Kindred Build Guide by LambWolf
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Runes: Basic runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Kha'Zix is hard matchup you can kite him with red buff if you don't waste your q stupidly. After he hits 6 you are basically doomed. Worthy of a Ban.
Jax has a lot of mobility and impossible to win 1v1 against. His counter strike counters you completely and he gets on top of you constantly. Worthy of a Ban aswell
Rek'Sai has good dueling power early on. You outscale him easily. But watch out that you don't get caught solo against him.
Xin Zhao is one of best duelers in the game. All you need to do is fight him near wall and q over the wall to kite him. Don't try to fight him 1v1 without walls.
Udyr is just too hard to deal with early on. You need few items to fight him. Just run away from him.
You can win fights against master yi early on. Don't use your E's 3rd attack when he has w on. Don't let him make your team low with your ultimate.
It all depends if the Lee Sin knows his champ. You can be bullied out of the game quite hard. Just dodge his q with your q and you have chance to win fight against him.
You can win fights against her early on. You should use your e for slow and kite back so she can't keep her w movement speed up.
Elise can chunk you quite hard. But if your full hp with red buff early on you can beat her if you dodge her e with your q.
He just smashes. Thats what he does. If he gets on you. you are doomed.
He is just hard to catch, because of fear and silence. Get legend: tenacity or merc treads against him.
Don't duel graves if he has many e stacks. Right click him to check if he has alot of them. You can win fight against him if he doesn't have e stacks before fight.
Hecarim is kinda scary. If he gets few kills he might bully you. If you have few kills you bully him.
Kayn is quite weak before he gets his form. Try to just kite him. After he hits his form you need to not get caught by him alone.
Evelynn is weak pre 6. She doesn't win 1v1 against you. But when she gets her ultimate you need to be aware, because she can one shot you.
Olaf is dangerous if you ain't near walls. You can kite him over walls with your q. And try to dodge his axes also. You shred him if he can't heal from you.
You need tenacity against rammus. Just get legend: tenacity or merc treads.
If Shaco isn't fed and you ain't low hp. He ain't a problem. Mostly just annying
Dodge her spears with your q. And then you can fight her quite easily. If you get hit by a spear then you have to run.
Wukong is just something else. He doesn't do much if he isn't fed. But if he has few kills watchout.
Jarvan is quite easy to kite. You can hop over his ultimates wall. You can also dodge his eq with your q.
You have to dodge her q and then you should win the 1v1.
You can kite warwick quite easily if you ain't low hp and you have redbuff. He cannot do much about you. Just don't get in to melee distance.
Watch out for rengar at early game. Don't face check any bushes. Try to just avoid him if you are alone.
Just get tenacity against Amumu. Legend: tenacity or Merc treads. He doesn't have that much dueling power if he doesn't go full ap.
Ekko doesn't pose a threat early on. You can try to get pick on him. He mostly does 5 camp clear so you can try to get a cheese pick on his second buff.
Watch out for nocturnes e q. Try to get near wall to jump over it so you can get free auto attacks on him.
Sejuani has plenty of cc. But she cannot duel you.
Skarner is just very annoying. Nothing else.
Zac cannot duel you that easily. Just build bloodrazor and executioners against him.
Taliyah is also extremely immobile and squishy. Just avoid using your q in her e.
Sylas has weak first clear so just try to invade him pre 6.
Gragas can one shot you if he has a lot of ap. Try to dodge his e with your q or flash.
Ivern is easy to invade. He doesn't have that much dmg. If you dodge his q you will probably get a kill.
Mundo is really easy matchup. You just need blood razor and executioners to win against him.
Twitch has hard time clearing jungle. Just go visit him in his jungle and show him who is the boss.
Nunu & Willump
Nunu poses no threat to Kindred. You can just melt him. Try to dodge his snowball with your q.
Lillia is weak in 10.15 you can catch her easily with red buff/ your e. She can't do match about you early on. Watch out for her ult, because she can deal quite bit of damage with that.
