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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
"Lol, good job Ashe. You won it for us!"
I got tons of good comments on my game-play with Ashe. She is a very good support/carry champ if you play my build accordingly and you will be surprise how bad-*** Ashe is. My win rational are higher than my losses. I have more kills than death and lots of kill assist. (1358+ -812+ -1659+)...
It's pretty simple to play Ashe really. As long you beef up your Ashe with Speed and Damage. Nothing will stand in your way because Ashe is a mean killing machine.
My build is for armor penetration. Thus you can see my build as is. This build is required to be able to play my Ashe at her potential. Mana regeneration and attack speed along with damage are required.
You must be wondering why I don't use crits over damage. The answer is here. http://www.leagueoflegends.com/board/showthread.php?t=70173 I've already tried with all crits runes, but it failed to amazes me over armor pen. You should try it out. If you don't believe me. Beside, if you play my build that is recommended, it seems like you always crits because you literally attack too fast.
This spell is an excellent addition to choose. You can do all sort of variety of things with this spell. For example, when your towers are under attack, use your judgment to see if the tower is worth saving for, then you can teleport to that tower and aid it. In addition, not only can you teleport to any towers you can also teleport on minions, wards, or any objects as well. Not only that, I've seen many creative players that uses their spell to their advantage, including myself by doing a combination of ultimate and teleport. What you mean by that? Here is an example of the clip. http://www.youtube.com/watch?v=ZJZZs3d5eig They called it the "Skillshot". As long you have the timing down with your ultimate, this can be a very effective combination skill to use, but very, very risky. You might end up missing your ultimate and end up teleporting there getting yourself killed. Again, use your judgment.
Another great addition spell to have. I can honestly say, I cannot live without this spell. This is by far the most useful skills to have for Ashe, especially when you are a squishy champ. This spell can be used to your advantage in many ways. You can kite your opponent, escape from danger, or tower dive. Yes, you can tower dive, as long you get the timing down accordingly. I've done it many times and successfully done it.
Great passive skills for Ashe. Just make sure you do not blow it on your first shot on minions. Again do not waste your first shot on a minion. Your first target should be the opponent. If you can successfully do that, you can actually get your opponents health down by half if you do it with the combination of Volley shots. For some reason, you are having a hard time doing that here is a tip: If you are playing mid, make sure to hide behind a bush. Wait for your target to appear and use your ghost spell, then charge at him with your first shot following with Volley. You would be surprised how damage your opponent is. Again, great passive skill to have.
First off, I normally start off with Meki Pendant and two Health Potions. The reason for the pendant and health potion, your job is to harass your opponent as much as possible. Meki Pendant allows you to keep your mana up. But you also need to have Greater Seal of Clarity runes. thus able you to keep on harassing. Health potion is there just incase if you got damaged, just pot up.
After you accumulated enough gold, upgrade your Meki Pendant into a Philosopher's Stone. This item is very useful. It has mana/health regeneration. Not only that it also gives you 5 gold every 10 seconds, but it does not end there. It also has a passive skills that gives you another 5 gold for every 10 seconds. Zomg! 10 gold every 10 seconds. It's not bad really.
WORKING IN PROGRESS