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Spells:
Flash
Clarity
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Lore
As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother’s footsteps and unleash her gifts as an inspiration for all of Demacia.
"Her guiding light makes enemies wary, but they should worry most when the light fades." -Garen, the Might of Demacia
Start with either Lucent Singularity or Light Binding at level one. Lucent Singularity is useful for checking brush and early lane harass, while Light Binding can help in early jungle invades or if you plan to receive a level 2 gank from your jungler.
Upgrade Finales Funkeln whenever possible. Max Lucent Singularity first as it is your most reliable and long-ranged harass. Max Light Binding next to increase the base damage and decrease the cooldown.
Upgrade Finales Funkeln whenever possible. Max Lucent Singularity first as it is your most reliable and long-ranged harass. Max Light Binding next to increase the base damage and decrease the cooldown.
Lux's Abilities
Illumination
(Innate): Lux's damaging spells charge any enemies with energy for 6 seconds. Lux's autoattacks or Finales Funkeln will ignite the energy, dealing 10 + (10 x level) magic damage to the target.
Light Binding
(Active): Lux releases a sphere of light in a line, dealing magic damage to the first enemy it touches and half that damage to a second nearby unit. Additionally, the first unit struck is snared for 2 seconds, and the second unit for 1 second.
Cost: 50 / 60 / 70 / 80 / 90 mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power)
Prismatic Barrier
(Active): Lux shields herself for up to 3 seconds and throws out her wand to a target location, applying the same shield to friendly champions in its path. Her wand then returns to her, again shielding friendly champions and Lux herself upon touching it.
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Shield Strength: 80 / 105 / 130 / 155 / 180 (+0.35 per ability power)
Lucent Singularity
(Active): Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
Illumination
(Innate): Lux's damaging spells charge any enemies with energy for 6 seconds. Lux's autoattacks or Finales Funkeln will ignite the energy, dealing 10 + (10 x level) magic damage to the target.
Light Binding
(Active): Lux releases a sphere of light in a line, dealing magic damage to the first enemy it touches and half that damage to a second nearby unit. Additionally, the first unit struck is snared for 2 seconds, and the second unit for 1 second.
Cost: 50 / 60 / 70 / 80 / 90 mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power)
Prismatic Barrier
(Active): Lux shields herself for up to 3 seconds and throws out her wand to a target location, applying the same shield to friendly champions in its path. Her wand then returns to her, again shielding friendly champions and Lux herself upon touching it.
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Shield Strength: 80 / 105 / 130 / 155 / 180 (+0.35 per ability power)
Lucent Singularity
(Active): Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
Masteries
Lux is a long range mage who relies on her abilities to deal most of her damage, though also using autoattacks to proc her passive and Lich Bane. Brute Force is taken to increase overall damage when proccing Illumination during harass as well as assist in last-hitting. Swiftness will increase mobility throughout the game and works well in combination with movement speed quints.
Note: The 4 points in Swiftness can be redistributed into Meditation and Improved Recall if that's your preference.
Lux is a long range mage who relies on her abilities to deal most of her damage, though also using autoattacks to proc her passive and Lich Bane. Brute Force is taken to increase overall damage when proccing Illumination during harass as well as assist in last-hitting. Swiftness will increase mobility throughout the game and works well in combination with movement speed quints.
Note: The 4 points in Swiftness can be redistributed into Meditation and Improved Recall if that's your preference.
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