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Jhin Build Guide by Fruxo
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+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
Try to harass him down early on, you want to deny him farm as much as possible as it denies him getting his powerspike items. During the late game it's way better to stay with your team as Kog'Maw will be able to spike during this and will really hurt at this phase of the game.
Dodge his Q whenever he tries to use it for wave-clear (If he use it). Try to dodge his smoke + R to avoid unnecessary deaths. And be careful of ganks, we don't want any deaths here.
Try to "bait out" her R, without it she and the adc is very vulnerable, whenever she uses it back off for a bit, wait for her R to run out and then do your all-in with your Support, that way Kayle won't have another way to save herself or her adc therefore you should be able to pick up a kill or two. Keep in mind that early on in the game she's a melee champion until she hits level 16, that's when she becomes permanently ranged.
Yasuo against Jhin can be pretty hard if done wrong. If he tries to poke you down then return some auto attacks and use your Q, it's an even better situation if you can proc get him CC'd during this period of time aswell while not taking to much damage. Your W is also pretty good to use if you are with a Support that can land CC on him for a good W like Leona.
Doesn't have too much damage or range pre-6 so take advantage of that. After level 6 he gains big boost in range with his ult so be careful of that too.
Take care of his turrets and he won't be able to do anything. Dodge his stun or you might possibly die because of it. His main focus is to farm up as he's very vulnerable early on, he's also very immobile so ganks are very useful in this kind of matchup.
He has CC and can do a ton of damage with his Adc if you are not careful, keep in mind that he has the ability to dash on to you in order to set up a stun, which can lead to your death or your supports death if you aren't careful enough.
Try to bait out her spellshield or she will block your W. Should otherwise be quite an easy matchup, just dodge her Q poke, and take short trades to avoid taking to much damage.
He can silence you which will keep you from using ur abilities + he has his annoying fear which he uses in combination with his W, CC'ing him while he's draining is a great idea to remove and setup some returning damage, but be careful! His R becomes very deadly in combination with his ADC and can really do a lot of damage towards you.
Don't take long trades as Tahm usually wins those very often. He can swallow you in order to position you incorrectly for both ganks and to setup kills, and so being near him is not a wise choice, instead poke him down from far away. His Shield can also be pretty annoying but if you play it right it shouldn't be much of a problem.
Try to avoid his Q's to your best ability. Same goes for his R, try to avoid it. A Varus without his ult (R) is very vulnerable, Take advantage of that.
Try to dodge his rockets, and try to deny him as much farm as possible. Try to make him choose either to use his abilities to wave-clear or to return damage towards you when your poking.
Avoid her Q bouncing from a minion to you. You should be able to win against her but if she hit's her ult on you for couple of seconds you probably will die. Care of her ultimate on team fights as it's completely game changing if she sets it up properly.
Easy matchup, trade whenever she doesn't have her shield
Stay out of her E range and avoid any unnecessary damage from her Q's.
Dodge his E to your best ability and be careful of his lvl 6 spike, usually when he hits 6 he wants to look for an all-in together with his ADC.
The only best tip against this support is to try to dodge the R. She'll be poking you a lot and healing her support which you can't really do much about. But poking her down from time to time without taking to much damage back is good enough.
Whenever you see him moving forward, try to avoid being in his E range. Whenever you trade with him and the ADC and he uses his R, then back off and let it run out before going back in again.
Don't get stunned by his E. And take help from the jungler if it's really hard. He's a scaling mage so he'll be scaling very well into the late game, try to not waste to much time and end as quick as possible.
Vayne can be annoying after 6 with her stealth. However you can beat her if your support can CC her when she comes out of stealth in order to set you up for a good kill on her there.
Can be a really annoying champion to face. Try to avoid her Q's and E's to your best ability. Take advantage of her abilities being on cd. Focus more on her rather then the Adc because she will just heal the Adc. Get Executioner's Calling or even build it into a Mortal Reminder to make her healing less useful, it'll make it easier to kill her.
Try to stay far of your minions and his Q spell. And try to avoid getting hit by his R as it usually leads to an instant death since it can be followed up by heavy CC. He can also use his R to stun the turret for a small amount of time to set up a really strong dive with the jungler, so be careful of that aswell.
Don't get caught by her and the support. She has an annoying poke when you attempt to escape with her Q, also annoying range with her E and it's slow is quite annoying at the same time. Her W will also be able to stun you so with a threatening support like Alistar or Thresh, you might die if you get caught by it.
Try to dodge his Q's to your best ability. Try not to let him get his 3 passive proc's since it'll stun you. Be careful of his lvl 6 spike (Ult). And ask jungler for ganks if in deep trouble against this matchup.
