Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Karma - Support Costs
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Exhaust
Ability Order
Gathering Fire (PASSIVE)
Karma Passive Ability
Introduction
I went went a pseudo caster rune load-out.
Since Karma is an AP champion, Greater Mark of Magic Penetration magic pen marks will help with delivering the damage to champions who build some MR.
For seals, I went with Greater Seal of Scaling Mana Regeneration regen / 5 runes to help keep from being mana poor early game. More mana means more heals so you can stay in lane and so can your partner.
For Glyphs, I went with Greater Glyph of Ability Power flat AP runes to help add a little damage early game. They don't scale as well late game, but that's why we buy the big ticket AP items later.
For Quints, I went with Greater Quintessence of Gold gold / 10 runes. This starts us off with faster gold regeneration. Sure, we won't get as much AP as if we bought some AP quints, but the money is how we'll get our items faster.
Since Karma is an AP champion, Greater Mark of Magic Penetration magic pen marks will help with delivering the damage to champions who build some MR.
For seals, I went with Greater Seal of Scaling Mana Regeneration regen / 5 runes to help keep from being mana poor early game. More mana means more heals so you can stay in lane and so can your partner.
For Glyphs, I went with Greater Glyph of Ability Power flat AP runes to help add a little damage early game. They don't scale as well late game, but that's why we buy the big ticket AP items later.
For Quints, I went with Greater Quintessence of Gold gold / 10 runes. This starts us off with faster gold regeneration. Sure, we won't get as much AP as if we bought some AP quints, but the money is how we'll get our items faster.
For masters, I go with a modified caster build. I take an extra point on the Offense side to pick up
Burning Embers
the Ignite buff that gives you additional AP while its on cooldown so that we get an extra punch when we aren't using Ignite, and the Cripple exhaust buff that increases the duration and gives them a MR debuff. This has saved my hide (and my lane partner) many times.
In the Utility side, I make sure I get Greed the gold / 10 buff to help with our money generation. Show me the money!!
In the Utility side, I make sure I get Greed the gold / 10 buff to help with our money generation. Show me the money!!
I start off toward building both the Philosopher's Stone and Soul Shroud at the same time. They both require Faerie Charms. This will give you a decent amount of mana regen so you can stay in the lane for a bit. The health pots are good for if you take too many hits and can't heal with Mantra charged Heavenly Wave.
Next off, I finish up my Philosopher's Stone and get the Ionian Boots of Lucidity. This should help your cooldowns and get you moving around a little faster. The gold should be rolling in a little more steadily now as well. If you are laning well, you should have this by level 6.
Next, I buy the Heart of Gold. This gives us some armor, and some health, as well as some more gold! This will help with our survivability a bit, especially if you have some AD folks in your lane.
Next, I finish up the Soul Shroud for some more health for survivability, mana regen, and CR reduction. We should be able to cast our Heavenly Wave quite often now, and Mantra charges should also regen quite quickly.
Next, I buy Kage's Lucky Pick. This will give us some AP, and hey what do you know, MORE GOLD!! This will allow us to do a little bit more damage in those engagements. This also puts us one step closer to our Deathfire Grasp which we'll finish later.
From here on out, its time to start getting some AP so we can deal the damage. I start with a
Rabadon's Deathcap for the raw AP, an then finish the Deathfire Grasp. After I move on to the Rylai's Crystal Scepter so we can have the additional slow, AP, and Health, then sell the Philosopher's Stone and pick up a Void Staff for some more AP and for some magic pen to help with those tanky types. If you have a bunch of MR folks on the other team, load up the Void Staff first before the other two. If you are taking alot of damage, or are having trouble keeping the enemies from escaping, frontload Rylai's Crystal Scepter.
You can also upgrade your Philosopher's Stone to the Shurelya's Battlesong at any point you like instead of buying one of the other AP items, but when you do, you lose the gold, so probably want to save that for later on in the match. Shurelya's Battlesong has a nice active which will buff you and your allies speed by 40%, which is great in combination with your Spirit Bond. Once you get it, you'll be past your CR cap, so it would be a good idea to replace your Ionian Boots of Lucidity with another pair of boots such as Sorcerer's Shoes, Boots of Swiftness, or Mercury's Treads.
