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Build Guide by Lt.Chad

Kenen - God of Lightning

By Lt.Chad | Updated on January 23, 2011

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[icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 3 [3] => 1 [4] => 2 [5] => 4 [6] => 3 [7] => 1 [8] => 2 [9] => 3 [10] => 1 [11] => 4 [12] => 2 [13] => 3 [14] => 1 [15] => 2 [16] => 3 [17] => 4 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 49 [display_name] => Kennen [url_str] => kennen [title] => The Heart of the Tempest [key] => Kennen [description] => There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou. Kennen was born in Bandle City and it was said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought in for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows Akali and Shen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice. The Heart of the Tempest beats eternal... and those beaten remember eternally. [spotlight_embed_url] => http://www.youtube.com/watch?v=ZmYVifYPFsY [role] => Mage [defense_rating] => 4 [magic_rating] => 7 [attack_rating] => 6 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 536 [health_increase] => 75 [mana] => 0 [mana_increase] => 0 [movement_speed] => 335 [armor] => 24.3 [armor_increase] => 3.55 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50.5 [attack_damage_increase] => 3.11 [critical_strike] => 3 [critical_strike_increase] => 0.5 [health_regeneration] => 5.6 [health_regeneration_increase] => 0.123 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.687 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.084 [health_18] => 1879 [mana_18] => 0 [movement_speed_18] => 335 [armor_18] => 88.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 106.6 [critical_strike_18] => 0 [health_regeneration_18] => 16.6 [mana_regeneration_18] => 0 [attack_range_18] => 550 [tip_playing_as] => * You can stun your opponents by inflicting 3 Marks of the Storm on them. * Lightning Rush can be used to initiate fights with its energy return component, allowing him to use other abilities afterward. * You can land an initial Mark of the Storm debuff on an opponent with Thundering Shuriken, and then add to it with Electrical Surge. [tip_playing_against] => * Consider playing a bit more cautiously around Kennen when you have a Mark of the Storm debuff. If he hits you with 3 Marks of the Storm, you will get stunned. * Kennen is flimsy by nature - turn and attack him if he gets careless with Lightning Rush. 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If the same target is stunned more than once within 6 seconds, the stun lasts only 0.5 seconds. [ranked_description] => Kennen's abilities add Marks of the Storm to opponents which last for 6 seconds. The marks are consumed at three stacks, stunning the opponent for 1.25 seconds while restoring 25 Energy. If the same target is stunned more than once within 6 seconds, the stun lasts only 0.5 seconds. [description] => Kennen's abilities add Marks of the Storm to opponents. Upon receiving 3 Marks of of Storm, an opponent is stunned and Kennen receives 25 energy. [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 245 [champion_id] => 49 [display_name] => Thundering Shuriken [unranked_description] => Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits. [ranked_description] => Kennen throws a fast moving shuriken towards a location, dealing {75/115/155/195/235} {0.75} magic damage and adding a Mark of the Storm to any opponent that it hits. [description] => Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits. [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 7 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 55 [cost_rank_3] => 50 [cost_rank_4] => 45 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1050 [range_rank_2] => 1050 [range_rank_3] => 1050 [range_rank_4] => 1050 [range_rank_5] => 1050 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0085_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-04-25 01:30:33 ) [2] => Array ( [ability_id] => 246 [champion_id] => 49 [display_name] => Electrical Surge [unranked_description] => Passive: Every 5 attacks, Kennen deals extra magic damage equal to a percentage of his attack damage and adds a Mark of the Storm to his target. Active: Surges electricity through all nearby targets afflicted by Mark of the Storm and all enemies caught in Slicing Maelstrom, dealing magic damage and adding another mark. [ranked_description] => Passive: Every 5 attacks, Kennen deals bonus magic damage equal to {10/20/30/40/50} (+{60/70/80/90/100}% bonus Attack Damage) {0.2} damage and adds a Mark of the Storm to his target. Active: Surges electricity through all nearby targets afflicted by Mark of the Storm and all enemies caught in Slicing Maelstrom, dealing {60/85/110/135/160} {0.8} magic damage and adding another mark. [description] => Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked. [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 12 [cooldown_rank_3] => 10 [cooldown_rank_4] => 8 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 750 [range_rank_2] => 750 [range_rank_3] => 750 [range_rank_4] => 750 [range_rank_5] => 750 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0085_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-08-02 00:11:24 ) [3] => Array ( [ability_id] => 247 [champion_id] => 49 [display_name] => Lightning Rush [unranked_description] => Kennen gains 335 movement speed as well as increased Armor and Magic Resistance, and the ability to pass through units for up to three seconds, but he is unable to attack. Lightning Rush deals magic damage and adds a Mark of the Storm to any hostile unit he passes through; deals half damage to minions. Kennen is refunded 40 energy if he passes through an enemy while using this spell, but can only gain this effect once. [ranked_description] => Kennen gains 335 movement speed as well as {10/20/30/40/50} increased Armor and Magic Resistance, and the ability to pass through units for up to three seconds, but he is unable to attack. Lightning Rush deals {85/125/165/205/245} {0.8} magic damage and adds a Mark of the Storm to any hostile unit he passes through; deals half damage to minions. Kennen is refunded 40 energy if he passes through an enemy while using this spell, but can only gain this effect once per cast. Lightning Rush can be cancelled early by reactivating the ability. Kennen gains {30/40/50/60/70}% attack speed for 4 seconds upon exiting Lightning Rush [description] => Kennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm. [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9 [cooldown_rank_3] => 8 [cooldown_rank_4] => 7 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 95 [cost_rank_3] => 90 [cost_rank_4] => 85 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0085_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-03-23 16:57:14 ) [4] => Array ( [ability_id] => 248 [champion_id] => 49 [display_name] => Slicing Maelstrom [unranked_description] => Kennen summons a magical storm around himself for 3 seconds, dealing {80/145/210} {0.4} magic damage to all enemies within range every 0.5 seconds. Slicing Maelstrom deals 10% more damage for each successive strike, up to a maximum 150% per target. In addition, only the first three strikes against the same target will apply a Mark of the Storm. [ranked_description] => Kennen summons a magical storm around himself for 3 seconds, dealing {40/75/110} {0.2} magic damage to all enemies within range every 0.5 seconds. Slicing Maelstrom deals 10% more damage for each successive strike, up to a maximum 150% per target. In addition, only the first three strikes against the same target will apply a Mark of the Storm. [description] => Kennen summons a storm that strikes at random nearbv enemy champions for magical damage. [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 120 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0085_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-11-16 16:57:49 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 85 [mobafire_id] => 49 [name] => Kennen [url] => kennen [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 38 [rankings] => 34 [rankingsCount] => 58 [winRate] => 52 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Ignite

