Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

Rating Pending
Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author

Kennen, The Heart of the Tempest

Last updated on October 3, 2010
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

LeagueSpy Logo
Top Lane
Ranked #38 in
Top Lane
Win 50%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

TS-> Thunder Shuriken
ES-> Eletrical Surge
LR-> Lightning Rush
Ult-> Slicing Maelstrom/Ultimate
can manage endless harassment due to energy source
while enemy champions have 2 marks they always stay at far range(=less exp for them early game)
can end up with a huge damage output endgame if given the chance.
loads of stuns!(due to marks)
One of the fastest champions in LoL
Your energy has run out whenever its most important to have some.
youre often targeted first in team fights because youre squishy and annoying.
an odd ultimate that seems to be as random hitting as gangplank's, without the global bonus.

Mark of the Storm.
Kennen's abilities add Marks of the Storm to opponents. Upon receiving 3 Marks of the Storm, an opponent is stunned and Kennen receives 25 energy.
This is what makes Kennen such an annoying opponent. if you ever want to kill someone, you HAVE to get marks on them to stop them from running.

Thundering Shuriken.
Kennen throws a lightning shuriken to a target location, dealing damage and adding a Mark of the Storm to the first enemy it hits.
This is like your most important spell, you should use it whenever its ready if you can. Use it as an opener when you've targeted someone you wish to kill. Use it to harass, which is why you should max it first! this also makes kennen able to last hit even if the enemy(ies) in the lane hits hard and you cant get in auto attack range.

Electrical Surge.
Kennen's weapon becomes charged every few attacks, dealing extra damage and adding a Mark of the Storm on his next attack. (Active): Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing damage and adding another mark.
If you hit an enemy champion with TS, you should try and follow it up with ES, it will make them run away in fear for you to get the third mark(but if you actually wanted the third mark you could easily get it ofcourse :P). you can use this for many other things too ofcourse(provided you already have marks on your target(s) )

Lightning Rush.
Kennen turns into a pulsating ball of lightning for several seconds, gaining 230 movement speed and the ability to pass through units. Any enemy unit he passes through is dealt damage and receives a Mark of the Storm. Upon hitting the first enemy, Kennen gains 40 Energy. Half-Damage to Minions.
This is your Chasing/Escaping mechanism, you can also use it for farming if used together with ES, and when you have Haunting Guise you can use it(with ES) to regain health. remember, you can run straight through units while this is active too. If you put your eyes on someone to kill, you can use this straight after TS if TS did or did not hit, if it did hit you can use it to get in range to use ES, and/or get up next to your target(adding a mark on them). If TS didnt hit you can use it as soon as youre close enough to touch them with LR and use ES afterwards, they will often turn around and hit you, because they follow the tip "Kennen is flimsy by nature - turn around and attack him if he gets careless with Lightning Rush", this gives you an opening to use your TS(this counts if they run too because they will be too close to be able to dodge). And yes usually TS will be off Cooldown in time. In other words, LR has VERY many uses.

Slicing Maelstrom.
Kennen creates a storm of shurikens and lightning around himself, summoning down a powerful energy bolt to a nearby enemy champion every half of a second. Cannot hit the same Champion more than three times. A Mark of the Storm is applied to enemies on the first bolt they are hit by.
You will find you will spend alot of time with your ult on Cooldown, as its sort of situational, you can often get a kill off if you are in mid as soon as you hit level 6 because your opponent doesnt expect it to hit as hard as it actually does while youre at lvl 6(EVEN IF YOURE ONLY CARRYING AN AMPLIFYING TOME), you can use it in a different combo too in team fights, but you might want to wait to use this combo till you got guardian angel. You LR straight into the middle of the enemies and lay a mark on everyone, then use ES, and finish off with your Ult(causing them all or several of them to be stunned, and not to forget take alot of damage!).