Karthus is very immobile and squishy at start of the game. Kindred almost one shots Karthus and it's not that hard to dodge his q's.
Can push enemies out of your ultimate or knock up them for easier picks.
Can push enemies out of your ultimate.
Very easy to lane gank.
Can sustain really well and cc after your ultimate.
Very easy lane to gank, becuase of her chain and gap close from W.
Very gankable lane and sometimes can push enemies out of your ultimate.
Very gankable lane.
Scaling champs with no cc are hard to gank. If the opponent is playing smart. You can gank their lane if it's diveable. Or if the opponent is over extending.
Can make your team invulnerable after your ultimate.
Champion Build Guide
I bet you have more questions, because I didn't cover everything. You can always come ask the questions in my stream.
My stream https://www.twitch.tv/lambwolf
+ High burst potential
+ High damage out put
+ Can jump over walls
+ Can sneak dragons
Kindred's Dance of Arrows gives Kindred her mobility and attack speed. Using your Dance of Arrows within Wolf's Frenzy makes her q lower coldown.
So miss placing Wolf's Frenzy loses a lot of her mobility and makes her more vulnerable.
- Very weak if behind
- Coin Flip Ult
- Hard to learn
- Low AA range pre 4 Marks
- Mark system doesn't feel rewarding
Kindred is very squishy. So you really have to watch out for any burst damage. Kindred's ultimate Lamb's Respite helps you keep yourself alive. If you don't have Black Cleaver you have to play like an adc, instead of champ like Graves.
Mark of the Kindred
Kindred's passive Mark of the Kindred is one of a kind ability in League of legends. It stacks infinitely and enhances her abilities. There is section about marks, in this guide, because there is so much to tell.
Dance of Arrows
Kindred's Dance of Arrows is her main ability. You max this ability first, because your Dance of Arrows cooldown decreases in your Wolf's Frenzy. You can use this ability to hop over walls to avoid choke points and reset your autoattack.
Kindred's Wolf's Frenzy lays down an area where Wolf will engage on targetable units. Wolf deals current health damage. Wolf also gives vision so you can place it over a wall to get vision.
Kindred's Mounting Dread is her main damaging ability which deals missing health damage. This ability can critical strike to deal extra damage. Conditions for this ability to deal extra damage is that the target has to be below 15% hp but critical strike can increase it to 65% hp.
Kindred's ultimate Lamb's Respite makes units invulnerable when they are at 10% hp or below. After 4 seconds Lamb's Respite heals both allies and opponents for 250/325/400 depending on ultimate lvl. This ability can turn team fights completely.
Press the Attack
Press the Attack is the best rune for Kindred at the moment. It gives you a lot more damage early on. Extra damage helps a lot in ganks and dueling. It gives you a lot of freedom during early game, because of the huge damage procs it gives.
Triumph is the best option most of the time, unless you are going manamune that I don't personally like. It gives you a lot more survability and most of the time you survive tower dives just beucase of Triumph
Legend: Bloodline gives you the life steal you need. You really can't afford to buy life steal item as kindred if you are going crit. This is most of your sustain. It slows down your clear a bit in start, but this rune outscales Legend: Alacrity by a ton.
Coup de Grace
Coup de Grace works in almost every situation. It helps you deal more damage if enemies are low. It usually helps with your Mounting Dread, because it's usually procked when enemies are below 40% hp (atleast should be).
Sudden Impact is taken most of the time, because it's easy to proc, helps in late and early. Taking few armor off an opponent in the early game helps you deal a bit more damage. Instead of taking Sudden Impact You can consider Eyeball Collection. Figure out which one you like more.
Relentless Hunter helps you to walk to places where you are needed. That's what junglers do. It helps you to rotate across the maps easier. If you don't feel like using this one. Ravenous Hunter gives you a bit more sustain. But most importantly. if opponents have 2+ assasins don't be afraid to take Ultimate Hunter, if you are squishy you will get focused by assasins constantly so it helps to have ult up more often.