Avoid mushrooms, try if possible to indicate with pings where possible mushrooms could be, that way you can dodge them and you won't get the harass damage from Teemo. Beware of his Q and the poison damage it'll do.
Try to fight him and the ADC before Zilean hits level 6. And try to avoid his stun at all costs.
Take care of her slow and W. As said she has a polymorph which can really make it annoying for you when you are trading. Be careful of when she reaches level 6 as she unlocks her ultimate which is game changing especially in trades and teamfights.
Avoid his pulls. Otherwise, he's not a threat. If he tanks, don't target him in team fights instead go for the other opponents like the squishies since they are the ones doing all the damage.
Stay out of her Q range. And avoid getting in her R range. She has a shield which removes CC while active, so it's better to bait it out first before your support CC's her or the ADC.
His amazing burst and true damage will make botlane a serious treat. Be careful of his lvl 6 and don't try to get hit by his stun (E).
Has CC which cripples you pretty badly after 6. Try to dodge her ult with yours and avoid getting hit by her W as it can lead you to a bad spot since you are pretty immobile without your E.
Annoying poke and you can't really outdamage him early. Just farm up and see if your supp or jungler can get a good engage on the enemy.
Annoying with her poke but you should win against her if you can CC her as otherwise she'll just jump away. Be very careful of her bomb burst too.
Just do your best to dodge his hook and you should be fine. If you however get hooked it might be the end of you if your summoners and ult is down. Don't get Grabbed !
Possibly quite threatening as he has a lot of CC and you are immobile. Try to stay out of his range and only go in if you are confident you can kill their ADC before they can finish you off. Stay out of his combo range.
Avoid her Q's and try not to die from her combo's (Q+E+R). Ask jungler for help if in deep trouble.
Don't try to 1vs1 her alone, she's able to make you blind so that you can't see anything but close to you for a bit thanks to her Q, and she's also able to do more damage thanks to her passive. She'll most likely be trying to build lethality so she's gonna hurt a lot later on in the game.
Has a long range and can poke you quite a lot for free since she outranges you. Farm up and demolish her in teamfights as your teamfight capability is much better than hers. Try to avoid taking far trades.
She can be really annoying with her stuns, which pretty much get you killed if they have enough damage up when she stuns you. She has low range so try to stay away when her stun is up and pay attention when her flash his up once she reaches level 6.
Stay away of her E range as if she catches you with her stun you are pretty much dead without your summoners and ult. She'll be looking for an all-in once she reaches level 6 so be careful of that.
Her stun and her ult can cause bad things. The stun last a really long time, so make sure to dodge it. Watch her pokes, and target her early game before she tanks.
Has incredible burst damage, can be a serious treat if not taken seriously. Be careful of her lvl 6 since she can turn you into dust in an instant if you are not prepared for it. Ask for ganks from jungler if it is really hard to deal with.
You have to bait his E before you try to kill him as he will otherwise just jump away from your W. Don't let his W hit you or you will get bursted with either an auto attack or his Q. Try to avoid getting hit by his Q's when he's chasing you as if they hit it'll reduce the cooldowns of his other abilities.
Can block your W and your damage (Q) and make your life miserable with his high-CC kit. Just try to farm up as best as you can and wait for jungler.
Very serious treat if underestimated. Be careful of her missiles (Q). And try to dodge her W since that will be the ability to harass you from a distance. Keep check of the support or things might end up bad.
Using your E as much as possible to avoid his Q and extra damage that comes along with it thanks to his auto attacks. Try to avoid taking to much damage from his R aswell.
Don't get hit by his long ranged Q and try to dodge his E to your best ability. Try to make him "waste" his ultimate or dodge it (somehow).
Don't get grabbed by his Q and try to stop the adc from being able to use Thresh's lantern. One good tip for being able to stop his lantern is if you put a ward on top of it, that way you won't be able to click it, therefore you might be able to get a kill while doing so.
Although his ultimate can drain your health away as well as suppress you, recommend getting Mercurial Scimitar to break off from suppression. His overall damage is pretty small though but it can still kill you if you aren't being careful.
Get's harder as the game goes on. Try to CC him so he can't catch his axes. Don't take long trades with him as he will outtrade you with his axes. Highly adviced to ask for ganks.
Careful to her lvl 6 on lane. Dodges your W easily with her auto attack quick jump, try to catch her out and follow her positioning. She becomes a really deadly force in the late game though once she gets a few items.
Stay out of her feathers, don't get rooted or else you will be in a really bad position and might die.