Ignite

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Top Lane
Ranked #38 in
Top Lane
Win 52%
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In a nutshell...

In this build, which has served me well, the objective is to build up Kenen's AP solely with the intent of killing enemy Champions. It doesn't even matter if you die so much, but it helps do damage and push the enemy team into submission.
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Skill Sequence

The balanced skill sequence is such because most underestimate Kenen's long term effects on a mass melee. In one such instance, I rushed their team FIRST into combat and was able to get off the Ultimate, Lightning Rush, and then an Electrical Surge to stun 3 of the enemy champions, while also doing considerable damage to them, if not killing any of the weaker ones. A Thundering Shuriken and Ignite helped seal the deal on at least one other. By the time they had recovered and were preparing a counter attack, my team (always important) stepped in an prevented my death. A that point, when you have them on the run, you want Lightning Rush and Ghost to run them down and stun them AGAIN.
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AP FIRST

For Items, the usual and HIGHLY RECOMMENDED Doran's Shield and Health Potion to start, followed by Sorcerer's Shoes and then leaping STRAIGHT to a blasting wand. This is because at the lower levels your AP is not necessary to get kills on MOST champions. Once you have the blasting wand you have to make the decision to either concentrate on the Deathcap or get a Hextech Revolver first, but I recommend you head straight for the Deathcap. This is because once you have it, even with a Null Magic Mantle or Negatron Cloak, you will still be doing considerable damage. Then work up to a Rylai's Scepter, and after that work up to a Abyssal Scepter. And, if the game goes a long time, either work on some defensive items (I recommend Armors especially a Warden's Mail or Thornmail for champions like Warwick). Remember that in many games it's not how many deaths you avoid as much as how many kills you get before you die, so pick up another Deathcap if you got the kills/money.
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Spells makes your mastery

Mastery: If you are going to take Ghost, take Haste; it's one point that improves it. If you are going to take Ignite, take Burning Embers; seriously. The listed mix of mastery will allow Kenen to balance some of his weaker areas while also improving his main strength: Ability Power.
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Rune Balance

Runes: All AP or mix it up to keep Kenen alive longer: well... probably go with Balance, he is, after all - the one who promotes: "Balance in all things." -Kenen
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A lot of Kenen players know this, but for the rest of you:

Once you get your AP above 400, you can solo push lanes with the slightest of ease, just E, run straight through the whole line of minions, then double back so they are all in range, then W, and that's all she wrote for that group. And they are spaced out to allow your energy and abilities to come back. Use your Q for those BIG minions.