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Master Yi Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
My other Guides posted here:
Warwick Lane ver:
Ezreal AP build by me:
Malphite double guide DPS/TANK
Welcome to the Master Yi by Belenzor guide.
Master Yi is a fast char that can diliver great amount of damage in short period of time. He is one of the greatest (if not the best) carry/pusher/farmer ingame.
Apart of great dps, huge criticals, great atack speed he has a superb chasing mechanism as well as it can be used as superb escape mechanism.
Pros and Cons
+Great atack speed
+Great escape mechanism
+Easy to play
-Squishy early game
-Vurneable to disables
-Easy to harras (Melee)
-Low HP pool
-After using Ulti on a gank that is not working out, he has no way of fleeing from battle.
Double Strike - Master Yi strikes twice every 7th attack.
Passive that every 7th can take out great amount of oponent HP pool without any problem. Scales with your accual damage (also with enhanced by Wuju Style skill).
Timing it will be a nice thing now. Remember that when counter hits 6, this means your next atack will deal 2x damage. It means you can Alphastrike and double damage oponent. Good for harrasment.
Extremaly usefull in early game when every % of hp matters, as well as in late game when you diliver 1k crits (double 1k crit? shiny?).
Alpha Strike - Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions.
Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to each enemy with a 20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
Cooldown - 18 seconds
Cost - 90/105/120/135/150 Mana
Range - 600
In my playstyle, this is my initiate skill, as well as escape mechanism (but this is very mob dependant escape mechanism)
Basicly you "rush" through 4 targets (mobs) and land a final blow on the targeted champion/mob spawning near him. You cant hit same person multiple times. You cant jump back to char that was already "touched", so catching 2 heroes alone wont mean you hit both of em 2 times, the spell will break after 2 jumps. This skill ignores your melee damage, damage is magical and gets lowered by magic resistance.
Wuju Style - Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.
Passive: Increases physical damage by 15/20/25/30/35.
Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
Cooldown - 30 seconds
Cost - 40/40/40/40/40 Mana
Range - 20
Your primary skill. Passivly increases your swing melee damage. On Use you get up to +70 damage. Cannot be boosted by anything. Great skill early game. With a little bit luck on Double Strike, you can take low hp heroes in 3-4 shots.
Meditate - Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time.
Master Yi channels, restoring 150/300/500/750/1100 (+1.65) health over 5 seconds. While channeling, Master Yi gains 30 armor and 30 magic resistance.
Cooldown - 45 seconds
Cost - 80/100/120/140/160 Mana
Range - 20
Very underestimated skill. In late game it can be whole diference between going back to base or stay in lane and push another tower.
It might be good idea to take a single point in in in early game if you are getting too much harras damage.
Not much usefull in late game since you will regain more hp and faster and more efficient by just farming mobs with lifesteal.
Highlander - Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns.
Increases Master Yi's movement speed by 40% and Attack Speed by 40/60/80%, and he becomes immune to all slowing effects for 6/9/12 seconds. Additionally, killing a champion refreshes all of Master Yi's cooldowns.
Cooldown - 75 seconds
Cost - 120/120/120 Mana
Range - 1
Your Ulti and MOST IMPORTANT skill. This is what makes you a lethal killing ********* machine. Most of the way of usage is to chace fleeing enemies, but it can be either as offensive as defensive ability. It allows you to catch absolutly everything in no time. It allows you to safely flee without any fear of getting slowed (don't you love the red info "Cannot be slowed" apearing above your fleeing ***?)
Another great thing... after you chase down and rip your oponent apart while this skill is active... you can do it again on another champion... coz it refreses all your cooldows with no exeption of the ulti itself... so have fun with those double/tripple/multi/ultra-kills.
More or less your dps should look like this:
Alpha Strike on a hero -> Enable Wuju Style -> slap slap slap dead - profit!
Alpha Strike on a hero -> Enable Wuju Style -> slap slap o_O You want to flee? Go ahead -> Enable Highlander -> slap slap slap dead :) cooldows refreshed hmmm witch one will be next...