Champion Build Guide
Hello summoner and welcome to my Kai'Sa Guide! My name is Fruxo, a Gold rated player on the EUW server and I'll be your guide for today. I have been maining the ADC role for a long time (started in season 4) and Kai'Sa is one of my favorite AD Carries! ( Kai'Sa is one of the three best
champions that i have ever played) I really love the champion, her abilities, her super unique play style. and so fourth. To me Kai'Sa Is an amazing champion that more people needs to try out.
My Twitch.tv: Fruxo02
> Long range poke
> Game changing ultimate
> lane control
> crowd control
> Always crit with 4th attack
> High damage
> Good late-game
Jhin has got single target burst damage. Remember that crits give you movement speed. When you are reloding you can't attack so use spells to farm while doing this.
> Low mobility early game
> Ult takes getting used to
> Skillshot reliant
> Can't do anything with basics when reloading
> Very squishy
> No built-in escape
> Vulnerable to ganks
Jhin is a really hard to master champion. You won't be able to last hit minions with your basc attacks while you are reloading so you have to spend mana in order to do so.
Same as most AD Carries down in the Botlane, Precision and Sorcery is usually the runes that you need to go
As you can probably tell Jhin is obsessed with the number 4.
Death In 4 Facts (Passive): The first passive Jhin has is Death In 4 Acts Jhin's basic attacks use ammunition and his attack speed cannot be improved except through growth by level-up, and his attack speed growth is classified as base attack speed. Jhin can attack 4 times before having to reload for 2.5 seconds, and does so automatically after 10 seconds of neither attacking or using an ability.
The fourth attack will critically strike for 15 / 20 / 25% of the target's missing health Attack damage bonus physical damage.
Against structures, this deals 44% reduced damage and doesn't apply the bonus physical damage.
Whenever Jhin critically strikes he will also be granted 10% + 0.4% per 1% bonus attack speed in bonus movement speed for 2 seconds. His critical strikes however will deal 25% less damage but he does get a nice chunk of movement speed.
Finally, Jhin is granted between 4 to 44% based on his level, that means since his critical strike chance and his bonus attack speed converts into attack damage, he will have a ton of attack damage which will make him do a lot of damage per single auto. Jhin will take a little bit getting used to because of his passive, mostly because he does have to reload his weapon and his attack speed is not near as quick as most Ad carries out there.
|Dancing Grenade (Q): Jhin launches a canister at the target enemy, dealing physical damage. Dancing Grenade bounces to up to four additional enemies beyond the first, with each kill it performs increasing its total damage by 35%.|
If you are able to last hit three minions using this ability and get the fourth bounce onto an enemy champion, it will do an absolutely insane amount of damage. Therefore you will want to try and bounce this on to the enemy with that as much as possible, but it is also great for last hitting if there is a bunch that are really low health next to you.
|Deadly Flourish (W): In 0.75 seconds, Jhin fires a shot in the target direction that deals physical damage to all enemies hit until colliding with an enemy champion. Deals 75% damage against non-champions.|
So this is a pretty strong ability and you will want to use it to crowd control targets whenever it is possible. Of course like previously mentioned this can either be from a Captive Audience, yourself or your allies.
This is what's gonna give Jhin a lot of kill pressure in lane because if he is with a Support that has crowd control he can use this to chain CC with them and get off a ton of damage. The crowd control duration also scales as you level up this ability so you will want to put points into it as much as you can right after maxing your (Q).
Captive Audience (E): Additionally, Jhin periodically stores a Lotus Trap, up to a maximum of 2 stored at once, which are unaffected by Beauty in Death.
Jhin places a Lotus Trap at the target location that lasts for 2 minutes. The Lotus Trap blooms if an enemy walks over it, revealing all enemies caught inside for 4 seconds. Blooming Lotus Traps slow all enemies inside for 35% for 2 seconds before detonating, dealing magic damage to all enemies caught in the explosion. Lotus Traps deal 65% damage against non-champions and champions recently hit by one.
It is an okay ability to put a point into early on though because you can drop it around the lane to watch for enemies coming in for ganks. Other then that though it is not the best ability out there, we definitely want to focus on maxing our (Q), (R) and (W) instead.
Passively Jhin will summon a blooming Captive Audience under every champion he kills.
Curtain Call (R): After a brief delay, Jhin begins channeling for up to 10 seconds, during which he has the ability to shoot enemies using the Curtain Call ability up to four times.
