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Cho'Gath
Build Guide by Guest
Lo-Cho
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Spells:
Ignite
Teleport
Introduction
The fact that you're reading a guide means you're ahead of at least 75% of the facerolling morons who play low-ELO games. If you think that's something to be proud of, remember you're also smarter than at least 75% of all Chihuahuas. Keep it in mind though; you are essentially playing a solo game against 5 other people of random ability. One might be playing at your level (or even better!).
The other four are your lunch.
So why Cho'gath? Despite the difficulty rating, he's actually quite simple to play. Backhand people into the air, tell them to STFU, and eat them. Rinse and repeat for 20 kills, until you're ready to eat their entire base.
Do yourself a favor. Buy some level 1 runes. It doesn't really matter which you pick, because you'll replace them with level 3 runes when you have the IP and you're above 20. Just get them. A 5% overall bonus doesn't sound like much, but when you're at 50 health and the other guy is dead, it'll feel much better.
You have two main combos:
QWR: Useless against most good opponents. They'll see the dust cloud that precedes the Rupture, run out of the way, and escape the Feral Scream that follows. Against newbies, this is a very quick way to deal almost 2000 damage.
WQR: You have the wait another second to pop them into the air and put Rupture back on cooldown, but you also get the instant scream.
QWR: Useless against most good opponents. They'll see the dust cloud that precedes the Rupture, run out of the way, and escape the Feral Scream that follows. Against newbies, this is a very quick way to deal almost 2000 damage.
WQR: You have the wait another second to pop them into the air and put Rupture back on cooldown, but you also get the instant scream.
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