Build Guide by lu-lu-Lucy
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This Kass build is for players who like high dmg quick movement and the ability to take on almost any champ in the game!(as long as you know how to use him)Your be able to take out hero's like annie and teemo in less than a blink of a eye!
description are works in progress its like 12 am so i dont feel like making a amazing info page with pictures and many colors at the moment!~~ ;)
IMPORTANT NOTE: THE ABOVE AP OF 467 DOES NOT FACTOR IN THE 2% MANA BONUS FROM ARCHANGEL NOR DOES IT WITH RABADONS DEATHCAP YOU ACTUALLY END UP WITH ABOUT 750 AP WITH THE MAIN ITEMS!
I chose Clarity and Ghost over exhaust, flash, and cleanse for the following reasons :)
CLARITY- I chose clarity because unlike what most people think its a welcome guest from start to finish in a match. for early game it allows you to harass the enemy more without having to worry as much about Kassadins constant hunger for mana.
Mid game Kass still doesnt have that great of mana regen to really do what he does best, void stepping in blasting a enemy with pulse and sphere then stepping out again. by about 2-3 rotations Kass's mana will start to get low, step out of battle for a moment use clarity and get back in the fight!
Late game is just about the same more regen and overall mana to old you over but in heated team fights your still get low especially harassing at there or your base, a quick blast of clarity and Boom! half of your mana back in a flash!
I choseGhost for the movement speed, ill use this combined with the added move speed from lichbane to get the edge over the enemy beefy heros like garren, the added move speed will help keep garren at a distance while you pepper him down with sphere and pulse. it also allows you to keep up with runners giving you a much better position to riftwalk/sphere/pulse/repeat. It also helps with fleeing you may have rift walk but if you caught with low mana or in a open area where you cant put much walls between you and your enemy(especially heros like yi nunu jax etc...)it helps alot to put that little added distance between you and your pursuer.
Pros / Cons
+Huge Dmg mid/late game early if your lucky ;)
+HUGE help in team fights
+Great map tracking
+Basically a squishy headhunter
-Very Squishy early to mid game and not much better late
-Weak damage output early game
-Hard to master
Verdict: + has it!
Some Kass players don't understand that Kassadin is great in team fights. They will sit outside the battle waiting for a enemy to get low then warp in and strike just him then run out. <-- DON'T DO THIS warp in only a few seconds after the initial engagement, make sure you can warp in safely and without notice as much as possible, target there caters/squishes in the back and warp out. Don't stand there and whack at them constant movement is key(you should have ghost on) move around and slice at them warp out if they start targeting you, if 1 or 2 chase try to get around them back to the fight, or if your real low don't risk it head to base. if your teammate is being chase try to warp in front of him blast the enemy with pulse then run away (or if you can kill him attack!).