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Lee Sin Build Guide by Pacho7

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League of Legends Build Guide Author Pacho7

Lee Sin-The Hand of Justice

Pacho7 Last updated on August 18, 2011
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Jungle Role
Ranked #18 in
Jungle Role
Win 49%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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About Lee Sin

As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.

Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.

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Sonic Wave/Resonating Strike
This ability makes Lee Sin an Assasin. He shoots out a sonic ball in a certain direction. If the ball hits an enemy, the enemy will be marked and will be seen on the map even if its stealthed for 3seconds. Within those 3seconds, Lee Sin can cast Resonating Strike. If he uses Resonating Strike, he dashes to the marked enemy dealing damage.

Safeguard/Iron Will
This is Lee Sinssving ability or his getting away ability. When he uses Safeguard, he can dash do an allied Champion or minionand aplly to him or it a shield that gives him or it up to 200 bonus health. Lasts 5seconds. He can easily get away with this ability. If he uses Iron Will, he gains some bonus Lifesteal, Spell Vamp and Armor for a few seconds.

Tempest is a very helpfull ability, he hits the ground dealing damage and if he hits a stealthed enemy he will be able to see it for a few seconds. When he uses Cripple, all enemies who were damaged with Tempest will get their movement speed and attack speed decreased for like 50 or 60%. Thats much.

Dragon's Rage
For me its one of the funniest, coolest and strongest abilities in the game. Lee Sin performes a very strong foot strike on his enemy, knocking the enemy back, dealing very high damage and if the knocked enemy hits other enemies it knocks them in the air too. Cool, ha? Its an awesome escaping ability and a high damage dealing ability. The best part is that it has a cooldown of 70 seconds. xD

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For masteries I use a standard 21/9/0 for fighters and assasins.

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First I'm going for a Trinity Force because it gives me many good stats that Lee Sin needs.
For boots I take Berserker's Greaves or Mercury's Treads, depends on the enemy team. If the enemy team has a lot of APs and CCs take Mercury's. If the enemy team has no APs or deals weak magic damage take Berserker's. Now you need damage. Buy a B.F.Sword and upgrade it into a Blck Cleaver. Next you need attack speed, crit chance and health. For attack speed and crit chance buy a Zeal and upgrade it into a Phantom Dancer. For health go for a Phage and upgrade it into a Frozen Mallet. After that buy a Infinity Edge and sell your Doran's Balde. If you want more damage, sell you boots and buy a Bloodthirster.

Also, in early game you can buy yourself a Wriggle's Lantern and latter sell it.

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My standard combo is always:
1.I you want ot harass your enemy slowly:
-Send Sonic Wave to your enemy, dash to it with Resonating Strike. Than use Tempest, than Cripple to slow your enemy so it wont be able to follow you. When you have done that, dash with Safeguard to a minion far away from the enemy
-Dash to a minion which is near your target enemy with Safeguard, than send the Sonic Wave to you enemy, use Resonating Strike, Iron Will, Tempest and Cripple. Than when the enemy is slowed, try to hit it as many times as you can

2.In team fights:
-If you are coming from your team side:
-See who is low hp from your team and dash to it with Safeguard and the use Tempest followed by Cripple to slow the enemy which is attacking your team mate who is running with low hp
-If you are coming from the back side of the enemy team:
-Start to kill the squishieat enemies(Supports, Casters...) by using Sonic Wave > Resonating Strike > Tempest > Safeguard(on yourself) > Cripple > Iron Will and on the end (if you used all your abilities and you are waiting for them to cooldown) just use your Ulti on a target enemy BUT use your ulti only if the enemy Champ is very very weak OR use it on a taerget enemy which has a lot enemies behind it. Because if you will use your Ulti in a such way, you will help your team mates by knocking the enemies in the air

The point is use you Tempest and Ulti to hit as many enemies as possible.

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For runes I take:
Greater Mark of DesolationGreater Mark of Desolation
Armor Penetration.... Something every AD Champ should have. It lowers the enemy's Armor when you attack the enemy.

Greater Seal of Resilience
Armor. Lee Sin needs Armor so he would survive better in team fights.

Greater Seal Warding
Magic Ressist. Same as above but only with Magic Ressist.

Greater Glyph of Focus
I think this is a good choice, so I could spam my abilities faster.

Greater Quintessence of DesolationGreater Quintessence of Desolation
More ArP, more damage. xD

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Summoner Spells

I take Exhaust and Flash.
Exhaust for better ultiing. Because, 1.I slow the enemy 2.I use my ulti to knock it back to my team or to be more precize with my ulti.
And I don't need to talk much about Flash. Shortly: to escape, to follow.