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Kha'Zix Build Guide by Mixobek

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League of Legends Build Guide Author Mixobek

Kha'Zix, The Purple Scyther (Solo Top and Jungle Build)

Mixobek Last updated on October 3, 2012
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Team 1

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 1

Strength of Spirit

Utility: 8

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Hello Ladies and Gentleman Chogath,

I am Mixobek and this is my build on Kha'Zix, the Voidre.... Purple Scyther.


IMO, Kha'Zix is one scary fella'. I, myself, isn't too good of a jungler, but if i were to jungle with this purple scyther, I will constantly be killing or forcing to B any lane that is pushed. Out of all the Kha'Zix games I played, all my KD ratios were positive except for my first game with him.

I main in solo top, and truth is, Kha'Zix is a really enjoyable champion. I will explain later on but all in all, he is one overpowered fun champion to play as.

Well, I hope you enjoy this build and please criticize on anything you think is weird.

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Champion Spotlight

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Kha'Zix Lore

A vicious Void predator, Kha'Zix infiltrated Valoran to devour the land's most promising creatures. With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume Rengar, the one beast he considers his equal.

When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.

''Kill. Consume. Adapt.''

-- Kha'Zix

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Pros / Cons

  • Great Ganker if Wings Upgraded
  • Quick Jungle Clear
  • Early-game squishiness can be used at an advantage
  • He's a Purple Scyther
  • Or a chogath that drank Red Bull
  • strong in both lane and jungle
  • Taste Their Fear creates a crazy nuke
  • Void Spike helps sustain in jungle or lane and also a farming method if upgraded
  • Leap helps close distance or create distance
  • Void Assault helps in tricking your enemy or creating tiny nukes
  • Squishy
  • might suffer early-game jungling if you don't know what to do
  • rune-dependent
  • Taste Their Fear cannot have maximum damage unless they are isolated
  • Void Spike cannot heal unless you are in the radius of the explosion
  • know the timing of when to Leap and when not to
  • Kha'Zix cannot Smiteless jungle
  • hard to make full use of Void Assault

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Summoner's Wrath - The reason to get this is because when you lane, you will be using Exhaust or Ignite if you are playing offensive and you will be benefiting from putting a point in this.
Brute Force - Always nice to have extra AD, especially early game. I know three isn't goin to make a big difference but it's still nice to have it.
Butcher - There isn't a specific reason i get this but I usually push my lane so i always tend to get a point in this.
Alacrity - Extra attack speed! not bad to have. better than attacking every 20 seconds or something
Sorcery - 4% CDR, it's really nice to have because if you get your build, you will be spamming your Taste Their Fear quite often.
Weapon Expertise - Always good to have Armor Pen!
Vampirism -extra lifesteal! not bad at all.
Sunder - +6 armor pen. MOAR ARMOR PEN TOO GOOD.
Executioner - this stacks great for finishing off enemies with your upgraded Taste Their Fear. Because you will be dealing supposively (500+12%of missing health)x6% which is. QUITe a bit
Hardiness - +2 armor. flat armor is always good early game, especially because chances are high you will be fighting a AD solo top champion.
Summoner's Insight - you can always have this for flash CDR, or even tp cast time reduction. It's always nice to have.
Good Hands - This is because I notice as a fed Kha'Zix, you will be focused really hard. So it's always nice to be up quickly, and keep fighting in teamifights.
Swiftness - You can never go wrong with movement speed.

You can always take out Vampirism and take 3 points in Deadliness with the rest as usual. I wouldn't change any armor penetration because armor pen always helps! especially with high armor champions like Malphite (a great solo top).
You don't have to put any points in the Utility Section if you don't want to. You can always go 21-9-0. If you want to go 21-9-0, i would recomend:
Having extra health doesn't hurt, especially having veteran's scar helps a bit in your squishiness early game.

