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League of Legends INFO patch 5.17

Last updated on September 28, 2015
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The format for League of Legends consist of a 5vs5 competitive game between two teams with one team gaining victory over the enemy team by defeating the enemy nexus (enemy team surrenders).

The team composition contain;
4. ADC


These champions have good damage output and are durable enough to withstand large amounts of damage. Furthermore, these champions have high sustain, mobility and are exceptional in team fights. They often have some soft crowd control (slows and stuns) to assist them in disabling the enemy carries.

(patch 5.17) Some of the most popular solo queue champions include Garen, Darius, Fiora and Wukong in the solo queue list.

Tanks are all about disabling the enemy team and to withstand high amounts of damage. Tanks are being seen less and less in the current meta game as they simply do not fit into protecting the current early game meta, as such as the tanks that are commonly seen are generally a hybrid (capable of playing another role early on and then transitioning into a tank later on).

(patch 5.17) Some of the most popular solo queue champions are not included since most solo queue ranked matches use more bruiser champions than tank champions. I will include the most general champions that are seen in competitive play Gnar, Maokai, Hecarim.


Jungling is the practice of killing neutral "monsters" located on the maps between the lanes. The Jungle refers to any area of the map that is not a lane or part of either team's base(including the river that divides it). Junglers rely on killing neutral monsters in the jungle to keep up with their laning teammates in terms of gold and experience. These junglers have some sustain, mobility and some crowd control(slows and stuns) that help apply pressure to enemy lanes or in team fights.

(patch 5.17) Some of the most popular solo queue champions include Xin Zhao, Diana, Warwick and Skarner in the solo queue tier list.



Mages are mostly ranged champions who prioritize powerful abilities over basic attacks. Typically mages are characterized by some combination of long-range, area-effect or high-utility spells to get the job done (slows,stuns,silences). A skilled mage can have a huge impact on any team with their versatile skillsets and flexible playstyle. The mages of League of Legends are used for their powerful burst damage and crowd control abilities and provide utility in disabling the enemy carries.

(patch 5.17) Some of the most popular solo queue champions include Ahri, Lux and Annie in the solo queue tier list.


These champions have high burst damage and specialize in disabling or killing enemy carries instantly and always some form of escape. Furthermore, they have great split push capabilities due to their mobility.
The list include long range champions such as Zed, Leblanc and melee based champions such as Fizz and Yasou.


Carries are a vital role in League of Legends and as the name suggests they carry their team to victory. Carries are mainly made up of ranged AD (attack damage) champions that have either attack damage or attack speed, allowing them deal massive amounts of damage for taking down the enemy team.

(patch 5.17) Some of the most popular solo queue champions include Mordekaiser, Jinx and Sivir in the solo queue tier list


Support offer both buffs and or healing to their team and are sent generally along with their ADC.
While they can't do large amounts of damage they are very capable of setting up kills for their team or saving them. Therefore, making them a very important role on the team. Support champions provide vision control taking down objectives and for map awareness.

(patch 5.17) Some of the most popular solo queue champions include Sona, Nautilus and Blitzcrank in the solo queue tier list.

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Ranked games always use draft pick, which differs from blind pick games in the following ways.
Banning Phase: At the start of champion selection, team captains have the opportunity to ban a total of 6 champions. The bans alternate between the teams, blue team starting. During the banning phase, each team can see their opponent's available champions in order to ban viable options.
Champion Selection: The team that receives first ban gets the first pick. After the initial pick, teams alternate and pick two at a time until each summoner has chosen a champion. No champion can be selected more than once in a game.
Trade: When all the members of a team have locked in, there is an opportunity to make a trade within your team. Both members of the team must own both champions involved. One player can initate the trade, and when the other confirms it their champions are swapped. It is possible to execute multiple trades before the game begins. Therefore, trades are often implemented in order to secure high tier champions early on to be swapped with the intended player instead of risking the other team taking them.
Leaves: Queue dodging is punished by 6 minutes of wait for the first offense and 30 minutes to 1 hour for subsequent offenses. Leaves are punished by a loss of elo for the player regardless of the match's outcome if the player is AFK for at least 5 minutes before the game ends
In most cases bans in ranked game modes will not have a great impact in the actual game, for the reason of having no prior information about the enemy team and their champion pool. It serves as a tool to prevent the enemy team having their advantageous team composition, to ban champions that predominate in the current meta and to ban champions that are “free to play”.

A few questions you could use as guidelines when banning a enemy champion:
• Which role does my teammates want to play, and which champions are a hard matchup against his/her champion?
• My teammates want [X] banned, because ………..
• What team composition are we going for and which enemy champions should I consider to ban?
• Which champions predominate in this current meta and why I should consider to ban them?

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Q: What is a champion pool?
A: A champion pool is a select amount of champions you can play good on a mechanical level for each respective role.

Q: Why does having a champion pool matter?
A: If you have a diverse champion pool that can predominate in the current meta, you will have a greater chance of climbing up the division ladder.

Q: I can not play any of those strong meta picks, what should I do?“Master for each respective role at least one champion you excel at.”