- First to third marks will come to
- Fourth to Seventh will come to
- After mark is killed it takes 40 seconds to respawn.
- Placing mark on champion takes 8 seconds.
- You can use your mark on enemy to make them back off from pushing.
- If your teammate kills jungle camp which has stack on. You get the stack if you have done damage within 6 seconds to it.
|Remember to Ward|
All of the pathings above are viable. But remember to react to whats going on the map. Full clear is also an option, but I do not recommend, because Kindred's lvl 3 powerspike is huge and with the help of red buff your ganks are deadly.
At your first clear you should mostly Smite gromp , because gromp deals a lot of damage.
Kindred is terrifying with early on with red buff. So try to gank as much as you can with your first red buff. You can use Dance of Arrows as gap closer which helps you to apply slow on your enemies from your red buff earlier. They have to burn Flash most of the time, because of that.
For example if you are ganking top after your 3-4 camps that you have already taken. You will have red buff. You can walk behind them and use Mark of the Kindred just before you gank, so you can get your first stack from first gank. If you ganked top the enemy should probably have Teleport try to stick around and be aware if enemy tries to teleport back to lane. If he uses teleport try to regank the lane again.
You can hop over walls with Dance of Arrows to avoid wards. So you can make gank that enemy laners don't have any idea about. For example hopping over Dragon pits wall to get into better position to walk to lanes.
Try to use your Mounting Dread when opponents are around 50% of hp or you will be missing a lot of damage.
Learning how to dive as Kindred is very important. You can get so many free kills if you know how to use Lamb's Respite during dives. You can for example take the tower aggro attack till you are something like half hp. Walk back to towers max attack range cast your Lamb's Respite. So your teammates can finish of the dive.
I really do not recommend this tactic, because it's hard to do in lower elo and you shouldn't trust your teammates too much.
When you are invading you should always leave one small monster to the camp so it stays on cooldown. For example leave one of the small Murk Wolf to the camp so opposite jungler just finds one and he needs to kill it before jungle camp goes on timer. You need to be very careful about invading champions like Lee Sin, because he is mobile and is very strong early on.
Invading immobile champion like Karthus can get you really easy kills if you catch him by surprise. Remember to dodge Karthuses q's or you don't win against him. If you are able to dodge them make that power farming jungler cry his eyes out. Remember to use Oracle's Lens when invading that you are not standing on a ward. You need to get out of their jungle as soon as possible if you see laners leaving their lanes.
Is good option for it's shield and movement speed if you need help with kiting.
Gives you attack speed, crit and Wind's fury so you can deal more AOE damage.
Is always an good option, because of life steal, attack speed and current health damage.
Is good for sustain if enemy doesn't have burst so you don't need Guardian Angel.
If they build a lot of armor and just Black Cleaver ain't enough
Is good for example getting out of Mordekaiser's Realm of Death or Malzahar's Nether Grasp
or If you need sustain, and they are heavy Ap.
Gives nice amount of life steal, and tankiness even after the nerf. if you have trouble sustaining against assasins, you will thank this item.
Not viable item unless you are building 2 on hit items, like Skirmisher's Sabre - Bloodrazor and Blade of the Ruined King.
- You can use your abilities during Dance of Arrows.
- Timing your Mounting Dread while dragon is low on hp and time a smite, you can do super smite.
- You can save Herald from dying with Lamb's Respite.
- You can bait opponents smite by using Lamb's Respite on dragon or baron nashor .
- If Mark of the Kindred spawns on opposite Rift scuttler take another camp and wait till the mark comes to your Scuttle.
- Kindred's Mounting Dread deals missing health damage. So cast it when opponent is around 50% for more damage.
- Kindred's Wolf's Frenzy gives vision, so you can use it over walls to get vision without wards.