Brute Force - having flat ad when you jungle is really good
Butcher - good for clearing camps quickly
Alacrity - just like Butcher it's always good for clearing camps quickly
Sorcery - this is for spamming your skills on creeps along with your blue buff
Weapon Expertise - armor pen! good no matter what
Vampirism - always nice to have a bit of lifesteal when you are jungling... o.O
Sunder - armor pen! always good to have
Executioner - good when you are ganking a low health champion that is just staying in lane forever
Summoner's Resolve - it's always good to have extra 10 gold for a free spell that comes up quite often.
Summoner's Insight - i always put a point in this because you would want to have your flash up whenever possible.
Good Hands - just like the reasoning before, you will be focused and you probably will be killed alot so always good to be back quickly and always engage in teamfights.
Swiftness - again, can't go wrong with movement speed.

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Quints- This give 4.5% increased movement speed. Why get this? well, it's not like it's bad getting this, you can move faster! ;D
Alternative- You can get, flat AD quints, armor penetration quints, flat health quints. You can get others like mana but it isn't that good.

Marks- For this, there isn't much of a alternative... You can get all flat ad for this, or get all armor penetration for this. Both work well, if you are fighting someone who is armor heavy ( Malphite, Garen, and etc), you might as well get armor pen.

Glyphs- I would recommend getting mr per level, but if you want to, you can get flat mr runes just for the heck of it, but I like getting mr per level personally.

Seal- For this, ALOT of people would recommend getting flat Armor runes. I am not quite sure but this is always recommended.


Quints, Marks, Seals, and Glyphs- All flat AD runes. This is helpful especially if you are jungling. The reason is because creeps don't have much armor so there's no point in getting armor pen.

alternative- You can get movement speed quints because you can't go wrong with movement speed quints. lolololol.
You can also get flat armor seals to get reduced damage from creeps.

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This game is always, always, always, always situational. I cannot stress this enough. Just because the build says to build this, doesn't mean you always build it in every game. The 5 items below are just a basic of what you would build in a regular game. Of course depending on the situation, you can always get better items, or situational items. Your sixth item can be chosen by your choice.

Situational Items

- I wouldn't recommend buying these, but if you are CC'ed down really hard, I would recommend these.

- Ummmm... if you plan to get these, i would say get them if you are jungling. I wouldn't really recommend these even if you are jungling though, the reason is because you won't get a constant speed. You can get a large movement from this while out of combat, but once you get in combat, your movement speed will be reduced to regular tier 2 boots. so you might as well just get Ionian Boots of Lucidity or even different boots.

- This one isn't as bad as Boots of Mobility since you actually get a constant speed even in combat. I've tried these boots and they do work quite well. so it's either you get movement speed or CDR, your personal choice. Look at the situation your in and choose.

- These also work out well. This gives you extra movement speed, crit chance and even attack speed. Not bad to have if you also have a Infinity Edge.

- You can try these if you want. I tried it. It wasn't too bad, but i wouldn't recommend it. I would rather get a Phantom Dancer since it give you crit chance and movement speed. You don't really need to shave off a tanks health, since you will be clumping off health with your Taste Their Fear.

- This item is very viable on Kha'Zix. If you are at full build, in one combo, chances are high you can take out one squishy champion, or even take them down so low that they only have health for one auto attack. The only bad part about this item is that it costs ALOT. I would recommend getting this item if you are doing decent or good in the game. never get this item if you aren't doing too good because there are always other cheaper and decent items.

- i would call this, " Phantom Dancer" in a way. this item builds from a The Brutalizer which you build if you follow my build order. This item gives you armor pen and once activated, it also gives the same stats as Phantom Dancer (movement speed, crit chance, attack speed and etc) but a little lower. This would be your choice. If you don't want this, sell The Brutalizer and purchase a different item.

- Your extra life! this item is really nice if you are fed, and the enemy team focuses only you. Nothing else to say to this though. It is a nice item to get.

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Skill Walkthrough

Taste Their Fear- Kha'Zix's Q skill.
This skill is his main damage dealer because of it's mana cost of 25/25/25/25/25 and a cooldown of 3.5 second without CDR. It's passive helps show you if a target is isolated or not by creating a circle around them. If they are isolated, this skill will deal more damage than you think it will. If they are not, it isn't as effective and it will be a weak, meager skill.

Void Spike- Kha'Zix's W skill.
This skill has two faces. What I mean by that is, if you were to use this from far away, this skill would be nothing but a skillshot poke. If you were to use this right in front of your enemies face, you will be in the explosion area so you would be healing and dealing damage. This skill isn't meant to be spammed (unless you want to) since it's mana cost is 60/70/80/90/100 and it's cooldown is 8 seconds flat without any CDR.

