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Spells:
Ignite
Flash
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction





SPACE | SPACE |
AP Carry
When I use AP carries, I typically like to ensure they have an effective lead in power early game. In


X9
These marks are absolutely essential if you intend to go top lane and quit useful in mid as well! Don't worry, you'll have other places to give you ability power! These marks will help you get all the hard-built ability power through the enemy's magic resistance.
Greater Seal of Replenishment
X9
As I mentioned not too long ago, you're going to want some extra mana regeneration. These will give you the most mana regen at level 1 and remain useful through quite a good while throughout the rest of the match. The reason I prefer these over the
Greater Seal of Scaling Mana Regeneration is that later on in my build, I include
Athene's Unholy Grail, which will give you plenty of the mana and mana regeneration you need!



X9
Here's that ability power I promised. Like my mana regeneration, I like to give
Lulu a good amount of ability power right away. This will help you tons with your harass and augment the effect of your shield.


X3
For the exact same reason as the Glyphs, it's important to have these Quints to help you early game.
More exciting alternatives are on the way! Pix promises!
IGNITE
A nice special way for
Lulu to seal the deal!
Ignite will gradual deal true damage over time. I wouldn't rely on this spell, but it can definitely turn an engagement around or make a turret dive safely doable.
FLASH
One of the most useful escape spells in ALL of Valoran!! If you're even in a bind, you can jump out with this spell and use your
Whimsy and your friend to escape! "
Help, Pix!"
TELEPORT
A great solo top spell. If nobody else have this spell, you should probably grab it. Even though
Lulu can get around quit well on her broom! It's also really great, if you are having trouble in your lane and need to go back. You can
Teleport and hopefully not miss out on too much experience!
HEAL
Lulu only has one healing ability and that is her ultimate,
Wild Growth! You don't want to use that just to stay in a lane, do you?? I personally don't prefer it as I tend to play more aggressive. But this spell can really save you some hassle against a rough opponent.
EXHAUST
I typically recommend this as a supporting spell for
Lulu. Although her
Glitterlance has a slow, it's not as effective as
Exhaust. This can also be used to help you escape, using
Whimsy to unsure a speedy retreat!

A nice special way for


FLASH

One of the most useful escape spells in ALL of Valoran!! If you're even in a bind, you can jump out with this spell and use your


TELEPORT

A great solo top spell. If nobody else have this spell, you should probably grab it. Even though


HEAL



EXHAUST

I typically recommend this as a supporting spell for




GLITTERLANCE![]() ![]() ![]() HELP, PIX! ![]() Pix flies off to wherever ![]() ![]() |
PIX, FAERIE COMPANION ![]() ![]() ![]() ![]() |
WHIMSY![]() This nifty spell either turns enemies into squirrels or gives a boost of speed and ability power to an ally. Very handy for escaping ganks or turning the tide in fights. WILD GROWTH ![]() ![]() |
AP Carry
I like to start with





As I have done with my previous guides, (Wukong- Great Sage Equal to Heaven and Shyvana- Justice Under Dragon's Wings) I will cover primarily the main build with alternatives and such. In this guide, I feature


Doran's Ring

Like with most AP carries, Dorna's Ring is an excellent starting out item! It gives you life, ability power, and mana regen! What more could a carry as for? This is usually the best starting item to get and it can stack well, if you need the extra life or mana regen.
Boots and Potions
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+ |
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and/or |
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If you are going to be laning against a ranged opponent that has skill shots (like
Cho'Gath or
Brand), this is a good way to go. You have the extra mobility to avoid their skills, while also keeping up your life or mana. I don't entirely advise this, as
Lulu handles herself quite well with just a
Doran's Ring. There are situations that do call for the extra speed though.







Before going back for the first time, you should have a decent amount of farm and maybe even a kill! The major benefit from waiting to go back is that you will be able to get some many items and not miss out on experience.
Boots of Speed

These will give you the mobility you need to stay away from harass, avoid ganks, or catch up to the enemy for a kill! It's important that you get this purchase as soon as you can.
Amplifying Tome

This will give extra ability power to help remind the enemy that you can deal some damage! It will also build into
Fiendish Codex. If you have enough gold for that item and the boots, by all means get them both!

