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Second skill depends on if you're soloing top or going bottom.
1) Solo Top: Get Arcane smash at levels 2,6,8,10,11 while picking up twisted advance at level 4. If you throw your sapling (level 2 sapling, so your hero is at level 3) at the caster minions (with the landing AND explosion) then hit them with a level 1 arcane smash it will kill them instantly pushing the lane and giving you uber farming abilities. Again, don't get your ult until you need to, you'll know when you need to based on how often you're in a 5v5 fight (probably around level 13-15).
2)Bottom Tank: Get Twisted Advance at levels 2,6,8,10,11 while picking up arcane smash at level 4. This still allows you to farm if you use the sapling toss then arcane smash on the caster minions but because you are laning with someone twisted advance will help your partner get kills because it locks the enemy in place. The higher the level of advance the more time the person is locked in place, as soon as they get out OR WHILE THEYRE STILL IN IT hit them with an arcane smash while right next to them, this locks them then allows you to push them around its great for pushing enemy champions where they need to be (i.e. into your turret/ away from theirs. OR if you are chasing someone and manage to get a twisted advance on them then launching arcane smash will force them into your teammates allowing them to do their damage.
Summary: Solo top = max arcane after sapling. Bottom Tank = max advance after sapling.
YOU decide where the fight is. When you feel your team is behind you and there team is looking for a fight drop your ultimate AND STAY INSIDE. It gives you AND your teammates magic resist. So stay in as long as possible and let the enemy use as much spells as possible. When you die, and you will die, you ultimate automatically deactivates causing damage so don't worry about deactivating it IF YOU ARE GOING TO DIE ANYWAY. Only under specific circumstance should you deactivate your ult. Below are the following.
a) If enemy/support characters are in your circle and are low on health and trying to run out of your circle, end your ultimate and you will score some kills OR allow your team to pick up easy kills
b) If the enemy begins to retreat while low on health end your ultimate and damage them