Leap- Kha'Zix's E skill.
Without this skill, Kha'Zix would be ****ed (sorry if this offends you by any chance). This skill isn't something meant to deal damage, but to close or create distance between you and your enemy. There isn't much to say about this except for the fact of DO NOT SPAM THIS SKILL. This skill is always, ALways, ALWAYS, nice to have off of cooldown. My reasoning of this is so that you can gank anyone immediately, you can chase someone who ran off, or you can run away from ganks and flash if necessary. The mana cost isn't too much, 50/50/50/50/50, but a seriously long cooldown of 22/20/18/16/14 without any CDR.

Void Assault- Kha'Zix's R skill.
This skill is quite useful if you can use it at right timing. One good way of using this skill is while you are trying to kill someone, you can pop your ult once to get ur passive proc'ed, deal the tiny nuke, pop it again, proc ur passive once again and deal tiny nuke once more. Another good way of using this skill is to run away, or one way of people calling this is "jukes" and i don't really like saying it that way though. Oh well, back to the point. If you can hide in a bush, use it right when the champion enters the bush, you will be stealthed, and while your stealth, try to "juke" ur enemy. Nothing much to explain about this though.
Oh yes, and the passive of this skill helps you evolve your skills into something much better which I will be explaining in Evolved Skills.

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Skill Sequence

***Note- this is just to explain why I upgraded my skills this way.
(same for both laning and jungle)

The only difference I make is the first 5 levels.

Basic or Jungle

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This is how you would normally see it. I take Taste Their Fear first for some damage dealing. Void Spike second for sustain and Leap last since it is a utility.
Early Engage Against Passive Players who are isolated in the back
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This is getting Leap second so you can engage on anybody who plays passive and is isolated in the back. If they are isolated, might as well go Leaping to them, Taste Their Fear run back or keep engaging.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This one gives a better nuke at level three, getting Leap or Void Spike second is your choice. I prefer Leap for jumping on to them to close the distance.

That's actually the only difference with his skill sequence. Everything else is as usual.
Maxing Taste Their Fear first, Void Spike second, Leap third and getting Void Assault at 6,11,16 is the basic of Kha'Zix but doesn't necessarily have to be that way. You can be creative, but try not to ruin people's time by "trolling".

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Summoner Spells

***note- I am only putting what i usually use. I won't even bother putting heal, revive, promote and etc. This is your choice anyways.[/color][/u]

- Flash- You can't go wrong with this. Some may say, I have Leap so I probably don't need this? Well, that's very situational. I would highly suggest taking this anyways even though you have Leap. Flash can help reposition yourself to get out of someone's ult ( Twitch ult, Malphite ult and etc), or to create/close distance.

- Ghost- Good, but not the best. This is great if you want to run, or gank a lane that's warded. You can pop this, leap and start engaging (not recommended though). Another use is to chase, if you are chasing a champion that has a speed buff ( Garen, Zilean, Nunu and etc) or a champion that just flashed out, you can chase them!

- Smite- Whenever you are jungling. Always! Always! AAAALLLLWAAAAYYSSS! take this. if you can time this right, you can smite steal baron , dragon , or buff s. this can prevent you from taking extra damage when fighting a buff by smiting.

- Ignite- Always nice to take whenever you let a champion go with like 50 health left or even against a champion who has a crazy amount of health regen/lifesteal ( Dr. Mundo Volibear Sion)

- Exhaust- Very nice to get if you are fighting a AD champion or a champion with high mobility and you want to chase them. ( Riven, Nidalee Tryndamere Kha'Zix that Leap...) NOte- do not exhaust a hybrid champion and start engaging at them. Reason? well, exhaust doesn't reduce "damage" it reduces "attack damage" so even if you reduce that, the ability power will wreck you really badly.

I am not planning to write about any other summoner spells unless I am asked to. Those 5 summoner spells work completely well, unless you wanna do something CRAZYYYY LIKE A BAWS>

You can get - Teleport- if you are solo toping and you know you are going to be outlaned by your opponent.

