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Lux, Goddess of Support

By Guest | Updated on March 2, 2011

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Array ( [display_name] => [champion_id] => 62 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 9 [1] => 2 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 9 [client_id] => 13 [display_name] => Clarity [url] => clarity [description] => Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies. Only available on Howling Abyss. [icon] => Spell_SummonerClarity.png [level] => 1 [cooldown] => 144 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 17 [last_comment_ts] => 2014-06-12 10:13:26 ) [1] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 2 [3] => 3 [4] => 3 [5] => 4 [6] => 3 [7] => 3 [8] => 2 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 1 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 62 [display_name] => Lux [url_str] => lux [title] => The Lady of Luminosity [key] => [description] => Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike. As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother's footsteps and unleash her gifts as an inspiration for all of Demacia. ''Her guiding light makes enemies weary, but they should worry most when the light fades.'' -- Garen, The Might of Demacia [spotlight_embed_url] => http://www.youtube.com/watch?v=pJB6JWDESWU [role] => Mage [defense_rating] => 4 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 478 [health_increase] => 0 [mana] => 384 [mana_increase] => 0 [movement_speed] => 330 [armor] => 18.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1821 [mana_18] => 1183 [movement_speed_18] => 330 [armor_18] => 86.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 109.6 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * Lux has great zone control abilities, try to setup Lucent Singularity to prevent an enemy's advance or escape. * If you have trouble landing Prismatic Barrier, remember that it returns to you after it reaches max range. Try positioning yourself to hit your allies with its return trip. * Lucent Singularity is a great scouting tool. Try throwing it into brush before walking into it to check for ambushes. [tip_playing_against] => * Lux has powerful zone control abilities. Try to spread out and attack from different directions so she cannot lock down a specific area. * When retreating with low health, be prepared to dodge Lux's Finales Funkeln, a red targeting beam fires prior to the main beam, so try to move to the side if possible. [client_id] => 99 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6829695 [comments] => 0 [comment_count] => 14 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 521 [community_tier_list_score] => 0.432246 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-04-10 10:07:37 [last_comment_ts] => 2017-07-21 12:32:37 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 244 [create_ts] => 2010-10-19 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 314 [champion_id] => 62 [display_name] => Illumination [unranked_description] => Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing magic damage (which scales with level) to the target. [ranked_description] => Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing 18-190 (at levels 1-18) {0.2} magic damage to the target. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0099_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-02-10 08:21:01 ) [1] => Array ( [ability_id] => 315 [champion_id] => 62 [display_name] => Light Binding [unranked_description] => Lux releases a sphere of light that immobilizes and deals damage to up to two enemy units. [ranked_description] => Lux releases a sphere of light that immobilizes and deals {70/115/160/205/250} {0.7} magic damage to up to two enemy units for 2 seconds. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 40 [cost_rank_2] => 45 [cost_rank_3] => 50 [cost_rank_4] => 55 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0099_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-05-25 11:58:13 ) [2] => Array ( [ability_id] => 316 [champion_id] => 62 [display_name] => Prismatic Barrier [unranked_description] => Lux throws her wand to a target location and back, bending the light around herself and any friendly Champions it touches, protecting them from enemy damage. [ranked_description] => Lux throws her wand to a target location and back, bending the light around herself and any friendly Champions it touches, protecting them from {50/65/80/95/110} {0.2} damage for 3 seconds. The shield value is doubled upon returning to Lux. [description] => [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 13 [cooldown_rank_3] => 12 [cooldown_rank_4] => 11 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0099_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-12 06:25:45 ) [3] => Array ( [ability_id] => 317 [champion_id] => 62 [display_name] => Lucent Singularity [unranked_description] => Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect. [ranked_description] => Fires an anomaly of twisted light to an area, which slows nearby enemies by {25/30/35/40/45}% and .25 seconds while out of the zone. Zone lasts 5 seconds. Lux can detonate it to deal {60/105/150/195/240} {0.6} magic damage to enemies in the area of effect. Enemies damaged by the singularity are slowed by {20/24/28/32/36}% for .25 seconds. Reveals the area while in flight and while stopped. Displays a cooldown timer until the singularity automatically detonates. Can be re-cast in flight to detonate on arrival. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9.5 [cooldown_rank_3] => 9 [cooldown_rank_4] => 8.5 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1100 [range_rank_2] => 1100 [range_rank_3] => 1100 [range_rank_4] => 1100 [range_rank_5] => 1100 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0099_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-03-02 06:55:53 ) [4] => Array ( [ability_id] => 318 [champion_id] => 62 [display_name] => Final Spark [unranked_description] => After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. It ignites and refreshes Lux's Illumination debuff if it hits enemies already afflicted. A portion of the cooldown is refunded if Final Spark kills an enemy champion. [ranked_description] => After gathering energy for a half second, Lux fires a beam of light that deals {300/400/500} {0.75} damage to all targets in the area and reveals it. It ignites and refreshes Lux's Illumination debuff if it hits enemies already afflicted. If an enemy champion dies within 1.75 seconds of being hit by Final Spark, {30/40/50}% of its remaining cooldown is refunded. [description] => [icon] => [cooldown_rank_1] => 80 [cooldown_rank_2] => 65 [cooldown_rank_3] => 50 [cooldown_rank_4] => 50 [cooldown_rank_5] => 50 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 3000 [range_rank_2] => 3000 [range_rank_3] => 3000 [range_rank_4] => 3000 [range_rank_5] => 3000 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0099_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 11 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-01-08 21:55:04 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 99 [mobafire_id] => 62 [name] => Lux [url] => lux [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 20 [rankings] => 66 [rankingsCount] => 58 [winRate] => 52 ) ) ) 1