At this point, some towers might be destroyed. It is not necessarily the end of laning phase. It would be best to prepare however because if a turret is destroyed in the enemy's favor, you might need to go help another lane. With all of that busy action, you're going to need some extra mobility and damage ability.
Fiendish Codex

Here's the start to your utility. You get some Ability Power, some Cooldown Reduction, some Mana Regen...It's a nice little package for only around 1,300 gold (minus the 435 you already spent on the
Amplifying Tome). This will help you stay in your lane and rack up that CS while still being able to pack a punch! It will also build into
Athene's Unholy Grail later on.


Sorcerer's Shoes

A standard item for AP Carries. The reason why I choose these for
Lulu is because you're already getting Cooldown Reduction from the
Fiendish Codex. It's great to have extra CDR, but dealing more damage through the enemies' magic resistance tastes so much sweeter. If you go the
Ionian Boots of Lucidity route, you should get an item with Magic Penetration in the place of
Fiendish Codex.




Now things are starting to heat up. Probably three or four turrets have been destroyed and team fights are more frequent. To address this, it's time to pack

Blasting Wand

A perfect item for building stronger items! You get a nice boost in Ability Power as well as foothold for many different options. In this particular case, it is for building
Rabadon's Deathcap and if you can afford the
Needlessly Large Rod, I recommend getting that first. But I separate
Blasting Wand so that you can always have open options in your build. If you are having trouble maintaining health, for example, you can use the
Blasting Wand to build
Rylai's Crystal Scepter much quicker.





Rabadon's Deathcap

The most generous Ability Power item in the build. This item not only gives you a large amount of Ability Power, but it also boosts your total Ability Power by 30%! Even Amplifying Tomes can give you a nice upgrade in power! This item pairs well with
Whimsy as it adds to your maximum Ability Power.

Giant's Belt

A great health boost item. This really goes straight into
Rylai's Crystal Scepter. But after buying
Rabadon's Deathcap, you proabably won't have enough gold to buy the whole thing. As the hat will give you plenty of Ability Power, you should atleast save up to get this item first. Sustain is important during this stage.


Rylai's Crystal Scepter

Your sustaining item with a kick! This item is great for chasing, escaping, and granting an extra POW to your punch! If you can get up to this item early on, Mid Game shouldn't be too difficult for you. Just keep in mind that
Lulu's strength is in early game and her effect in team fights will start to diminish.

Most of you should be level 18 at this time. At least one or two lanes will virtually be cleared of turrets. Baron will be messed with a few times. It's time to finish your build and brace yourself for the final fights ahead!
Zhonya's Hourglass

This is a great item for squishier AP Carries. It gives you a lot of Ability Power as well as defense. It also has an Active Ability which makes your impervious for 2 seconds. Be careful where and when you use this, as you cannot move or do any other actions while in this state.
Athene's Unholy Grail

This item is a great one for utility, power, and defense against the dark arts (magic ;3). This is what you have been saving your
Fiendish Codex for! An alternative to this is
Morello's Evil Tome (more detail on this item will be under "Situational Items").


Void Staff

This item gives you a substantial amount of Ability power as well as a significant increase in Magic Penetration. This item is especially useful for fighting tanky teams or teams that build a lot of Magic Resistance. Because
Lulu's carry potential tends to diminish late game, it's a good idea to get this item.

More to be added on this wonderful section!

I only have a couple right now, as I really want to get this guide out. But these are two that most certainly come in handy. TO emphasize their usefulness, it is debated to include these into the primary build.
Morello's Evil Tome

This item bares very similar characteristics to
Athene's Unholy Grail. It is arguably not as good with the exception of one great Active Ability. Upon using it, it reduces a targets healing by half. I recommend getting this item for champions that have great sustain, such as
Dr. Mundo,
Warwick,
Volibear, or
Yorick.