Next off, I finish up my Philosopher's Stone and get the Ionian Boots of Lucidity. This should help your cooldowns and get you moving around a little faster. The gold should be rolling in a little more steadily now as well. If you are laning well, you should have this by level 6.
Next, I buy the Heart of Gold. This gives us some armor, and some health, as well as some more gold! This will help with our survivability a bit, especially if you have some AD folks in your lane.
Next, I finish up the Soul Shroud for some more health for survivability, mana regen, and CR reduction. We should be able to cast our Heavenly Wave quite often now, and Mantra charges should also regen quite quickly.
Next, I buy Kage's Lucky Pick. This will give us some AP, and hey what do you know, MORE GOLD!! This will allow us to do a little bit more damage in those engagements. This also puts us one step closer to our Deathfire Grasp which we'll finish later.
From here on out, its time to start getting some AP so we can deal the damage. I start with a
Rabadon's Deathcap for the raw AP, an then finish the Deathfire Grasp. After I move on to the Rylai's Crystal Scepter so we can have the additional slow, AP, and Health, then sell the Philosopher's Stone and pick up a Void Staff for some more AP and for some magic pen to help with those tanky types. If you have a bunch of MR folks on the other team, load up the Void Staff first before the other two. If you are taking alot of damage, or are having trouble keeping the enemies from escaping, frontload Rylai's Crystal Scepter.
You can also upgrade your Philosopher's Stone to the Shurelya's Battlesong at any point you like instead of buying one of the other AP items, but when you do, you lose the gold, so probably want to save that for later on in the match. Shurelya's Battlesong has a nice active which will buff you and your allies speed by 40%, which is great in combination with your Spirit Bond. Once you get it, you'll be past your CR cap, so it would be a good idea to replace your Ionian Boots of Lucidity with another pair of boots such as Sorcerer's Shoes, Boots of Swiftness, or Mercury's Treads.
Pros:
Cons:
- Good income
- Good mana regeneration
- Good CR reduction
- Fairly sturdy.
Cons:
- Not a ton of damage early game
- Early game, the CR is longer, so getting Mantra charged Heavenly Wave needs to be managed.
- She only has two real ways to deal damage (aside form basic attack). Heavenly Wave and
a Mantra charged Soul Sheild. Sure, you can do damage with the Spirit Bond but only if you hit them with the beam and they are NOT an anchor! Solo, that can be really hard to pull off.
[/list}
Farming creeps in a lane is pretty easy with Karma. Hit one of the further creeps with Spirit Bond, run around them, then smack them with Heavenly Wave. If you feel like burning a Mantra charge, you can run into the middle of them after doing the Spirit Bond run, and nuke them with a Mantra charged Soul Shield.
While laning, I typically duck in, hit with a Heavenly Wave and duck back out. When I have Mantra charges, I also try to hit my lane mate with it anytime I can for a double benefit (dead creeps and healthy lane mate).
I try to keep enough mana around for a Spirit Bond and a Soul Shield in the event my lane mate gets in trouble. In those cases, I hit my lane mate with Sould Shield ( Mantra Charged if I can) and then Spirit Bond the attacker so my lane mate can escape. If I need to, I'll also hit the attacker with Exhaust to make the point clear. Maybe even give them a little Ignite to think about what they've done.
While laning, I typically duck in, hit with a Heavenly Wave and duck back out. When I have Mantra charges, I also try to hit my lane mate with it anytime I can for a double benefit (dead creeps and healthy lane mate).
I try to keep enough mana around for a Spirit Bond and a Soul Shield in the event my lane mate gets in trouble. In those cases, I hit my lane mate with Sould Shield ( Mantra Charged if I can) and then Spirit Bond the attacker so my lane mate can escape. If I need to, I'll also hit the attacker with Exhaust to make the point clear. Maybe even give them a little Ignite to think about what they've done.
You must be logged in to comment. Please login or register.