Spells:

LoL Summoner Spell: Clarity

Clarity

LoL Summoner Spell: Ghost

Ghost

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Middle Lane
Ranked #20 in
Middle Lane
Win 52%
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Introduction

I've played many games with Lux and I have to say this is my favorite build. Of the last 5 games I've averaged a ratio of 1-0-4 at the end of the game. Health runes and health items add that extra survivability that allow you to keep doing damage longer, and as long as you stay on the outskirts of any team fights you should come away with a few assists and a kill. Eventually, your cooldown is ridiculously low and you can constantly pound them from a distance.
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Overview

I'm just going to cover everything simply and in one section because honestly your game-play has to change in various ways to deal with whatever your oponents are throwing at you. However, I find this build to work very well for an AP-support role against just about anyone (except perhaps Karthus).

A few weeks ago I was playing as Lux and went several games in a row without dying, so I decided to try getting Mejai's as soon as possible. Obviously, going the whole game without dying, I never lost my stacks and this cheap item added 160 AP to my stats. Warding the river kept me alive and I was able to buy Boots of Lucidity and Catalyst the Protector at the same time early on. From there, just fill a support role; shield your teammates when they're entering a fight and stay just barely outside Binding range of heavy melee champs so you can use it when someone advances.

These summoner spells are great. Ghost gives you a greater chance of escaping ganks or catching up to and stunning retreating opponents. Clarity allows you to maintain a relatively steady stream of spells, esp with low cooldown, and with the Clarity mastery you can keep your stronger teammates in the fight for longer, adding more than half max mana to most champs.

Good map awareness is key with support Lux as you can easily cover the entire map, stunning and slowing any lone enemies you encounter in the jungle. One of my favorite moves while heading towards a teamfight is to right-click near the fight, then hit R and keep my screen focused on the fight. When the tip of the arrow from Finales shows up I blast whoever's in range. It's cooldown will be around 30 seconds mid-game so if I play the fight properly it's back up by the time more enemies show up.

Rabadon's adds power mid game and with short cooldowns I never really wasted space with Magic Penetration items. Frequent golem buffs and checking common bushes with E are also important. Another thing is when evading a gank be sure to lead them with Singularity, triggering it just as they leave it's range. Then stun and keep running if they have a lot of health. The only thing that changes if I'm rescuing a teammates is to shield first, then E, then Q (enemies are easier to hit with Binding if they're slowed). If my teammate is smart he can usually do some damage while they're stunned and I might be able finished them off with Finales.

One last thing I've noticed... although Lux's shield isn't the strongest, it really adds a key element to a team fight. When we're all standing there trying to push mid and suddenly our entire team (if I'm accurate) has shields, it seems to add confidence and the team works better together in those few seconds, focusing squishies and CCing better. And remember, it shields again on the way back to Lux, so you can boomerang it to hit more friendlies.

Well that's about it. Good luck and have fun!
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Lux, Goddess of Support