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Build Guide by russcore

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League of Legends Build Guide Author russcore

jungle trynd

russcore Last updated on January 11, 2011
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Top Lane
Ranked #21 in
Top Lane
Win 50%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 19

Strength of Spirit
Veteran's Scars

Defense: 1

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 10

Table of Contents
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Creeping / Jungling

Start at Wraiths.
Smite large wraith, kill smaller ones. Use your q while walking to double golems.
Kill double golems -- you may have to use your q mid-fight, not a big deal because you recall right after.

Recall. For this part, use smite whenever it's up. Head to dogs and kill them. Afterwards, head back to wraiths, they should spawn about the time you get there. If double golems are already up, I do those, then do red. If not, you can do red first. Pop a health pot while doing red.

Now you should be level 4 with red at full duration and mocking shout. If no lanes are available for ganking, go do blue. If you're going to gank, pop a health pot before you engage and ghost before they see you. Obviously, let your teammates know you're going to gank. Until you hit level 5, you will need to use a health pot if you're below half attempting red or blue. After level 5, jungling is a complete joke.

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I usually build Vampiric sceptor into a Emblem of Valor, but if the game goes on, I'll sell that for a bloodthrister. You can upgrade phage into a frozen mallet if you want -- I usually do so if the game goes on. Mocking shout isn't always enough, and you don't always have red. When your ulti is up, you need to make those 4 free seconds of attack time count. You can't spend 3 of them chasing someone.

If their team has a lot of DoTs and ignite, etc, I'd get a quicksilver slash.

If their team has a lot of CC, you should always build merc treads instead of berserker greaves.

If you play conservatively, I'd recommend getting an early oracles -- that's true with almost any jungler. But if you're just going to die, don't get it. [Incase you're not sure, the oracles is to kill enemy wards, and as a jungler -- especially tryndamere -- you'll be going from lane to lane quite often, which gives you many opportunities to see enemy wards]

Later game, you will need armor pen of some type. There is static and percent based -- ONLY CHOOSE ONE TYPE. Because they apply the static before the percent, getting both types is a horrible idea. Now, I'd recommend getting percent based reduction because trynd already kills non-tanks quite quickly. So for that, I'd just get last whisper. This is the reason ghostblade/starks/blackcleaver/etc are not in this build .

Wards- Buy them. If 1 in 3 wards save you a death, it's well worth it. The later the game goes on, the more true this is. I prefer to ward the enemy jungle, because it not only allows you to possibly gank them, but lets you push up (and farm) adjacent lanes more safely.

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The key to tryndamere is farming -- the later the game goes on, the better he becomes compared to other champions, but this is only true if you're able to farm.

In general, I try to gank while my ulti is up, and as soon as I use it, I go back to farming until it's up again.

Use Spinning slash often to get places faster -- even if you're relatively low on life, time = money! After you get a little movement speed, you should be able to quickly farm multiple lanes. Just make sure if everyone is MIA, you have ghost or something up before you farm a risky lane. If you get to the lane without entering the vision of enemy creeps, you can generally safely farm for like 6 seconds which is enough time to clear all or most of the wave.