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Lux the Rainbowshooting Magican

Last updated on October 11, 2011
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Middle Lane
Ranked #20 in
Middle Lane
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Presence of the Master

Utility: 21

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Hey everyone i´m koksei and this is my guide.
Today I gonna show you a nice build and guide for Lux

Lux is one of those Champions who gets underrestimated far too much.
She isnt that great in early game but in lategame she got huge burst output. AND not to forget about her incredible RAINBOW LAZER. :D more.. later on.

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Pros & Cons


+ slow + bind
+ shield which is extremely usefull if you use it right
+ nice scale on her skills
+ great range with her Finales Funken
+ easy kill-pickup
+ great mobility


- needs CRD
- squishy in earlygame
- not that easy to learn her POSITIONING

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Runes & Masteries

I use this runes:

Marks: 9x Greater Mark of Magic Penetration - with this runes you got some nice magic penetration which helps a lot in early game.
Seals: 9x Greater Seal of Magic Resist - you need these runes if you go for mid cuz you will face another mage in mid to almost 100%.
Glyphs: 9x Greater Glyph of Cooldown Reduction - I like CRD runes for Lux cuz you cant always depend on bluebuff and you need CDR for your Rainbowlazer :)
Quintessences: 1x Greater Quintessence of Ability Power + 2x Greater Quintessence of Movement Speed - Lux needs mobility i prefer this runes because you can gank much faster with this runes which you REALLY have to do .. your lazer got this super range :). And the AP gives some more DMG for the early game.

I´m not saying this is the Perfect build or sth. but i really like it.
You can change some of those runes of course if you like. But this is my personal favourite.

Now to the Masteries :)
i take 9/0/21 in it: Blink of an Eye & Mystical Vision

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Summoner Spells

The summonerspells are very important to Lux!
With it you can grab kills easier or avoid death :)

First off all you HAVE TO get Flash ... without it you´ll lack survivability!
next its your own choice because the support CAN´T always give you the Clairvoyance you´d like to have so i take it myself.
Its just great for the RAINBOW LAZER!!! Finales Funken :)

Alternatives are Ghost, Ignite & Exhaust
I wouldn´t pick the otherones :)

But I really prefer Clairvoyance

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You go for

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Skills & Skill Sequence

Here are the skills and the skill sequence.

Light Binding
Lux releases a sphere of light that immobilizes and deals 60 / 110 / 160 / 210 / 260 (+70% of ability power) magic damage to up to two enemy units for 2 seconds, dealing 50% effect and damage to the 2nd unit struck.

Prismatic Barrier
Lux throws her wand to a target location and back, bending the light around herself and any friendly Champions it touches, protecting them from 60 / 85 / 110 / 135 / 160 (+35% of ability power) damage for 3 seconds.

Lucent Singularity
Fires an anomaly of twisted light to an area, which slows nearby enemies by 20 / 24 / 28 / 32 / 36%. Zone lasts 5 seconds. Lux can detonate it to deal 60 / 105 / 150 / 195 / 240 (+60% of ability power) magic damage to enemies in the area of effect.

Finales Funken
After gathering energy, Lux fires a beam of light that deals 300 / 400 / 500 (+75% of ability power) damage to all targets in the area. It ignites and refreshes Lux's Illumination debuff if it hits enemies already afflicted.

Passive - Illumination
Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing 10 + (10 x level) magic damage to the target.

Skill Sequence ( sorry dunno how to get the picture of above here):
E skill - Lucent Singularity ( 1,3,5,7,9)
Q skill - Light Binding ( 2,14,15,17,18)
W skill - Prismatic Barrier ( 4,8,10,12,13)
R skill - Finales Funken ( 6,11,16)

Passive - Illumination
(deals great dmg to enemy heroes & minions)

I like it more like this. Many people might up the Light Binding before the Prismatic Barrier but the shield is SOOOO useful you get more defense and the binding time is still the same - you lose just some damage and some cooldown on your Light Binding.
The shield is so great in teamfights cuz it comes twice many enemys are confused by that aswell. And cant calculate their dmg output like this! :)

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Laning phase & Teamwork

Lux earky laning phase isnt that strong but if you are good at lasthitting it wont be a problem! Later on your Lucent Singularity will deal nice dmg and with your passive Illumination you will kill of the minions. :)

At teamfights your positioning is EXTREMELY important you got nice range with your q and your ultimate so USE it. Moreover your ultimate got really low CD with 40% CDR 24 seconds! Try to use it while the teamfight and after - at chasing for example. Also try to use your Clairvoyance to get enemy champions who escaped with low health.

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All in all Lux is an extremely strong Caster if you play her right!
Her ultimate got mass burst dmg and low CD if you got some CDR.

So try it shoot em up with your RAINBOWLAZERS!