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Karma, Perfect Circle
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Spells:
Exhaust
Teleport
Ability Order
Gathering Fire (PASSIVE)
Karma Passive Ability
Karma, and What She Does
Heavenly Wave (Q) deals damage to enemies within a cone. If Mantra is used then it also heals allies within that cone. Remember when Ezreal could heal? It's just like that. In the team fight, you just Mantra, Heavenly Wave the crowd, and the swing in health points is tremendous.
Spirit Bond (W) is a new twist on Zilean's E. It increases the speed of a target ally and herself, creates a rope between the two (which breaks at a certain distance) and speeds up allies that make contact with the rope and conversely slows and damages enemies that make contact with it. The uses for this involve escapes, chases, and ganking.
Soul Shield (E) is a fairly straightforward ability. Think of it as Shen's Feint, except that it can be applied to any target. It prevents a flat amount of damage plus an additional amount based on Karma's AP. This gives Karma a significant survivability rate, as well as being useful for protecting your teammates who make bold maneuvers.
Teleport - Karma needs the ability to move about the map hastily, alas she is not Twisted Fate, so Teleport will have to do.
Other Options:
Flash - Flash is good, escability is nothing to put down, I just think that her Shield gives her enough durability to survive the chase and that Exhaust is more useful.
Ignite - The ability is good, and the extra AP on the cooldown is good too, I just think that she can't take advantage of it the same way a DPS could and that, once again, Exhaust provides more utility.
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