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Karma - She has it all!

Last updated on February 2, 2011
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Support Role
Ranked #39 in
Support Role
Win 47%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Mystical Vision
Presence of the Master

Utility: 21

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Karma: the mage who has it all!

She has high burst damage

A Slow for enemies

A speed up for you and an ally

Aoe dmg

Group and self heal

Escape abilities

Gank abilities

an amazing dmg reduction shield.. that hurts!

Wow she is good :D

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Runes following a magic penetratio, CD reduction and Mana regen.

You will get enough CD reduction from your item build as well

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Simple 9/0/21 set up allowing for teleport and flash

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Summoner Spells

Why teleport and flash?

Teleport allows you to mid effectivly, and have map control... tower saving, tower killing, ganks, quick shopping trips. Its one of my favorite spells for any caster

Flash, well its flash. Love it or love it, it can get you in and out of situations. Combined with your slow and your shield and your hard to stop

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Skill Sequence

Get a point in everything early...

but always start with your shield!

Why? It does the same amount of damage as your fans... but you can cast it on a minion with your ulti on it... you stay at the back of your minions... the enemy champs are hitting your front line minions. You pop a shield on your minions and you take a big chunk of life out of both enemy champs and all minions around! ... all from the safety of far away. Its a great harras tool.

Focus on leveling your fans first then your shield with your tether last, as this focuses on dmg output (and heal ability).

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Mid lane early game

With your dorans ring you can last mid lane until you can buy catlyst with ease, then port back to continue the farm.

Harras with ulti on your shield (on minions) use your teather to slow any champ that charges you

Use your fans to heal your self. Do NOT under estimate the heal on the fans, it will keep you in lane very well.

Just be aware of ganks, the worst enemy for Karma is a stun... so watch those misses, buy wards for the side bushes if you are getting ganked.

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Mid Game

You should have your rod of ages and start building its power and get the ionian boots too.. with this you cna really start doing some damage whilst having great survivability. Start building your deathfire cap and your laughing, your dmg output in burst will be very high, combined with your ability to pop a shield (more dmg) and a speed up on an ally at the same time, and in time fights you can save most people from harm.. or gaurentee those kills.

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Late game

With your AP and will of the ancients, your damage output is fantastic and your heal on the fans is great for the whole team.

Your cd reduction by now is around 20 secs on your ulti stacks, so always try and have 2

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Using your Mantra

Save your stacks for use.

99% of the time you want to usue your two stacks on your shield for dmg output and your fans for heal in a team fight.

if its an escape or gank situation, mantra on your teather does speed you up (or slow them down) considerably.

By late game, spirit bond is also doing some very high damage output, it can clear a creep wave alone (run in a semi circle around the mobs).

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Building the HP/AP combo makes for a hard to kill high damage output champ.

Think of her as Vlad and Nidalee's love child with the best bits of Morgana and Lux thrown in.

And if you think she is hard to play... 13/2/18 first game with her, it was fun, not hard! :D

Comments welcome