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Evolved Skills

Evolving Skills can only be performed by Kha'Zix and a skill can only be evolved if you are granted a Evolution Point which is given each time you level up your ult. You can only evolve 3 skills out of 4. There is one exception where you can evolve all your skills.

***spoiler- in order to get one extra evolution point, you must have a Rengar on the opposing team. The Rengar must have a fully stacked bonetooth necklace and both Kha'Zix and Rengar must be Level 16. A additional mission is given to both Kha'Zix and Rengar. The mission is to kill their opposing enemy, with either a kill or assist. If you are Kha'Zix and you are able to gain a kill or assist off of their enemy Rengar you can get an extra evolution point while if you are Rengar and you kill the enemy Kha'Zix your bonetooth necklace becomes Head of Kha'zix.

When evolving a skill, you have to channel for a short duration unable to move during that time. So make sure to evolve a skill when you are not in combat.

Also when evolving a skill, you get a image enhancement.

Taste Their Fear EVOLVED- Increases damage dealt 12% of their missing health, and give an extra of 50 range on Taste Their Fear and auto attacks

image enhancement- Kha'Zix's scythe becomes a bit bigger

Void Spike EVOLVED- Allows the 3 spikes to be shot in a cone shape and any enemy hit by the spikes get applied Unseen Threat

image enhancement- Kha'Zix's shoulder's spike increases to three

Leap EVOLVED- Increases the leap range dramatically and refreshes the cool down on Leap once given a kill or assist

image enhancment- Kha'Zix grows a wing from it's back

Void Assault EVOLVED- Allows Kha'Zix to become stealthed three times for a short duration instead of two and once stealthed, damage is reduced by 40%.

image enhancement- Kha'Zix sheds his purple skin turning red

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Farming Minion/Jungle Creeps

Let's keep this quick and simple.


    Farming is prioritized as a top laner.
    Farming wins games. SO FARM
    Engage when a jungler ganks, or when you know you can win or deal a same amount of damage to keep the laning even.
    Getting your lane covered isn't bad. Just call the jungler.
    When you are getting covered. Your choice to tell the jungler not to push or not.

    Clear your jungle camps/Level two gank
    Always nice to counter-jungle if you have the chance
    Always "GANK" a pushed lane, if you don't, your just giving ur team a 4v5
    If you get countered, start at their buff, go back to your jungle and keep jungling

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/league-of-legends/ability/taste-their-fear-530 ***NOTE- Check champion spotlight if you don't know what I'm talking about.
Check around 2:57

Many people leashing you would hate this kind of leashing because it makes them miss some last hit on minions.

Well. How to solve this problem?
Tell the person leashing you, "You can stop when I'm done killing the two lizards" Because, that means, your Taste Their Fear can deal full damage to blue buff , and even after the person leashing you leaves, the blue buff will still have it's agro on the person leashing you allowing you to get in some auto attacks and Taste Their Fear.

here's a basic jungling route:
If you would like to level two gank, get your Leap second instead of your Void Spike.
You can clear wolves before you gank, or gank right after blue buff depending if somebody leeched your exp.

***NOTE2- When fighting blue buff , don't be scared to use Taste Their Fear on the tiny lizards to get rid of them quicker. Taste Their Fear only costs 25 mana anyways.

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Going to keep this short and simple.

You are practically going to wait 1-4 seconds once the teamfight starts.

Wait for all the CC to be blown, especially stuns ( Amumu ult, Malphite ult, Riven stun and etc)

Once all the cc is gone, Leap in towards the enemy carry, or any isolated champion. When you Leap to a isolated champion, what you immediately do is to use Taste Their Fear. The reason to this is because if you don't use it and the champion isn't isolated, you are ****ed. So you have to quickly kill the isolated champion. Take each one that is isolated.

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Ranked Play


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As a Kha'Zix, you practically never lose a 1v1 unless you are Exhausted. Once that happens, just keep running away until Exhaust is gone. Then, start chasing the hell out of them. Do not chase if one lane is mia.

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All in all, thank you guys for whoever read all this... I will enhance this guide if anybody wants me to. So until then.

Vote for meeeee!!!! :DDDD

Also leave any criticism of this build please. Thank you very much!