In worst scenarios:
Alpha Strike on a hero -> Enable Wuju Style -> slap slap, whops he is beating my *** off... -> Enable Highlander and GTFO of there :)
You should start with picking up aVampiric Scepter and go to a lane.
Why scepter? Coz you have to last hit every possible mob to earn cash fast. That will leave you quite vurneable on getting your *** harrased. A fiew well placed last hit criticals should do the work 100 times better than stacking up on health pots. Coz you want to stay in lane as long as possible to get lvl 6 as fast as possible, before anyone else gets their ulti on lvl 6. Coz it can be a winning edge on 1v1 fights with other champs in early game.
After some spanking time getMalady asap.
Why Malady not the The Bloodthirster?
Its cheap, EZ to assemble since it takes lower priced items that already give you some boost. Coz in early game with your Wuju Style you have enaugh damage and you realy need some crazy atack speed. It gives you that. 15% lifesteal is enaugh till some later time.
Next stop are boots. TheBerserker's Greaves are what you should aim for. With Highlander you dont need super fast boots, and thiese give you atack speed you want want want to pwn other champ faces.
After some time you should getPhantom Dancer.
Why Phantom Dancer? While setting this itep up you will still have enaugh damage bonus from Wuju style so you can focus on some more atack speed and crit %. An additional dodge is something you cant pass too :) great weapon with great boosts.
At this point you will need to get some damage going.
There are 2 ways, if you feel you are still ripping ***es, go for:The Bloodthirster.
It will boost your damage and lifesteal, and you will already start stacking the passive buffs.
If you desperatly need damage already and lifesteal is on acceptable level get:Infinity Edge.
Why? Well... do i realy have to say why? Damege/Crit/Crit damage... you need anything more?
In both cases you should get both items eventualy. making your core look like this:
You have your 1 slot open at this point. If the game is still running you can pick:
BONUSTiamat - for pushing mob waves in notime (helps alot if you are the one that takes care of BIG waves of mobs with super creeps.Frozen Mallet - If you want to slow down your enemies and hit them more frequently.The Black Cleaver - If you are facing realy tough tankers or heavy armored teams, this will rip them apart.
In VERY VERY late game you can swap boots for:
Situational items:Banshee's Veil - For heavy caster teams.Last Whisper - srsly you need more damage and speed? srsly?Force of Nature - for Heavy AoE teams (Fiddlesticks + Karthus combos for example).
Blinders (!&^%(@%@%@!*&%!(*&%&@)Heavy range dpsers
Yi Solo Mid?
YES! You are better person to go solo mid than Ashe that is so commonly going solo mid just to farm creeps.
Why Solo mid?
- Going 1v1 is way better than going 2v2. You are quite squishy early game, easy to harras, so if 2 champions focus on you early game you will die pretty much in 80% if not used a Flash or ulti to get away.
- Lvl up faster to 6 and gankonanza!
- You are much better mid killer than many ranged that go solo mid often. Often you will end up with kill every 2 lvls ending up with 3 or more kills while reaching lvl 6. Other champions like Ashe are totaly useless before lvl 6. Ashe has to go to base to replenish mana and kill on lvl 6 while her ulit is ready and that is not always sure kill (clense?)
- Taking tower down with Yi is matter of seconds while other champion is dead leaves you pretty often on lvl 4 tower kill on mark of 5-6 min and free to help other lanes.
- Safe creep killing. You need to last hit your mobs. on double lane you are often pushed back by range char and not earning money that you DESPERATLY NEED. Beeing in mid will let you farm alot easier.
- Mid is the best place for ganking after coming back from base.
- Close to other lanes for help and getting even more kills.
- Getting lvl advantage on 4(or even 5 if harrased and killed alot) witch is very viable (Wuju style maxed = 35(70) AD bonus! that is nearly an Infinity Edge bonus damage. So you have a free IE on lvl 9!
Join the "Stop Ashe Going Mid" movement! make her go double lane where she realy shines and get the preciousssss solo mid for yourself! They won't regret it while you carry your team to victory later on.
