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Runes:












+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+15-90 HP (lvls 1-18)
Spells:

Flash

Heal
Items
Ability Order
Threats & Synergies






Ezreal
You have to bait his E before you try to kill him as he will otherwise just jump away from your W. Don't let his W hit you or you will get bursted with either an auto attack or his Q. Try to avoid getting hit by his Q's when he's chasing you as if they hit it'll reduce the cooldowns of his other abilities.










Champion Build Guide

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Hello summoner and welcome to my ![]() ![]() ![]() ![]() ![]() My Twitch.tv: Fruxo02 |

> Long range poke > Game changing ultimate > lane control > crowd control > Always crit with 4th attack > High damage > Good late-game ![]() |
> Low mobility early game > Ult takes getting used to > Skillshot reliant > Can't do anything with basics when reloading > Very squishy > No built-in escape > Vulnerable to ganks ![]() |

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Same as most AD Carries down in the Botlane, Precision and Sorcery is usually the runes that you need to go
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As you can probably tell

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Death In 4 Facts (Passive): The first passive ![]() ![]() ![]() The fourth attack will critically strike for 15 / 20 / 25% of the target's missing health Attack damage bonus physical damage. Against structures, this deals 44% reduced damage and doesn't apply the bonus physical damage. |
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Whenever

Finally,


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Dancing Grenade (Q): ![]() ![]() |
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If you are able to last hit three minions using this ability and get the fourth bounce onto an enemy champion, it will do an absolutely insane amount of damage. Therefore you will want to try and bounce this on to the enemy with that as much as possible, but it is also great for last hitting if there is a bunch that are really low health next to you.
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Deadly Flourish (W): In 0.75 seconds, ![]() |
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So this is a pretty strong ability and you will want to use it to crowd control targets whenever it is possible. Of course like previously mentioned this can either be from a

This is what's gonna give


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Captive Audience (E): Additionally, ![]() ![]() |
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It is an okay ability to put a point into early on though because you can drop it around the lane to watch for enemies coming in for ganks. Other then that though it is not the best ability out there, we definitely want to focus on maxing our (Q), (R) and (W) instead.
Passively


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Curtain Call (R): After a brief delay, ![]() ![]() After 0.25 seconds, ![]() ![]() ![]() |
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This ability makes it great for executing enemies that are running away from you, but it is also solid to start a teamfight aswell because the slow it provides can allow your team to easily engage onto the enemy, therefore you will want to use it in those scenario's but make sure you are really safe because you will be very vulnerable while casting your ultimate.
If you manage to hit your (W)




Personally i think maxing ![]() ![]() ![]() ![]() |


Starting Items
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This item is the other option you can go, mostly used if you are facing a matchup that is really agressive, and you feel like going defensive, also a really good item if you have a
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Trinket & Consumables
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You usually tend to buy ![]() ![]() |
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Pretty self-explanatory, you buy ![]() |
Core Items
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Gives you a lot of extra movement speed but movement slowing effects are also reduced which is always great. |
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Great item for ![]() |
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This is a really good item that you can use if you have your full build and you want to get some extra attack speed for poking or if you need the 25% crit chance to get that 100% to be able to deal a ton of damage. |
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Gives you lot's of sustain and damage, and the shield helps especially a lot in teamfight's once you stack it up. |
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Situational Items
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Helps really a lot dealing with tanks especially late game where they have 4-4.5k HP. |
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This is a really good item to pick up if the enemy team has a lot of healing, especially like ![]() |
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Really good lethality item, I always love to go this item early game first item since i love to be able to burst down champions in my lane pretty hard. :) Also gives movement speed upon use, great for escaping from a chase or preparing to get away from a gank by the enemy jungler. |
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This item is really good if you are struggling with AP matchups like ![]() |
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Really good item for both Attack Damage and CDR, it also gives you healing which is a really great thing to have when playing ![]() |
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I really like this item, gives good AD. Also gives you a "mess up chance" basically, if you manage to get yourself hit by a stun, root, hook, or blitzcrank grab you can instantly "QSS" it, basically meaning you use your ![]() |
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Pretty standard boots for ADC's. Gives you attack speed and movespeed. In some cases you can change it for another kind of boots depending on matchup, but in my opinion this is important for your DPS especially early on. |
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These are boots that are really great to pick if you are against really heavy AP matchups, otherwise i'd rather go for ![]() ![]() |
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These are boots that are really great to pick if you are against really heavy AD matchups, otherwise i'd rather go for ![]() ![]() |


Teamfights
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Pre Game
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Also you want to use your
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Mid Game
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Kiting
- What Is Kiting? First things first, kiting is moving in between your auto attacks to keep distance from your opponent. This can also be called Stutter stepping or Blocking, but we'll call it Kiting for short. Every champion has a delay in which they can auto attack, during this time it is very efficient to keep on walking because you can't auto attack anyways and it keeps distance from the enemy player. While this can be used to create distance between you and your opponent it can also be used to stick on to someone while trying to deal damage. For example if you're chasing someone and you want to be able to deal damage to be able to kill him, it might be better to fit in some auto attacks while you are chasing your opponent which is way more effecient and it will have a higher chance of not letting him get away because, the more time you waste, the more time your opponent is going to have to get away. How do i Kite? There is a spot during your auto attack animation that is not necessary to dealing damage as part of the animation is called the rewind animation, and is the ending animation of your auto attack, this is where your character sets up for the next upcoming Auto attack animation. It has to reset back to its original attack animation state so, you can use that little bit of time to walk away from your opponent while still dealing damage in the meantime. The basic kite is that you auto attack and while the rewind animation is going, you proceed to walk away from your opponent. For an example lets say a random melee champion like ![]() ![]() ![]() The time you have to walk away is something you will have to get used to, sometimes you have more movement speed so you can keep your distance by just taking one step, or you have less movement speed so it will take longer for you when moving. Practice tool is something that is the best way in order to train on how to kite, just put in a dummy and train your auto attacks and movement on to it. It is only practice, practice and more practice in order to become better with it. Fighting is one of the most importnat skills of any ![]()
Objectives
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So, that concludes my


If you enjoyed the guide, please upvote it if you want as it will always make my day better, or downvote if absolute necessary and please, tell me what i did wrong or if i did any mistakes, so that i can make the guide better to try and fit your expectations. If my guide was helpful to you then feel free to also give me a +Rep too as it means a lot. Feel free to give me a PM or leave a comment in the discussion section if you have any questions and I will try to get back to you as soon as i can. :)
There is a few people I'd like to thank:
- jhoijhoi, Jamespongebob, IceCreamy and Foxy Riven for their amazing coding guides.
- Hoppermh for the amazing guide icons used in this guide.
- Jovy for making all of the amazing banners, table of contents and back to toc's used in this guide and in most of my other guides!
- Wicked Cherry for helping me with a lot of the pictures used in this guide!

Cheers, Fruxo
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