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Choose Champion Build:
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Cheatsheet + guide
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Straight to in-depth guide
Recommended Items
Runes: Standard (non-joat)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Scorchclaw Smite
Items
Ability Order Q -> W -> E

Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Jax
Do your best to kite him and avoid his stun if possible. Use terrain to your advantage

Galio
Pretty much all his abilities work great with
Lamb's Respite
His
Hero's Entrance the most obviously due to huge AOE knockup
Synergies

Galio
Pretty much all his abilities work great with [[Lamb's respite]] His [[Hero's Entrance]] the most obviously due to huge AOE knockup

This is my 2nd guide for my 2nd most played champion: Kindred
It mainly focuses on
I've been playing Kindred since 2021 (not nearly as much as


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You should really only build bruiser if you are getting annihilated by assassins or to get used to kindred as it'll make it easier for you to survive fights in exchange for lowering your damage a lot since you aren't building 4 crit items (as you would with
PTA)
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The same goes for |
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Pick You can pick either |

Trinity Force+ 200% Base + 20 flat + Provides 4 stacks for ( - Spellblade requires ability and |
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Kraken Slayer
+ Damage from 3-hit passive scaling with enemies missing health and your level + 333g Cheaper + Provides 3 stacks for ( - Relies on your |
TL;DR:
After testing (


Remember that
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Lord Dominik's Regards
+ 5% more - Purely a stat item (No passive of any kind) - Only better when against very tanky team comps |
Unlike with
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Already mostly explained it's pros and why it's better 1st item in the First item Choice above. |
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they provide !!!IMPORTANT!!! |
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Gives you |
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Increases your and |
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Already mostly explained above, just like |
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80 |
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You should get this as a boots replacement. |
Situational items
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Great item for when you need magic resists/ anti-cc. Gives you active that |
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You can build it to help you deal with assassins and burst mages. Although I personally feel like (if you're going for - - - |
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Your go-to boots thanks to the bonus |
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Boots you take when the enemy team has a lot of auto attackers ( |
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Boots that grant you |
WARNING
Items such as|
Core item for when you're going bruiser. It gives you |
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Gives you |
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Great anti-tank item due to dealing % current health damage and slowing the enemy every 3rd attack. It also grants you |
Situational items
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This is your best option for defense as it'll grant you both |
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If you need anti-heals or simply want to combine Keep in mind you can't buy both
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SMITE It let's you deal 600 -> 900 -> 1200 (Upon leveling it every 20 stacks) TRUE damage to monsters and objectives like dragon or baron.
UNLEASHED SMITE It now deals 900 instead of 600 true damage AND it now can be used on enemy champions to slow them by 20% which may not seem like a lot but it can easily make a difference in your gank being successful or failed due to letting the enemy run under their turret.
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As you can see my first clear starts from Blue buff (
1:
4:
IMPORTANT TIPS
Pay attention to when your Gromp respawns, especially if you can keep track of the enemy jungler as it might give you an opportunity to invade their jungle that just respawned.

You should always do your best to mark enemies at least a few seconds BEFORE ganking as it takes 8 seconds in which they could very easily die before you can collect your mark off of them. A good habit is to ALWAYS ping "on my way" so that your laner knows that you're coming with a gank since they most likely won't be paying attention to the map.
I've made 3 different zones on each lane that basically explain good and bad time to gank (You should always do your best to gank from behind (i.e the sides marked with arrows) the enemy, that way you're cutting off their escape route and force them to go through you):
Green - Enemy is overextending and they will be forced to at the very least burn
Yellow - Both your ally and the enemy are equally pushed and depending on if they actually help you with the gank you will most likely succeed or at the very least force the enemy to burn their
Red - Unless the enemy has low health or no
Only go for these plays if you KNOW you'll kill them, don't be overly confident or you'll end up dying or wasting time.
REMEMBER, GANKS DON'T DEPEND ON JUST POSITIONING. TAKE HEALTH, MANA, COOLDOWNS, ETC. INTO CONSIDERATION.
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Ganking as RED side
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Dragon types and what each of them provides
Personal dragon tier list based on their effect and soulYou need to kill at least two of them for them to count towards feats
How amount of stacks affects itWhenever you kill enemy champion you grant your team a

Surrendering objectives refers to not contesting fight for an objective. Ideally you don't want to give up any objectives, especially as a jungler such as
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You should surrender objective if: • You have to defend the base • Your • Your team is mostly dead • Nobody is near objective to help you contest it • You & / or your team are heavily behind • You can take something else i.e different objective / turrets |
Objective priority: • Dragon soul (4th dragon) / • • • • • |
examples
Map of where the plants spawn |
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There are 3 types (excluding
When do Honeyfruits spawn?
When do Scryers Blooms spawn?
When do Blast cones spawn?
How do Dragon rifts affect the plants and their placement?
Know what you're up against
Make sure you know what the enemy jungler champion can and can't do. For example, what
+ Has an additional 600 true damage "smite" at lvl 1 thanks to
+ Great ganking potential with
+ Tends to hide in bushes with
- Has no mobility. Letting you easily kite or escape them
- no constant damage, especially once they use abilities
- Easily punishable
Pay attention to enemy jg
Each jungle camp counts as 4 farm if cleared. This incldues
(If they have both buffs the side they're ganking is usually the side they cleared latest).
If you notice laners returning late to lane they were probably leashing their jungler.
Kindred is an ADC
You're quite weak early due to needing to stack your
Don't let your team bully you into wasting your time trying to make their bad plays work, when you could (and should) be focusing objectives and farm instead, or the only thing that will happen is you falling behind, which is one of the worst things that can happen to ADC, since you need to scale into late game. You are named

Push Push Push
By 14 minutes all turret platings fall and mid game begins. You should try focusing on taking/denying objective bounties (as they can appear from 14:00 onward) and primarily taking turrets, preferrably with help of
This will help you not only reduce enemy vision and make map less safe for them outside of their base, but also quickly gain gold advantage over enemy team. Possibly destroying
Atakhan

Go for Dragon Soul
Key objectives like dragon soul and
Even if the dragon soul isn't amazing it's better to have it, than to let the enemy team get it as it is an advantage regardless it's even worth trading
Don't get gray-screen'd
By now the game has been going for 25+ minutes if not more and everyone has at least 3+ items by now and a high level, which makes respawn timers longer and more punishing.
If you manage to get ace'd (your whole team dies) it might mean that the game is already over since enemy team isn't being contested in objectives nor pushing into your base.
The longer the game goes on the stronger enemy team can get, especially if they have scaling champions like


Kiting is an important thing to at the very least be aware of for any league player, however it is an essential skill to pick up for any ADC champion. If you want to play
How to kite? (Step by step)
0. If you haven't done so already (or if it's normally not binded to any key), start by binding "Player Attack Move click" command.
1. Get enemy within your
2. Press A (your "Player Attack Move Click" button) as close to the enemy as possible (it will target the enemy closest to your cursor only attacking enemies such as monsters/minions and enemy champions will count. (unless clicked directly on the enemy)
3. Right click away from them (as they will move towards you to get in range to kill you) / towards them (for example when they are running away from you towards safety)
4. Repeat constantly, make sure you keep your enemy at the edge of your

If you don't kite you will be a standing target, and that's never a good thing, especially since you are a ranged champion and thus very squishy.
Example of doing
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Example of doing
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As you can clearly see you lose a lot less health since
Keep in mind that this is just an example on a monster camp.
Against real players you will make a much greater usage of kiting than in the jungle since AI is very simple.

(or simply choosing this chapter from chapter selection out of curiousity)
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