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Lux, the glass cannon of awsomeness

Last updated on March 1, 2011
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Middle Lane
Ranked #20 in
Middle Lane
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Presence of the Master

Utility: 21

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lux is a long ranged mage class, great at dealing large amounts of damage from a safe distance behind the tank/tanks.

Before reading this guide you must know, that this build will make lux extremely squishy!!!! Don't try it if you don't have any mapawareness.

This is my first guide, so the setup might be a little funny. But enjoy, and please leave a comment.

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for start i go with:
1x Meki Pendant and 2x Health Potion

on the first trip back i buy a Tear of the Goddess and either a Blasting Wand or a pair of Boots of Speed depending on cash and wether you'r dominating or getting dominated.

build it into Archangel's Staff on the next trip back.

after this i usualy upgrade my boots to Sorcerer's Shoes (if you can't afford runes or doesn't have the 30 mastery points, go with Ionian Boots of Lucidity) and start building my Rabadon's Deathcap or Mejai's Soulstealer.
(only go mejai if you are doing great, because enemy team will do ANYTHING to get these stacks away from you).

Then go with Morello's Evil Tome.

after this i like going with Rod of Ages, and at last a Lich Bane. whenever you feel like grab a Elixir of Brilliance for the extra CDR and AP.


I always build my Archangel first, since i don't think Rod of Ages supports you with the mana you need to fully dominate the lane, and if you play with just a little awareness lux's range should make up for the small amount of life.

I grab sorc boots, because i don't feel Ionian is needed, since you should get plenty CDR from Morello's Evil Tome, runes/masteries and the Elixir of Brilliance).

Rabadon's Deathcap really should explain itself.

Later on grabing Rod of Ages will give you a little extra survivability which you will need! Finally i go Lich Bane, because i LOVE seeing basic attacks hit 1k+ after each spell.


i would normally take those instead of Lich Bane, if needed of course.

Banshee's Veil if there's an Ashe or Malzhar or something like that who keeps spamming ulti in you'r face. (or anyone els, who owns you by opening up with CC).

Zhonya's Hourglass if there's one of these crazy DPS guys (like Yi) who keeps focusing u first in teamfights, pop the active and hope for your team to take care of him.

Guardian Angel if you just find yourself dying too much, (don't get this if you know you won't have a chance to escape after death anyway).

Rylai's Crystal Scepter if you REALLY need the extra HP, not the best choice on lux, since most her spells already have CC.

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Skilling Order

i max Lucent Singularity first, (though of course grabbing Finales Funkeln whenever available), then i go with Light Binding, or if you feel like you are getting owned, go with Prismatic Barrier if not max this last. (YOU SHOULDN'T GET OWNED!!!!)

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Summoner Abilities

I go with Flash and Clairvoyance.

Flash is and excelent spell for both chasing and escaping.

Clairvoyance is a great scouting tool for ganks, and for spotting enemies on the run, making them easy to pick up with Finales Funkeln. Besides those reasons, it's epic for spotting enemy team at Dragon/Baron and then stealing it with Finales Funkeln.

Other options.

Ghost is also a nice skill for escaping or chasing enemies.

Teleport is great for defending towers, or farming a huge wave of minions instead of just letting tower get all that nice gold.

Clarity if you truly are a mana*****.

Ignite might be an option too, but i would never use it, since mid/late game lux should only enter close combat with people you know you can kill.