farm farm. That's the best way to play Shiv. If you wanted to play a gank jungler then you should be picking something else.

Early Oracle

Early oracle is risky but is one of the best ways to snowball the game. It forces the other team to buy a significant amount of wards to get the vision they need to control the game. If you lose the oracle early though you can be WAY behind, i mean seriously behind if you go oracle before your gp10 items. But sometimes it can really pay off if your lanes are winning. Here's what I suggest. If you have strong lanes that are winning (your solo lanes) then you should go ahead and get oracle early and help them snowball their lanes. If your lanes are losing and you have to carry the game yourself - then you should go for the gp10 items.

Clear Wards

Clearing wards is another important aspect of Shiv, if you have oracle or not. If you can hit TAB and see what lanes have wards, you can go to that lane and wait for them to put something down and you can acatually kill the ward with twin fang without oracle (becuase of the double hit). But most of the time you'll be using oracle to clear the wards and help your lanes play that much more aggressive becuase they have vision.


Smiting their big Wraiths:

You want to run up and smite their big wraiths, put a ward there so you can smite it over from a safe distance.

Invading their Red:

Find out where the other jungler has started. If they start their blue, you can get your buff and then go in an wait for the enemy jungler to start their red. Wait there, once they start it and take some damage - then you can immediately start attacking and waste a flash (flash after to get kill, which may be risky), it's probably better to just then steal the red buff since they took so much damage.