After 0.25 seconds, Jhin fires a round in the target direction that deals physical damage to all enemies hit until colliding with an enemy champion, revealing the traveled area for 0.5 seconds and all enemies hit for 2 seconds while also slowing them by 80% for 0.5 seconds. Curtain Call's damage is increased by 0% − 250% (based on target's missing health), and the Curtain Call's 4th final shot will critically strike for 100% increased total damage.
This ability makes it great for executing enemies that are running away from you, but it is also solid to start a teamfight aswell because the slow it provides can allow your team to easily engage onto the enemy, therefore you will want to use it in those scenario's but make sure you are really safe because you will be very vulnerable while casting your ultimate.
If you manage to hit your (W) Deadly Flourish onto a enemy champion you are able to quickly cast Curtain Call after the (W) hits the target.
|Personally i think maxing Dancing Grenade first out of your basic abilities and i feel like it is the way to go as it deals a ton of damage, especially on the fourth bounce. Second i would max Deadly Flourish It gives more movement speed upon hit, and because it is a very good ability for rooting the enemy if your passive is on them. Lastly max your Captive Audience and of course take those points on your Curtain Call whenever it is possible.|
|Doran's Blade is one of the items you usually go when playing Jhin, if you are going for a really aggressive lane. It will give you a decent amount of AD, Health but also Life steal. Doran's Blade is the one item that you usually pick if you are against a matchup that should be significally easy for you, that way together with this item you will do way more damage in the early game. Buying this item, will only leave a spot for one Health Potion and that is it, if you play safe, then just having one potion will be enough.|
|This item is the other option you can go, mostly used if you are facing a matchup that is really agressive, and you feel like going defensive, also a really good item if you have a Support that isnt usually very aggressive either, like Lulu or Soraka etc. Doran's Shield will regenerate 30 health for you in the time of 10 seconds (based on your missing health, which has a cap on 25%), which will make it very great for laning and/or poking if possible. You will not have the same poking damage as if you went with Doran's Blade but going Doran's Shield is still a very good option.|
|Health Potion's is a really good item for you, as a ranged Marksman , you will always be in danger every single time by the enemy teams Marksman because he/she will try to poke you down. Health Potion's will give you the necessary health needed in order to survive and maybe get a really clutch kill in the end that you got from just being lucky, and that you can be proud of, it will also make it easier for your Support if you are able to go in for trades whenever your Support does.|
|Stealth Ward is and will always be your first -starting- totem. You will get this item together with your Doran's Blade or Doran's Shield together with the number one Health Potion at the very start of the game. This totem will let you place down wards all around the map, it can stock 2 wards and has a cooldown of 90-120 seconds based on the average level of your team. Try to use your Stealth Ward to place wards all around the botlane bushes, (if your Support hasn't done so already). That way you will always be aware when the enemy teams Jungler is preparing to gank you.|
Trinket & Consumables
|Control Ward's is really useful for you to be able to keep an eye out in bushes that the Jungler tends to go into in order to prepare a gank. It has five hits before it goes down and it will show any hidden enemy wards while being in the bush. You can stock two Control Ward's at a time of every buy.|
|You usually tend to buy Farsight Alteration when you enter the late game. Farsight Alteration is really useful to be able to ward places like the Baron pit, Dragon pit, bushes where the enemy team might go into, or other useful places. It has one use before going on cooldown and it has only one hit before going down.|
|Pretty self-explanatory, you buy Elixir of Wrath lastly once you have maximum items, it gives you 30 Attack damage and a buff that will heal you whenever you deal physical damage to a champion, will last for 3 minutes.|
|Gives you a lot of extra movement speed but movement slowing effects are also reduced which is always great.|
|Infinity Edge is a really good first item at the minute on Jhin. You will get 80 AD and 25% Critical Strike Chance which is really good to have early on, and will help you be able to put out the damage needed for the early game.|
|Great item for Jhin. Often times I go this item as it helps you poke your opponents. It gives you extra range on the empowered auto attacks once this item stacks up.|
|This is a really good item that you can use if you have your full build and you want to get some extra attack speed for poking or if you need the 25% crit chance to get that 100% to be able to deal a ton of damage.|
|Gives you lot's of sustain and damage, and the shield helps especially a lot in teamfight's once you stack it up.|
|Guardian Angel helps really a lot especially if you are getting focused down in fights which in most cases happens.|
|Helps really a lot dealing with tanks especially late game where they have 4-4.5k HP.|
|This is a really good item to pick up if the enemy team has a lot of healing, especially like Soraka, it will the healing she can give others, and it will reduce regeneration by 40%. The armor penetration you get from it is always a good thing to have aswell.|
|Really good lethality item, I always love to go this item early game first item since i love to be able to burst down champions in my lane pretty hard. :) Also gives movement speed upon use, great for escaping from a chase or preparing to get away from a gank by the enemy jungler.|
|This item is really good if you are struggling with AP matchups like LeBlanc, it will give you some magic resist and the cooldown reduction is always a great thing to have. You will also get a great shield which will absorb some magic damage, and the damage you get is always good.|
|Really good item for both Attack Damage and CDR, it also gives you healing which is a really great thing to have when playing Jhin.|
|I really like this item, gives good AD. Also gives you a "mess up chance" basically, if you manage to get yourself hit by a stun, root, hook, or blitzcrank grab you can instantly "QSS" it, basically meaning you use your Mercurial Scimitar and it will cancel out the effects.|
|Pretty standard boots for ADC's. Gives you attack speed and movespeed. In some cases you can change it for another kind of boots depending on matchup, but in my opinion this is important for your DPS especially early on.|
|These are boots that are really great to pick if you are against really heavy AP matchups, otherwise i'd rather go for Boots of Swiftness or Berserker's Greaves.|
|These are boots that are really great to pick if you are against really heavy AD matchups, otherwise i'd rather go for Boots of Swiftness or Berserker's Greaves.|
Also you want to use your Deadly Flourish to be able to chain crowd control the enemies together with your Support whenever you can see the opportunity. This can allow you to hold the target in place and allow you to get off a bunch of free damage.