Q: I called out my role but did not get the role I wanted.A: If you don’t have a understanding or know how to play a specific role. In this situation you can communicate with your teammates and say “Hey, I can’t play this (x) role, can someone switch roles with me/trade champions”. If you have teammates that do not communicate or lack any effort to do so, you will have to play that game and perform the best of your capability.

As an example my champion pool for S5 patch 5.17 consist of :

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God Tier [Pee Your Pants - BAN]:
Mid-Lane Gods: Yasuo, Fizz, Ahri, Diana, Viktor,
Jungle Gods: Skarner, Shyvana, Elise, Lee Sin
AD Gods: Vayne, Mordekaiser, Tristana, Jinx
Top Lane Gods: Garen, Gangplank, Darius, Fiora
Support Gods: Thresh, Blitzcrank

Tier 1 [Expected Powerhouses]:
Mid-Lane: Zed, Azir, Annie, Orianna, Katarina, Lux, Leblanc, Twisted Fate, Lissandra, Ekko, Cho'Gath, Vladimir, Malzahar, Brand, Talon
Jungle: Xin Zhao, Vi, Rengar, Master Yi, Fizz, Ekko, Nidalee, Udyr, Hecarim, Warwick, Gragas, Evelynn, Diana, Amumu, Kha'Zix
AD Carry: Lucian, Caitlyn, Kalista, Graves, Sivir, Ezreal
Top Lane: Irelia, Riven, Gnar, Renekton, Vladimir, Shen, Fizz, Lissandra, Cho'gath, Nasus, Maokai, Malphite, Ekko, Rengar, Jax, Kennen, Pantheon, Wukong, Tryndamere
Support: Janna, Braum, Morgana, Leona, Nautilus, Tahm Kench, Annie, Alistar, Lulu, Soraka, Nami

Tier 2 [Crowd Favorites]:
Mid-Lane: Morgana, Kassadin, Anivia, Xerath, Varus, Syndra, Ziggs, Ezreal (AP), Swain, Kog'maw (AP), Jayce, Cassiopeia
Jungle: Kayle, Jarvan IV, Rek'Sai, Sejuani, Jax, Wukong, Nautilus, Rammus, Shaco, Pantheon, Maokai, Zac, Nunu, Volibear, Nocturne, Tahm Kench, Aatrox
AD Carry: Corki, Ashe, Twitch, Miss Fortune, Varus, Draven
Top Lane: Diana, Hecarim, Jarvan IV, Jayce, Rumble, Sion, Cassiopeia, Yasuo, Nidalee, Volibear, Trundle, Lulu, Aatrox, Gragas, Olaf, Tahm Kench, Dr. Mundo
Support: Bard, Sona, Shen, Karma, Zyra, Taric, Brand

Tier 3 [Playable]:
Mid-Lane: Nidalee (AP), Pantheon, Kayle, Vel'Koz, Akali, Galio, Lulu (AP), Zyra, Karma, Veigar, Heimerdinger, Karthus, Gragas, Kennen, Mordekaiser, Urgot, Ryze, Zilean
Jungle: Malphite, Fiddlesticks, Sion, Olaf, Trundle, Dr. Mundo, Nasus, Tryndamere, Cho'Gath, Shen, Darius
AD Carry: Kog'Maw, Quinn, Urgot
Top Lane: Xin Zhao, Singed, Lee Sin, Nautilus, Rek'Sai, Kayle, Akali, Zed, Shyvana, Kassadin, Teemo, Swain, Yorick, Warwick, Quinn, Elise, Udyr, Kha'Zix, Karma, Poppy, Vi, Master Yi, Viktor, Zac, Mordekaiser, Heimerdinger, Talon, Azir, Urgot, Ryze
Support: Vel'Koz, Kennen, Trundle, Xerath, Fiddlesticks, Zilean, Nunu, Gragas

