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Morgana on Tanky Top
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Threats & Synergies
Q-W could theoretically counter the Q poke, if not, zone from creeps with W, keeping your sustain. He'll almost always be in lane, but atleast you can even things up.
He can easily be zoned with your W, and if he attempts to all in you, a Q-W combo will do enough to push him away.
His gap-closer will make him an open target if he plays aggressively, his stun will be annoying, and do not engage when his ulti is up, last thing, make sure you dont waste a Q.
His harrass is mainly based on his Q, which gives him movement speed and a steroid attack, suped up with a silence. Run from minions and Q-W when he goes to poke. His sustain is pretty intense, and it doesnt really on anything but time. Plan efficiently.
Effectively being an Assassin (squishy with high damage if in your face), He can easily be poked down with W and zoned away from farm, just dont let him all in.
He reallys heavily on his Gap closer- Stun combo, if this can be countered (Q can hit him mid air) then his dueling potential is null as long as he only hits you a few times.
Shen- Though he has great sustain, he really needs to be in your face to do some real damage in a combo. He can spam his Q, But then again, you can E most of his stuff. Q him when he goes to taunt, and W under him. Thats that. He'll run back and be done until he tries again.
Besides Vlad, the Poke King of Top. He will always outpoke you, he has good sustain even early without having to even lay a finger on you. Your Q-W combo will be a NIGHTMARE to pull off, as he will always be behind minions, Did i mention he has a humongous amount of *Spontaneous* AoE.
If he's smart, He'll just "Hop" off of you and dodge your Q, and due to your extreme immobility after that, he will simply kite the shit out of you, chunking you with his E.
He has no general sustain, but that doesnt count Darius out as a weak Top laner. He has extreme tank AND damage scaling, plus his Passive counts as and R steroid AND an Ignite. He'll play carefully until he sees the opportunity to pull you, then simply W-Q and after an auto or two, you either die, or he'll R and NOW you're dead.
Beware of the Bushes, He plays heavily on surprise, though is an excellent duelist... something you cant even dream to do. His melee burst is intense and his root/slow will put you in the frontline of a truckload of damage. Early game, he isnt much but annoying, and he can be dealt with by your regular combo, IF he can be hit by it. But if he plays safe and farms, he'll become a monster. Pink ward the top middle bush at 6 for his ulti.
Just like his nemesis, The Great Bug has an extreme amount of melee burst and almost mirrors his hunter (THOUGH HE DOES NOT SCALE AS TANKY, HAS NO ROOT OR STUN) He DOES have a castable gap-closer, that requires no immediate conditions to be cast. He also has an invis-ulti. So if youre worried, pink ward the middle top bush.
Annoying for all, and pretty much like a melee version of you. Stuns, stuns, stuns. Plus true damage. If she dodges a Q, She'll just charge you, stun you, and youre dead.
Jayce is a nightmare. Though he isnt highly mobile, he has a double standard, high base damages, and the ability to poke you down and all in you easily. Not to mention a displacement. His passive will make it easy to catch up to you when running, and an all-in will ruin your life.
He's about just as immobile as you are, However, his E silences. Plus, his R scales his tankiness. Try to deny him from going in or else you WILL be killed.
Your poke wont be worth anything worth a damn to him. Especially with his W scaling. But its still possible.
He's pretty mobile and has a grand amount of burst. Be careful with your Q.
Though he does have a poke shield, he's slow. He has mana problems early so he isnt a worry until 6, in which he gains an initiate, from there, he's pretty double sided.