I typically get this item in the exact place of where I would put

Lich Bane

The final item for your build and what an addition it is! You get Ability Power, Magic Resistance, Mana, and.....MOVEMENT SPEED!
Lulu's favorite! Now when you jump on that Vroom-Vroom Broom, you'll really be cruisin! But that's not all.
Lich Bane has a UNIQUE Passive which grants
Lulu's first basic attack after an ability with her maximum Ability Power! That's a painful blow! Just catching up to an enemy with
Whimsy can cost them their life!




I would get this as a final item in your build. You would have to choose to keep either




Deathfire Grasp




Swap out

Abyssal Scepter

This is very useful if you remain a bit of a support
Lulu. It has a UNIQUE Aura which reduces nearby enemy's magic resistance. But it also gives you magic resistance. This is an excellent choice against fed AP Carries or AP heavy teams.

Swap

As mentioned before, more situational items to come!



EARLY GAME (TOP)
Starting off in the lane, you're going to have two primary harassers:


The way I harass is to shoot them with



But remember, your primary focus should be farming. So whenever you use a skill to harass, keep in mind of the minions around you. For example, if the minions were about half health, I wouldn't want to spoil the farm by hitting them all too early with a



When going for a kill, have all of your spells and skills ready. I suggest going for one around level 4 or 5, depending on their health from your harass. Use





Once you reach level 6,

EARLY GAME (MID)
The strategy for mid is very similar to top. However, the primary differences are that your average opponent will have range and that you are now vulnerable from two major ganking points.
For harass, you can get away with the




THE JUNGLER
It is always smart, in any lane, to have a healthy fear of the Jungler. A big part of staying safe is your position in the lane and wards. If you are harassing an enemy all the way up to their own turret, you will be extremely vulnerable for the Jungler to approach behind you for a gank.
That's where wards come in. If you properly ward, you will be able to have vision on the map to safely retreat before the Jungler arrives. If I am top, I typically set a ward at the intersection of Dragon and Blue Buff or at the tri-bush South of Purple Team's turret. If I'm mid, I get two wards for each ravine. I set them in the small plume of bushes or at the edge of the long bush that wraps around the rock.
Even if ganked,




TEAM FIGHTS
Mid Game,

AP Carry
As most AP Carries should, stay at the edge of the fray with







Support
Once Late Game hits, it's time to start acting as a bit of a support. Not much changes in the strategy, but you want to be paying more attention to your allies' health rather than the enemies'. Shield which ever ally is focused with




It is important to focus on all of these qualities during team fights at any point in the game. But the emphasis on what you use your spells for is what really changes in Mid and Late Game.
More to come on this chapter, such as Farming and Ganking.
This guide is in it's early stage of development. As people rate and such, there will most likely be more changes and additions to the guide. Here are a few of the things I intend to include:
- Match-Making Guide for Solo-Top and Mid Opponents
- Support Guide for
Lulu
- Cleaner layout and pictures
- Any ideas from you guys will be considered!
I'd like to give credit to everyone that helped out, even in a small way (not TOO small huehuehue) Let me know, if you feel I may have forgotten you. I have a habit of that sometimes...don't take it personally! ;3:

- JhoiJhoi! Her epic guide can be found here! I always give her props, cause I would never make any guides without this easy-step tutorial.
That guide really helped me figure out what to do on this site and where to put things! I highly recommend it if you want to make your own guide! (The bad guide example made me lol XD) - SkullzX for his review services. He gave a great detailed review. His services can be requested here.
- IceCreamy for his review services. As always, he does a great job of getting straight to the point. His review shop may be found here.
- July 29th, 2012-Guide Published
- August 23rd, 2012-
Void Staff swapped places with
Lich Bane.
Deathfire Grasp and
Abyssal Mask were added to the Situational Items chapter.
Amazing Monkey
Lulu Guide
Lulu- Whimsical Wonders of the Imagination! Yay!
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