You should also put your Captive Audience's all around the botlane entrances and also in bushes. Therefore if the enemy team decides to try and gank your lane, you will be ready for when that happens. It is also very good to use because the mana cost for your Deadly Flourish is really low which will lead to you being able to use itmore often.
What Is Kiting?
First things first, kiting is moving in between your auto attacks to keep distance from your opponent. This can also be called Stutter stepping or Blocking, but we'll call it Kiting for short. Every champion has a delay in which they can auto attack, during this time it is very efficient to keep on walking because you can't auto attack anyways and it keeps distance from the enemy player. While this can be used to create distance between you and your opponent it can also be used to stick on to someone while trying to deal damage.
For example if you're chasing someone and you want to be able to deal damage to be able to kill him, it might be better to fit in some auto attacks while you are chasing your opponent which is way more effecient and it will have a higher chance of not letting him get away because, the more time you waste, the more time your opponent is going to have to get away.
How do i Kite?
There is a spot during your auto attack animation that is not necessary to dealing damage as part of the animation is called the rewind animation, and is the ending animation of your auto attack, this is where your character sets up for the next upcoming Auto attack animation. It has to reset back to its original attack animation state so, you can use that little bit of time to walk away from your opponent while still dealing damage in the meantime.
The basic kite is that you auto attack and while the rewind animation is going, you proceed to walk away from your opponent. For an example lets say a random melee champion like Riven is going very aggressive on to you, you want to be able to deal damage to her while not letting her get close to you, you auto attack her and while the animation is about to rewind, you walk away from Riven to keep distance from her but also to be able to avoid her specific abilities. And then you start over again, so you continue to auto attack and move away from Riven until she either dies, or you die.
The time you have to walk away is something you will have to get used to, sometimes you have more movement speed so you can keep your distance by just taking one step, or you have less movement speed so it will take longer for you when moving. Practice tool is something that is the best way in order to train on how to kite, just put in a dummy and train your auto attacks and movement on to it. It is only practice, practice and more practice in order to become better with it.
Fighting is one of the most importnat skills of any Marksman in the Ad Carry role to practice, because this is one of the core-mechanics of the role. Keeping distance from a bruiser that tries to chase you happens all the time, and being prepared for that is the key to winning the game for your team.
So, that concludes my Jhin guide, Jhin is an amazing champion that i have been playing for a super long time, i think he is really fun and you should try him out. I hope you will be satisfied with his amazing playstyle just like i am! :)
If you enjoyed the guide, please upvote it if you want as it will always make my day better, or downvote if absolute necessary and please, tell me what i did wrong or if i did any mistakes, so that i can make the guide better to try and fit your expectations. If my guide was helpful to you then feel free to also give me a +Rep too as it means a lot. Feel free to give me a PM or leave a comment in the discussion section if you have any questions and I will try to get back to you as soon as i can. :)
There is a few people I'd like to thank:
- jhoijhoi, Jamespongebob, IceCreamy and Foxy Riven for their amazing coding guides.
- Hoppermh for the amazing guide icons used in this guide.
- Jovy for making all of the amazing banners, table of contents and back to toc's used in this guide and in most of my other guides!
- Wicked Cherry for helping me with a lot of the pictures used in this guide!