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#1: Juggernaut Comp (Sept 2, 2015): Mordekaiser, Cho'Gath, Nautilus, Skarner, Garen
#2: Terrain Altering Comp (Aug 25, 2015): Ashe, Azir, Anivia, Jarvan IV, Trundle
#3: Late Game Comp (Aug 12, 2015): Vayne, Veigar, Thresh, Mordekaiser, Nasus
#4: Underdog Jungle Invade Comp (Aug 5, 2015): Twitch, Pantheon, Nunu, Elise, Shyvana
#5: Wall Slam Comp (July 29, 2015): Vayne, Anivia, Nautilus, Jarvan IV, Gnar
#7: Egotistical Bully Overload (July 21, 2015): Draven, Azir, Alistar, Vi, Dr. Mundo
#8: Nasus Dream Team (July 15, 2015): Sivir, Lulu, Morgana, Jarvan IV, Nasus
#9: Ladies Night Out (July 8, 2015): Ashe, Lux, Morgana, Nidalee, Riven
#10: We R So Pro - Season 5 (June 30, 2015): Lucian, Azir, Thresh, Lee Sin, Ekko
#11: Explosive Camp Bait Comp (June 24, 2015): Teemo, Nidalee, Zyra, Shaco, Heimerdinger
#12: Kha'splat Comp (June 16, 2015): Graves, Orianna, Vel'Koz, Kha'Zix, Malphite
#13: Time Warp Composition (June 10, 2015): Sivir, Zilean, Bard, Hecarim, Ekko
#14: Season 5: Pure Damage Comp: (June 3, 2015): Graves, Talon, Brand, Evelynn, Akali
#16: Season 5 Knockup Comp: (May 26, 2015): Kalista, Yasuo, Braum, Vi, Malphite
#17: Damage Amplification Comp: (May 19, 2015): Corki, Karthus, Taric, Amumu, Vladimir
#18: Season 5 Dunkmaster Comp: (May 12, 2015): Kalista,, Orianna, Alistar, Garen, Darius
#19: Damage Over Time Comp (May 5, 2015): Twitch, Malzahar, Brand, Nautilus, Swain
#20: Announced Ambush Comp (Apr 28, 2015): Twitch, Twisted Fate, Sion, Nocturne, Rek'Sai
#21 Tankslayer Comp (Apr 21, 2015): Vayne, Kog'Maw, Brand, Amumu, Poppy
#22: Meatsack Comp (Apr 14, 2015): Urgot, Swain, Nautilus, Volibear, Maokai
#23: Season 5: Global Team Comp (Apr. 7, 2015): Ashe, Twisted Fate, Pantheon, Nocturne, Sion
#24: Season 5: Plants and Zombies Comp (Mar. 31, 2015): Kog'Maw, Karthus, Zyra, Zac, Sion
#25: Season 5 Chokepoint Comp (Mar. 24, 2015): Jinx, Viktor, Braum, Sejuani, Rumble
#26: Hit and Run (Run and Hit?) (Mar. 17, 2015): Lucian, Leblanc, Karma, Amumu, Hecarim
#27: Season 5 Initiation Comp (Mar 10, 2015): Sivir, Ahri, Annie, Hecarim, Kennen
#28: Invulnerability Comp (Mar. 3, 2015): Kalista, Lissandra, Kayle, Poppy, Vladimir
#29: Anti-Dive Damage Comp (Feb 24, 2015): Jinx, Heimerdinger, Zyra, Wukong, Fiora

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Vision control is one of the most important aspects of League of Legends. There are many different parts of it, there’s denying vision, applying vision, and when to ward. I will elaborate on those three subjects more throughout this post. This will be mainly about how to ward and deny vision.

Applying Vision

The first step to applying vision which is pretty well known is buying wards. Everytime you back as long as you have any left over gold you should be buying wards. Buy at least a green ward each time and a pink if you do not have a pink on the map.
Pinks are a little different than green wards, if you cannot keep a pink up then it’s not as worth it, but pinks are much more important if you can keep them safe. If you are getting pressured by their jungler or you have a lack of vision across the map, you will need to ask your jungler to assist you in deploying wards. When to place wards is very important, like I said if you are under pressure you will need a jungler's assistance to help you ward or have him ward for you, either way it is important for him to help you ward because you cannot always do it alone.

Denying Vision

Denying vision is pretty important, after you have bought wards to sufficiently give you vision, ideally on your first back you should be able to afford two wards at least, if you cannot afford two wards ask your jungler to ward your other side. Anyways once you have two wards placed or even one you want to swap to a sweeper. Sweeping wards is pretty much your only way of denying vision most of the time, since pink wards are used more as wards that last forever rather than wards that see green wards.
So once you get a sweeper you want to watch where they ward and then sweep it out, go with your jungler to get deep wards in their jungle and be able to see where they ward because if you deny vision this way you will easily be able to take advantage. Denying vision is the hardest thing to do though so it will take practice. Regardless, it is very important for you to become very versed in this aspect of the game so practice it and get in the habit of sweeping wards.

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= Flash is used as an escape or to make plays.
Ignite is used to finish off enemy champion or to prevent targets from healing.

= Flash is used as an escape or to make plays.
Heal is used defensively against enemy gank or in team fights.

= Flash is used as an escape or to make plays.
Teleport is used as a tool to apply pressure across the map or to make plays for your team.

= Flash is used as an escape or to make plays.
Smite is used to finish off jungle monsters or to smite enemy champions.

= Flash is used as an escape or to make plays.
Barrier is used defensively to survive hard matchups in lane.

= Flash is used as an escape or to make plays.
Exhaust is used to disable mobile enemy champs or to make plays.

= Champion has an escape ability and substitutes flash for ignite for more jungle pressure.
Smite is used to finish off jungle monsters or to smite enemy champions.

= Ghost is used to gain mobility when chasing down enemy champions or as an escape.
Ignite is used to finish off jungle monsters or smite enemy champions.

= Used mostly by junglers and top laners to apply pressure across the map or to make plays.
Smite is used to finish off jungle monsters or to smite enemy champions.

= Flash is used as an escape or to make plays.
Cleanse is used as an escape against enemy champions have a lot of crowd control

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