Yi Solo Mid - How To?
ALWAYS start off withBoots of speed, 2xHealh pot, 1xMana pot.
Put your 1st point in Wuju Style.
Head for mid lane to check who are you laning against.
If it is Heimer, and he planted his 1st turret down, kill it with activating Wuju style, port back to base and replenish hp+mana before creep spawn start. If it is Teemo try to force him moving and not beeing able to stealth in middle of the field.
If you face other chars, just hug your tower untill mobs come.
1st lvl is boring. Try to stand back and only last hit creeps for cash. You can try to force your opponent to spend mana, health pots, heal spell by hitting you. You have 2 hp pots to replenish hp anyway, dont hesitate to use em.
On lvl 2 take Alpha strike. This is the part where fun begins. Stack up your double strike untill you get "Your next strike will be double strike" buff. Let your opponent push a bit, you can try porting to base trick to lure them. When you feel you have enaugh space to chase and kill do:
Enable Wuju Style, Alpha strike targeting your enemy (so you will land on his location as last strike) Pop Exhaust and get a free kill. Heal is not enaugh to survive your attack but keep in mind what summoner skills does your enemy have. If it is flash be ready to flash with him/her to continue hitting.
If your opponent is tough, has high hp pool or armor, try doing same but without exhaust just to harras. than get your double strike ready again, and begin the action this time with exhaust into kill. Repeat untill you feel like it or you destroy the tower. If you see one of the bot/top lanes beeing pushed too much, dont hesitate to go there. You will have alot of space to chase them and evetualy granting you another free kill and a greatefull part of the team :).
On lvl 6 try to port to base to replenish mana/hp, and let your mid opponent push even to tower. Kill him/her with standard AS->WS->HL combo if nessesary flash or exhaust.
While picking items try focusing on getting AS as fast as you can (even buyVampiric Scepter last in malady parting, than focus gettingZeal and again rush for1st.
Why? We want to get those 7th hits landing as often as possible. (best in early game would be landing 2 7th hits in a single Wuju Style activation.
Middle lane champions that you will take with ease:
Ashe, Karthus, Anivia, Ryze, Veigar, Shaco, Sivir, Twitch, Janna.
Amumu (stun, tank), Annie (stun), Corkie (valkirie), Ezreal (Arcane shift), Fiddle (fear), Katarina (shunpo), Kennen (lightning rush), Nildae (pounce), Tristana (rocket jump), Twisted Fate (stun), Zilean (time warp), Morgana (dark binding).
Heimerdinger (Stun, blind, turrets, long range, passive playstyle), Teemo (blind, high damage, mushrooms), Kassadin (Riftwalk, silence, good damage), Sion (2sec stun, BIG DAMAGE, tough (passive), high hp)
I am still trying to get better on those hard champions, any1 that has some tricks i could try post :)
I also wanted to put a special place for an AWESOME item for Yi when you face a heavy Exhaust/Blind team.
There is NOTHING so crushing as blind for Yi.
I find this item EXTREMALY POTENT for you.Quicksilver Sash.
With your farming abilities it is not a big deal to buy it after your Infinity Edge.
It total cost is 1440 gold but will make your life WAY easier.
I fought against some heavy exhaust teams and i was getting totaly wasted by those exhausts.
After i bought this item i got a nice magic resistance witch also is good, but most nessesary it removed my blinds so i could totaly rape other team into pieces.
THIS IS SO WORTH TAKING, if you didnt go for Clense as Mastery spell. But i find exhaust and flash for killing way better than counting on clense and hoping that i will accualy use it :)
If i can buy Clense ingame why not? Not that killing about 40 minions to get it takes alot of time as Yi.
A showoff what you can achieve with this build/playstylePlayed 1 hand with other one in my pants doin' solo rambo mode in group of 5 after i got tiamat basicly i quote the oposing team:
Well i could basicly do anything after i got double kill - first blood in mid solo.
I Also swapped Heal for exhaust in the guide but if you dont feel safe in mid lane, than stick to heal.