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Spells:
Ignite
Flash
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Welcome all to my Lee Sin build guide!
Lee Sin is by far one of my favorite champions to play as everything you do counts, with that being said maybe if you Q just as someone turns a corner so they barely make it in the range of your Q and you hit it, well basically if theyre running in the first place, you'll probably kill them. Also managing your passive well also can make the difference between life or death. One thing that I love about Lee is that he has two different jumping skills that can be used on both enemies and team mates/friendly units (even wards!) Lee Sin is just an all around fun yet tricky character to play.
Talking more so about the items as most of the masteries and runes are pretty self-explanatory.
I first start off with Doran's Blade, sometimes I'll start with boots and 3 health pots but the starting item is really all up to you. For my boots I like to choose boots of swiftness, Boots of swiftness may seem useless to some but if you try them out and notice the difference they can make it's a rather big one. Say you're chasing someone straight down a lane and your Q is just barely away from them, run at them just a couple more seconds and BAM someone's about to get a foot to the back of their head, also higher movement speed plays a big role in getting around the map as Lee Sin's ganks are quite viable and getting there quicker makes them all the more surprising. Next we have the Vampiric Scepter, the item speaks for itself, early game it allows you to have much more sustain along with your W, this will later be built into a Blood Thirster. After the scepter I grab a Sheen for that extra damage, this item to me is a MUST early game as the damage output it gives is rather outstanding, I then build up to a Trinity Force by getting a Phage before the Zeal as with Lee Sin's passive I don't find much use in attack speed if you know how to manage your passive well. After the TF I get that hefty BF Sword to then build to my Blood Thirster, this is a great item as it gives a large amount of life steal along with a high amount of attack damage. After the Blood Thirster I snag a Hexdrinker to then build to a Maw of Malmortius, which gives some magic resist and a magic resist shield at a certain health level. Along with the MR you get +1 AD for every 2.5% of health you're missing, making you more deadly with lower HP. After the Maw I get the classic Warmog's Atma's combo rendering more AD and making my self rather tanky. These last two items could be switched out with say an Infinity Edge or Thornmail depending on how your game is going.
I first start off with Doran's Blade, sometimes I'll start with boots and 3 health pots but the starting item is really all up to you. For my boots I like to choose boots of swiftness, Boots of swiftness may seem useless to some but if you try them out and notice the difference they can make it's a rather big one. Say you're chasing someone straight down a lane and your Q is just barely away from them, run at them just a couple more seconds and BAM someone's about to get a foot to the back of their head, also higher movement speed plays a big role in getting around the map as Lee Sin's ganks are quite viable and getting there quicker makes them all the more surprising. Next we have the Vampiric Scepter, the item speaks for itself, early game it allows you to have much more sustain along with your W, this will later be built into a Blood Thirster. After the scepter I grab a Sheen for that extra damage, this item to me is a MUST early game as the damage output it gives is rather outstanding, I then build up to a Trinity Force by getting a Phage before the Zeal as with Lee Sin's passive I don't find much use in attack speed if you know how to manage your passive well. After the TF I get that hefty BF Sword to then build to my Blood Thirster, this is a great item as it gives a large amount of life steal along with a high amount of attack damage. After the Blood Thirster I snag a Hexdrinker to then build to a Maw of Malmortius, which gives some magic resist and a magic resist shield at a certain health level. Along with the MR you get +1 AD for every 2.5% of health you're missing, making you more deadly with lower HP. After the Maw I get the classic Warmog's Atma's combo rendering more AD and making my self rather tanky. These last two items could be switched out with say an Infinity Edge or Thornmail depending on how your game is going.
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